Last edited by Adrastos Thanatos on 07/08/16, 01:02 pm; edited 14 times in total
Last edited by Adrastos Thanatos on 07/08/16, 01:02 pm; edited 14 times in total
Last edited by Adrastos Thanatos on 01/02/21, 12:53 am; edited 17 times in total
Last edited by Adrastos Thanatos on 13/08/20, 03:18 pm; edited 29 times in total
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]
A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]
[center][b]Aqua Fluctus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground in order to use spell.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster sweeps his wand/staff in the air before him and creates a 1m tall and .5m wide wave from water on the ground in front of the caster that may travel up to 3 meters away, inflicting D-tier damage to opponents when struck.[/list]
[center][b]Aqua Bulla[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Spell must travel in a straight line from where the user is aiming their magical conduit.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates a single bubble forming at the tip of the magical conduit that is .5m in diameter and moves towards a target up to 8 meters to inflict D-tier damage.[/list]
[center][b]Glacies Spica[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.(Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates 1 ice shard .5 meters in diameter that juts out from the ground to inflict up to D-tier damage onto an opponent when struck.[/list]
[center][b]Aqua Canno[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must aim the spell with their magical conduit.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the castor forms a horizontal pillar of high pressured water about .5m in diameter that is launched toward an opponent within 10 meters to inflict D-tier damage when struck.[/list]
[center][b]Nox Globus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and will suffer blindness for one post if they look into the light
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user casts a .1m bright flash of light at the tip of their wand/staff that blinds any opponents within 3m of the user if they look at the light.[/list]
[center][b]Tripped Vine[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User must communicate with the rukh.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b]10/5 Magoi
[b]Description:[/b]
[list]
Using Life Magic, the caster communicates with the rukh and flicks his wand/staff to cause a vine 0.3048m (1 ft) in diameter to grow in an arch (having a middle gap of .5ft) perpendicular to where Adrastos is facing in an attempt to trip an opponent who is 2m away.[/list]
[center][b]Air Blast[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The caster must say the command to the rukh and swipe their wand/staff left or right in front of them.
[b]Scaling:[/b] Range: increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Wind Magic, the magician is able to cast a gust of wind in a .91m arc where their wand/staff moves, dispersing elements such as smoke, flames, or gases that linger up to 10m away.[/list]
[center][b]Fireball[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The caster must say the command to the rukh and aim their wand/staff in the direction they wish the spell to go.
[b]Scaling:[/b] Damage: tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Heat Magic, the magician aims his wand to shoot a ball of fire 14.24cm in diameter up to 10m away, dealing D-Tier damage to the target when hit.[/list]
[center][b]Flight[/b][/center]
[b]Tier:[/b] D-A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]
[center][b]Echetus' Punishment[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The tip of the sword must touch the ground and drag to gather the dust to fling into the opponent's face.
[b]Scaling:[/b] Duration: The amount of posts the ability status can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Stamina
[b]Description:[/b]
[list]
The warrior drags his weapon across the ground and flings dirt at his opponent’s eyes so long as they are 3m away. The opponent's eyes become irritated, forcing them to blink rapidly or close their eyes to get rid of the foreign particles clouding their vision and making them unable to see what's going on around them for a single post. The target may choose to use a limb to remove the dust.[/list]
[center][b]Reaper’s Kiss[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close - Medium
[b]Requirements/Drawbacks:[/b] Clear visual of the target's weak points
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0/5
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina | 5 Stamina
[b]Description:[/b]
[list]
Extending the weapon to its fullest reach, Adrastos imbeds the tip of the weapon aimed at a major artory in the opponent’s body, dealing D-tier damage, so long as the opponent is within range of the weapon.[/list]
[center][b]Reaper’s Judgement[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Scythe is the recommended weapon of choice.
[b]Scaling:[/b] Duration - The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/5
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina | 5 Stamina
[b]Description:[/b]
[list]
Lifting his weapon overhead, Adrastos brings down his weapon vertically, with the blade pointed toward the sky, to deliver a powerful overhand strike to stun a single opponent for the duration of one post, disorienting their sense of direction.[/list]
[center][b]Congelo Cado[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and aim the spell with some kind of physical movement.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the caster freezes the water in the air, forming ice shards .3 meters in diameter that are sent to an opponent who’s up to 10 meters away from the caster. Upon contact, the ice shards stick to the surface of whatever they hit and freeze the area. This spell consists of a total of two ice shards, each capable of freezing a limb for two posts.[/list]
[center][b]Glaciem Aqua Sagitta[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Arrows are created at the tip of wand/staff and must be sent flying via a swing of the staff/wand.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates ice arrows arrows approximately 30cm long apiece and sends them shooting, by way of swinging their staff/wand in any direction they want, in a single-file line toward a target that is within a up to 15 meters range. This spell consists of a total of 2 ice arrows, each dealing D-Tier damage.[/list]
[center][b]Adrustum Aura[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Mist glistens if there is any light source nearby.
