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Garret/Iatsu

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1 Garret/Iatsu on 24/02/15, 12:04 am

Vardreth

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Last edited by Garret on 24/02/15, 12:11 am; edited 1 time in total


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2 Re: Garret/Iatsu on 24/02/15, 12:05 am

Vardreth

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Character sheet that was approved:
Name: Garret Kires
Tier: D
Gender: Male.
Sexuality: Hetero.
Age + Birthday: 19, 1st of June
Nationality: Zou
Race: Human
Specialization: Intelligence. Water/sound/life type.

Personality: While normally outwardly friendly, at heart Garret does not have sympathy for others. It is his belief that everyone should take matters into their own hands, and that those who don't naturally deserve the hand they are given. Furthermore, as a consequence of his belief and lack of sympathy, he has developed a cruel nature over time. This most often manifests in his willingness to overlook starving children on the streets, wounded citizens needing assistance and other such situations. In few cases, his cruelty extends outside a passive nature and takes the form of a more aggressive manner where he might actively commit an atrocity, though this rarely shows and he does so only to further an objective. At times, Garret has shown an interest in guiding those who have also begun to fight against the oppressive nature of the White Rukh. He is still unsympathetic, however, and as such it is fickle on whether or not he wishes to show such guidance.

Towards those that earn his ire, Garret keeps a mental list of. While he focuses on objective based goals for his ambitions, he will take the opportunity to 'get even' with somebody who has slighted him if it does not create a conflict that would hinder his over-arcing goals. This could possibly equate to him holding a grudge for a long period of time until the time came that he was in a position of power where the other's influence did not matter.


Likes: Garret is fond of those who are independent, especially in cases when they are able to use a position of power to enforce their beliefs. This is simply due to the nature of such individuals conforming to how he believes the world should be.

He likes power itself, and the idea that surrounds it. Though this feeling borders on desire, it is not something that blinds him to his environment.

He has become fond of seeing others steel their will and fight the destiny of White Rukh, rising to take responsibility for their own lives.

Garret enjoys food, though traditional Zou food is his favorite. When he was younger, food was an issue, and he has all the more appreciation for it now.


Dislikes: Being lost, whether it is in a conversation, in travel or in what to do. Garret's strong belief in guiding and controlling his own destiny in life has made him dislike being lost, and uncertainty in general.

In much the same vein of thinking, faulty equipment and, more specifically, those that sell it have a particular spot in Garret's heart. It's not a warm and fuzzy spot, either.

Occasionally there will be those who do not choose to fight the destiny of White Rukh, but still beg for assistance. That type of reliance on others disgusts Garret.


Phobias: Garret's strongest fear is being in an enclosed area with others. It is more than simple claustrophobia, and stems from when he was younger. Due to a trauma he suffered at the hands of his uncle, the thought of being in closed-in space makes Garret feel uncomfortable. A normal sized room is not such a problem, but if it is possible to avoid the situation he will.

A much more minor fear would be his fear of warriors. While it is not enough to cause him pause, he takes their abilities seriously.


Aspirations: With the final goal of being the master of his own fate, Garret is always seeking to climb to the heights of power. Garret aims to explore his connection with his Rukh, and the strength and skill in which he can use it. His intentions are to gain authority and trust with The True Emperor, Gao Yuan Zu. With that trust, he intends to make a judgement on whether or not he should go further with his ambitions and ultimately aim for the Zou throne.


Face-Claim: Mephiles the Dark by Orin, an artist.
Weight: 77kg
Hair Color: Black
Eye Color: Brown
Height: 5'10 (179 cm)
Rukh Alignment: Black Rukh
Special Traits: Garret looks rather plain, beyond any ceremonial outfit he might wear. It would be easy to say most people forget about him, unless he had done something particularly memorable.
Appearance: Garret has a small build, and looks fairly nondescript. While he is wearing clothing from his homeland, the Empire of Zou, he stands out due to the type of cloth and the looks that are drastically different. As such, in public he most often wears clothing from the country he is in. If concealing his identity is necessary, he will also use a cloak with a hood. When Garret walks, he does so at a steady pace while keeping his head level. There are those who look down while walking, but Garret only looks to the ground in order to make note of his surroundings.



History: Garret's story begins when he was just a young child, a story he was too young to remember. His parents were believed to be a part of a dissident group within the Empire, and were slain alongside the other rebels in a public execution. Garret’s uncle took custody of him while he was still a child and unable to understand the ways of the world. Being a man of few scruples, Takegawa Ushio, Garret's uncle, often partook in drinking, gambling and other distasteful hobbies. During this time, Garret was known as Takegawa Iatsu.

Iatsu never knew his parents too well, and due to this he was never truly bothered about the circumstances that lead to his parent's death. His uncle would never let him forget, however, who it was that had killed his parents; the Emporer Dao Shi Zu and his followers. Ushio often became enraged for reasons unknown to Iatsu, and took this rage out on Iatsu. As Iatsu grew older, Ushio's drinking habit became worse and worse, though strangely the physical beatings began to decrease. In exchange, he began to switch between verbally abusing Iatsu, or warning Iatsu about Dao Shi Zu. During these years, Iatsu learned to hold back his tears and retain his poise. Instead of becoming wary of the Emperor, hatred began festering in him against Ushio.

One night, Ushio came back late in the evening, smelling of alcohol. He was obviously worried, but when he looked over to Iatsu, a strange look came to him. Ushio walked up to Iatsu and slammed him to the wall before hoisting him over his shoulder and carrying him to a room.

<3 hours later>

Ushio lay in his bed, asleep. Iatsu was still in pain. As his wits came back he became more and more upset. While cursing his life a strange feeling overcame him. A thought, almost alien, whispered through his mind. Simply kill the beast lying on that bed; he is asleep, and defenseless. Iatsu sneaked into the kitchen, taking care not to awaken his uncle. When he returned, there was a knife in hand. Iatsu slammed the blade down as hard as he could at his Uncle's throat. The blood began spurting as Ushio's eyes flew open and his hands desperately grasped about. Iatsu ran to the door, fearing whether or not his uncle would still be able to harm him.

Looking back, to his uncle as he opened the door, Iatsu ran into something unexpected. A man, dressed in an official's uniform with blade by side was, just prior to Garret opening the door, reaching out to perform that very action himself.

"My, my. What have we here?" The official surveyed the scene, amusement evident in his tone of voice. "It looks like I've come to arrest and interrogate a dead man. How unfortunate." The man once again looked down to Iatsu as Ushio struggled and clawed at his throat, fighting for his life, before losing all motion. Ushio’s body lay there, still and lifeless. A faint smile grew on the man's face. "Well, child. You'll have to come with me, then, while I ask you a few questions. Don't be scared, now, come." Iatsu felt resignation wash over his body as he was herded by the man. More and more, he cursed fate and what had been done to him.

They arrived at the government building, and Iatsu was asked many questions. Records were brought out and looked through. The man who took him there, Takahashi Sato, informed him of a governmental mistake; Ushio had framed Iatsu's parents for collaborating with the group of rebels in order to throw them off of his own trail. The questions went on for what seemed to be hours; where Ushio went, what he did, who he spoke to, when he came back home from wherever he went.

Takahashi Sato had just finished writing down the information he asked for when he looked up again with a smile. "Now, this may be quite obvious, but you are without a place to live. I can sense within you a strong will. Swear fealty to the Emperor, and I will take you in and teach you the strength you will need in order to fight against fate and properly serve this Empire."

The words resonated with Iatsu. A strange feeling crept into his heart as he agreed to serve the Emperor.

The days passed quickly under the tutelage of Takahashi Sato. They soon learned he had the ability to manipulate Magoi, with an affinity towards water. Iatsu's training focused on how to do covert missions for Zou, and to rely only upon himself for power.

Years passed, and Iatsu's training was completed. Takahashi Sato had sent him on his first mission; to join the covert operations in the Reim Empire and cause disorder and dismay in order to slow down their expansion while simultaneously providing a means to assimilate the nation with theirs. Takegawa Iatsu was given the name ‘Garret Kires’ to operate under, and the papers necessary for his identification.

And thus Garret found himself in the Reim Empire, ready to continue his studies while undertaking his duties.



