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Suggestion: Common Mounts

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1Suggestion: Common Mounts Empty Suggestion: Common Mounts on 23/01/16, 09:29 pm

Duquin

Duquin
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There are dungeon mounts and flying carpets, but these are limited to dungeon releases and also limited in stock. I'd like to propose common mounts with an unlimited stock available to all characters regardless of whether they have Dominance or not.

    Mount Features:
  • Able to carry one to two players depending on the breed.
  • Able to be used in combat.(For movement only!)
  • Affordable price.
  • Unlimited stock!


There would be a number of different common mounts available on the market. One for each country represented in Magi World, with the exception of Kou and Magnostadt as Kou would likely have the same mounts as those found in the great plains. They can be purchased no matter which region you're in so fear not Reimian people, you can buy that Kou/Plains bred horse if you wish. These mounts possess slight variations in what they are best at.


    Reim: A breed of horse used to carrying soldiers in heavy armor. Can carry up to two people at once or one Imuchakk. Max speed of 12m/s
    Heliohapt: Camels used to the harsh conditions of the desert. Can carry one person(non-Imuchakk). Max speed of 13m/s.
    Imuchakk: Great polar bears domesticated over many years. Can carry up to four people at once or two Imuchakk. Max speed of 10m/s.
    Great Plains/Kou: Swift steeds bred for speed. Can carry one person(non-Imuchakk). Max speed of 14m/s.
    Balbadd: Hardy oxen used in trade caravans that come in pairs. Can carry up to six people or three Imuchakk(by way of wagon). Max speed of 8m/s.


I'd suggest a price of about 25,000 huang for one of these mounts. This price with the fact in mind that these mounts would be easily killed or incapacitated with even D-tier basic attacks.


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2Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 23/01/16, 09:32 pm

What would wanderers get?


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3Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 23/01/16, 10:04 pm

Zadi

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You wouldn't have to be a citizen of any place (other than the world ;D) to buy these mounts, from what I can tell. The region-part is simply for RP purposes~

Anyway, If these mounts are D-tier, then I'd like to suggest capping the speed at 10 m/s. Would be too similar to the more expensive Dungeon mounts if they could move just about as fast and still carry just about as many people.

If speed is to be changed, then something like;
Kou/Plains Horse - 10 m/s
Reim Horse - 9 m/s
Helio Camel - 8 m/s
Imu Bear - 7 m/s
Balbadd Ox - 5 m/s

Other than that, I'm fine with the idea.


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4Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 23/01/16, 10:11 pm

Duquin

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They aren't abilities or beasts that can fight. Nor do they offer travel wordcount discounts. So I think their speeds are justified. Besides, real life horses can reach speed of about 13m/s so I based these numbers off of that.

And Zadi is correct in his interpretation. You can buy all of these mounts no matter what your nationality is. The regions listed is merely to show where the mount came from. Not where you have to be to buy it.


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5Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 23/01/16, 11:30 pm

Greyfield

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I like this idea. My only suggestion is maybe adding a rowboat or sailboat (or a sailboat with oars if you wish to rp how you can move with no wind or how you don't get tired rowing) as a "mount" so that more events and battles can take place over large bodies of water.

Ex: Boat: A sturdy boat that can ferry two people or one Imuchakk.Max speed of 12 m/s.


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6Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 23/01/16, 11:33 pm

Abal

Abal
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Yeh so then will people buy like all different types of mounts for the advantages, or do the advantages do not count?


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7Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 10:32 am

**Speaking as a player, not as staff**

I'm iffy about them being used in combat, especially if they are capable of moving as fast as or faster than a dom beast mount... in dom, you have to reach a certain tier in the spec to be able to do mounted combat, which is the main reason i bring it up. Now, if speeds in combat greatly decreased, I think I would be more okay with it.