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze, dropping the temperature to freezing in a 3m area. The mist can be moved within a 8m meter radius of himself. When touched, the opponent’s will receive a frozen limb for 2 posts depending on where the mist hits. [/list]
[center][b]Aqua Canno II[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must say the name of the spell and aim it with their magical conduit.
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster forms a horizontal pillar of high pressured water that is 1m in diameter which is launched toward an opponent within 10 meters, dealing C-tier damage to opponent(s) when struck.[/list]
[center][b]Lux Tenbris Fulgeo[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh to create a .2m beam of black light that travels up to 15m. If hit, the beam of light will cause C-Tier heat damage wherever the opponent is struck.[/list]
[center][b]Aurora Invisibilis[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and be standing still in order to be invisible.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh around him to bend the light, allowing the user to become invisible for a total of two posts.[/list]
[center][b]Taiji Obstruction[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Both hands are required to hold the sword and keep it steady
[b]Scaling:[/b] Defense: The tier of damage blocked/parried will increase by one for every 10 magoi/stamina that is invested. This may also be considered Damage scaling. (Caps at A-tier)
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Stamina
[b]Description:[/b]
[list]
Sword moves in a circular fashion, clashing against and redirecting the force of an attack that’s C-Tier or lower. During this process, the flat of the blade sticks close to the object whose force it is redirecting.[/list]
[center][b]Flickering Shadow[/b][/center]
[b]Tier:[/b] Warrior
[b]Class:[/b] C-Tier
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Taiji Obstruction must used beforehand.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Stamina
[b]Description:[/b]
[list]
Once the enemies’ object has been redirected with Taiji Obstruction, the sword is brought back before slamming into the opponent’s object to deal C-Tier damage to the item.[/list]
[center][b]Adrustrum Aura II[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze in a 2m area, dropping the temperature of an area to below freezing. The mist can be moved within a 10 meter radius of the user. When any part of an opponent’s body is struck, they receive B-Tier frostbite damage on their skin.[/list]
[center][b]Aqua Cyclonus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground. User must remain still while controlling the cyclones.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user creates several swirling high-pressured cyclones exactly 1m in diameter and 5m tall. The cyclones can be controlled freely within a 10 radius of the caster. This spell consists of 4 cyclones, each dealing D-Tier damage if struck.[/list]
[center][b]Glacialis Lamnia[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and can't cast other spells excluding flight magic while active.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the castor forms a short sword-like structure around their wand that is .3m in length that is used to slash at an opponent within 3 meters of himself which is capable of dealing B-tier damage to an opponent when struck.[/list]
[center][b]Aqua Vipera Glacialis Morsus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and the snake must be formed within .5m of the caster.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates a .5m long snake construct. If an opponent is struck by the fangs of the ice serpent, they will receive B-Tier frostbite damage to wherever the fangs hit.[/list]
[center][b]Nemesis Sol[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and area must not be wet or well saturated.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user commands the rukh to create a sphere of black light at the tip of the wand/staff that has a diameter of .3m and can be controlled within a 15m radius of the user. Anything that is touched by the black sphere of light is caught on fire with B-tier flames for 2 posts. Excessive exposure to direct flames (via touch) will cause injury to an individual the longer the exposure.[/list]
[center][b]Anemoi’s Reckoning[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician/Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Magician must know Wind Magic Magic. The wielder infuses the blade with white rukh and when the skill is ready to be used, they say the command word.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15
[b]Description:[/b]
[list]
To set up, the magician can cast the spell at anytime before the actual usage. However to activate it, the magician must say the command word "Flamen" so that wind magic charges/surrounds a weapon of the user's choice, transmitting from the weapon to an object the charged weapon strikes at the user's command. The wind then exerts force like a highly localized tornado, ripping the stricken object into the air and flinging it ten meters in the direction of the user's choosing.[/list]
[center][b]Serpent’s Fang[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Both feet must be planted into the ground
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Stamina
[b]Description:[/b]
[list]
The weapon is thrusted two times at an opponent in rapid succession with one arm while both feet are planted firmly. Each strike deals C-Tier damage wherever they hit the opponent, so long as they are within one meter.[/list]
[center][b]Reaper’s Defense[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Stable footing is required at the start of the ability.
[b]Scaling:[/b] Defense - The tier of damage blocked/parried will increase by one for every 10 magoi/stamina that is invested. This may also be considered Damage scaling. (Caps at A-tier)
[b]Sustain:[/b] 0/3
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30 Stamina | 15 Stamina
[b]Description:[/b]
[list]
Adrastos spins his weapon in a circle to destroy incoming damage up to B-Tier. [/list]
[center][b]Reaper’s Spiral[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] A long weapon must be used such as a polearm, longsword, or scythe.