Role-Play Sample: The night's peacefulness was reflected by the silence. Only the sound of the waves by the docks, rhythmically swishing, could be heard. There was, however, a strange tension in the air. As if the city itself was waiting for something to happen.

A condensed haze appeared on the wharf. It was ovular in shape, perhaps eight feet tall and five feet wide. The haze compressed rapidly, letting out a sharp peal of thunder as two individuals stumbled from the center of the now dissipating mist.

"RUN! Go home and make sure everyone is safe!" The man spoke in a rushed manner. He was clearly wounded, as was the teenage boy who was spoken to. The man looked to be a red headed researcher, with a lab coat that was tattered and worse for the wear.

"Father..." The son was hesitant, doubt covering his face.

"Just do it." The tone of the voice was dangerous, and brokered no argument. It was the guttural sound of the father's anger that could be heard in his voice that ultimately sent the boy off. He began floating in the air and zipped out to sea.


The man's head turned quickly. He flew backwards, jumping, with a sudden burst of energy that no normal human could possibly possess. A gentle wave of light washed across his lithe body. "It's here." He mumbled to himself as the wounds he had, not a moment earlier, began to fade and patch up.

No sooner had he spoken than a dark pressure in the air began to assert itself. A black gap, what could only be described as a rent in reality, appeared above where he was standing just before. A pair of clawed hands, each the size of a chair, reached out of that very hole and began to tear at it. They forced it to become larger.

The man brought to bear a floating lance of white energy, preparing for what was to come. It cackled and sparked while it floated over his head, a single beam of light that lit up the docks.

The hole had become large enough for the creature to come through, and it was a horror to behold. A horned beast with a carnivorous set of over sized teeth, as well as a large body as dark and reflective as obsidian, forced itself into their world and let out a shout of triumph. The rent behind it quickly closed, and the creature's gaze turned to the man.

As soon as he saw the creature, he let loose the energy. It zipped directly for the head of the beast and struck. The being did not flinch. Instead, it let loose a deep laugh. "You continue to pester me, small thing." Its voice rolled across the night, shaking the nearby warehouses. The beast's thick leg muscles tensed, and it shot towards the man. The shock waves of the footsteps nearly staggered the the researcher.

Quickly realizing that things were looking grim, the man turned tail and ran. It was soon apparent it was no coincidence he had appeared in this coastal city, as he quickly made use of his earlier positioning to run towards an alley of the overcrowded warehouses.  An external energy coursed through the man's legs, a slight green glow flashed before they became bulky. The man's speed outstripped the creature that was chasing him.

The creature did not care. It barreled through the warehouses and began searching through the destruction for its target. The search was interrupted, though, as the sounds of shouts reached the otherworldly creature. The City Guard had come to investigate the loud noises and reports of a disturbance. "No matter. I will amuse myself with them, instead." The beast continued its rampage, beginning an indiscriminate slaughter. The City Guard stood no chance as the creature shed magical and mundane attacks alike, cutting clean through their armor and flesh with its razor sharp claws.

The researcher had made his escape.


Name: Takegawa Iatsu (Garret)
Country Affiliation: Reim
Race: Human
Tier: A
Specialization:

  • Primary: Intelligence (Water, Sound, Life)
  • Secondary: Strength
  • Tertiary: Stealth

Age + Birthdate: 23, 1st of June (Originally: 19)
Gender: Male
Sexuality: Heterosexual
Rukh Alignment: White Rukh
Special Traits: N/A


Personality, Likes, Dislikes, Aspirations and Phobias:
Personality:


Garret is the type that takes time to build trust with. This could be seen most often impacting his relationship with those who believe themselves to be his friend, whereas he only sees them as acquaintances. While this trust is most certainly a difficult thing to ear from the man, as a byproduct of that difficulty it is equally strong.

This lack of trust, however, should not be mistaken for distrust. He does not actively search for reasons to not believe what he is told under normal circumstances, saving that only for those moments in which he is working or speaking to a stranger who seems to have an ulterior motive.


While his ambitions include assisting in the creation of a world where everyone smiles and is content, he surprisingly has a lack of sympathy for others. This is not due to an inability to feel sympathy, but a trained outlook on life due to his upbringing. There are two criteria that normally must be met for his emotional guard to drop. The first of which is that the individual Garret is interacting with is someone he considers a friend, ally or subordinate. The second of which is some catalyst that would provoke strong emotions.


Garret's sense of humor is dry, and the Blue Magician is not one for pranks and the like. Though he most certainly understands them (in the strictest meaning of the word 'understands') he does not truly find them amusing.


Garret treats set-backs as opportunities to improve, believing that they are simply fate's way of telling him what he has missed and where he can work harder. With this mindset, the eventuality and achievement of success is taken in as a matter of course. Conversely, the reality of failure strikes Garret as a personal affront.


Those Garret deems as a hostile opponent find themselves disregarded insofar as their humanity is concerned. The disconnect is another relic from Garret's upbringing; a defensive mechanism for his mental state, to keep him from going mad due to having slain so many men. From that point on, Garret would handle his interactions with such an individual as deemed most appropriate for whatever degree of danger they posed.


Garret applies a similarly rough thought process to those who oppose him in general and, though he would not respond with an attempt to systematically destroy an opposing force, he would get as 'even' as he could against such an individual.


Likes:

Garret is fond of those who are independent. He has grown to respect their ability to complete work, as well as their strength to lead others who are not as strong. Garret believes that those who hold their head high and forge a path forward are worthy of respect for their individual strengths.

He likes power itself, and the idea that surrounds it. Through his meditations and his travels, he has come to regard power as something that will naturally come to him in time, and works to empower those who support him so that they may tackle any problem, together.

Garret enjoys food, though traditional Kou food is his favorite. When he was younger, food was an issue, and he has all the more appreciation for it now. During his stay in the Zou Prison that was hidden in the northern mountains of Reim, Garret found himself even more grateful for a properly prepared meal. He has found it within his ability, however, to eat various foods that many may find quite unappealing when he is hungry.


Dislikes:

Being lost, whether it is in a conversation, in travel or in what to do. Throughout his training, as well as his roles in leadership, Garret has developed a sense of planning and a need for preparedness even in the event of the unexpected. Not knowing what to do gives him a feeling of guilt, as he holds himself responsible for living a structured life.

Garret dislikes faulty equipment and those that intentionally sell it. It is a breach of his trust in a product, and he most often takes it as a personal insult that someone would attempt to pass such an item off.

Through his dealings with Hasan, Garret has been taught the belief that true strength comes from being able to accept what has happened in the past, and move forward to create a better future. As such, he dislikes the sight of those who blame fate, as they remind him of a time where he was weaker.

Having experienced the trials of torture, Garret has obtained a general feeling of disgust for those type of actions.

Garret has a distaste for being inside a small room, alone, with another man whom he does not know.


Aspirations:

Garret has reached the height of power, a pinnacle he is sure is close to the top, if not the top, of his potential. Now that he is there he has found that his greatest desire is to assist in the creation of a land where their citizens smile and have not a care in the world. To these ends, he believes Azix is the man to follow, and has resolved himself to fight alongside the man in whatever battles necessary to cause his dream to become a reality. His first steps have already begun, as he assists Azix throughout his struggles, but Garret continues to prepare himself for the upcoming struggle that he believes awaits them.


Phobias/fears:

Garret has a fear of unknown people of importance, especially those from Magnostadt or a military body. This fear is the weakest of his notable fears, and stems from his desire to be ready for anything that comes his way. This mentality has given cause for him to approach unknown factors with caution, sometimes much more than need be.

The Blue Magician has once had a bad run-in with an old hermit, where the hermit was burning incense laced with hallucinogenic properties. The sights he saw at that time were horrifying, and Garret would prefer to not encounter such an experience again. Such smells, and sights, put the magician on guard.

Garret fears tyrannical leaders. He believes that the world will eventually be ruled under one man, but is scared of the possibility that a man in a position of power would misuse that power and cause irreversible damage. This fear has the greatest potential to bring Garret to an action he would otherwise avoid.


