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Underworld Vault of Thanatos

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1 Underworld Vault of Thanatos on 23/02/15, 11:45 pm



Last edited by Adrastos Thanatos on 07/08/16, 01:02 pm; edited 14 times in total

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2 Re: Underworld Vault of Thanatos on 23/02/15, 11:46 pm

Adrastos Thanatos | Neo Mortem | Kareem

Name: Adrastos Thanatos
Alias: Neo Mortem (public)
Nickname: Adra
Country Affiliation: Kou
Race: Magician
Tier: A-Tier
Specialization: Magician - Water Magic
Age + Birthdate: 22; December 22
Gender: Male
Sexuality: Heterosexual

Personality: Adrastos is a very independent, adaptable, and alert young man. He is very clear-headed so he is able to think out of any predicament he may find himself in. To many women, he is deemed as a sexy, almost god-like figure with graceful charm, but he could care less about what the women feel or even think about him. He is also loyal to his superiors to a certain extent. Whenever he has a task to complete, he is very focused, determined to complete the obstacle that he faces no matter the cost. Adrastos is devious, morbid, sadistic, and very power-hungry internally. He has a strong sense of greed and a cold conscience when other people are involved. He can be very possessive with his belongings, and this goes for any human possessions he could acquire in the future. He can be very daring and bold when nobody else is. His life is kept private, and out of anyone's prying ears. Adrastos is also very relaxed and composed, keeping his personal opinions to himself unless it is absolutely necessary to voice them out. He is organized, educated, and very polished despite his upbringing in the slums and on board a ship. As a result, nobody ever mistakes him for a poor individual by the way he holds himself.
Most of his internal traits derived from meeting his future masters in Kou.

Likes:

  • Reading - He finds the sound of rustling paper to be quite relaxing.
  • Walks at Night - He likes taking strolls in the dead of night since most of the citizens are sleeping in their homes.
  • Silence - It helps him think and allows him to listen to his surroundings easier.
  • Control - He likes being in control of the situation and other people.


Dislikes:

  • Weakness - he finds weakness to be a nuisance because those who are weak will whine and cling to one’s who are stronger for protection. To him, the world is survival of the fittest, and those that are unable to survive on their own deserve to die.
  • People - finding a majority to be a nuisance in how they depend on one another rather than be independent.
  • Emotions - Adrastos dislikes emotions that could label him as weak such as sadness or happiness, so he refrains from showing those feelings
  • Relationships - Much like emotions, relationships or personal connections could be used against him and therefore are shunned by the silver-haired magician

.

Aspirations: Adrastos wishes to be rich beyond belief so that he no longer has to listen to those with more wealth than him. In order to do so, the only option he sees for himself is to conquer a dungeon and win the riches at in the treasure room. However, to conquer a dungeon, he must first acquire power and he will be unable to do that unless he trains his abilities. Adrastos also wishes to be a powerful magician which also requires him to train so that there will be nobody to surpass him and people will fear and respect him. Of course, these are merely common goals that most, if not all, men crave. What he truly wishes is for chaos to take control of the world and for him to act as a sort of god or king of that chaotic land. Given that his name means “god of death”, Adrastos is led by the foolish idea that he can become that god by killing all who stand in his way, but like Death, he will strike when it is least expected.

Phobias/fears:

  • Thanatophobia - Adrastos has a fear of death. He fears death because it means the end of his life in this world. He has much to accomplish and he can't do that if he's dead.
  • Philophobia - Adrastos fears falling in love. He fears falling in love because of numerous reasons, but the most important reason is because that it will most likely leave him vulnerable. He has seen what love has made people do: sacrificing themselves to save their lover, doing whatever they can to make the other happy, and basically just throwing away a person's sense of independence. In order to avoid making this decision, he will refrain from showing emotions and will not allow anyone to come close to his heart.


Face-Claim: Sephiroth from Final Fantasy
Hair Color: Silver/White
Eye Color: Silver/White
Height: 203 cm
Weight: 90.718 kg

Appearance: As a child, Adrastos was a tall, scrawny boy with little strength or skill until age twelve. His hair was short and choppy back then, and he always wore white clothing. His height was about 5"0' and his weight was about 40.83 kg from age ten to fifteen.

Now, Adrastos is a tall, slender man with silver eyes and long white hair. He tends to wear mainly black, finding it better suited to his liking. He is tense in terms of body language, yet somehow maintains a nonchalant atmosphere which he carries when he walks. His composure is strong, suggesting someone with power or confidence, and his eyes are vigilant with a hint fierceness that belongs to someone who will never give up without a fight.

Rukh Alignment: Black Rukh
Special Traits: N/A

History: Melchoir Ravid was once a well known magician in Magnostadt along with his family. He was handsome, young with white hair and light blue eyes, and a blue magician. He was content about his life in Magnostadt, always learning magic and spells, but he had never seen the outside world and what it was like. Deciding to leave to travel the world, Melchoir packed a bag, took his wand, and headed out on his journey.

In Reim, there lived a beautiful young woman with long, tangled pink hair that was dressed in rags and lived in one of the slums along the eastern coast of Reim. She had no family and lived by herself, but she was kind toward others, often helping her neighbors out during tough trials. She too, was a magician, but never went to Magnostadt to learn since she never had the money to travel.




A wandering magician from Magnostadt dressed in dark blue, arrived at one of the seaside slums of southeast  Reim late one humid summer night. Exhausted, tired, and starving, he could barely walk on his own when a goi, a young woman wearing ripped brown rags, her body thin, her hair pink, her eyes rose quartz, offered him to rest in her house so that he may regain his strength. Melchoir accepted her offer gratefully, but ended up staying longer than originally planned due to the debt he felt he owed. Thankful to Sirena's generosity, Melchoir helped with taking care of the home for a couple of weeks as payment. However, as the weeks passed, a sickness claimed the beautiful woman that had assisted him with a place to sleep and, unable to leave her side while she was in such a weak condition, Melchoir stayed to aid her in her recovery. At least a year went by until Sirena was able to stand, but even then, Melchoir could not leave. He had fallen in love with the woman, and she had fallen in love with him. It wasn't long after that they had a baby boy. They named him Adrastos Thanatos, meaning " undaunted god of death". His parents saw many opportunities for their son, especially his father who sought to teach him the ways of magic. Yet his mother didn't want her son to learn. Melchoir, determined to teach his son, decided to  secretly teach him what he knew.

Adrastos grew up in the slums with his mother and father and a sister whom was born four years after he was and named Sylvia Thanatos. He played many games with the neighboring children while he secretly trained with his father during the late hours of the night. On most days, he would go down to the shore and swim in the water. Never could Adrastos dream of a better life. True, his family was poor, but why should that stop him from making the most out of his life?

Unfortunately, by the time Adrastos turned ten, tragedy struck when pirates and thieves ransacked the slums he lived in, killing his parents and kidnapping him and his friends. He didn't understand what was happening but knew he had to keep his sister Sylvia safe, so he hid her in a place where the pirates and thieves wouldn't find her. The life he was so familiar with was falling apart and would never be the same afterward.

While aboard the ship, he found himself to be on a ship alongside a mass of children, most from his slums, others not. The crewmen were harsh and brutal. The slightest mistake would unleash unbearable punishment. There were cases when you never saw a child’s face ever again. As the years went by, his friends were being sold as slaves one by one or they died by being beaten for performing poorly in their duties. Adrastos hated this, hated the men, and hated his fate. Was he suppose to sit here and watch everyone around him die or be sold off? Was he doomed to be weak? No. He wouldn’t stand for it. There couldn’t have been a set role for him, and if it was to be a bug that would constantly be stepped on, he wanted nothing to do with it. He cursed this life with all of his being and fell into Depravity. No longer did he decide to be of the lower class, to be weak, and to be used by those stronger than him. Adrastos was only fourteen at the time.

He took what he could, a small bag of food and a change of stolen clothes too big for him, and fled the ship. They had landed in a port in Kou, but the young Adrastos did not stop in there port, he kept running and running until he came upon a hut. There, he saw a vast collection of magic books and Rukh in jars. Adrastos immersed himself immediately, amazed by the scrawled handwriting that was placed on the parchment. However, he froze when the owner of the house returned. The owner was a man dressed in dark purple robes with a hood over his head. In one hand, he held a staff with a luminescent purple crystal and in the other was a book with a skull crest on the cover. A cat sat on his shoulder, his eyes also glowing the same color as the mage’s crystal. His name was Chou Zhi.

The magician, seeing that Adrastos had a strong interest in magic and learned that his father was a magician from Magnostadt. The old man saw promise and promised to teach him, but also showed him to a few friends of his that would later become his teachers when the time came. They were Dan Feng, a Fanalis warrior who was beautiful but her glare was venom, especially with the scar that crossed over her left eye, and Meng Shing, a beast tamer who was as wild as his pet wolf. Of course there were others, such as a Body Manipulation teacher, a Dexterity teacher, and a Stealth teacher, but only Feng and Shing stood out. Adrastos was told that when he felt read to learn from them, he would have to search the world in order to gain their approval and learn what they had to teach.