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8Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 10:44 am

Abal

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well lets give players 2 option
They can get a mount with high speed but no discounts for travel threads or mounts with low speed but a 25% discount for traveling. For combat, I think that there should be tired depending on the speed. There would be 3 Tiers, beginner, experienced, and professional. These Tiers represent how good your mounts are. You can upgrade your mounts for like topics and such. Idk what word count but it should be a little lengthy. And it speed varys but also the mounts can have different perks like the immu bear can keep you warm or possibly protect you, but u need to upgrade your mount.

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9Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 10:54 am

travel discounts are reserved solely for Dungeon Mounts at this time, as it is the one massive perk they have over any other type of mount.


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10Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 11:05 am

Vodarara

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Can I write one for Imuchakk ?

EDIT: also we have to consider environments, I know the suggestion I made for what rewards could be for a member of Imuchakk's Sabertooth Warriors.

Wanderers could maybe create their own, but the issue of using mounts in combat it strays into the area of dominance spec users.


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11Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 01:20 pm

Duquin

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Generally, Dom beasts are not the kind of creatures that are born and raised for riding. But if a species perk of the dom user was to have early access to mounted combat, I don't see why that would be denied. Dom beasts can also fight and take a significantly larger amount of damage.

These animals on the other hand are born and bred to be mounted. They come pre-trained as opposed to a dom user's beast which usually requires training from the very start. They die or get knocked out in a single blow. They can't fight.

That all being said, I don't think any comparisons against Dom spec users is fair in the context of this discussion. Especially since a dom user could still buy a mount on top of the beasts they already have making it an even playing field.

Just about every spec can use movement skills or ranged abilities C-tier and up to catch one of these mounts so their speed is hardly as overwhelming as say, a flying carpet.

As for boats/ships, that would need to be a separate system all on its own. Currently, you can have these for rp purposes and I'm not personally willing to flesh out a system on seafaring.


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12Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 01:35 pm

Just like you said. C tier movement ability is c tier magoi or stamina cost to keep up or catch one of these. Also wouldnt they have their own HP? aka they can be a meat shield as well.
You mention these pets are raised for mounted combat but the players arent trained for mounted combat per say. Just things to consider against the validity.


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13Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 02:01 pm

Going to have to agree with Chimera on both points.

While you don't feel that Dom should be brought into the discussion at all, part of the reason there is a tier requirement for mounted combat isn't just because the beast must be trained to hold a rider, but because mounted combat is HARD. For anyone that has ever ridden a horse and tried to do something other than just ride, they realize it is quite difficult to do other things, like swing a sword without falling off or to shoot an arrow and have it go where you want it to go. It is just as much about the person having to learn to fight while riding as it is about teaching the beast not to throw a rider trying to do weird things on its back.

While these mounts might go down in a single blow and be well trained to take a rider, a person who barely knows how to swing a sword would not be able to do this on horseback NEARLY as easily. And some of these mounts go faster than basic attack speeds, so a D-tier being able to swing their sword while riding forward at 14 m/s without falling off or chopping off their own leg just doesn't seem logical to me at all. Now, if the beasts naturally slowed down when entering combat, that would make more sense to me.


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14Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 02:45 pm

Duquin

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By that logic, we must from now on limit people from doing actions while sprinting at full speed because it is equally difficult to perform combat actions while running with all you've got. But we don't do that and I don't see us doing that. Same with performing combat actions on a flying carpet.

I also don't think we SHOULD add such limitations to the forum. It's a fictional rp and I think it's a small ask of suspension of disbelief to say that any character could swing a sword from atop one of these mounts without cutting their own limbs off.


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15Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 02:48 pm

Maybe just cut the speed of attacks down by a certain percentage when on a horse?


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16Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 03:32 pm

Vodarara

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Another thing to consider then Yaku would be preferred environments for these animals, like everything but the Imuchakk's Polar Bear in your examples would be able to do their full speed in imuchakk because of the snow etc.


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17Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 24/01/16, 03:40 pm

The main issue is they are too fast in combat. Making them so accessible is also an easy way to negate dungeon beast and imuchakk speed cons. I like them as dungeons rewards which the flying carpet also is.


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18Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 25/01/16, 04:56 am

Kabutop

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Just figured id throw my 2 sense into this.