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 stamina that is invested.
[b]Sustain:[/b] 0/3
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The wielder spins as he twirls his weapon, hitting anyone within range of the weapon being weilded (360 degrees around the wielder) and delivering severe lacerations (B-Tier damage) across the opponent’s flesh.[/list]
[center][b]Thanatos Persona[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and must have seen the face of the person he is attempting to look like.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the caster is able to control the rukh and bend the light around them to form an illusion that changes the caster's outward appearance to anyone he wishes. This spell has a duration of 3 posts from the last post it was sustained in.[/list]
[center][b]Black Death[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
By using Liquid Shadow Magic, the combination of Light and Water Magic, the user creates a black mist, in which he controls freely in both direction and shape, encompassing an area of 2m that enters the body of any living creature through pores or other entryways and damages them internally with tiny ice shards causing A-tier lacerations while also causing a body part to freeze for 1 post due to the magic’s passive.[/list]
[center][b]Executioner’s Blade[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Stable footing
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/4
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Stamina
[b]Description:[/b]
[list]
Adrastos kicks off the ground, pushing himsel towards a target using the momentum to twist his body and slash through a target up to 10m away.[/list]
[center][img(500px,600px)]https://i.imgur.com/f3wtIpU.png[/img][/center]
[b]Djinn:[/b] Erebus
[b]Form:[/b] Scythe
[b]Theme:[/b] Shadow (Light + Strength)
[b]Chant:[/b] “Obscure, Erebus!”
[b]Cost:[/b] 20 Magoi on cast; 10 Magoi per post
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] A twisted black scythe made from the darkest of metals. It’s taller than its wielder, reaching a height of 231 cm, and the blade is 122 cm long and looks to be made of human bones because of its color.
[b]Passive:[/b]
[list]
[*][b]The Grasp of Erebus[/b] - When the user swings their weapon for the first time in their thread it creates a shadow construct no bigger than a horse which can travel freely, this seemingly shadow creature can travel up to 50m away from its user. This construct can be used to cast Dark Djinn spells from afar through it. It also works as an extended attack with the djinns weapon. Damage is equivalent to equip stage. Construct travels as fast as an eagle through the air and a horse on land.
[/list]
[img(500px,600px)]http://orig15.deviantart.net/92b4/f/2009/348/9/e/hades_by_genzoman.jpg[/img][/center]
[b]Djinn:[/b] Erebus
[b]Form:[/b] Scythe
[b]Theme:[/b] Shadow (Light + Strength)
[b]Chant:[/b] “Lost in the mist of darkness, remain oblivious of what lurks within shadow for all eternity! Obscure, Erebus!”
[b]Flight:[/b] Grants A-tier flight magic.
[b]Cost:[/b] 40 Magoi on cast; 20 Magoi per post
[b]Cool-Down:[/b] 8 posts
[b]Appearance:[/b] The weapon is a twisted black scythe made from the darkest of metals. It’s taller than its wielder, reaching a height of 231 cm, and the blade is 122 cm long and looks to be made of human bones because of its color. The wielder's skin becomes ashen grey and clothed in black tattered garb. He wears obsidian gauntlets with spikes and claws that go up to his elbows, an obsidian belt, and obsidian metal from his ankles to his knees. On his chest, a red symbol adorns his flesh: a circle with three lines equally spaced.
[b]Passive:[/b]
[list]
[*][b]The Grasp of Erebus[/b] - When the user swings their weapon for the first time in their thread it creates a shadow construct no bigger than a horse which can travel freely, this seemingly shadow creature can travel up to 75m away from its user. This construct can be used to cast Dark Djinn spells from afar through it. It also works as an extended attack with the djinns weapon. Damage is equivalent to equip stage. Construct travels as fast as an eagle through the air and a horse on land.
[/list]
[center][b]Erebris Sigillum[/b][/center]
[b]Tier:[/b] C-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic (Light + Strength)
[b]Type:[/b] Supplementary/Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. Subject must be touching a shadow at all times. Only someone of equal tier of the ability strength can resist; someone of greater tier of the ability strength can break free. Target can only move 3m if they are resisting.
[b]Scaling:[/b] Strength - The strength of the spell increases by one tier for every 10 magoi/stamina spent (Caps at A-Tier)
[b]Sustain:[/b] 0/4
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Shadow Magic, a combination of light and strength, the user creates a shadow that attaches to a target. This shadow can be imperceptible until it touches the target so long as the target is standing in a shadow that touches or is a part of the shadow the user is standing in. The shadow feels cold to the touch, as if the lack of light and heat from the sun at night is centralized in a local area. The shadow then takes over the physical movements of the target by wrapping around the elbows, knees, wrists, ankles and limbs. Once per post the shadow is capable of forcing the target to collide with something, causing D-tier damage to the target's affected area and the area hit by the target. The target may resist the shadow's control by using a physical ability of equal or greater strength, or by clashing with the magical force directly. The ability has a 100m range.[/list]
[center][b]Erebris Sagitta[/b][/center]
[b]Tier:[/b] C-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic (Light + Strength)
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. He directs the attack with a nod of his head or flick of his hand/finger.