Only a few months had past since Adrastos had escaped the ship and met with his potential teachers when he set out to Magnostadt with his magician teacher, Chou Zhi, who went under the alias as Damion Thanatos, the boy’s grandfather from his mother’s side. It was there in Magnostadt that the mage taught Adrastos the basics of magic for five years. After that, he left to travel, first heading to Reim to learn and get stronger, but because of his brief time in Kou, decided to help the country, specifically Emperor Gao Yuan Zu because of the man he was, by whatever means necessary.


    Achievements Since Then:

    • Went on a journey to The Shrouded Isle and met members of the Brotherhood of Ash
    • Assisted the Alchemists in kidnapping King Lagi’s father, Roark
    • Became a member of The Alchemists
    • Aided Noir Ecryola in the capture of Dantalion, the dungeon of Dehydration
    • Cause turmoil within Balbadd



Role-Play Sample: Adrastos laid on a rooftop under the stars and gazed up at the ever darkening abyss of sky ahead. There was a soft, sweet breeze coming from the west, and the salty scent of the sea wafted through his nostrils. Kou, his country affiliate, was attempting to strengthen their control on Reim, his birth country. Under normal circumstances, one could potentially snap and lose their minds due to which side they should take. Adrastos was by no means 'normal', or at least didn't react to pressing situations like others would. He had no attachment to Reim anymore since his parents were slaughtered and his friends were either sold or killed. He lived in Magnostadt, the birthplace of his father, but saw no opportunities for him there other than training to enhance his magical abilities. Kou was his best bet out of all the countries to align himself with. Everyone hated them so it saved him from getting attached to anyone. With Kou, Adrastos would be able to gain revenge against the pirates and thieves that had stolen his life, get rich beyond belief, and be able to do whatever he wished.Adrastos sat up, causing his long white hair which glowed at night to blow in front of the ice cold gaze of his silver eyes, and sighed as he gazed upon Magnostadt. It was indeed a wonderful city, filled to the brim with opportunities in regards to magic even though the country was getting off their feet from what happened a year ago. Too bad he wouldn't be staying here forever.[/list]



Last edited by Adrastos Thanatos on 06/06/17, 08:11 pm; edited 16 times in total

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3 Re: Underworld Vault of Thanatos on 23/02/15, 11:47 pm

Classes


  • Magician: A-Tier

    • Magic Type 1 || Heat
    • Magic Type 2 || Water
    • Magic Type 3 || Light
    • Magic Type 5 || Wind
    • Magic Type 7 || Strength
    • Magic Type 8 || Life


  • Warrior - B



Professions
Primary Profession
Related Class: Magician
Profession Title: Doctor/Undertaker
Description: Using magic and non-magic techniques, Adrastos is able to provide medical treatment to any wounded and conduct autopsies on the deceased.
Profession Perks:

  • Anatomy Knowledge

    • + His dealings with both the living and the deceased have allowed Adrastos to know the anatomy of humanoid beings, thus also knowing the location of vital organs or pressure points on others and himself.


  • Diagnosis

    • + Adrastos is able to determine the severeness of a wound, meaning that he is able to determine whether the damage that has been inflicted upon him, allies, or enemies is lethal and how much more damage it will take before life is put in jeopardy.


  • Mender

    • + Adrastos is able to mend or heal wounds, both with and without magic, due to knowledge of the anatomy and proper medical procedures. Adrastos stabilizes the individual when meeting the wordcount, and heals the individual completely when expending magoi in conjunction

      • D-tier: 250 wc stabilization, -5 magoi healing of damage
      • C-tier: 500 wc stabilization, 10 magoi healing of damage
      • B-tier: 750 wc stabilization, 15 magoi healing of damage
      • A-tier: 1000 wc stabilization, 20 magoi healing of damage.


    • - Reviving is impossible. Can reattach a limb with the use of B-Tier magic if the amputated member is present.




Secondary Profession
Profession Title: Shadow Master
Description: A mastermind in the darkness of a hidden veil that controls others as shadow puppets, using them to influence the world in his or her favor.
Profession Perks:

  • Shadow Debt - The Shadow Master's influence spreads in the country he is within; his subordinates gather debts from those in government positions and transfer those debts of favor to the Shadow Master. Every 500 word count in an assignment grants the Shadow Master +1 debt point (max at D-Tier: 2, C-Tier:4, B-Tier:6).
    Perk Levels:


    • D-Tier: The politician owes the Shadow Master a very minor favor where their normal compunctions and loyalty are not tested. (1 Debt Point)
    • C-Tier: The politician owes the Shadow Master a minor favor in which rules must be bent but not broken in order to accommodate. (2 Debt Points)
    • B-Tier: The politician owes the Shadow Master a moderate favor where some rules can be broken, so long as it does not risk the individual's life or job. (4 Debt Points)
    • A-Tier: The politician owes the Shadow Master a great favor where the rules will be broken, so long as it does not cause them to die. (6 Debt Points)
    • Ω-Tier: The politician owes the Shadow Master a very major favor where the politician will aid in the Shadow Master's plans, regardless of the degree of danger involved and regardless of where their loyalties lie. This favor can be reimbursed through low to mid tier politicians/government officials, however upper tier politicians/government officials would require approval of a plot mod. (12 Debt Points)

  • Shadow Society - The Shadow Master has 100 D-Tier members/grunts for his Shadow League. The members within this society will do what the Shadow Master wishes within the shadows of countries. In addition to the members, the Shadow Master can issue leaders whose accumulative Tier equals that of his own character tier. The grunts are specifically for Plot purpose and are not used for combat.
    Perk Levels:


    • C-Tier: The Shadow Master can have 2 D-Tier leaders or 1 C-Tier leader within his Society
    • B-Tier: The Shadow Master can have 2 C-Tier leaders or 1 B-Tier leader within his Society
    • A-Tier: The Shadow Master can have 4 C-Tier leaders, 2 B-Tier leaders, or 1 A-Tier leader within his Society
    • Ω-Tier: The Shadow Master can have 6 C-Tiered leaders, 4 B-Tier leaders, or 2 A-Tier leaders within his Society.



Traits

Racial:
Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.


Magical:

Trait Name:Enhanced Magoi
Trait Tier: A
Trait Requirement: -
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +80 Max Magoi
Physical:
Trait Name: Enhanced Stamina
Trait Tier: A
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +100 Max Stamina



Last edited by Adrastos Thanatos on 23/01/18, 02:39 pm; edited 27 times in total

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4 Re: Underworld Vault of Thanatos on 23/02/15, 11:48 pm

Magician Ability Count: 20/30
Warrior Ability Count: 5/15

Racial Ability - Borg:

Code:
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Specialization:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]
A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]

Combination Magics:

Liquid Shadow Magic [Water+Light]: [Restricted: ( Founder: Adrastos Thanatos)(Permission to Use: N/A)]

    Liquid Shadow Magic is a combination of Water Magic and Light Magic. Liquid Shadow Magic is accomplished by using Light Magic to distort and bend light through water particles in the air in any given location, causing them to look black. Combined with Water Magic, the user controls the black water particles in the air and controls them to look like a shadow. These “shadows” are very similar in appearance to that of actual shadows, but are made of water instead of light, or the absence thereof. They can still be easily mistaken for real shadows. Since the light is bent through water particles in the air, the caster is  still able to change the water between it’s three stages: gas/mist, liquid/water, and solid/ice. All Liquid Shadow spells cover the points of contact on targets in ice for exactly one post.


Shadow Magic [Light+Strength]: [Restricted: (Founder: Azix)(Permission to use: Adrastos Thanatos)]

    Using light magic to distort and bend light, one is able to create shadows. Combined with strength magic, the user solidifies those shadows, giving them shape and a durable form. Shadow Magic constructs all have C-tier item durability.