The idea is really lovely as a hole. To counter the reason against it that it would make things unfair for dom here is an idea.
Not only having specific aspect from where the horse comes from, but consideration for specification and race]


Yakuroro wrote:
Reim: A breed of horse used to carrying soldiers in heavy armor. Can carry up to two people at once or one Imuchakk. Max speed of 12m/s
Heliohapt: Camels used to the harsh conditions of the desert. Can carry one person(non-Imuchakk). Max speed of 13m/s.
Imuchakk: Great polar bears domesticated over many years. Can carry up to four people at once or two Imuchakk. Max speed of 10m/s.
Great Plains/Kou: Swift steeds bred for speed. Can carry one person(non-Imuchakk). Max speed of 14m/s.
Balbadd: Hardy oxen used in trade caravans that come in pairs. Can carry up to six people or three Imuchakk(by way of wagon). Max speed of 8m/s.



Strength - Able to swing their blade or thrust forward at ?m/s, and can dismount quickly ?m/s
Dex - Shoot arrows while mounted [Lowered range and speed though]
magicians - can use wand while mounted but the sustaining spell isn't possible.
stealth - Projectile attacks only
Dom - Gets more out of the horse than other class. Able to upgrade them with 2 stat boosts including health, speed and manuverbility



This is just examples haven't put much thought into it,


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19Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 25/01/16, 05:23 am

Vodarara

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With strength you forget about their being specialised weapons for horseback riding, but we still have to consider the speeds in different nations of the world, the Camels and the Bear are from specialised environments the other animals will struggle their.


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20Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 25/01/16, 10:46 am

So far, here is the input I am seeing in a nutshell:

  • Have mounts with varying speeds that can be ridden into combat.
  • Have these mounts be able to be taken down with a single basic attack from anyone.
  • Have these mounts vary their travel speed based on where they are in the world.
  • Allow different specializations to have different perks while riding a mount in combat.
  • Give mounts "levels" which allow the rider to do more things on them.


Cons/Against:

  • Removes uniqueness of dungeon mounts
  • Infringes on perks of Dom
  • Too fast in combat

Just trying to get a basic overview of everything being suggested thus far.


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21Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 25/01/16, 04:28 pm

Zadi

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Not to sound all negative, but this is getting too complicated. If this is meant for RP purposes, then just keep it to the imagination of the RPer. There's no need to have a complex system in place just for "mounts" that are basically useless in combat, in my opinion at least. I wasn't against the idea when it first came up (more or less) but now that environments and such are being taken into consideration...well...it may be more realistic, but that's just going too far for a Magi RP.

If these mounts are added in as an official system, then I would like the system to be easy for new players to pick up and understand. The more we add, the "dumber" new players will be. This site may be filled with veterans, but if new players feel too overwhelmed, then this site will continue to house only veteran players and/or hardcore RPers.

PS, I don't mean any offense when I say "dumber" or "hardcore".


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22Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 25/01/16, 04:59 pm

Duquin

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I agree that implementation should be simple. I believe people are thinking way too hard about what should be an easy straightforward addition. No "systems" just a nice new "feature" for the average player to enjoy.


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23Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 26/01/16, 01:07 pm

At this time, here is what staff has discussed:

Max mount speed of 10 m/s
Combat speed is halved
25,000 Huang price

This keeps it fairly simple, it doesn't infringe on the benefits of the more expensive dungeon mounts which offer massive speed in combat or travel count reduction, while still offering a small benefit. We have not yet discussed the "HP" of the mounts.


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24Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 26/01/16, 04:56 pm

Duquin

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Doesn't that make all mounts slower than any player character in combat? Half of 10m/s is 5m/s which means even an Imuchakk can outrun a mounted player o.o

Also, we could use dungeon mounts in combat? I didn't realize that.


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25Suggestion: Common Mounts Empty Re: Suggestion: Common Mounts on 26/01/16, 06:24 pm

As a flying carpet is technically a dungeon mount (only released with each dungeon), then yes.


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