Appearance:


Face-Claim: Black haired man by Heise.
Hair Color: Black
Eye Color: Brown
Height: 179 cm
Weight: 80 kg
Appearance:

While not as heavily muscled as a Fanalis, and nowhere near as heavily muscled as an Imuchakk, Garret's martial arts training has given the lean Magician a well defined muscular body. Upon that body are a variety of scars, a legacy from his time in prison, with no scar being very close to another. Garret's silky black hair is long, and comes down halfway to his back. Though the man believes his features to be fairly plain, some would argue otherwise.


Garret wears clothing in the Kou style, though oftentimes it is formal clothes that give him that he finds himself wearing. Though this is what he is most often wearing, he does have some less formal clothing meant for those times when he is off work and enjoying himself.

His 'work clothes' include a tailored suit that covers his body, with the addition of a cloak with a hood and face mask. Some gear that Garret generally takes with him when preparing for combat or an operation would be a pair of bandoliers, one of which goes diagonally across the front of his body, with the second of which working as a belt of sorts. These often hold a variety of objects for the Magician, such as lock picks, smoke bombs, flash bombs, water skeins, poisons and other materials useful for an operative in the field.


Garret's movements, while not intentionally being hidden, betrays a sense of confidence that belongs to a man who has faith in his safety and well-being.


History:

History:
Garret's story begins when he was just a young child, a story he was too young to remember. His parents were believed to be a part of a dissident group within the Empire, and were slain alongside the other rebels in a public execution. Garret’s uncle took custody of him while he was still a child and unable to understand the ways of the world. Being a man of few scruples, Takegawa Ushio, Garret's uncle, often partook in drinking, gambling and other distasteful hobbies. During this time, Garret was known as Takegawa Iatsu.

Iatsu never knew his parents too well, and due to this he was never truly bothered about the circumstances that lead to his parent's death. His uncle would never let him forget, however, who it was that had killed his parents; the Emporer Dao Shi Zu and his followers. Ushio often became enraged for reasons unknown to Iatsu, and took this rage out on Iatsu. As Iatsu grew older, Ushio's drinking habit became worse and worse, though strangely the physical beatings began to decrease. In exchange, he began to switch between verbally abusing Iatsu, or warning Iatsu about Dao Shi Zu. During these years, Iatsu learned to hold back his tears and retain his poise. Instead of becoming wary of the Emperor, hatred began festering in him against Ushio.

One night, Ushio came back late in the evening, smelling of alcohol. He was obviously worried, but when he looked over to Iatsu, a strange look came to him. Ushio walked up to Iatsu and slammed him to the wall before hoisting him over his shoulder and carrying him to a room.

<3 hours later>

Ushio lay in his bed, asleep. Iatsu was still in pain. As his wits came back he became more and more upset. While cursing his life a strange feeling overcame him. A thought, almost alien, whispered through his mind. Simply kill the beast lying on that bed; he is asleep, and defenseless. Iatsu sneaked into the kitchen, taking care not to awaken his uncle. When he returned, there was a knife in hand. Iatsu slammed the blade down as hard as he could at his Uncle's throat. The blood began spurting as Ushio's eyes flew open and his hands desperately grasped about. Iatsu ran to the door, fearing whether or not his uncle would still be able to harm him.

Looking back, to his uncle as he opened the door, Iatsu ran into something unexpected. A man, dressed in an official's uniform with blade by side was, just prior to Garret opening the door, reaching out to perform that very action himself.

"My, my. What have we here?" The official surveyed the scene, amusement evident in his tone of voice. "It looks like I've come to arrest and interrogate a dead man. How unfortunate." The man once again looked down to Iatsu as Ushio struggled and clawed at his throat, fighting for his life, before losing all motion. Ushio’s body lay there, still and lifeless. A faint smile grew on the man's face. "Well, child. You'll have to come with me, then, while I ask you a few questions. Don't be scared, now, come." Iatsu felt resignation wash over his body as he was herded by the man. More and more, he cursed fate and what had been done to him.

They arrived at the government building, and Iatsu was asked many questions. Records were brought out and looked through. The man who took him there, Takahashi Sato, informed him of a governmental mistake; Ushio had framed Iatsu's parents for collaborating with the group of rebels in order to throw them off of his own trail. The questions went on for what seemed to be hours; where Ushio went, what he did, who he spoke to, when he came back home from wherever he went.

Takahashi Sato had just finished writing down the information he asked for when he looked up again with a smile. "Now, this may be quite obvious, but you are without a place to live. I can sense within you a strong will. Swear fealty to the Emperor, and I will take you in and teach you the strength you will need in order to fight against fate and properly serve this Empire."

The words resonated with Iatsu. A strange feeling crept into his heart as he agreed to serve the Emperor.

The days passed quickly under the tutelage of Takahashi Sato. They soon learned he had the ability to manipulate Magoi, with an affinity towards water. Iatsu's training focused on how to do covert missions for Zou, and to rely only upon himself for power.

Years passed, and Iatsu's training was completed. Takahashi Sato had sent him on his first mission; to join the covert operations in the Reim Empire and cause disorder and dismay in order to slow down their expansion while simultaneously providing a means to assimilate the nation with theirs. Takegawa Iatsu was given the name ‘Garret Kires’ to operate under, and the papers necessary for his identification.

And thus Garret found himself in the Reim Empire, ready to continue his studies while undertaking his duties.



Last edited by Garret on 11/03/16, 03:06 am; edited 3 times in total


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3 Re: Garret/Iatsu on 24/02/15, 12:06 am

Vardreth

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Ω-Tier
Ω-Tier
Specializations


  • Primary - Intelligence (Water, Sound, Life)
  • Secondary - Strength
  • Tertiary - Stealth



Professions

Primary Profession
Related Specialization: Strength
Profession Title: Craftsman
Description: A Craftsman is a master of their trade, skilled in the creation of objects. There are many different types of Craftsmen, ranging from carpenters to blacksmiths to jewlers. A craftsman is able to sell their creations and their services to those who can afford their skills.
Profession Perks:

  • Master Blacksmith - The Master Blacksmith is able to forge and sell weapons to players as well. [Self-imposed locks on each tier of weapon until 2 Assignments of that tier have been done beforehand for Blacksmithing. Tiers unlocked: D, C, B.]
  • Master Carpenter - The Master Carpenter is able to, with the right tools, create many different objects made from wood, allowing them to be sold to players as well. [Self-imposed locks on each tier of weapon/item until 2 Assignments of that tier have been done beforehand for Carpentry. Tiers unlocked: D, C, B.]
  • Craftsman's Senses - A Craftsman is able to quickly judge the quality and dimensions of objects or people they see.


Secondary Profession
Profession Title: Engineer Enchanter
Description: Combining the works of magic with the science of Engineering, an Engineer Enchanter is able to create magical tools while retaining an understanding of the sciences. This allows for things such as fuses within smoke bombs, started through magic, among other things.
Profession Perks:

  • Master Toolsmith - A Master Toolsmith is able to create magical tools from the spell types they have available to them, which can also be sold to players. [Self-imposed locks on each tier of tool until 2 Assignments of that tier have been done beforehand for Magic Tool creation.]
  • Enchanted Reagents - An Engineer Enchanter is able to enchant reagents to give them a strong effect, which can be in the form of a potion or oil. The one-time use effects are limited to the spell types the Engineer Enchanter has available to them, and may also be sold to a player. [Self-imposed locks on each tier of reagent until 2 Assignments of that tier have been done beforehand for potion/oil/enchanted reagent creation.]



Last edited by Garret on 30/01/16, 06:04 pm; edited 3 times in total


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4 Re: Garret/Iatsu on 24/02/15, 12:07 am

Vardreth

avatar
Ω-Tier
Ω-Tier
D-tier Abilities

Spoiler:

Water Manipulation Technique

Code:
[b]Name:[/b] Water Manipulation Technique
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Element:[/b] Water
[b]Class: [/b]Supplementary
[b]Range:[/b] 10 Meters
[b]Cool-Down: [/b]2 posts or sustain+1
[b]Description:[/b] By gathering the water within the area, the caster controls a stream of water that is 5 meters or below in length and 2.5 meters or below in diameter. This water can be moved around the caster so long as it doesn't travel more than 10 meters away from the caster. The water itself gathers and then moves at a rate of 10m/s. This spell may be sustained in order to continue the propulsion of the water, or in order to control a new body of water while releasing control on the old body of water.

