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Ashtver's First Abilities

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1 Ashtver's First Abilities on 08/04/15, 07:49 am

Ashtver

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D-Tier
D-Tier
Name: Weave Bind
Tier: D
Cost: 10|5
Weapon Type: Wires
Class: Supplementary
Range: 7m
Cool-Down: 2 posts or sustain+1
Description: Ashtver slings out a single thread of his wire at 15m/s to entangle his enemy, immobilizing a limb for up to 2 posts. This allows for extra attack options with his second wire.

Name: Wire Dart
Tier: D
Cost: 10
Weapon Type: Wires
Class: Offensive
Range: 7m
Cool-Down: 2 posts or sustain+1
Description: Ashtver slings out a thread at 15m/s at an enemy up to 3m away, aiming to impale them. However, due to only dealing D-Tier damage, the thread only strikes the skin, landing a hard blow.

Name: Suture
Tier: D
Cost: 10
Weapon Type: Wires
Class: Supplementary
Range: Close
Cool-Down: 2 posts or sustain+1
Description: Ashtver manipulates his wires to enter the sides of an open wound and bind it together like medical sutures, forming the sutures at 15m/s. This could stop any bleeding, however would only allow combat use of the other thread.

Name: Threaded Shield
Tier: C
Cost: 20
Weapon Type: Wires
Class: Defensive
Range: 5m
Cool-Down: 3 posts or sustain+1
Description: Ashtver spins both threads into a circular shield of 5m in diameter for a short time at 15m/s, deflecting incoming B-Tier and lower attacks. Ashtver can also sling this shield outwards to defend others within 5m from attacks.

Name: Steel Web
Tier: D
Cost: 10
Weapon Type: Wires
Class: Supplementary
Range: Close
Cool-Down: 2 posts or sustain+1
Description: Ashtver uses one wire to form a web of 3m in diameter (as long as it uses only the 10m he has) at 15m/s on the ground or between objects to trap unsuspecting enemies and immobilize one limb for up to 2 posts, allowing extra attack options with his second wire.

Name: Steel Write
Tier: D
Cost: 0
Weapon Type: Wires
Class: Social
Range: 1m
Cool-Down: 2 posts or sustain+1
Description: Ashtver manipulates his wires to form words and shapes, which could be used to draw pictures in the air, send signals or just have fun with others. These writings and pictures can be drawn at 15m/s at a scale of 3m in all directions. Ashtver has a habit of using this ability on citizens to annoy them.



Last edited by Ashtver on 18/04/15, 11:17 pm; edited 3 times in total

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2 Re: Ashtver's First Abilities on 08/04/15, 08:27 am

For all: Please make sure to add the "or Sustain+1" as all abilities are now considered sustained.

Weave Bind: You need to specify that the opponent must be within 3 meters of you, as the scale of a D-tier attack cannot have any one side longer than 3 meters. It is also important to note that while you say "bind", a D-tier ability can either be offensive OR supplementary, so they would not actually be immobilized by this, just caught in the fibers. You could also have the wire move at 15 m/s.

Wire Dart: Remove the flavor text of " As Ashtver develops this, he could possibly impale an organ." It is unnecessary.

Suture: While you could use this to stop bleeding, Stealth does not allow for healing. Also keep in mind that as long as the wire is used as sutures, it would remain there. If you would attempt to use it for another ability, it would tear out the stitches. Range would be "close" Needs to include speed.

Threaded Shield: Your weapon is a single string, so how is he able to use two threads to do this? As a C-tier defensive ability, you would be able to deflect B-tier attacks and lower. Needs to include speed.

Steel Write: Needs to include the speed at which the wires are manipulated and the scale of what he can "draw"


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3 EDIT on 11/04/15, 10:38 pm

Ashtver

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D-Tier
D-Tier
Added sustain to all. Changed thread count of weapon to two, so shield now makes sense. Added speed and range to Suture, speed to Shield and speed and scale to Write. Questions about range of Bind, so haven't edited that.

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4 Re: Ashtver's First Abilities on 12/04/15, 03:22 am

Weave Bind: An offensive ability can ONLY deal dmage. If you wish it to immobilize, it would be Supplementary, same with having a given 'knock-back'. Please decide if you want this ability to deal damage, immobilize or knock an opponent back.

Wire Dart: Please include the scale, which is 3 meters. This means no one side of the wire may extend beyond 3 meters. Please also include 'Deals D-tier damage' as all abilities should clearly define damage, speed, etc at a glance.

Threaded Shield: Please include the scale of the shield (how large it is). This could be no larger than 5 meters. Add the following: "others within 5 meters from attacks."

For Steel Write, this would not count as a "starting ability" as it is a social ability. This means you can make up to one more D-tier ability.


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5 EDIT on 15/04/15, 04:18 am

Ashtver

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D-Tier
D-Tier
Added Steel Web as well as the edits mentioned in the last post.

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6 Re: Ashtver's First Abilities on 15/04/15, 08:18 am

Weave Bind: Abilities must be specific and cannot be "freely chosen", so you would need to either limit it to only immobilizing or only knocking back. If it knocks back, please list how far it knocks them back (based on scale.) Consider changing the wording to:

Ashtver slings out a single thread of his wire at 15m/s to entangle his enemy, immobilizing one limb for two posts.

Steel Web: You need to keep an ability specific, so you would need to say it uses one fil or both fil. You cannot add the second string at your choosing as it would alter the ability. However, if you wanted to have a "Left Steel Web" and "Right Steel Web" which would allow you to make webs with each wire separately, you may. You also need to list that the web immobilizes a single limb for 2 posts.


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7 EDIT on 18/04/15, 11:18 pm

Ashtver

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D-Tier
D-Tier
Made the edits you mentioned and I think I'm finally done! Heroic

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8 Re: Ashtver's First Abilities on 19/04/15, 07:21 am

approved, add to vault, use the below edits, as some flavor text has been removed.~

Code:
[b]Name:[/b] Weave Bind
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Supplementary
[b]Range:[/b] 7m
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] Ashtver slings out a single thread of his wire at 15m/s to entangle his enemy, immobilizing a limb for up to 2 posts.  

[b]Name:[/b] Wire Dart
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Offensive
[b]Range:[/b] 7m
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] Ashtver slings out a thread at 15m/s at an enemy up to 3m away dealing D-Tier slicing damage.

[b]Name:[/b] Suture
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] Ashtver manipulates his wires to enter the sides of an open wound and bind it together like medical sutures, forming the sutures at 15m/s. This could stop any bleeding, however would only allow combat use of the other thread.

[b]Name:[/b] Threaded Shield
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Defensive
[b]Range:[/b] 5m
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] Ashtver spins both threads into a circular shield of 5m in diameter for a short time at 15m/s, deflecting incoming B-Tier and lower attacks. Ashtver can also sling this shield outwards to defend others within 5m from attacks.

[b]Name:[/b] Steel Web
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] Ashtver uses one wire to form a web of 3m in diameter (as long as it uses only the 10m he has) at 15m/s on the ground or between objects to trap unsuspecting enemies and immobilize one limb for up to 2 posts.

[b]Name:[/b] Steel Write
[b]Tier:[/b] D
[b]Cost:[/b] 0
[b]Weapon Type:[/b] Wires
[b]Class:[/b] Social
[b]Range:[/b] 1m
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] Ashtver manipulates his wires to form words and shapes, which could be used to draw pictures in the air, send signals or just have fun with others. These writings and pictures can be drawn at 15m/s at a scale of 3m in all directions.


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