[b]Scaling:[/b] Hit/Projectiles - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/4
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Shadow Magic, a combination of light and strength, the user creates two 1m long and 5cm wide shadow projectiles. The shadow projectiles will seek the target(s) within a 100m radius of the caster, splitting off in multiple directions around the target(s) before homing in on them. Each missile deals D-Tier damage and can take on weapon forms such as a spear, sword, arrow, or glaive.[/list]
[center][b]Erebris Replicas[/b][/center]
[b]Tier:[/b] B-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow [Light + Strength]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The Shadow Clone is incapable of using magic, as it has no magoi of its own, and is incapable of acting 100% separately from the caster. Being incapable of acting separately from the user means it can’t use skills unknown to the user.
[b]Scaling:[/b] Clones - The number of clones will double for every 10 magoi/stamina that is invested with a snap of his fingers.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Channeling magoi into the vessel of his dark djinn, Adrastos is able to create an identical shadow clone of himself and weapons with his own shadow of B-Tier strength. This shadow clone can move freely within 100m of the caster, dealing B-Tier damage with its attacks. Its movements can copy the user (i.e. Basic Attacks or Warrior Abilities), but the damage dealt will never surpass the strength of the individual clone (B-Tier). Having C-Tier Item Durability, the Shadow Clone(s) will persist until destroyed.[/list]
[center][b]Erebris Disruptio[/b][/center]
[b]Tier:[/b] B-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow [Light + Strength]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] This skill must be activated with a hand movement or gesture, primarily a snap of his fingers.
[b]Scaling:[/b] AoE - The area of effect may double in volume for every 10 magoi invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Channeling magoi into the vessel of his dark djinn, Adrastos forms a volume of darkness at the direction of his choice by a wave of his hand through his fingertips. This shadow has a volume of 5 cubic meters, equivalent to 5000 liters. Upon command, this liquid shadow explodes, damaging anything within it with B-Tier damage. This shadow appears at the basepoint up to 70 meters from the caster’s location and has C-Tier item durability. The shadow can move at Adrastos' command with a movement of his scythe, so long as that movement is within 70 meters of Adrastos. An example use: Adrastos casts this spell, which shoots towards an opponent. There is a lamp post in the street which is already casting a shadow on the ground. The spell looks to fizzle and do nothing, but in reality, the shadow being cast by the lamp post and the air between that shadow and the lamp post has been filled with this spell. The ground beneath it has been seeped in the volume of this shadow magic. Once the enemy passes through the shadow of the lamp post to close the distance with Adrastos, Adrastos activates the spell and causes the shadow to explode, harming everything in that space.[/list]
[b]Name:[/b] Erebris Exercitus
[b]Djinn:[/b] Erebus
[b]Cost:[/b] 100 Magoi. No sustain.
[b]Type:[/b] Shadow (Light + Strength)
[b]Class:[/b] Offensive
[b]Range:[/b] Long
[b]Cool-Down:[/b] Once Per Topic
[b]Description:[/b]
[list]
<i><center>Djinn of shadows, thou who gives power to the Fallen, bring forth the legion that engulfs the world in darkness.</center></i>[/list]
[list]
A 200m wide magic vessel circle appears on the ground beneath the castor. Darkness rises from the circle, slowly taking shape as the chant progresses, to reveal thousands of shadow creatures. All the shadow creatures look the same: 183 cm tall, 15 cm talons protruding from their hands and feet, four empty white eyes mostly obscured by a shadowed hood, and a long tail capable of piercing flesh. They follow the commands of the vessel user and tear apart their enemies, dealing A-Tier damage each. This army can travel within 600m from the vessel user and lasts for five posts. As a separate function, these shadow creatures may go from corporeal to incorporeal and back once every other post. This incorporeal state lasts for twenty seconds. This will allow them to travel through solid objects (ex.: walls, buildings, etc) unimpeded/unhindered. Each creature in the shadow army has C-Tier item durability.[/list]
[center][img(200px,300px)]https://i.pinimg.com/564x/9c/51/0c/9c510cfe0fb1f9348582fb578a69a987.jpg[/img][/center]
[list]
Omega Factor - Erebris Regem - The shadow army climb atop one another to create a massive shadowy creature 200m tall, a representation of the Shadow King, wearing misty black robes and a hood shrouding the face in utter darkness with shadowy skulls dangling from chains. In its hand, it wields a scythe and is capable of mimicking the Shadow King's actions while still retaining the incorporeal/corporeal states of the individual units that made the massive construct. This construct has Ω-Tier item durability and will persist until destroyed, dealing A-Tier ability damage with its attacks which reach up to 100m while the construct can travel up to 900m, a single "step" covering 300m.[/list]
Last edited by Adrastos Thanatos on 27/01/21, 03:09 am; edited 55 times in total
[center][b]Shadow Defense[/b][/center]
[b]Tier:[/b] A-Tier
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Holds wand overhead
[b]Scaling:[/b] For every 10 magoi spent, the user doubles the layers of defense on their shadow armor.