D-tier Abilities
Magician:

Aqua Fluctus (Water Wave)
Code:
[center][b]Aqua Fluctus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground in order to use spell.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster sweeps his wand/staff in the air before him and creates a 1m tall and .5m wide wave from water on the ground in front of the caster that may travel up to 3 meters away, inflicting D-tier damage to opponents when struck.[/list]


Aqua Bulla (Water Bubbles)
Code:
[center][b]Aqua Bulla[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Spell must travel in a straight line from where the user is aiming their magical conduit.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates a single bubble forming at the tip of the magical conduit that is .5m in diameter and moves towards a target up to 8 meters to inflict D-tier damage.[/list]

Glacies Spica (Ice Spikes)
Code:
[center][b]Glacies Spica[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.(Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster creates 1 ice shard .5 meters in diameter that juts out from the ground to inflict up to D-tier damage onto an opponent when struck.[/list]

Aqua Canno (Water Cannon)
Code:
[center][b]Aqua Canno[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must aim the spell with their magical conduit.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the castor forms a horizontal pillar of high pressured water about .5m in diameter that is launched toward an opponent within 10 meters to inflict D-tier damage when struck.[/list]

Nox Globus
Code:
[center][b]Nox Globus[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and will suffer blindness for one post if they look into the light
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user casts a .1m bright flash of light at the tip of their wand/staff that blinds any opponents within 3m of the user if they look at the light.[/list]

Tripped Vine
Code:
[center][b]Tripped Vine[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User must communicate with the rukh.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b]10/5 Magoi
[b]Description:[/b]
[list]
Using Life Magic, the caster communicates with the rukh and flicks his wand/staff to cause a vine 0.3048m (1 ft) in diameter to grow in an arch (having a middle gap of .5ft) perpendicular to where Adrastos is facing in an attempt to trip an opponent who is 2m away.[/list]

Air Blast
Code:
[center][b]Air Blast[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The caster must say the command to the rukh and swipe their wand/staff left or right in front of them.
[b]Scaling:[/b] Range: increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Wind Magic, the magician is able to cast a gust of wind in a .91m arc where their wand/staff moves, dispersing elements such as smoke, flames, or gases that linger up to 10m away.[/list]

Fireball
Code:

[center][b]Fireball[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The caster must say the command to the rukh and aim their wand/staff in the direction they wish the spell to go.
[b]Scaling:[/b] Damage: tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Magoi
[b]Description:[/b]
[list]
Using Heat Magic, the magician aims his wand to shoot a ball of fire 14.24cm in diameter up to 10m away, dealing D-Tier damage to the target when hit.[/list]

Flight
Code:
[center][b]Flight[/b][/center]
[b]Tier:[/b] D-A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.[list]
[*]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
[*]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
[*]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
[*]A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.
[/list]
[/list]

Warrior:

Echetus' Punishment
Code:
[center][b]Echetus' Punishment[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] The tip of the sword must touch the ground and drag to gather the dust to fling into the opponent's face.
[b]Scaling:[/b] Duration: The amount of posts the ability status can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 10/5 Stamina
[b]Description:[/b]
[list]
The warrior drags his weapon across the ground and flings dirt at his opponent’s eyes so long as they are 3m away. The opponent's eyes become irritated, forcing them to blink rapidly or close their eyes to get rid of the foreign particles clouding their vision and making them unable to see what's going on around them for a single post. The target may choose to use a limb to remove the dust.[/list]

C-tier Abilities
Magician:

Congelo Cado (Freeze Fall)
Code:
[center][b]Congelo Cado[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and aim the spell with some kind of physical movement.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the caster freezes the water in the air, forming ice shards .3 meters in diameter that are sent to an opponent who’s up to 10 meters away from the caster. Upon contact, the ice shards stick to the surface of whatever they hit and freeze the area. This spell consists of a total of two ice shards, each capable of freezing a limb for two posts.[/list]

Glaciem Aqua Sagitta
Code:
[center][b]Glaciem Aqua Sagitta[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Arrows are created at the tip of wand/staff and must be sent flying via a swing of the staff/wand.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates ice arrows arrows approximately 30cm long apiece and sends them shooting, by way of swinging their staff/wand in any direction they want, in a single-file line toward a target that is within a up to 15 meters range. This spell consists of a total of 2 ice arrows, each dealing D-Tier damage.[/list]

Adrustum Aura
Code:
[center][b]Adrustum Aura[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh. Mist glistens if there is any light source nearby.
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze, dropping the temperature to freezing in a 3m area. The mist can be moved within a 8m meter radius of himself. When touched, the opponent’s will receive a frozen limb for 2 posts depending on where the mist hits. [/list]

Aqua Canno II
Code:
[center][b]Aqua Canno II[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must say the name of the spell and aim it with their magical conduit.
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Water Magic, the caster forms a horizontal pillar of high pressured water that is 1m in diameter which is launched toward an opponent within 10 meters, dealing C-tier damage to opponent(s) when struck.[/list]

Lux Tenebris Fulgeo
Code:
[center][b]Lux Tenbris Fulgeo[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] Range - The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh to create a .2m beam of black light that travels up to 15m. If hit, the beam of light will cause C-Tier heat damage wherever the opponent is struck.[/list]

Aurora Invisibilis
Code:
[center][b]Aurora Invisibilis[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and be standing still in order to be invisible.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the user commands the rukh around him to bend the light, allowing the user to become invisible for a total of two posts.[/list]

Warrior:

Taiji Obstruction
Code:
[center][b]Taiji Obstruction[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Both hands are required to hold the sword and keep it steady
[b]Scaling:[/b] Defense: The tier of damage blocked/parried will increase by one for every 10 magoi/stamina that is invested. This may also be considered Damage scaling. (Caps at A-tier)
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Stamina
[b]Description:[/b]
[list]
Sword moves in a circular fashion, clashing against and redirecting the force of an attack that’s C-Tier or lower. During this process, the flat of the blade sticks close to the object whose force it is redirecting.[/list]

Flickering Shadow
Code:
[center][b]Flickering Shadow[/b][/center]
[b]Tier:[/b] Warrior
[b]Class:[/b] C-Tier
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Taiji Obstruction must used beforehand.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] --
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Stamina
[b]Description:[/b]
[list]
Once the enemies’ object has been redirected with Taiji Obstruction, the sword is brought back before slamming into the opponent’s object to deal C-Tier damage to the item.[/list]

B-tier Abilities
Magician:

Adrustum Aura II
Code:
[center][b]Adrustrum Aura II[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user commands the rukh to make a mist at the tip of the wand/staff which is controlled by the user and causes the air freeze in a 2m area, dropping the temperature of an area to below freezing. The mist can be moved within a 10 meter radius of the user. When any part of an opponent’s body is struck, they receive B-Tier frostbite damage on their skin.[/list]

Aqua Cyclonas II
Code:
[center][b]Aqua Cyclonus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and water must be on the ground. User must remain still while controlling the cyclones.
[b]Scaling:[/b] Hits - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user creates several swirling high-pressured cyclones exactly 1m in diameter and 5m tall. The cyclones can be controlled freely within a 10 radius of the caster. This spell consists of 4 cyclones, each dealing D-Tier damage if struck.[/list]

Glacialis Lamnia
Code:
[center][b]Glacialis Lamnia[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh  and can't cast other spells excluding flight magic while active.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the castor forms a short sword-like structure around their wand that is .3m in length that is used to slash at an opponent within 3 meters of himself which is capable of dealing B-tier damage to an opponent when struck.[/list]

Aqua Vipera Glacialis Morsus
Code:
[center][b]Aqua Vipera Glacialis Morsus[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and the snake must be formed within .5m of the caster.
[b]Scaling:[/b] Damage - The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Ice Magic, the user creates a .5m long snake construct. If an opponent is struck by the fangs of the ice serpent, they will receive B-Tier frostbite damage to wherever the fangs hit.[/list]

Nemesis Sol
Code:
[center][b]Nemesis Sol[/b][/center]
[b]Tier:[/b] B
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and area must not be wet or well saturated.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
The user commands the rukh to create a sphere of black light at the tip of the wand/staff that has a diameter of .3m and can be controlled within a 15m radius of the user. Anything that is touched by the black sphere of light is caught on fire with B-tier flames for 2 posts. Excessive exposure to direct flames (via touch) will cause injury to an individual the longer the exposure.[/list]

Warrior:

Anemoi’s Reckoning
Code:
[center][b]Anemoi’s Reckoning[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Magician/Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Magician must know Wind Magic Magic. The wielder infuses the blade with white rukh and when the skill is ready to be used, they say the command word.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15
[b]Description:[/b]
[list]
To set up, the magician can cast the spell at anytime before the actual usage. However to activate it, the magician must say the command word "Flamen" so that wind magic charges/surrounds a weapon of the user's choice, transmitting from the weapon to an object the charged weapon strikes at the user's command. The wind then exerts force like a highly localized tornado, ripping the stricken object into the air and flinging it ten meters in the direction of the user's choosing.[/list]

Serpent’s Fang
Code:
[center][b]Serpent’s Fang[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Both feet must be planted into the ground
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Stamina
[b]Description:[/b]
[list]
The weapon is thrusted two times at an opponent in rapid succession with one arm while both feet are planted firmly. Each strike deals C-Tier damage wherever they hit the opponent, so long as they are within one meter.[/list]

A-tier Abilities
Magician:

Thanatos Persona
Code:
[center][b]Thanatos Persona[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh and must have seen the face of the person he is attempting to look like.
[b]Scaling:[/b] Status Duration - The duration of the status effect increases by one post for every 10 Magoi/Stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
Using Light Magic, the caster is able to control the rukh and bend the light around them to form an illusion that changes the caster's outward appearance to anyone he wishes. This spell has a duration of 3 posts from the last post it was sustained in.[/list]

Black Death
Code:
[center][b]Black Death[/b][/center]
[b]Tier:[/b] A
[b]Specialization:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Character must speak to the rukh
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 Posts
[b]Cost:[/b] 40/20 Magoi
[b]Description:[/b]
[list]
By using Liquid Shadow Magic, the combination of Light and Water Magic, the user creates a black mist, in which he controls freely in both direction and shape, encompassing an area of 2m that enters the body of any living creature through pores or other entryways and damages them internally with tiny ice shards causing A-tier lacerations while also causing a body part to freeze for 1 post due to the magic’s passive.[/list]

Djinn Related Abilities
Dark Djinn Weapon Equip:


Djinn: Erebus
Form: Scythe
Theme: Shadow (Light + Strength)
Chant: “Obscure, Erebus!”
Cost: 20 Magoi on cast; 10 Magoi per post
Cool-Down: 5 posts
Appearance: A twisted black scythe made from the darkest of metals. It’s taller than its wielder, reaching a height of 231 cm, and the blade is 122 cm long and looks to be made of human bones because of its color.
Passive:

  • The Grasp of Erebus - When the user swings their weapon for the first time in their thread it creates a shadow construct no bigger than a horse which can travel freely, this seemingly shadow creature can travel up to 50m away from its user. This construct can be used to cast Dark Djinn spells from afar through it. It also works as an extended attack with the djinns weapon. Damage is equivalent to equip stage. Construct travels as fast as an eagle through the air and a horse on land.


