The Resistance (Achilles Arts)
Tier: BClass: Warrior
Type: Defense
Range: Close
Requirements/Drawbacks: The hands and legs have to be free and movable. Would only redirect body and blunt attacks
Scaling: Defence
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user uses their hands and feet in order to push away the attack. They would either use there palms or a kick in order to push away an attack. They need to be at least 0.4m away from the attack and would block up to B Tier damage. The user is simply blocking physical attacks like kicks and punches.
The Snappers (Achilles Arts)
Tier: BClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user has to charge his attack and his feet has to be movable.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
Val holds his leg in a 45 degree angle. When he releases it, the attack hit the chest with the instep dealing C Tier damage. The rebound of the attack would allow Val to easily kick once more. The user will proceed with a kick to the face and dealing C Tier damage even if the chest attack does not land.
The Charger (Achilles Arts)
Tier: BClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user has to go in one direction towards there designated target. The user also needs to have there hands free from holding anything. Also, the user needs to be able to deal B Tier damage naturally.
Scaling: Offensive
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user uses their hands and feet in order to attack. At first, the user runs at the opponent with their arms spread out. The user will try to hit the opponent in the face with a quick straight jab for C Tier damage. The hand would still be near the face of the target as Val attempts to grab him by the back of the head and push it down to collide with a knee that would be worth C Tier damage.
The Hook Snap (Achilles Arts)
Tier: BClass: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: You have to make sure your legs are able to be used and they have to be in good condition. The user also have to draw back my leg once more so they could go into the second kick. The user is also required to pivot the move the foot for actual force and to properly hit the target.
Scaling: Offensive
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user uses their feet in this technique and this technique uses two kicks. The user turns his hips and charges his legs to do a hook kick to the neck of the target. This attack is worth C Tier. Right afterward, the leg is still in the air and is ready for a roundhouse kick to the side of the head. The roundhouse kick would be worth another C Tier.
The Jumper (Achilles Arts)
Tier: BClass: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: The hands and legs have to be free and movable. The legs would also have to be in very good condition. Also, when landing from the jump, you may receive damage.
Scaling: Supplementary
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user has to bend their legs and swing their arms upwards as they jump. The user is able to jump in any direction and can jump up to 5 meters.
The Great Wall (Achilles Arts)
Tier: BClass: Warrior
Type: Defense
Range: Close
Requirements/Drawbacks: The hands and legs have to be free and movable. He also needs to make sure he has enough energy to do this. Also, the warrior is required to break the ground first and use some time of material in order to conduct the magoi. If the material holding up the wall breaks off, the defense of the Great Wall starts to weaken. This ability can't protect attacks coming from above. Also, the user needs to be able to deal B Tier damage naturally.
Scaling: Defense (Magoi Manip)
Sustain: 0
Cool Down: 3
Cost: 30 stamina
Description:
The user has to bend their legs and spreads out his arms with the back straight. The user smashes the ground beneath them and surrounds magoi around himself so the debri of the rock forms a dome around him. The circular dome is around 6 meters, can only hold up to two people and can protect up to B Tier damage. It surrounds most of the directions around the body.
Last edited by Val Achilles on 01/01/18, 09:25 am; edited 14 times in total