Water Gills

Code:
[b]Name: [/b]Water Gills
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Element: [/b]Water
[b]Class:[/b] Supplementary
[b]Range: [/b]Self
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] The caster creates a hollow bubble of water around their eyes, mouth and nose. This bubble filters oxygen from the nearby water and sends it into the hollow center, effectively allowing the caster to breathe underwater. This spell may be sustained to maintain the spell around the caster.

Cloak of Shadows

Code:
[b]Name:[/b] Cloak of Shadows
[b]Tier:[/b] D
[b]Cost:[/b] 10/5
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b]
The caster of this spell demands control over the light within a 5x5x5 box area. For any portion of this area, which is summoned, controlled and moved by the caster at 10 m/s, light can enter. Instead of escaping through traditional means, the light is rerouted into the earth. This removes any reflection of light from an area, casting shadows in its stead.




Pond Reflects (River Styx Style)

Code:
[b]Name:[/b] Pond Reflects (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] A circular/rotational block performed with the user's hands. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.

Tranquil Parry (River Styx Style)

Code:
[b]Name:[/b] Tranquil Parry (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] A circular/rotational block performed with the user's feet. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.

Pressurized Strike (River Styx Style)

Code:
[b]Name:[/b] Pressurized Strike (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] The user attacks with a thrust at 10 m/s using their hand. This strike deals D tier damage if it hits the opponent.

Flowing Blade of Pursuit, First Stage (River Styx Style)

Code:
[b]Name:[/b] Flowing Blade of Pursuit, First Stage (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 10 m/s. The blow deals D-Tier damage. The blow strikes at a diagonal angle.

Octopus Disarm (River Styx Style)

Code:
[b]Name:[/b] Octopus Disarm (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user's blade strikes out, moving at 10 m/s. The aim of this technique is to force an object out of an individual's grasp, striking out at it with the flat of the blade to encourage the release of the object through a sudden pain in the hand with simultaneous force that sends the object to the floor within a meter of the disarmed individual.

Floating Disarm (River Styx Style)

Code:
[b]Name:[/b] Floating Disarm (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user of this technique locks his blade with an object held in an opponent's hand. By moving the blade in a circular motion, the user is able to flick the object from the hold of their opponent at 10 m/s. The object flies to a distance of 5 meters from the individual whom had just been disarmed.

Pond Reflects the Moon (River Styx Style)

Code:
[b]Name:[/b] Pond Reflects the Moon (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
By angling the blade at varying levels, the user of this technique sends their opponent's attacks flowing past their sides. This technique defends against abilities and attacks, with its limit being a total of C-Tier damage at 10 m/s.

Channeled Flow (River Styx Style)

Code:
[b]Name:[/b] Channeled Flow (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user of this technique attacks their opponent with a vertical strike from their blade at 10 m/s. Once it strikes the opponent, or an object held by that opponent, the true force behind the attack is exerted. This knocks the opponent back by 5 meters.

Simple Block

Code:
[b]Name:[/b] Simple Block
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b]
The user of this technique moves their shield around at 10 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to C-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.




Smoke (Ninpou)

Code:
[b]Name:[/b] Smoke (Ninpou)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] 7 m
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b]
The user grabs a small ball, 3 cm in diameter, and throws it at 15 m/s. When it makes contact with a solid force, the reagents within it mixes and causes a thick smoke to appear. The resulting cloud of smoke that is generated is 3 meters in length, and 1 meter in width, reaching 3 meters high. This may be sustained to throw additional Smoke balls.


C-tier Abilities

Spoiler:

Pressure Control

Code:
[b]Name:[/b] Pressure Control
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (Ex.: Water Manipulation Technique is flowing around the opponent.) Beginning at the caster's wand/staff, the spell moves away from the caster with their control at a speed of 15 m/s. When it comes into contact with an individual it deals C-Tier damage in the form of crushing damage. The size of this pressure is 1m in height and .5m in length and width, which can be manipulated freely on a 3 dimensional plane.

Ice Phase

Code:
[b]Name:[/b] Ice Phase
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water (Ice subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] With the casting of this spell, the user is able to 'walk through' ice. This begins by the creation of a thin sheen of Magoi which wraps around the caster. This sheen of magoi comes with several commands given to the Rukh. Using a combination of State Transmutation and Water Manipulation Technique, the sheen of magoi first transmutes the ice that the caster is about to touch into water, simultaneously using the control over water to move it behind the user. When the water has passed behind the caster, it is once again transmuted into ice. The spell coats the user at a rate of 15 m/s. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing the caster to push up against ice even with the spell in effect. This spell may be sustained to continue providing its effects for a longer duration.

State Transmutation

Code:
[b]Name:[/b] State Transmutation
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water/Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
This spell can change the states of water; water and ice.  Converts a volume of cubic meters of water equal to the size of a 15x15x15 cube within 15 meters of the user, which converts at a rate of 15 m/s. Upon sustain, this spell may continue to convert more volume.

Ice Mirror

Code:
[b]Name:[/b]Ice Mirror
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water (Ice sub-type)
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b] The caster gathers water from the environment at a rate of 15m/s, creating a mirror of ice. The mirror's effect may be on both sides. The size of the mirror is on a scale of anything less than 5x5x5m in size. The mirror can be propelled through the air at 15m/s or hover in place.

Grand Dive

Code:
[b]Name:[/b] Grand Dive
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] This spell allows up to 2 individuals within 20 meters of the caster to breath under water. It does so by creating a bubble of air around the mouth, nose and eyes that is approximately .3 meters in diameter, absorbing oxygen from the water around it. The bubbles originate from the wand/staff and move to the targets at 15 m/s. This spell may be sustained in order to maintain the effects, however individual bubbles may be chosen to be cut off from the supply of magoi, thus removing them from being sustained.

Controlled Sound

Code:
[b]Name:[/b] Controlled Sound
[b]Tier:[/b] C
[b]Cost:[/b] 20/10
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 Meters
[b]Cool-Down:[/b]3 posts to sustain+1
[b]Description:[/b]
The user is able to change the sound that passes through a 10 meter diameter of the user. This changes the sound itself to a sound of the caster's choice.




Tranquil Strike (River Styx Style)

Code:
[b]Name:[/b] Tranquil Strike (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user's attack moves at 15 m/s, through the use of their elbow. If the strike lands, it deals C-tier damage to the opponent.

Water Falls in Reverse (River Styx Style)

Code:
[b]Name:[/b] Water Falls in Reverse (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user pushes off the ground with great strength, allowing them to jump 1-5 meters in an omnidirectional trajectory at 15m/s. Should one of the user's feet collide with a solid surface, they are able to repeat this movement one more time.

Fish Swims Upstream (River Styx Style)

Code:
[b]Name:[/b] Fish Swims Upstream (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user steps to the outside of an attack and parries it with their hand/arm, deflecting B-Tier damage from the strike while simultaneously leaving the positioning of their hand near the neck of the opponent at a speed of 15m/s.

Water Corrosion (River Styx Style)

Code:
[b]Name:[/b] Water Corrosion (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user sends out a kick at a speed of 15m/s. If it strikes the opponent, it would cause C-tier damage to the spot struck.

Icy Grasp (River Styx Style)

Code:

[b]Name:[/b] Icy Grasp (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user of this technique clashes against an incoming attack at 15 m/s, preventing C-Tier damage from the blow while simultaneously flicking their own wrist and sending enough force through their sword to disarm the opponent of the object they had just clashed with. The object in question flies 5 meters away from the individual who was disarmed.

Flowing Blade of Pursuit, Second Stage

Code:

[b]Name:[/b] Flowing Blade of Pursuit, Second Stage (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or Sustain +1
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 15 m/s, 2 times. Each blow deals D-Tier damage. These blows strike at varying diagonal angles.

Destructive Flow (River Styx Style)

Code:

[b]Name:[/b] Destructive Flow (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user strikes their blade out at their opponent, at 15 m/s, with the intent to knock them backwards. The blow is strong enough to send an opponent back by 10 meters.