Code:
[center][img(500px,600px)]https://i.imgur.com/f3wtIpU.png[/img][/center]
[b]Djinn:[/b] Erebus
[b]Form:[/b] Scythe
[b]Theme:[/b] Shadow (Light + Strength)
[b]Chant:[/b] “Obscure, Erebus!”
[b]Cost:[/b] 20 Magoi on cast; 10 Magoi per post
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] A twisted black scythe made from the darkest of metals. It’s taller than its wielder, reaching a height of 231 cm, and the blade is 122 cm long and looks to be made of human bones because of its color.
[b]Passive:[/b]
[list]
[*][b]The Grasp of Erebus[/b] - When the user swings their weapon for the first time in their thread it creates a shadow construct no bigger than a horse which can travel freely, this seemingly shadow creature can travel up to 50m away from its user. This construct can be used to cast Dark Djinn spells from afar through it. It also works as an extended attack with the djinns weapon. Damage is equivalent to equip stage. Construct travels as fast as an eagle through the air and a horse on land.
[/list]
Sealed Metal Vessel Spells:

Shadow Marionette
Code:
[center][b]Shadow Marionette[/b][/center]
[b]Tier:[/b] C-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic (Light + Strength)
[b]Type:[/b] Supplementary/Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Adrastos must be wearing the crown and feed magoi into it for the ability to work. Subject must be touching a shadow at all times. Only someone of equal tier of the ability strength can resist; someone of greater tier of the ability strength can break free. Target can only move 3m if they are resisting.
[b]Scaling:[/b] Strength - The strength of the spell increases by one tier for every 10 magoi/stamina spent (Caps at A-Tier)
[b]Sustain:[/b] 0/4
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Shadow Magic, a combination of light and strength, the user creates a shadow that attaches to a target. This shadow can be imperceptible until it touches the target so long as the target is standing in a shadow that touches or is a part of the shadow the user is standing in. The shadow feels cold to the touch, as if the lack of light and heat from the sun at night is centralized in a local area. The shadow then takes over the physical movements of the target by wrapping around the elbows, knees, wrists, ankles and limbs. Once per post the shadow is capable of forcing the target to collide with something, causing D-tier damage to the target's affected area and the area hit by the target. The target may resist the shadow's control by using a physical ability of equal or greater strength, or by clashing with the magical force directly. The ability has a 20m range.[/list]


Shadow Missiles
Code:

[center][b]Shadow Missiles[/b][/center]
[b]Tier:[/b] C-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic (Light + Strength)
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Adrastos must be wearing the crown and feed magoi into it for the ability to work. He nods his head to direct the attack.
[b]Scaling:[/b] Hit/Projectiles - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0/4
[b]Cool Down:[/b] 2 Posts
[b]Cost:[/b] 20/10 Magoi
[b]Description:[/b]
[list]
Using Shadow Magic, a combination of light and strength, the user creates two 1m long and 5cm wide shadow projectiles. The shadow projectiles will seek the target(s) designated within a 15m radius of the caster, splitting off in multiple directions around the target(s) before homing in on them. Each missile deals D-Tier damage.[/list]
Weapon Equip Spells:

Eringo Umbra
Code:
[center][b]Eringo Umbra[/b][/center]
[b]Tier:[/b] B-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow [Light + Strength]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The Shadow Clone is incapable of using magic, as it has no magoi of its own, and is incapable of acting 100% separately from the caster. Being incapable of acting separately from the user means it can’t use skills unknown to the user.
[b]Scaling:[/b] Clones - The number of shadow clones increases by two with every 10 magoi spent.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Channeling magoi into the Weapon of his Dark Djinn, Adrastos is able to create an identical shadow clone of himself and weapons with his own shadow of B-Tier strength. This shadow clone can move freely within 40m of the caster, dealing B-Tier damage with its attacks. Its movements can copy the user (i.e. Basic Attacks or Warrior Abilities), but the damage dealt will never surpass the strength of the individual clone (B-Tier). Having C-Tier Item Durability, the Shadow Clone(s) will persist until destroyed.[/list]

Erebris Disruptio
Code:
[center][b]Erebris Disruptio[/b][/center]
[b]Tier:[/b] B-Tier
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow [Light + Strength]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Once cast, the shadow orb/projectile is incapable of changing direction. The swinging of the scythe alters the size and speed of the projectile, as well as the way in which the projectile explodes (as seen in the Description).
[b]Scaling:[/b] AoE - The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] --
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Channeling magoi into the Weapon of his Dark Djinn, Adrastos forms a ball of darkness at the tip of his scythe blade. The size of this orb is normally .5 meters in diameter and can travel up to 20 meters from the caster at the speeds of a quarter horse. Upon contact, the orb explodes in a 5 meters radius, dealing B-Tier damage to all inside it. If the orb is launched with a swing of the scythe, the orb stretches to 2 meters in width while remaining .5 meters in height and travels at speeds of a cheetah. Upon contact, the projectile explodes in 10 meters wide and 2m long/tall. Both alterations travel up to 30 meters from the caster’s location, deal B-Tier damage to anything caught in the explosion, and have C-Tier item durability.[/list]

Social Abilities




  • 1 free B-Tier ability slot which you are free to apply anywhere
  • 1 free A-Tier ability slot which you are free to apply anywhere



Last edited by Adrastos Thanatos on 17/08/18, 04:36 pm; edited 51 times in total

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5 Re: Underworld Vault of Thanatos on 23/02/15, 11:49 pm

Wands/Staffs

Malevolent Shadow:
Name: Malevolent Shadow
Tier: A
Type: Advanced Wand
Magic Type: Shadow (Light+Strength)
Appearance: A twelve centimeter long wooden wand. Made of oak, the wand was then coated in a silvery-metal to give it a haunting appearance.
Function:

  • Shadow Realm - By pointing the wand overhead and feeding it magoi, the magic tool will begin spewing shadow magic upwards. The shadow magic rises 10m and then spreads outwards forming a 15m dome with the caster at its center. The outer shell of the dome requires B-tier damage to break. Inside the dome is pitch black and the user can sense the location of anything that moves within the dome. 10 Magoi to activate | 5 Magoi to sustain.

Spells: (Shadow Defense Trained; Others Untrained)

  • Shadow Defense:

    Shadow Defense
    Tier: A-Tier
    Type: Defensive
    Range: Close
    Requirements/Drawbacks: Holds wand overhead
    Scaling: For every 10 magoi spent, the user doubles the layers of defense on their shadow armor.
    Sustain: 0/2
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The spell uses Shadow Magic, a combination magic consisting of light and strength. By pointing the wand overhead and feeding it magoi, shadow magic spews from the wand and the user can coat his body and equipment in shadows to act as an armor, blocking up to A-Tier damage before dissipating. The armor lasts for three turns/posts before dissipating.

    Code:
    [center][b]Shadow Defense[/b][/center]
    [b]Tier:[/b] A-Tier
    [b]Type:[/b] Defensive
    [b]Range:[/b] Close
    [b]Requirements/Drawbacks:[/b] Holds wand overhead
    [b]Scaling:[/b] For every 10 magoi spent, the user doubles the layers of defense on their shadow armor.
    [b]Sustain:[/b] 0/2
    [b]Cool Down:[/b] 4 Posts
    [b]Cost:[/b] 20 Magoi
    [b]Description:[/b]
    [list]
    The spell uses Shadow Magic, a combination magic consisting of light and strength. By pointing the wand overhead and feeding it magoi, shadow magic spews from the wand and the user can coat his body and equipment in shadows to act as an armor, blocking up to A-Tier damage before dissipating. The armor lasts for three turns/posts before dissipating.[/list]

  • Shadow Burial:

    Shadow Burial
    Tier: A-Tier
    Type: Offensive
    Range: Long
    Requirements/Drawbacks: The target must be casting a shadow and caster aims their wand
    Scaling: Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    Sustain: 0/2
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The spell uses Shadow Magic, a combination magic consisting of light and strength. The user points his wand at the target who must be within 30m from the caster and commands the target’s shadow to envelope the target and crush their bodies, dealing A-Tier damage.