[b]Sustain:[/b] 0/2
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The spell uses Shadow Magic, a combination magic consisting of light and strength. By pointing the wand overhead and feeding it magoi, shadow magic spews from the wand and the user can coat his body and equipment in shadows to act as an armor, blocking up to A-Tier damage before dissipating. The armor lasts for three turns/posts before dissipating.[/list]
[center][b]Shadow Burial[/b][/center]
[b]Tier:[/b] A-Tier
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The target must be casting a shadow and caster aims their wand
[b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/2
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The spell uses Shadow Magic, a combination magic consisting of light and strength. The user points his wand at the target who must be within 30m from the caster and commands the target’s shadow to envelope the target and crush their bodies, dealing A-Tier damage.[/list]
[center][b]Shadow Entanglement[/b][/center]
[b]Tier:[/b] A-Tier
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The caster points their wand at their target. Anyone with strength equal to the tentacles may break free.
[b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/2
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The spell uses Shadow Magic, a combination magic consisting of light and strength. The user summons a series of 8 shadow tentacles, ten centimeters in diameter and three meters long. These shadow tentacles appear within 10 meters of the user. With their shadowy nature, upon summoning the user may decide to combine the tentacles atop of one another, fusing their strength together. Each shadow tentacle has D-Tier strength, capable of holding someone down, lifting them, or suspending them in the air. The duration lasts for 2 posts/turns unless broken out of.
[/list]
[center][b]Shadow Maw[/b][/center]
[b]Tier:[/b] A-Tier
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user aims their wand, but in order to freely direct the Shadow Maw, he must stand still.
[b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/2
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The spell uses Shadow Magic, a combination magic consisting of light and strength. A 2 meter wide amorphous maw opens from ground level, rising into the air by .5 to 2 meters before falling back down and becoming level with the ground. The caster can control the shadow maw within 40 meters of himself. Anything met with the entrance of the maw is swallowed into a shadow-magic stomach that acts as a meat grinder, dealing A-tier damage to whatever is caught inside.[/list]
[center][img]https://i.imgur.com/MgCdZVq.jpg?1[/img][/center]
[b]Name:[/b] Malevolent Shadow
[b]Tier:[/b] A
[b]Type:[/b] Advanced Wand
[b]Magic Type:[/b] Shadow (Light+Strength)
[b]Appearance:[/b] A twelve centimeter long wooden wand. Made of oak, the wand was then coated in a silvery-metal to give it a haunting appearance.
[b]Function:[/b]
[list]
[*][b]Shadow Realm[/b] - By pointing the wand overhead and feeding it magoi, the magic tool will begin spewing shadow magic upwards. The shadow magic rises 10m and then spreads outwards forming a 15m dome with the caster at its center. The outer shell of the dome requires B-tier damage to break. Inside the dome is pitch black and the user can sense the location of anything that moves within the dome. 10 Magoi to activate | 5 Magoi to sustain.
[center][img(500px,200px)]https://i.imgur.com/C9E8cXu.jpg[/img][/center]
[b]Name:[/b] Niut
[b]Tier:[/b] A-Tier
[b]Type:[/b]Sword
[b]Material:[/b] Damascus Steel
[b]Appearance:[/b] The entire sword is made from damascus steel. The blade is 90 cm long and 7.62 cm wide, with a hilt about 13 cm long and a pommel about 17 cm.
[center][img]https://i.pinimg.com/564x/af/60/12/af6012eb492cf933ab9d7259a4430d3c.jpg[/img][/center]
[b]Name:[/b]Blade of Ascension
[b]Tier:[/b] A-Tier
[b]Type:[/b] Magic Sword
[b]Magic Type:[/b] Gravity Magic
[b]Appearance:[/b] The sword is 120cm long and 15cm wide, with a 36cm wing shaped guard. The blade is made from an elegant silver metal which causes the weapon to shine like the moon when light reflects of it. A strong and simple weapon which combines the power of function and form perfectly.