Vortex Hole (River Styx Style)

Code:

[b]Name:[/b] Vortex Hole (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user of this technique stabs at their opponent while twisting the blade in a spiral-type motion, dealing C-Tier piercing damage at 15 m/s.

Stepping Stones (River Styx Style)

Code:

[b]Name:[/b] Stepping Stones (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user moves in a way which they are able to make 1-2 jumps in .3-5 meter increments at 15 m/s.

Veteran's Block

Code:
[b]Name:[/b] Veteran's Block
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b]
The user of this technique moves their shield around at 15 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to B-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.




Flash (Ninpou)

Code:
[b]Name:[/b] Flash (Ninpou)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] 15 m
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user grabs a ball, 6 cm in diameter, that has a powder within it. Separated within by a thin wall is a reagent that causes the powder to explode in a bright light, covering a 5 meter diameter sphere. The user may throw this at 20 m/s, and the reagents interact with each other upon physical contact with another object. Any caught within the bright light are blinded for 3 posts. This can be avoided by not looking at the light for the duration of its existence.



B-tier Abilities

Spoiler:

Blade Burst

Code:
[b]Name:[/b] Blade Burst
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster creates 2, .3 meter diameter spheres of ice within 1 meter of them. These spheres of ice can move at 20m/s within a 30 meter range of the caster. Once they have positioned themselves, they morph into a blade of ice that is 1 meter in length, .2 meters in width and .07 meters in  thickness, tapering out into a razor sharp blade. They morph and fly at the opponent at 20m/s, inflicting C-Tier piercing damage if they strike. The ice is dependent on the caster's magoi to be created, and therefore once it reaches the 30 meter range it dissipates. Sustaining the spell allows this spell to be cast again.

Ice Mirror Maze

Code:
[b]Name:[/b] Ice Mirror maze
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Water (Ice subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Using a water-heavy environment, a large maze is created at a rate of 20m/s. This maze is a single object that can be as complex or as simple as the user desires. The surfaces are reflective and show mirrored images, which could possibly show the image of others in the maze even if they are not near that person. Each of the maze's sides (Height, width, length) may be anywhere between 10-15m. While sustained, this spell repairs and reforms structural damage to the maze.

Controlling the Currents

Code:
[b]Name:[/b] Controlling the Currents
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster gathers water from the surroundings at a rate of 20m/s, controlling a 10-15m long stream of water that is 1-5m in diameter within 30 meters of the user. This water currents move at a rate of 20 m/s, and the user is able to create 1-4 separate currents within the single body of water.

Jet Stream

Code:
[b]Name:[/b] Jet Stream
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
Two .1m spheres of water gather at a point within 1m of the caster. These two spheres quickly expand at a rate of 20m/s to the size of anywhere between .025m to 1m in diameter, shortly thereafter firing off a highly pressurized stream of water from each sphere that deals C-Tier damage in the form of cuts at a speed of 20m/s. If both streams hit the same target, it deals B-Tier damage. Each beam can be fired with it's own unique trajectory according the the caster's will.

Pressure Crusher

Code:
[b]Name:[/b] Pressure Crusher
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 7.5 meter radius
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user sends magoi out in a pulsation from their body, commanding the Rukh to create and maintain intense water pressure on any water that the pulsation crosses. The pulsation's starting point is created from an orb with a 2 meter radius from the user. The pulsation's effect goes outward in a 7.5 meter radius at 20 m/s from its point of origin. Anything caught in the pulsation takes B tier crushing damage before the effect is gone. If sustained, the effect is removed quickly and those who were in the spell's range take another B tier of damage from a phenomenon called 'the bends'.

Snowy Expanse

Code:
[b]Name:[/b] Snowy Expanse
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b]  Water (Ice Subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster of this spell generates extremely small ice flakes, also known as 'snow', in a 15x15 meter boxed area around the caster. This snow is .35 meters deep. It does not hinder movement, as the entire box of ice is constantly moving and often creates 'flows' whenever any movement occurs. This spell may be sustained to recreate any snow that has melted and continue its movements.

Water Dowsing

Code:
[b]Name:[/b] Water Dowsing
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster sends their Magoi digging deep into the ground, which gives the caster the ability to draw water from the soil and further underground from the aquifer directly. This water bursts out of the ground in a geyser motion, which would move upwards at 20 m/s. The size of the geyser is 10-15 meters in diameter and 15m high. The upward explosion of this water carries with it stone and dirt, dealing B tier damage to anything caught within it.

Sound Sphere

Code:
[b]Name:[/b] Sound Sphere
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Cool-Down:[/b]5 posts
[b]Description:[/b]
The caster creates a 15m diameter sphere that detects and relays all sound data that occurs within it back to the caster. This includes direction, strength, tone, depth and any other variables a sound may be measured by. This information is provided in two ways: through synesthesia, in the form of 'sight', in which the user can see the sounds and their movements with or without their eyes open, as well as in the form of hearing. The user may choose to limit what kind of data is returned at the time of casting. This information travels at a speed of 20m/s in front of whatever sound has entered the sphere. If an ability of higher speed passes through the sphere, the information trails behind the ability.

Ice Blade

Code:
[b]Name:[/b] Ice Blade
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster of this spell calls upon the surrounding water in the air and creates a blade of ice that is 1 meter in length, .3 meters in width and .1 meters in width which tapers off into a razor-sharp edge on both sides. This blade of ice is created within 1.2 meters of the caster, and spins like a fan at 20 m/s for 1 rotation of 360 degrees, dealing B-Tier damage to anything that comes in contact with it. Sustaining the spell allows this spell to be cast again.

Iron Maiden

Code:
[b]Name:[/b] Iron Maiden
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
[b]*This spell creates no walls.[/b] Upon casting this spell, the user infuses surrounding water particles (be they in the solid or liquid form) with their magoi. The amount of water particles that they are able to infuse with this spell is two sets of ice, a 'floor' and a 'ceiling'. The 'floor' and 'ceiling' are both 14 meters in length and 14 meters in width with a total of 2.4 meters deep. The spikes themselves are .2 meters apart from each other, and are .4 meters in length. At the will of the caster, the 'ceiling' is sent down at 20 m/s, stabbing those caught between the 'ceiling' and the 'floor'. This inflicts B-Tier damage to anything caught within it.

Rithux, The Water Dragon

Code:
[b]Name:[/b] Rithux, The Water Dragon
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Flux State, Living Water (Life+Water+Sound)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
[i][size=10]This combination of life, water and sound creates a living body of water that has speech functions equivalent to that of a beast (roars, yells, tweets etc.). This water may freely fluctuate and add on characteristics to its body, all the while remaining in the liquid state. The characteristics mentioned in the prior sentence that they can choose from are limited to those of two different states of water: Solid and Liquid. Examples of these characteristics would be; As hard as ice or as flowing as water. While these characteristics may be exhibited, the state of the creature itself is still within the liquid state of water. These living beings of water will obey and understand the verbal commands of the caster, but are also able to think on their own. Without a verbal command, their primary objective is the protection of their master.[/size][/i]

The caster offers up a part of their body, whether it be blood, hair, a fingernail etc, as the catalyst of this spell. It does not have to be a significant amount; Ex.: 1 drop of blood, 1 hair, 1 chewed off fingernail. This provides a link between the caster and the creation, allowing the creature to be linked with the caster and know that the caster is not an enemy to attack. Since this creature can think by itself, it is able to make a determination on what is dangerous to the caster. Water from the nearby environment is gathered and coalesced into a Kou dragon's likeness, 10-15 meters in length and 1-4 meters in circumference. This forms at a rate of 20 m/s. Due to Flux State, Living Water Magic, it is able to control different areas of its body to have different characteristics while retaining structural integrity. Rithux is slightly mutable, and able to extend parts of its body and form shapes out by 1 meter. Rithux, The Water Dragon, deals B-Tier damage to anything that it forcibly collides with that has such a section take on the solid characteristics of ice. Rithux, The Water Dragon, flies at 20 m/s. This spell may be sustained in the next post in order to reform from any damage dealt to it and in order to deal B-Tier damage in the new post.