    Code:
    [center][b]Shadow Burial[/b][/center]
    [b]Tier:[/b] A-Tier
    [b]Type:[/b] Offensive
    [b]Range:[/b] Long
    [b]Requirements/Drawbacks:[/b] The target must be casting a shadow and caster aims their wand
    [b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    [b]Sustain:[/b] 0/2
    [b]Cool Down:[/b] 4 Posts
    [b]Cost:[/b] 20 Magoi
    [b]Description:[/b]
    [list]
    The spell uses Shadow Magic, a combination magic consisting of light and strength. The user points his wand at the target who must be within 30m from the caster and commands the target’s shadow to envelope the target and crush their bodies, dealing A-Tier damage.[/list]

  • Shadow Entanglement:

    Shadow Entanglement
    Tier: A-Tier
    Type: Supplementary
    Range: Medium
    Requirements/Drawbacks: The caster points their wand at their target. Anyone with strength equal to the tentacles may break free.
    Scaling: Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    Sustain: 0/2
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The spell uses Shadow Magic, a combination magic consisting of light and strength. The user summons a series of 8 shadow tentacles, ten centimeters in diameter and three meters long. These shadow tentacles appear within 10 meters of the user. With their shadowy nature, upon summoning the user may decide to combine the tentacles atop of one another, fusing their strength together. Each shadow tentacle has D-Tier strength, capable of holding someone down, lifting them, or suspending them in the air. The duration lasts for 2 posts/turns unless broken out of.

    Code:
    [center][b]Shadow Entanglement[/b][/center]
    [b]Tier:[/b] A-Tier
    [b]Type:[/b] Supplementary
    [b]Range:[/b] Medium
    [b]Requirements/Drawbacks:[/b] The caster points their wand at their target. Anyone with strength equal to the tentacles may break free.
    [b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    [b]Sustain:[/b] 0/2
    [b]Cool Down:[/b] 4 Posts
    [b]Cost:[/b] 20 Magoi
    [b]Description:[/b]
    [list]
    The spell uses Shadow Magic, a combination magic consisting of light and strength. The user summons a series of 8 shadow tentacles, ten centimeters in diameter and three meters long. These shadow tentacles appear within 10 meters of the user. With their shadowy nature, upon summoning the user may decide to combine the tentacles atop of one another, fusing their strength together. Each shadow tentacle has D-Tier strength, capable of holding someone down, lifting them, or suspending them in the air. The duration lasts for 2 posts/turns unless broken out of.
    [/list]

  • Shadow Maw:

    Shadow Maw
    Tier: A-Tier
    Type: Offensive
    Range: Long
    Requirements/Drawbacks: The user aims their wand, but in order to freely direct the Shadow Maw, he must stand still.
    Scaling: Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    Sustain: 0/2
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The spell uses Shadow Magic, a combination magic consisting of light and strength. A 2 meter wide amorphous maw opens from ground level, rising into the air by .5 to 2 meters before falling back down and becoming level with the ground. The caster can control the shadow maw within 40 meters of himself. Anything met with the entrance of the maw is swallowed into a shadow-magic stomach that acts as a meat grinder, dealing A-tier damage to whatever is caught inside.


    Code:
    [center][b]Shadow Maw[/b][/center]
    [b]Tier:[/b] A-Tier
    [b]Type:[/b] Offensive
    [b]Range:[/b] Long
    [b]Requirements/Drawbacks:[/b] The user aims their wand, but in order to freely direct the Shadow Maw, he must stand still.
    [b]Scaling:[/b] Hits- The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
    [b]Sustain:[/b] 0/2
    [b]Cool Down:[/b] 4 Posts
    [b]Cost:[/b] 20 Magoi
    [b]Description:[/b]
    [list]
    The spell uses Shadow Magic, a combination magic consisting of light and strength. A 2 meter wide amorphous maw opens from ground level, rising into the air by .5 to 2 meters before falling back down and becoming level with the ground. The caster can control the shadow maw within 40 meters of himself. Anything met with the entrance of the maw is swallowed into a shadow-magic stomach that acts as a meat grinder, dealing A-tier damage to whatever is caught inside.[/list]


Code:
[center][img]http://i.imgur.com/MgCdZVq.jpg?1[/img][/center]
[b]Name:[/b] Malevolent Shadow
[b]Tier:[/b] A
[b]Type:[/b] Advanced Wand
[b]Magic Type:[/b] Shadow (Light+Strength)
[b]Appearance:[/b] A twelve centimeter long wooden wand. Made of oak, the wand was then coated in a silvery-metal to give it a haunting appearance. 
[b]Function:[/b]
[list]
[*][b]Shadow Realm[/b] - By pointing the wand overhead and feeding it magoi, the magic tool will begin spewing shadow magic upwards. The shadow magic rises 10m and then spreads outwards forming a 15m dome with the caster at its center. The outer shell of the dome requires B-tier damage to break. Inside the dome is pitch black and the user can sense the location of anything that moves within the dome. 10 Magoi to activate | 5 Magoi to sustain.

Warrior Weapons
Niut:

Name: Niut
Tier: B
Type:Sword
Material: Damascus Steel
Appearance: The entire sword is made from damascus steel. The blade is 90 cm long and 7.62 cm wide, with a hilt about 13 cm long and a pommel about 17 cm.
Code:
[center][img]https://i.imgur.com/C9E8cXu.jpg[/img][/center]
[b]Name:[/b] Niut
[b]Tier:[/b] B
[b]Type:[/b]Sword
[b]Material:[/b] Damascus Steel
[b]Appearance:[/b] The entire sword is made from damascus steel. The blade is 90 cm long and 7.62 cm wide, with a hilt about 13 cm long and a pommel about 17 cm.

Magic Weapons
Blade of Ascension:

Name:Blade of Ascension
Tier: A-Tier
Type: Magic Sword
Magic Type: Gravity Magic
Appearance: The sword is 120cm long and 15cm wide, with a 36cm wing shaped guard. The blade is made from an elegant silver metal which causes the weapon to shine like the moon when light reflects of it. A strong and simple weapon which combines the power of function and form perfectly.
Function:

  • Flight of the Valkyrie- When the user fills the object with magoi the weapon manipulates their gravity. This allows for the target to control their movement freely, flying through the air at incredible speeds equivalent to that of an A-tier fanalis. When this is activated it causes the wings on the sword to glow, some even see a pair of glowing wings can be faintly seen around the user when they fly with the sword. 10 magoi to cast | 5 magoi to sustain.


Code:

[center][img]https://i.pinimg.com/564x/af/60/12/af6012eb492cf933ab9d7259a4430d3c.jpg[/img][/center]
[b]Name:[/b]Blade of Ascension
[b]Tier:[/b] A-Tier
[b]Type:[/b] Magic Sword
[b]Magic Type:[/b] Gravity Magic
[b]Appearance:[/b] The sword is 120cm long and 15cm wide, with a 36cm wing shaped guard. The blade is made from an elegant silver metal which causes the weapon to shine like the moon when light reflects of it. A strong and simple weapon which combines the power of function and form perfectly.
[b]Function:[/b]
[list]
[*]Flight of the Valkyrie- When the user fills the object with magoi the weapon manipulates their gravity. This allows for the target to control their movement freely, flying through the air at incredible speeds equivalent to that of an A-tier fanalis. When this is activated it causes the wings on the sword to glow, some even see a pair of glowing wings can be faintly seen around the user when they fly with the sword. 10 magoi to cast | 5 magoi to sustain.
[/list]
Poisonous Demise:

Name: Poisonous Demise
Tier: C-Tier
Type: Magic Weapon - Dagger
Magic Type: Life (Poison)
Appearance: From the mantle to the tip, the dagger is 56 centimeters. The blade, which was forged with iron, is 33 centimeters. The handle, which was carved out of wood and fortified by adding two layers, is 15 centimeters. A skull rests on the top of the handle, made out of the bone of an animal. It takes up the final, 8 centimeters. Horizontally, two bones crossing split the blade from the handle. It is the same length as the handle: 15 centimeters.
Function:

  • Two Faced Poison - When fed magoi, the dagger will release gaseous venom. It spreads in a 5m fan. The venom will backfire if the user does not leave the 5m range. Those who inhale the poison will experience pain and sluggish movements for up to one post after exposure has ended. Over a course of 2 posts, the poisonous gases will diminish. 10 magoi to activate | 5 magoi to sustain.