[b]Function:[/b]
[list]
[*]Flight of the Valkyrie- When the user fills the object with magoi the weapon manipulates their gravity. This allows for the target to control their movement freely, flying through the air at incredible speeds equivalent to that of an A-tier fanalis. When this is activated it causes the wings on the sword to glow, some even see a pair of glowing wings can be faintly seen around the user when they fly with the sword. 10 magoi to cast | 5 magoi to sustain.
[/list]
[center][img]https://i.pinimg.com/originals/d7/2b/05/d72b0592690fb9b51a4699b11dafd84b.gif[/img][/center]
[b]Name:[/b] The King's Plow
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Sword
[b]Magic Type:[/b] Apocrypha Magic
[b]Appearance:[/b] Exactly 1.5m Long this black iron and tungsten alloy sword radiates with energy. Its curved iron guard and solid blade built is only protect but its smoothed leather grip which is curved to the shape of one's hand into a simple crescent pommel.
[b]Function:[/b]
[list]
[*]The King's Pasture- Filling their weapon with magoi the user sending out concentrated pollen of Apocrypha magic,. The black spheres spread out 80 in diameter. It creates a forest of plants in the user's imagination, standing upwards to 100m only being .5m thick in diameter. It lasts for four posts, limits the senses of all those deemed foes. Afterward, the pollen stuck to the sword causes the next spell to blind those struck by it for one post. If the pollen is applied to an existing forest it becomes permanent, making it a plot safety zone for the user.
[/list]
[center][img]http://vignette2.wikia.nocookie.net/the-king-of-towers/images/c/c8/Equips_Poisoned_Dagger.png/revision/latest?cb=20140904150137[/img][/center]
[b]Name:[/b] Poisonous Demise
[b]Tier:[/b] C-Tier
[b]Type:[/b] Magic Weapon - Dagger
[b]Magic Type:[/b] Life (Poison)
[b]Appearance:[/b] From the mantle to the tip, the dagger is 56 centimeters. The blade, which was forged with iron, is 33 centimeters. The handle, which was carved out of wood and fortified by adding two layers, is 15 centimeters. A skull rests on the top of the handle, made out of the bone of an animal. It takes up the final, 8 centimeters. Horizontally, two bones crossing split the blade from the handle. It is the same length as the handle: 15 centimeters.
[b]Function:[/b]
[list]
[*][b]Two Faced Poison[/b] - When fed magoi, the dagger will release gaseous venom. It spreads in a 5m fan. The venom will backfire if the user does not leave the 5m range. Those who inhale the poison will experience pain and sluggish movements for up to one post after exposure has ended. Over a course of 2 posts, the poisonous gases will diminish. 10 magoi to activate | 5 magoi to sustain.
[/list]
[center][img]https://i.imgur.com/lgcQz3K.png[/img][/center]
[b]Name:[/b] Shroud of the Dead
[b]Tier:[/b] D
[b]Type:[/b] Magic Weapon - Shield
[b]Magic Type:[/b] Illusion (Light + Sound)
[b]Appearance:[/b] A purple-tinted metal buckler, with a small elevation in the center. Measuring 45CM in diameter. From the center, there are several bones fused into the shield, jutting from the center of the shield like spokes, to it's edge. Their length extending past the shield's coverage. The front of the shield is its magic circle.
[b]Function:[/b]
[list]
[*][b]Fear of the Dead[/b] - When infused with Magoi, if the shield comes in contact with someone else’s skin, they see the user change before their eyes, shedding their body tissues until they appear as skeletons. This will impede an enemy from using basic attacks towards the user for one post. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]
[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description:[/b] A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
[/list]
[center][img(200px,200px)]https://s-media-cache-ak0.pinimg.com/564x/05/33/06/053306b5b58716e6a0f90052ac41dd53.jpg[/img][/center]
[b]Name:[/b] Dantalis Serpent
[b]Tier:[/b] A-Tier
[b]Type:[/b] Magic Ring
[b]Magic Type:[/b] Dehydration [Heat+Wind]
[b]Appearance:[/b] A 19mm ring made of gold and emerald in the shape of a snake with a magic circle on the head of it.
[b]Function:[/b]
[list]
[*][b]Desiccate[/b] — The magic tool is activated whenever the user feeds magoi. They will then rapidly remove the moisture from whatever the user's ring bearing hand is touching. This could be an object, an opponent, or even the open air around them. If touching an enemy, the dehydration will deal A-tier damage to the limb being touched, crippling it into a shriveled shell. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img(200px,200px)]https://img0.etsystatic.com/101/0/6958233/il_570xN.836418568_nu76.jpg[/img][/center]
[b]Name:[/b] Grim Reaper
[b]Tier:[/b] B
[b]Type:[/b] Ring Magic Tool
[b]Magic Type:[/b] Animation [Lightning+Life]
[b]Appearance:[/b] The ring is made from black metal and set with a ruby in the center with small black roses framing the gem. The magic circle, once complete, will be on the inside band of the ring.