Ice Fist

Code:
[b]Name:[/b] Ice Fist
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user gathers the water from the area and creates a .5 meter sized fist of ice within 1 meter from the user at 20m/s, which shoots forward and strikes at an opponent at 20m/s for B-Tier damage. Sustaining the spell allows this spell to be cast again.

Sink Hole

Code:
[b]Name:[/b] Sink Hole
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
By using magoi, the caster is able to give commands to the Rukh to move water beneath the land and cause a natural occurrence known as a 'Sink Hole'. The land in a 15x15 meter square rea suddenly collapses at 20m/s, creating a 15 meter deep Sink Hole. This spell may be sustained to make the Sink Hole deeper or in order to create a new Sink Hole.

Magician's Helping Hands

Code:
[b]Name:[/b] Magician's Helping Hands
[b]Tier:[/b] B
[b]Cost:[/b] 30/15
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The magician creates a pair (2) of hands with arms at 20 m/s, the shoulders of which float 15 cm beneath their real arms. These arms can be up to 15 cm in diameter, and up to 1 meter in length. These arms act at the will of the caster, and can perform any task that the caster's arms could normally perform, albeit their natural movement speed is 20 m/s.




Sea's Horizon (River Styx Style)

Code:
[b]Name:[/b] Sea's Horizon (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user performs a roundhouse kick at 20 m/s, imparting B-Tier damage on the target this kick lands on.

Crescent Whirlpool (River Styx Style)

Code:
[b]Name:[/b] Crescent Whirlpool (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user strikes out at the target at a speed of 20m/s with a crescent kick, backed by a large amount of force, dealing B-Tier damage to the target.

Deep Sea Plunge (River Styx Style)

Code:
[b]Name:[/b] Deep Sea Plunge (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
Garret performs an axe kick upon the opponent at 20 m/s, imparting B-Tier damage to the target it strikes.

Raging Current (River Styx Style)

Code:
[b]Name:[/b] Raging Current (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user performs two C-Tier strikes with a combination of a punch and a knee to the opponent at a speed of 20m/s.

Redirecting Blows (River Styx Style)

Code:
[b]Name:[/b] Redirecting Blows (River Styx Style)
[b]Tier:[/b]  B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user takes note of the direction and speed the opponent's attack is moving and, moving at 20m/s, the user redirects the trajectory of attacks that add up to A tier damage with circular/rotational movements of their arms.

Ukemi

Code:
[b]Name:[/b] Ukemi
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user prevents up to A tier damage from a single attack, redirecting/redistributing blunt impact damage from the attack. If such a blow would send the user to the ground, the user may stand back up on their feet at 20 m/s.

Nage Waza

Code:
[b]Name:[/b] Nage Waza
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user of this technique grasps an opponent with the use of one to two hands in order to throw them to the ground at a rate of up to 20 m/s, up to a distance of 10 meters away. The force of the impact causes up to C-Tier damage.

Shime Waza

Code:
[b]Name:[/b] Shime Waza
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Using one to two hands, the user places the opponent into a blood choke at 20 m/s by compressing one or both carotid arteries, and optionally the jugular veins while not compressing the airway. This keeps oxygen from going to their brain and dealing B tier damage through suffocation. This may be sustained in the next post to re-secure the choke hold and deal another B tier of damage to the opponent.

General's Block

Code:
[b]Name:[/b] General's Block
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user of this technique moves their shield around at 20 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to A-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.


Flowing Blade of Pursuit, Third Stage (River Styx Style)

Code:
[b]Name:[/b] Flowing Blade of Pursuit, Third Stage (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 20 m/s, 1-4 times. Each blow deals D-Tier damage. These blows strike at varying diagonal angles. It may be sustained in a new post to perform the ability again.


Stream Splitter (River Styx Style)

Code:
[b]Name:[/b] Stream Splitter (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user performs a single diagonal attack that moves at 20 m/s and inflicts B-Tier damage to the opponent. This may be sustained to perform the attack again in the next post.




Sealing The Magoi Meridians (River Styx Style)

Code:
[b]Name:[/b] Sealing the Magoi Meridians (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user strikes their opponent in one of their pressure points on their torso at 25 m/s. The shock from the attack travels throughout the body and paralyzes their two arms for 3 posts, simultaneously reducing their movement speed by 10 m/s.


A-tier Abilities

Spoiler:

Prison of Water and Ice

Code:
[b]Name:[/b] Prison of Water and Ice
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Element:[/b] Water (With Ice Sub element)
[b]Class:[/b] Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The user calls upon the water that is in the area and creates a sphere of water that is 15-25 meters in diameter, which can be controlled and formed into any shape the user would like. The water is turned into ice, and may be compressed and pressurized. This spell's creation may move at a speed of up to 25m/s at the behest of the movements of the user's wand, and may move in any direction within 40 meters of the user. This spell Freezes opponents caught within for up to 5 posts. This spell may be sustained in order to reform any structural damages and further move the prison of ice.

Ice Explosion

Code:
[b]Name:[/b] Ice Explosion
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Element:[/b] Concussion Magic (Ice+Sound)
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
[i]Concussion Magic: This combination of ice and sound creates concussions by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range.[/i]

This spell creates a 1 meter diameter ball of ice that moves at the behest of the caster at a rate of 25 m/s. At the caster's will, the ball of ice explodes, blasting shrapnel and loud noise within a 25 meter diameter dealing A tier damage to anything caught within the explosion.

Ice Chains

Code:
[b]Name:[/b] Ice Chains
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Element:[/b] Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] 40m
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
The user sends magoi into the earth and summons a series of chains at 25 m/s. The user may summon up to 8 chains, each of which are 1-5 meters in length and .1-.5 meters in thickness. These chains may wrap around each other to extend their length so long as that length does not exceed 25 meters, and they move at 25m/s in an effort to immobilize an opponent. Each chain has D-Tier immobilization effectiveness, and progresses as per the immobilization table.

Regrowth and Renew

Code:
[b]Name:[/b] Regrowth and Renew
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 40m
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
The user sends a ball of magoi .2meters in diameter towards a being at 25 m/s and instantly healing them for A-Tier damage, regrowing a missing limb in the process.

Realm of Greater Invisibility

Code:
[b]Name:[/b] Realm of Greater Invisibility
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
The spell causes a bend in the light at 25 m/s around Garret and anything he is holding/willingly attached to his person at the time of casting the spell. This cannot exceed a volume of objects/people beyond a 25 meter diameter sphere.




Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)

Code:
[b]Name:[/b] Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Weapon Type:[/b] Body (Magoi Manipulation)
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 14 posts
[b]Description:[/b]
The user's arm becomes enforced by magoi, making it into a powerful weapon. The strength of this magoi supports every aspect of the arm, from the shoulder all the way to the tips of the fingers. The user of this technique shoots their hand through an opponent at 25 m/s, dealing A tier damage, and can potentially remove any 1 organ if the technique is not disrupted. Sustaining the technique continues the manipulation of the magoi, allowing another strike.

Floating Body Alleviating Technique (River Styx Style)

Code:
[b]Name:[/b] Floating Body Alleviating Technique (River Styx Style)
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Weapon Type:[/b] Body (Magoi Manipulation)
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 14 posts
[b]Description:[/b]
The user of this technique infuses their limbs with Magoi, providing a constant speed buff of 25 m/s.

River Splitter (River Styx Style)

Code:
[b]Name:[/b] River Splitter (River Styx Style)
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Weapon Type:[/b] Sword (Magoi Manipulation)
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 14 posts
[b]Description:[/b]
The user draws his blade at 25 m/s, moving its path in a total arc of 200 degrees. Everything it passes through is struck with A-Tier damage.




Explosive Force
Code:
[b]Name:[/b] Explosive Force
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Weapon Type:[/b] Throwing Dagger
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
This throwing dagger holds within it a reagent that creates a shock-wave of power within 12 meters of its point of explosion. The shock-wave and the thrown dagger move at 30 m/s, and knocks away an individual to the edge of its range.

Fiery Blast
Code:
[b]Name:[/b] Fiery Blast
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Weapon Type:[/b]Throwing Dagger
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
Throwing the dagger at 30 m/s, it explodes on contact with an object. The explosion expands to 12 meters in diameter at 30 m/s, dealing A-Tier damage to whatever it touches.