Code:

[center][img]http://vignette2.wikia.nocookie.net/the-king-of-towers/images/c/c8/Equips_Poisoned_Dagger.png/revision/latest?cb=20140904150137[/img][/center]
[b]Name:[/b] Poisonous Demise
[b]Tier:[/b] C-Tier
[b]Type:[/b] Magic Weapon - Dagger
[b]Magic Type:[/b] Life (Poison)
[b]Appearance:[/b] From the mantle to the tip, the dagger is 56 centimeters. The blade, which was forged with iron, is 33 centimeters. The handle, which was carved out of wood and fortified by adding two layers, is 15 centimeters. A skull rests on the top of the handle, made out of the bone of an animal. It takes up the final, 8 centimeters. Horizontally, two bones crossing split the blade from the handle. It is the same length as the handle: 15 centimeters.
[b]Function:[/b]
[list]
[*][b]Two Faced Poison[/b] - When fed magoi, the dagger will release gaseous venom. It spreads in a 5m fan. The venom will backfire if the user does not leave the 5m range. Those who inhale the poison will experience pain and sluggish movements for up to one post after exposure has ended. Over a course of 2 posts, the poisonous gases will diminish. 10 magoi to activate | 5 magoi to sustain.
[/list]

Shroud of the Dead:

Name: Shroud of the Dead
Tier: D
Type: Magic Weapon - Shield
Magic Type: Illusion (Light + Sound)
Appearance: A purple-tinted metal buckler, with a small elevation in the center. Measuring 45CM in diameter. From the center, there are several bones fused into the shield, jutting from the center of the shield like spokes, to it's edge. Their length extending past the shield's coverage. The front of the shield is its magic circle.
Function:

  • Fear of the Dead - When infused with Magoi, if the shield comes in contact with someone else's skin, they see the user change before their eyes, shedding their body tissues until they appear as skeletons. This will impede an enemy from using basic attacks towards the user for one post. 10 Magoi to activate | 5 Magoi to sustain.


Code:

[center][img]http://i.imgur.com/lgcQz3K.png[/img][/center]
[b]Name:[/b] Shroud of the Dead
[b]Tier:[/b] D
[b]Type:[/b] Magic Weapon - Shield
[b]Magic Type:[/b] Illusion (Light + Sound)
[b]Appearance:[/b] A purple-tinted metal buckler, with a small elevation in the center. Measuring 45CM in diameter. From the center, there are several bones fused into the shield, jutting from the center of the shield like spokes, to it's edge. Their length extending past the shield's coverage. The front of the shield is its magic circle.
[b]Function:[/b]
[list]
[*][b]Fear of the Dead[/b] - When infused with Magoi, if the shield comes in contact with someone else’s skin, they see the user change before their eyes, shedding their body tissues until they appear as skeletons. This will impede an enemy from using basic attacks towards the user for one post. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Magic Items

Magic Carpet:


Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Code:

[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]
[b]Item Name:[/b] Flying Carpet
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Description:[/b] A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
[b]Function:[/b]
[list]
[*]This magical carpet gives a 25% word count reduction on traveling topics.
[*]The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
[/list]

Dantalis Serpent (Magic Ring):

Name: Dantalis Serpent
Tier: A-Tier
Type: Magic Ring
Magic Type: Dehydration [Heat+Wind]
Appearance: A 19mm ring made of gold and emerald in the shape of a snake with a magic circle on the head of it.
Function:

  • Desiccate — The magic tool is activated whenever the user feeds magoi. They will then rapidly remove the moisture from whatever the user's ring bearing hand is touching. This could be an object, an opponent, or even the open air around them. If touching an enemy, the dehydration will deal A-tier damage to the limb being touched, crippling it into a shriveled shell. 10 Magoi to activate | 5 Magoi to sustain.


Code:

[center][img(200px,200px)]https://s-media-cache-ak0.pinimg.com/564x/05/33/06/053306b5b58716e6a0f90052ac41dd53.jpg[/img][/center]
[b]Name:[/b] Dantalis Serpent
[b]Tier:[/b] A-Tier
[b]Type:[/b] Magic Ring
[b]Magic Type:[/b] Dehydration [Heat+Wind]
[b]Appearance:[/b] A 19mm ring made of gold and emerald in the shape of a snake with a magic circle on the head of it.
[b]Function:[/b]
[list]
[*][b]Desiccate[/b] — The magic tool is activated whenever the user feeds magoi. They will then rapidly remove the moisture from whatever the user's ring bearing hand is touching. This could be an object, an opponent, or even the open air around them. If touching an enemy, the dehydration will deal A-tier damage to the limb being touched, crippling it into a shriveled shell. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Grim Reaper (Magic Ring):

Name: Grim Reaper
Tier: B
Type: Ring Magic Tool
Magic Type: Animation [Lightning+Life]
Appearance: The ring is made from black metal and set with a ruby in the center with small black roses framing the gem. The magic circle, once complete, will be on the inside band of the ring.
Function:

  • Call of the Dead – Feeding magoi into the ring causes a crackle of green lightning to arc from the ruby set in its center. The lightning then expands to any nearby corpses linking to four of them before ended. The dead then rise as simple minded zombies that will attack targets based on a verbal command from the caster. The zombies have D-tier durability and deal D-tier damage unless they were carrying weapons of a higher tier. For each sustain, four more zombies can be created. 10 Magoi to activate | 5 magoi to sustain.


Code:
[center][img(200px,200px)]https://img0.etsystatic.com/101/0/6958233/il_570xN.836418568_nu76.jpg[/img][/center]
[b]Name:[/b] Grim Reaper
[b]Tier:[/b] B
[b]Type:[/b] Ring Magic Tool
[b]Magic Type:[/b] Animation [Lightning+Life]
[b]Appearance:[/b] The ring is made from black metal and set with a ruby in the center with small black roses framing the gem. The magic circle, once complete, will be on the inside band of the ring.
[b]Function:[/b]
[list]
[*][b]Call of the Dead[/b] – Feeding magoi into the ring causes a crackle of green lightning to arc from the ruby set in its center. The lightning then expands to any nearby corpses linking to four of them before ended. The dead then rise as simple minded zombies that will attack targets based on a verbal command from the caster. The zombies have D-tier durability and deal D-tier damage unless they were carrying weapons of a higher tier. For each sustain, four more zombies can be created. 10 Magoi to activate | 5 magoi to sustain.
[/list]

Ring of Erosion (Magic Ring):

Name: Ring of Erosion
Tier: B-Tier
Type: Ring
Magic Type: Acid Magic (Water + Lightning)
Appearance: An 18mm diameter ring that glows with a pulsating pale green light. The magic circle is engraved on the inside of the ring.
Function:

  • Acid Pulse - Feeding magoi into the ring causes a wave of acid to be released in a single short burst. The wave itself spreads out into a 3m cone. The acid will begin to corrode and dissolve whatever it lands on dealing B-tier damage. 10 Magoi to activate | 5 Magoi to sustain.


Code:
[center][img(300px,200px)]http://i.imgur.com/aBjpXhG.png?1[/img][/center]
[b]Name:[/b] Ring of Erosion
[b]Tier:[/b] B-Tier
[b]Type:[/b] Ring
[b]Magic Type:[/b] Acid Magic (Water + Lightning)
[b]Appearance:[/b] An 18mm diameter ring that glows with a pulsating pale green light. The magic circle is engraved on the inside of the ring.
[b]Function:[/b]
[list]
[*][b]Acid Pulse[/b] - Feeding magoi into the ring causes a wave of acid to be released in a single short burst. The wave itself spreads out into a 3m cone. The acid will begin to corrode and dissolve whatever it lands on dealing B-tier damage. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Plague Charm:


Name: Plague Charm
Tier: D
Type: Charm
Magic Type: Plague [Life+Lightning+Water]
Appearance: This small charm has the appearance of a plagued hive hanging from a 40 cm chain. The hive is approximately 10cm long.
Function:

  • The charm glows green when fed magoi. The user's throat then shows a similar green glow coming from underneath the skin. When the user exhales they produce a thick green cloud of mist that spreads outwards 1m in all directions. The mist is a unique plague based off the user's DNA. The user is immune, however their blood is also the cure. The plague will cause minor rigamortis in the afflicted. The entire body will suffer from dull pain and their movements become sluggish. 10 Magoi to activate | 5 Magoi to sustain.


Code:

[center][img(200px,300px)]https://2img.net/h/i1307.photobucket.com/albums/s588/maxwe13/bc48804a-a2d5-454d-9858-e977ddc72738_zps962533b4.png[/img][/center]

[b]Name:[/b] Plague Charm
[b]Tier:[/b] D
[b]Type:[/b] Charm
[b]Magic Type:[/b] Plague [Life+Lightning+Water]
[b]Appearance:[/b] This small charm has the appearance of a plagued hive hanging from a 40 cm chain. The hive is approximately 10cm long. 
[b]Function:[/b]
[list]
[*]The charm glows green when fed magoi. The user's throat then shows a similar green glow coming from underneath the skin. When the user exhales they produce a thick green cloud of mist that spreads outwards 1m in all directions. The mist is a unique plague based off the user's DNA. The user is immune, however their blood is also the cure. The plague will cause minor rigamortis in the afflicted. The entire body will suffer from dull pain and their movements become sluggish. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Pets/Mounts

Thyme (Non-Combat Cat Pet):

Name: Hades (previously Thyme)
Type: Non-Combat/Companion Pet
Appearance: Hades is a kitten black as night itself with fluffy medium sized fur and grey eyes. He came from the dungeon in Balbadd, Dantalion, and was given as a reward for surviving and reaching the dungeon's chamber. He is also capable of speech.