[b]Function:[/b]
[list]
[*][b]Call of the Dead[/b] – Feeding magoi into the ring causes a crackle of green lightning to arc from the ruby set in its center. The lightning then expands to any nearby corpses linking to four of them before ended. The dead then rise as simple minded zombies that will attack targets based on a verbal command from the caster. The zombies have D-tier durability and deal D-tier damage unless they were carrying weapons of a higher tier. For each sustain, four more zombies can be created. 10 Magoi to activate | 5 magoi to sustain.
[/list]
[center][img(300px,200px)]https://i.imgur.com/aBjpXhG.png?1[/img][/center]
[b]Name:[/b] Ring of Erosion
[b]Tier:[/b] B-Tier
[b]Type:[/b] Ring
[b]Magic Type:[/b] Acid Magic (Water + Lightning)
[b]Appearance:[/b] An 18mm diameter ring that glows with a pulsating pale green light. The magic circle is engraved on the inside of the ring.
[b]Function:[/b]
[list]
[*][b]Acid Pulse[/b] - Feeding magoi into the ring causes a wave of acid to be released in a single short burst. The wave itself spreads out into a 3m cone. The acid will begin to corrode and dissolve whatever it lands on dealing B-tier damage. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]https://i.ebayimg.com/images/g/NQIAAOSwBgZb5LT5/s-l400.jpg[/img][/center]
[b]Name:[/b]Whisper Earrings
[b]Tier:[/b]A
[b]Type:[/b]Item
[b]Magic Type:[/b]Anti-Clairvoyance
[b]Appearance:[/b] A set of black stones engrained with a magic circle within the stone, with silver coating on the top of the stone which is connected to a loop. These are a total length of 3Cm long and 1Cm in full width.
[b]Current Co-Owner:[/b]
[b]Function:[/b]
[list]
[*]- When magoi is fed into an earring the user can send a message to the owner of the other earring to this set.(The buyer of this item controls who has the other set and must be given and taken back within Character.) The messages allows the two to speak freely without the worry of someone else listening in and transfers a Whisper from one earring to the other.
Cost 10/5 magoi
[*]When magoi is fed into an earring the user may block out any and all surveillance equipment designed to listen/watch one through the use of Clairvoyance magic. Instead of watching what the user does at the time of activation, it will instead play whatever the wearer wishes to be seen creating the perfect alibi.
ONLY 1 FUNCTION MAY BE USED AT ONCE
Cost 10/5 Magoi
[/list]
[center][img(200px,300px)]https://2img.net/h/i1307.photobucket.com/albums/s588/maxwe13/bc48804a-a2d5-454d-9858-e977ddc72738_zps962533b4.png[/img][/center]
[b]Name:[/b] Plague Charm
[b]Tier:[/b] D
[b]Type:[/b] Charm
[b]Magic Type:[/b] Plague [Life+Lightning+Water]
[b]Appearance:[/b] This small charm has the appearance of a plagued hive hanging from a 40 cm chain. The hive is approximately 10cm long.
[b]Function:[/b]
[list]
[*]The charm glows green when fed magoi. The user's throat then shows a similar green glow coming from underneath the skin. When the user exhales they produce a thick green cloud of mist that spreads outwards 1m in all directions. The mist is a unique plague based off the user's DNA. The user is immune, however their blood is also the cure. The plague will cause minor rigamortis in the afflicted. The entire body will suffer from dull pain and their movements become sluggish. 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]https://s-media-cache-ak0.pinimg.com/736x/bd/9a/3b/bd9a3b98647ac478b798510e9713b75e.jpg[/img][/center]
[b]Name:[/b] Hades (previously Thyme)
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Hades is a kitten black as night itself with fluffy medium sized fur and grey eyes. He came from the dungeon in Balbadd, Dantalion, and was given as a reward for surviving and reaching the dungeon's chamber. He is also capable of speech.
[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b]
[b]This item is unable to be sold or traded to other players.[/b]
[center][img(500px,300px)]http://img12.deviantart.net/b645/i/2013/354/0/7/white_snake_by_atenebris-d5kyu80.jpg[/img][/center]
[b]Name:[/b] Baraka
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Baraka is a white snake with striking blue eyes. She measures up to 100 cm (3 ft) long and about 8 cm (3 ft) thick.
[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b]
[center][img(500px,300px)]https://2img.net/h/i439.photobucket.com/albums/qq111/Darcubus/HyenaEdit_zpsa9d190c9.jpg[/img][/center]
[b]Name:[/b] Sahara the Hyena
[b]Type:[/b] Dungeon Mount
[b]Magic Type:[/b] Dehydration (Heat+Wind)
[b]Appearance:[/b] A large purple Hyena 3m tall and 3.5m long. It's body adorned with dry bones and places to hold equipment. It has a saddle on its back allowing it to carry up to two people at once.