Omega-tier Abilities

Omega-Tier Abilities:

Tomb of Remembrance

Code:
[b]Name:[/b] Tomb of Remembrance
[b]Tier:[/b] Ω
[b]Cost:[/b] 50/25
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 50m
[b]Cool-Down:[/b] N/A
[b]Description:[/b]
The caster creates a field of life magic in a 5-10m sized cube at 30 m/s. All dead beings within this cube are restored to life, regenerating any and all damage done to their body and preventing the loss of one of their lives.

The Final Chill

Code:
[b]Name:[/b] The Final Chill
[b]Tier:[/b] Ω
[b]Cost:[/b] 50/25
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] N/A
[b]Description:[/b]
This spell creates a flurry of snow in a 25 meter radius around the user at 30 m/s, with a 5 meter diameter eye of the storm centered and following the user at up to 30m/s. Anything caught within the storm takes Ω-Tier ice damage in the form of frostbite.


Djinn Related Abilities

Cimeies Household Abilities:


Cimej Plague Snake of the Left Hand

Code:
[b]Name:[/b] Cimej Plague Snake of the Left Hand
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
A black plague, shaped in the form of a snake, fires out from Garret's left hand, forming and moving at 20 m/s. This 'snake' is 13 cm in diameter and 1 meter long. When it strikes an opponent, it coils around their body and causes a decay and removal of flesh and muscle that leaves behind a serpentine scar if the target survives the spell. It deals D-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.

Cimej Plague Snake of the Right Hand

Code:
[b]Name:[/b] Cimej Plague Snake of the Right Hand
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
A black plague, shaped in the form of a snake, fires out from Garret's right hand, forming and moving at 20 m/s. This 'snake' is 13 cm in diameter and 1 meter long. When it strikes an opponent, it coils around their body and causes a decay and removal of flesh and muscle that leaves behind a serpentine scar if the target survives the spell. It deals D-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.

Cimej Serpentine Plague

Code:
[b]Name:[/b] Cimej Serpentine Plague
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 5 Meters
[b]Cool-Down:[/b] 7 Posts
[b]Description:[/b]
Garret begins to emit a plague away from him at 25 m/s, starting at 20 cm from any point of his body, and reaching 5 meters away for a total of a 10 meter diameter field of plague. Those infected with this plague can be detected by the symptoms of a coiling pattern across their body that causes a decay of flesh which leaves behind a serpentine scar on those that were caught within the mist. It deals C-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.



Social Abilities

Spoiler:

Fill

Code:
[b]Name:[/b] Fill
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Water
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
This spell continuously fills up a container of water at 10 m/s by bringing water in from the surrounding, stopping when the container becomes full and continuing when the container loses some of the water. This effect stops once it has created 5 cubic meters of water.

Sound Inscription

Code:
[b]Name:[/b] Sound Inscription
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Sound
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b]
The user is able to inscribe a series of sounds onto a piece of wood that plays back to those within 10 meters. This creates a magical circle upon the wood that identifies it as enchanted. The sound does not pass through walls, floors or ceilings. The sounds must be something the user can remember. When the spell expires, while it is no longer able to playback the sound, the spell can be refreshed to continue playing back the sound it was inscribed with previously. The sound can be activated or deactivated like a magic item.

Ice Sculpture

Code:
[b]Name:[/b] Ice Sculpture
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster is able to create an ice sculpture, imitating the shapes of various objects and forming a volume of ice equal to 6-10 cubic meters at 20 m/s.

Ice Stasis

Code:
[b]Name:[/b] Ice Stasis
[b]Tier:[/b] A
[b]Cost:[/b] -
[b]Element:[/b] Water (Ice)
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
This spell forms a 1x1x1 to a 5x5x5 block of ice around an object. The ice that covers the object in question keeps it frozen in such a manner that the growth of bacteria and the like is impossible, effectively flash freezing an object and placing it in a state of suspended animation. This ice lasts for as long as it is sustained, or so long as it doesn't melt from natural heat (1 IC week), and does not need to be within the spell caster's range to continue to exist (only to continue to be sustained).




Buoyant Strength (River Styx Style)

Code:
[b]Name:[/b] Buoyant Strength (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Weapon Type:[/b] Magoi Manipulation, Body
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 10 Posts
[b]Description:[/b]
The user brings Magoi around their body in order to carry heavy objects, granting them strength that equals most Fanalis, and some Imuchakk.




Sleight of Hand

Code:
[b]Name:[/b] Sleight of Hand
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Weapon Type:[/b] Body
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
The user is able to do minor sleight of hand tricks, such as hiding and switching out a pair of dice, or grabbing a coin from 'behind a person's ear' and other such minor 'magic tricks' 1-4 times. These movements are concealed, and move at 25 m/s.



Last edited by Garret on 11/11/15, 08:35 pm; edited 17 times in total


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5 Re: Garret/Iatsu on 24/02/15, 12:08 am

Vardreth

avatar
Ω-Tier
Ω-Tier
Weapons


Exuro Staff:

Code:
[center][img]http://i.imgur.com/ZWcmqF3.jpg?1[/img][/center]
[b]Name:[/b] Exuro Staff
[b]Tier:[/b] A
[b]Type:[/b] Advanced Staff
[b]Magic Type:[/b] Heat
[b]Appearance:[/b] A wooden staff one meter long and 4cm wide with a metal fixture on the top approximately 12cm tall in the shape of flames surrounding a red gem that glows when channeling magoi.
[b]Function:[/b]
[list]
[*]Can be used as a magical medium.
[*]By paying 20 magoi, the user may summon a heat construct in the shape of a snake that is 5 meters long and can move at 25 m/s. This construct can move freely within 40 meters of the user and inflicts A-tier heat damage to a target. Because the construct is magical in nature, the snake is not bound to the ground. This construct can be sustained by paying 20 magoi each turn. 7 post cool-down.
[*]The user can register 2 Heat Abilities linked to the staff, A-Tier and below.
[/list]

Hex Gauntlet (W/Lizzy's Sapphire):

Code:
[b]Name:[/b] Hex Gauntlet
[b]Tier:[/b] D
[b]Type:[/b] Gauntlet (Fist/Hand)
[b]Appearance:[/b] The Gauntlet is made of two different materials; the metal material that creates a harder impact site at the knuckles, as well as braces the mid part of the arm, and the cloth that covers and provides dexterous use of the fingers. The gauntlet is black in color, and upon the right hand gauntlet there is a spot where a gem can be placed. The index finger is the only finger at this time that has metal fixings, creating a sharp point at the end of it.

Prismatic Dagger:

Code:
[center][img]http://hydra-media.cursecdn.com/skyrim.gamepedia.com/thumb/8/8b/NordicDaggerofFrostDamage.png/200px-NordicDaggerofFrostDamage.png?version=df1411a04aa9d8a364a5a6b25941687d[/img][/center]
[b]Name:[/b] Prismatic Dagger
[b]Tier:[/b] C
[b]Type:[/b] Dagger
[b]Magic Type:[/b] Crystal [Strength + Heat]
[b]Appearance:[/b] A 30cm long dagger carved from a pale crystal ore and polished down to a smoot surface. The dagger has a one handed grip and is engraved with a magic circle at its pommel.
[b]Function:[/b]
[list]
[*]Allows the user to use parry abilities on light magic spells, regardless of their size or area of effect at a cost of 5 magoi. The cost is paid on top of the stamina cost of the parry ability. 5 post cooldown.
[*]By paying 20 magoi, the wielder can stab the dagger into the ground and raise a 10mx10m wall in front of themselves that is 1m thick. The wall requires C-tier damage to destroy and is capable of reflecting up to 1 B-tier light spell back at its source. 5 post cooldown.
[/list]

Desceld:

Code:
[center][img]http://i.imgur.com/1ugyvfe.jpg[/img][/center]
[b]Name:[/b] Desceld
[b]Tier:[/b] A
[b]Type:[/b] Sword
[b]Magic Type:[/b] Life
[b]Ability:[/b]
[list]
[*][b]Name:[/b] Desceld, Gold Dragon's Blessing
[*][b]Tier:[/b] B
[*][b]Cost:[/b] 30|15 Magoi Initial|Sustain
[*][b]Element:[/b] Life
[*][b]Assigned Weapon:[/b] [b]Desceld[/b]
[*][b]Class:[/b] Supplementary
[*][b]Range:[/b] 30 meters
[*][b]Cool-Down:[/b] 5 posts
[*][b]Description:[/b] The blessing is activated when feeding and infusing the sword with magoi. This spell creates a golden healing mist shaped in the form of a Kou Dragon. This dragon is 1 meter long and .2 meters in diameter. This 'dragon' moves and flies about at the will of the caste at 20m/s within 30 meters of the caster. Upon coming into contact with a living being, the caster may choose to activate its effect. The mist enters and dwells within the body of a being it came into contact with after activation, creating an imprint of that living creature's body's peak condition. It advances the healing process of the body, healing up to B-Ter damage that was dealt to the body over the next three posts. This spell may be sustained to generate another healing 'dragon' mist on the user's next post or maintain any mist that has not been activated.
[/list]
[b]Appearance:[/b] This blade holds a black edge to keep it from glinting in the night. Otherwise, the blade itself is fairly standard. The handle is 13 cm in length, with the blade being 57 cm in length, making the total size of the double edged blade 70 cm in total. The classification of sword is of the Longquan variety, a traditional Kou blade.

Nidhogg:

Code:
[center][img]http://i.imgur.com/mAbZcy3.jpg[/img][/center]
[b]Name:[/b] Nidhogg
[b]Tier:[/b] A
[b]Type:[/b] Sword
[b]Material:[/b] This sword is made of simple steel with a leather handle.
[b]Appearance:[/b]
The sword's handle is 13 cm in length, with the blade being 57 cm in length, making the total size of the double edged blade 70 cm in total. Both the scabbard and hilt are mostly black, though the beginning and end of both the scabbard and hilt are metallic designs. The classification of sword is of the Longquan variety, a traditional Kou blade.

Marux:

Code:
[center][img]http://i.imgur.com/4FPnIZk.png[/img][/center]
[b]Name:[/b] Marux
[b]Tier:[/b] B
[b]Type:[/b] Umbrella
[b]Material:[/b] Shaft, rib, top cap, tip, support rod and handle are all made from the Rampaging Unicorn Horn. The umbrella's canopy is made from a rare metal that has similar properties to cloth.
[b]Appearance:[/b]
The umbrella has a red shaft, and the umbrella's canopy is a dark green. The length, from the tip to the handle, is a total of 100 cm. The thickness of the shaft is approximately 4 cm, with the tip tapering off into a sharp point. The end of the handle to the beginning of the canopy, when folded, is 20 cm in total. The canopy, when unfolded, provides cover from the sun and rain under a 140 cm diameter sphere.

Spritely Plague Shield:

Code:
[center][img]http://i.imgur.com/xJ3wY6f.png?1[/img][/center]
[spoiler]
[b]Name:[/b] Spritely Plague Shield
[b]Tier:[/b] B
[b]Type:[/b] Shield
[b]Magic Type:[/b] Plague [Life+Poison]
[b]Appearance:[/b] A sickly green shield 52cm across embedded with a tri-colored gem.
[b]Function:[/b]
[list]
[*]By paying 15 magoi, the user may summon 4 Plague Sprites approximately 10 centimeters tall, each equipped with a small thorn fashioned into a D-tier dagger that move at 20m/s to inflict anyone attacked with a plague that deals D-tier damage and halves movement and ability speeds by half for two posts to enemies within 20 meters of the user. This has a 5 post cool-down.
[*]By paying 10 magoi, the user may summon Antha, Vix and/or Shel, each 1.6 meters tall and capable of moving at 15m/s, to cleanse up to 3 people of C-tier and lower plague or poison effects within 15 meters of the user. This has a cool down of 3 posts.
[*]User may register two Plague magic abilities of B-tier or lower to the orb.
[/list]
[/spoiler]

Agha:

Code:
[center][img]http://i.imgur.com/HCZViQh.png[/img][/center]
[b]Name:[/b] Agha
[b]Tier:[/b] B
[b]Type:[/b] Chain
[b]Material:[/b] Metal from a Mine Guardian
[b]Appearance:[/b]
This chain is a total of 2 meters in length. At one end is a spiked handle that is 6 cm in length and 2 cm in diameter, and at the other a weighted ball that is approximately 3 cm in diameter.

Vaer:

Code:
[center][img]http://i.imgur.com/ReeYCMT.jpg[/img][/center]
[b]Name:[/b] Vaer
[b]Tier:[/b] B
[b]Type:[/b] Throwing 'Dagger'
[b]Material:[/b] Steel
[b]Appearance:[/b] Each dagger is 8 cm in length and, at its thickest point, 1 cm thick. The dagger tapers out to a point on both ends.
[b]Ammunition Material:[/b] Steel
[b]Ammunition Appearance:[/b] Each dagger is 8 cm in length and, at its thickest point, 1 cm thick. The dagger tapers out to a point on both ends.


Items


Lizzy's Sapphire:

Code:
[center][img]http://fc00.deviantart.net/fs31/i/2008/221/6/e/BanQ_Sapphire_Charm_by_BanQ.jpg[/img][/center]
[b]Name:[/b] Lizzy’s Sapphire of Humility
[b]Tier:[/b] N/A
[b]Type:[/b] Ruler Gem
[b]Magic Type:[/b] Water
[b]Appearance:[/b] A beautiful gem that is a blue sapphire. The gem is the size of a marble and often radiates a faint blue light. The gem is often cool to touch and is said to have belonged to Lizzy a young woman who used the gem to end a civil war within her own nation.
[b]Function:[/b]
[list]
[*]The user can place this in any object making it a Water elemental object. Can register 3 Water magic abilities that do not take up any of their slots. These abilities can be as strong as 1 tier lower than the owner.
[*]The gem will allow a person to make all incoming damage be considered 1 tier lower in actual damage. The downside to this gem is that all attacks made by a person no matter the specialization they have will be considered 1 tier weaker.  
[/list]

[b]*This does not take up any of your item/weapon slots; only one of the Ruler Gems can be owned per person. [/b]

Garret's Dragon Ring Household Vessel:

Djinn: Cimeies
King Vessel: Azix
Theme: Plague
Type: Ring
Appearance:
The ring is a golden band with a silver plating on the exterior. It is pressed with a golden dragon design, and the interior part of the band held a Kou insignia of station. The magic circle took place of that insignia. The ring fits comfortably on Garret's hand, and the ring is approximately 6.3 cm in circumference while being approximately 2 centimeters wide and approximately 10 mm thick.

Royal Dragon Fan:

Name: Royal Dragon Fan
Type: Fan
Appearance: This fan is 25 cm in height, 5 cm in width and 2.5 cm in length when folded, and opens up to a 175 degree angle. Both sides contain the design of a gold dragon flying in the sky. Though made of wood and charmeuse silk cloth(16 momme), the craftsmanship is superb. This fan doubles as a seal of Kou high nobility, with this particular dragon being registered as the Takegawa household's seal.

*This item is for RP purposes only. It does not take up any item/weapon slots.

Potion of good health:

Item Name:
Potion of Good Health
Type:
Potion
Description:
A magical potion that will heal a person of B-Tier damage and below instantly. Once this potion is used it will be gone! Three of these can be used in a single thread.

*Can Be Purchased An Unlimited Amount of Times

The Alchemist Charm:

Code:

[center][img]http://www.magicalomaha.com/oct13pics/MA12.jpg[/img]
[/center]
The Alchemist: Allows the person to be unaffected from abilities like poisons, freezes, or paralysis that are caused by abilities or items of their rank or lower, can only negate one ability per thread. This ability can only be used once per thread.

Flying Carpet:

Code:
[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]

[center][b]Item Name:[/b]
Flying Carpet
[b]Type:[/b]
Magic Tool
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.
[/center]


Beasts




Ability Slots


Primary Ability Slots:

D-Tier: 10
C-Tier: 8
B-Tier: 5
A-Tier: 3
Ω-Tier: 2

Secondary Ability Slots:

D-Tier: 8
C-Tier: 6
B-Tier: 4
A-Tier: 2

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