This is a non-combat pet and cannot be used in any type of combat or as a mount!

This item is unable to be sold or traded to other players.

Code:

[center][img]https://s-media-cache-ak0.pinimg.com/736x/bd/9a/3b/bd9a3b98647ac478b798510e9713b75e.jpg[/img][/center]
[b]Name:[/b] Hades (previously Thyme)
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Hades is a kitten black as night itself with fluffy medium sized fur and grey eyes. He came from the dungeon in Balbadd, Dantalion, and was given as a reward for surviving and reaching the dungeon's chamber. He is also capable of speech.

[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b]

[b]This item is unable to be sold or traded to other players.[/b]

Baraka, the Albino Snake:

Name: Baraka
Type: Non-Combat/Companion Pet
Appearance: Baraka is a white snake with striking blue eyes. She measures up to 100 cm (3 ft) long and about 8 cm (3 ft) thick.

This is a non-combat pet and cannot be used in any type of combat or as a mount!

Code:

[center][img(500px,300px)]http://img12.deviantart.net/b645/i/2013/354/0/7/white_snake_by_atenebris-d5kyu80.jpg[/img][/center]
[b]Name:[/b] Baraka
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Baraka is a white snake with striking blue eyes. She measures up to 100 cm (3 ft) long and about 8 cm (3 ft) thick.

[b]This is a non-combat pet and cannot be used in any type of combat or as a mount![/b]

Sahara the Mount:

Name: Sahara the Hyena
Type: Dungeon Mount
Magic Type: Dehydration (Heat+Wind)
Appearance: A large purple Hyena 3m tall and 3.5m long. It's body adorned with dry bones and places to hold equipment. It has a saddle on it's back allowing it to carry up to two people at once.
Function:

  • Can carry up to two people while moving up to speeds of a loping horse.


Code:

[center][img(500px,300px)]https://2img.net/h/i439.photobucket.com/albums/qq111/Darcubus/HyenaEdit_zpsa9d190c9.jpg[/img][/center]
[b]Name:[/b] Sahara the Hyena
[b]Type:[/b] Dungeon Mount
[b]Magic Type:[/b] Dehydration (Heat+Wind)
[b]Appearance:[/b] A large purple Hyena 3m tall and 3.5m long. It's body adorned with dry bones and places to hold equipment. It has a saddle on its back allowing it to carry up to two people at once.
[b]Function:[/b]
[list]
[*]Can carry up to two people while moving up to speeds of a loping horse.
[/list]

Coupons
Holiday Voucher (1):


Code:
[img]http://i.imgur.com/Gs8PicE.png?1[/img]

2x Job Reward Coupon (1):


Code:
[img]https://i.imgur.com/r96l27S.png[/img]

MagiWorld Spinning Wheel Ticket (0):

Code:
[img]https://i.imgur.com/EKV6pxq.png[/img]

Dark Djinn Items

Erebus, the Shadow Dark Metal Vessel:

Djinn: Erebus
Theme: Shadow Magic [Light + Strength]
Type: Circlet/Crown
Appearance: A black circlet crafted using ruthenium metal with tiny zircon gem orbs decorating the circlet that fits the wearer’s head perfectly.

Code:

[center][img(500px,300px)]https://s-media-cache-ak0.pinimg.com/originals/fa/b9/d3/fab9d36b1a3ca7905ed6135f1df2f08d.jpg[/img][/center]
[b]Djinn:[/b] Erebus
[b]Theme:[/b] Shadow Magic [Light + Strength]
[b]Type:[/b] Circlet/Crown
[b]Appearance:[/b] A black circlet crafted using ruthenium metal with tiny zircon gem orbs decorating the circlet that fits the wearer’s head perfectly.

General/Mundane Items

SoS:

Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Code:

[center][img]http://i.imgur.com/hREQtj1.png?1[/img][/center]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=http://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount:[/b] 1

Rest Items:

Name: Juicy Sirloin x2
Tier: B
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.
Code:

[center][img]http://i.imgur.com/8eWfuJ5.png[/img][/center]
[b]Name:[/b] Juicy Sirloin x2
[b]Tier:[/b] B
[b]Description[/b] A large sized meal.
[b]Effect:[/b] Allows the user to recover 100 magoi while resting.

Name: Simple Tent x2
Tier: C
Description A moderately sized tent equipped with sleeping bags for up to four people. It also comes with flint and tinder for starting fires but finding wood is up to you.
Effect: Allows the user to recover 30 stamina per post while resting.
Code:

[center][img]http://i.imgur.com/KdJBOKF.png[/img][/center]
[b]Name:[/b] Simple Tent x2
[b]Tier:[/b] C
[b]Description[/b] A moderately sized tent equipped with sleeping bags for up to four people. It also comes with flint and tinder for starting fires but finding wood is up to you.
[b]Effect:[/b] Allows the user to recover 30 stamina per post while resting.

Doctor Mundane Items:

Name: Bandages x5
Tier: B
Material: Cloth
Description: The bandages are made from simple cloth, measuring 12.7 cm width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as major burns and cuts.
Code:
[center][img(300px,300px)]https://www.vitalitymedical.com/media/coflex-lf2-trans.png[/img][/center]
[b]Name:[/b] Bandages x5
[b]Tier:[/b] B
[b]Material:[/b] Cloth
[b]Description:[/b] The bandages are made from simple cloth, measuring 12.7 cm width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as major burns and cuts.


Name: Bandages x5
Tier: C
Material: Cloth
Description: The bandages are made from simple cloth, measuring 15.25 cm in width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as minor burns and cuts.
Code:
[center][img(300px,300px)]https://static.wixstatic.com/media/6e33cc_997c90d2c2444af3a72796cbb57ba13e~mv2.png/v1/fill/w_498,h_461,al_c,q_90/file.jpg[/img][/center]
[b]Name:[/b] Bandages x5
[b]Tier:[/b] C
[b]Material:[/b] Cloth
[b]Description:[/b] The bandages are made from simple cloth, measuring 15.25 cm in width and 15m in length, and are bundled up tightly into a cylindrical form for easy storage. They are used to cover wounds such as minor burns and cuts.


Name: Fragrant Oil x5
Tier: D
Material: Glass
Description: Inside a purple glass bottle, measuring 7.62 cm tall, is an oil used to wake up individuals who have fainted or been knocked unconscious.
Code:
[center][img(200px,300px)]http://pre12.deviantart.net/9f46/th/pre/f/2015/093/6/b/unknown_purple_potion_concept_by_artofascension-d8o9dyp.jpg[/img][/center]
[b]Name:[/b] Fragrant Oil x5
[b]Tier:[/b] D
[b]Material:[/b] Glass
[b]Description:[/b] Inside a purple glass bottle, measuring 7.62 cm tall, is an oil used to  wake up individuals who have fainted or been knocked unconscious.

Name: Suture Thread x5
Tier: D
Material: Thread
Description: Thread used with the Suture Needle to close wounds of varying sizes.
Code:
[center][img(300px,300px)]http://www.salamint.com/ProductImages/WAXED-POLYESTER-SUTURE-THREAD.jpg[/img][/center]
[b]Name:[/b] Suture Thread x5
[b]Tier:[/b] D
[b]Material:[/b] Thread
[b]Description:[/b] Thread used with the Suture Needle to close wounds of varying sizes.

Name: Anesthesia x5
Tier: D
Material: Liquid in Glass
Description: Inside a clear glass bottle, measuring 9 cm tall, is a substance used to induce a state of temporary loss of sensations.
Code:
[center][img]https://i.pinimg.com/736x/30/6c/e7/306ce7ed6e1cb8e5cb07854ae336446e--fantasy-beasts-fantasy-art.jpg[/img][/center]
[b]Name:[/b] Anesthesia x5
[b]Tier:[/b] D
[b]Material:[/b] Liquid in Glass
[b]Description:[/b] Inside a clear glass bottle, measuring 9 cm tall, is a substance used to induce a state of temporary loss of sensations.

Name: Suture Needle
Tier: D
Material: Metal
Description: A needle used with the Suture Thread to close wounds of varying sizes.
Code:
[center][img(300px,300px)]https://d30s4oigopvds.cloudfront.net/taxon-images/suture_size_2_0/suture_size_2_0_0-large.png[/img][/center]
[b]Name:[/b] Suture Needle
[b]Tier:[/b] D
[b]Material:[/b] Metal
[b]Description:[/b] A needle used with the Suture Thread to close wounds of varying sizes.



Last edited by Adrastos Thanatos on 14/08/18, 02:58 pm; edited 58 times in total

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6 Re: Underworld Vault of Thanatos on 26/09/15, 01:56 pm

The Adventures of Adrastos Thanatos, the Undaunted God of Death

Completed Adventures

D-Tier Jobs

C-Tier Jobs

B-Tier Jobs

A-Tier Jobs

Ω-Tier Jobs

Job Chains

Professions

Personal Plots & Stories

Training


Event & Dungeon Adventures

Travel Stories
Setting Sail - Return to the Land of Magic (Reim - Magnostadt)
Travel with the Death (Reim - Balbadd)

Coliseum Fights

Misc.