[b]Function:[/b]
[list]
[*]Can carry up to two people while moving up to speeds of a loping horse.
[/list]
[img]https://i.imgur.com/Gs8PicE.png?1[/img]
[img]https://i.imgur.com/r96l27S.png[/img]
[img]https://i.imgur.com/EKV6pxq.png[/img]
[center][img(500px,300px)]https://s-media-cache-ak0.pinimg.com/originals/fa/b9/d3/fab9d36b1a3ca7905ed6135f1df2f08d.jpg[/img][/center]
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic [Light + Strength]
[b]Type:[/b] Circlet/Crown
[b]Appearance:[/b] A black circlet crafted using ruthenium metal with tiny zircon gem orbs decorating the circlet that fits the wearer’s head perfectly.
[center][img]https://i.imgur.com/xhmwIm2.png[/img][/center]
[b]Description:[/b] A shard of crystallized fate in the hands of a depraved soul. When broken, it allows the will of the user to somehow influence their situation so long as the desires in that moment are against the Will of Solomon. Please see the [url=https://magiworld.forumotion.com/t11098-shards-of-illah-systems#59811][i]Shards of Illah System[/i][/url] for more information.
[b]Amount:[/b] 1
[center][img]https://i.imgur.com/8eWfuJ5.png[/img][/center]
[b]Name:[/b] Juicy Sirloin x2
[b]Tier:[/b] B
[b]Description[/b] A large sized meal.
[b]Effect:[/b] Allows the user to recover 100 magoi while resting.
[center][img]https://i.imgur.com/KdJBOKF.png[/img][/center]
[b]Name:[/b] Simple Tent x2
[b]Tier:[/b] C
[b]Description[/b] A moderately sized tent equipped with sleeping bags for up to four people. It also comes with flint and tinder for starting fires but finding wood is up to you.
[b]Effect:[/b] Allows the user to recover 30 stamina per post while resting.
[center][img(300px,300px)]https://www.vitalitymedical.com/media/coflex-lf2-trans.png[/img][/center]
[b]Name:[/b] Bandages x5
[b]Tier:[/b] B
[b]Material:[/b] Cloth
[b]Description:[/b] The bandages are made from simple cloth, measuring 12.7 cm width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as major burns and cuts.
[center][img(300px,300px)]https://static.wixstatic.com/media/6e33cc_997c90d2c2444af3a72796cbb57ba13e~mv2.png/v1/fill/w_498,h_461,al_c,q_90/file.jpg[/img][/center]
[b]Name:[/b] Bandages x5
[b]Tier:[/b] C
[b]Material:[/b] Cloth
[b]Description:[/b] The bandages are made from simple cloth, measuring 15.25 cm in width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as minor burns and cuts.
[center][img(200px,300px)]http://pre12.deviantart.net/9f46/th/pre/f/2015/093/6/b/unknown_purple_potion_concept_by_artofascension-d8o9dyp.jpg[/img][/center]
[b]Name:[/b] Fragrant Oil x5
[b]Tier:[/b] D
[b]Material:[/b] Glass
[b]Description:[/b] Inside a purple glass bottle, measuring 7.62 cm tall, is an oil used to wake up individuals who have fainted or been knocked unconscious.
[center][img(300px,300px)]http://www.salamint.com/ProductImages/WAXED-POLYESTER-SUTURE-THREAD.jpg[/img][/center]
[b]Name:[/b] Suture Thread x5
[b]Tier:[/b] D
[b]Material:[/b] Thread
[b]Description:[/b] Thread used with the Suture Needle to close wounds of varying sizes.
[center][img]https://i.pinimg.com/736x/30/6c/e7/306ce7ed6e1cb8e5cb07854ae336446e--fantasy-beasts-fantasy-art.jpg[/img][/center]
[b]Name:[/b] Anesthesia x5
[b]Tier:[/b] D
[b]Material:[/b] Liquid in Glass
[b]Description:[/b] Inside a clear glass bottle, measuring 9 cm tall, is a substance used to induce a state of temporary loss of sensations.
[center][img(300px,300px)]https://d30s4oigopvds.cloudfront.net/taxon-images/suture_size_2_0/suture_size_2_0_0-large.png[/img][/center]
[b]Name:[/b] Suture Needle
[b]Tier:[/b] D
[b]Material:[/b] Metal
[b]Description:[/b] A needle used with the Suture Thread to close wounds of varying sizes.
Last edited by Adrastos Thanatos on 25/01/21, 08:06 pm; edited 65 times in total
Last edited by Adrastos Thanatos on 11/12/19, 10:00 pm; edited 2 times in total
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