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7 Re: Underworld Vault of Thanatos on 21/07/16, 02:09 pm

Tomb of Anubis

The Dawn:


Name: Adrastos Thanatos
Alias: Neo Mortem
Nickname: Neo, Death
Country Affiliation: Kou
Race: Human
Tier: A-Tier
Specialization: Intelligence - Water Magic
Age + Birthdate: 22; December 22
Gender: Male
Sexuality: Heterosexual

Personality: Adrastos is a very independent, adaptable, and alert young man. He is very clear-headed so he is able to think out of any predicament he may find himself in. To many women, he is deemed as a sexy, almost god-like figure with graceful charm, but he could care less about what the women feel or even think about him. He is also loyal to his superiors to a certain extent. Whenever he has a task to complete, he is very focused, determined to complete the obstacle that he faces no matter the cost. Adrastos is devious, morbid, sadistic, and very power-hungry internally. He has a strong sense of greed and a cold conscience when other people are involved. He can be very possessive with his belongings, and this goes for any human possessions he could acquire in the future. He can be very daring and bold when nobody else is. His life is kept private, and out of anyone's prying ears. Adrastos is also very relaxed and composed, keeping his personal opinions to himself unless it is absolutely necessary to voice them out. He is organized, educated, and very polished despite his upbringing in the slums and on board a ship. As a result, nobody ever mistakes him for a poor individual by the way he holds himself.
Most of his internal traits derived from meeting his future teachers in Kou.

Likes: Adrastos likes reading; he finds the sound of rustling paper to be quite relaxing. He likes taking strolls in the dead of night since most of the citizens are sleeping in their homes. Adrastos even likes silence because it helps him think and allows him to listen to his surroundings easier.

Dislikes: Adrastos dislikes weakness; he finds weakness to be a nuisance because those who are weak will whine and cling to one’s who are stronger for protection. To him, the world is survival of the fittest, and those that are unable to survive on their own deserve to die. He dislikes people in general, finding a majority to be a nuisance in how they depend on one another rather than be independent. Adrastos dislikes emotions that could label him as weak such as sadness or happiness, so he refrains from showing those feelings.

Aspirations: Adrastos wishes to be rich beyond belief so that he no longer has to listen to those with more wealth than him. In order to do so, the only option he sees for himself is to conquer a dungeon and win the riches at in the treasure room. However, to conquer a dungeon, he must first acquire power and he will be unable to do that unless he trains his abilities. Adrastos also wishes to be a powerful magician which also requires him to train so that there will be nobody to surpass him and people will fear and respect him. Of course, these are merely common goals that most, if not all, men crave. What he truly wishes is for chaos to take control of the world and for him to act as a sort of god or king of that chaotic land. Given that his name means “god of death”, Adrastos is led by the foolish idea that he can become that god by killing all who stand in his way, but like Death, he will strike when it is least expected.

Phobias/fears:

  • Thanatophobia - Adrastos has a fear of death. He fears death because it means the end of his life in this world. He has much to accomplish and he can't do that if he's dead.
  • Philophobia - Adrastos fears falling in love. He fears falling in love because of numerous reasons, but the most important reason is because that it will most likely leave him vulnerable. He has seen what love has made people do: sacrificing themselves to save their lover, doing whatever they can to make the other happy, and basically just throwing away a person's sense of independence. In order to avoid making this decision, he will refrain from showing emotions and will not allow anyone to come close to his heart.


Face-Claim: Superbi Squalo from Katekyo Hitman Reborn
Hair Color: Silver/White
Eye Color: Silver/White
Height: 203 cm
Weight: 90.718 kg

Appearance: As a child, Adrastos was a tall, scrawny boy with little strength or skill until age twelve. His hair was short and choppy back then, and he always wore white clothing. His height was about 5"0' and his weight was about 40.83 kg from age ten to fifteen.
Now, Adrastos is a tall, slender man with silver eyes and long white hair. He tends to wear mainly black, finding it better suited to his liking. He is tense in terms of body language, yet somehow maintains a nonchalant atmosphere which he carries when he walks. His composure is strong, suggesting someone with power or confidence, and his eyes are vigilant with a hint fierceness that belongs to someone who will never give up without a fight.

Rukh Alignment: Black Rukh
Special Traits: N/A

History: Melchoir Ravid was once a well known magician in Magnostadt along with his family. He was handsome, young with white hair and light blue eyes, and a blue magician. He was content about his life in Magnostadt, always learning magic and spells, but he had never seen the outside world and what it was like. Deciding to leave to travel the world, Melchoir packed a bag, took his wand, and headed out on his journey.

In Reim, there lived a beautiful young woman with long, tangled pink hair that was dressed in rags and lived in one of the slums along the eastern coast of Reim. She had no family and lived by herself, but she was kind toward others, often helping her neighbors out during tough trials.




A wandering magician from Magnostadt dressed in dark blue, arrived at one of the seaside slums of southeast  Reim late one humid summer night. Exhausted, tired, and starving, he could barely walk on his own when a goi, a young woman wearing ripped brown rags, her body thin, her hair pink, her eyes rose quartz, offered him to rest in her house so that he may regain his strength. Melchoir accepted her offer gratefully, but ended up staying longer than originally planned due to the debt he felt he owed. Thankful to Sirena's generosity, Melchoir helped with taking care of the home for a couple of weeks as payment. However, as the weeks passed, a sickness claimed the beautiful woman that had assisted him with a place to sleep and, unable to leave her side while she was in such a weak condition, Melchoir stayed to aid her in her recovery. At least a year went by until Sirena was able to stand, but even then, Melchoir could not leave. He had fallen in love with the woman, and she had fallen in love with him. It wasn't long after that they had a baby boy. They named him Adrastos Thanatos, meaning " undaunted god of death". His parents saw many opportunities for their son, especially his father who sought to teach him the ways of magic. Yet his mother didn't want her son to learn. Melchoir, determined to teach his son, decided to  secretly teach him what he knew.

Adrastos grew up in the slums with his mother and father and a sister whom was born four years after he was and named Sylvia Thanatos. He played many games with the neighboring children while he secretly trained with his father during the late hours of the night. On most days, he would go down to the shore and swim in the water. Never could Adrastos dream of a better life. True, his family was poor, but why should that stop him from making the most out of his life?

Unfortunately, by the time Adrastos turned ten, tragedy struck when pirates and thieves ransacked the slums he lived in, killing his parents and kidnapping him and his friends. He didn't understand what was happening but knew he had to keep his sister Sylvia safe, so he hid her in a place where the pirates and thieves wouldn't find her. The life he was so familiar with was falling apart and would never be the same afterward.

While aboard the ship, he found himself to be on a ship alongside a mass of children, most from his slums, others not. The crewmen were harsh and brutal. The slightest mistake would unleash unbearable punishment. There were cases when you never saw a child’s face ever again. As the years went by, his friends were being sold as slaves one by one or they died by being beaten for performing poorly in their duties. Adrastos hated this, hated the men, and hated his fate. Was he suppose to sit here and watch everyone around him die or be sold off? Was he doomed to be weak? No. He wouldn’t stand for it. There couldn’t have been a set role for him, and if it was to be a bug that would constantly be stepped on, he wanted nothing to do with it. He cursed this life with all of his being and fell into Depravity. No longer did he decide to be of the lower class, to be weak, and to be used by those stronger than him. Adrastos was only fourteen at the time.

He took what he could, a small bag of food and a change of stolen clothes too big for him, and fled the ship. They had landed in a port in Kou, but the young Adrastos did not stop in there port, he kept running and running until he came upon a hut. There, he saw a vast collection of magic books and Rukh in jars. Adrastos immersed himself immediately, amazed by the scrawled handwriting that was placed on the parchment. However, he froze when the owner of the house returned. The owner was a man dressed in dark purple robes with a hood over his head. In one hand, he held a staff with a luminescent purple crystal and in the other was a book with a skull crest on the cover. A cat sat on hish shoulder, his eyes also glowing the same color as the mage’s crystal. His name was Chou Zhi.

The magician, seeing that Adrastos had a strong interest in magic and learned that his father was a magician from Magnostadt. The old man saw promise and promised to teach him, but also showed him to a few friends of his that would later become his teachers when the time came. They were Dan Feng, a Fanalis warrior who was beautiful but her glare was venom, especially with the scar that crossed over her left eye, and Meng Shing, a beast tamer who was as wild as his pet wolf. Of course there were others, such as a Body Manipulation teacher, a Dexterity teacher, and a Stealth teacher, but only Feng and Shing stood out. Adrastos was told that when he felt read to learn from them, he would have to search the world in order to gain their approval and learn what they had to teach.

Only a few months had past since Adrastos had escaped the ship and met with his potential teachers when he set out to Magnostadt with his magician teacher, Chou Zhi, who went under the alias as Damion Thanatos, the boy’s grandfather from his mother’s side. It was there in Magnostadt that the mage taught Adrastos the basics of magic for five years. After that, he left to travel, first heading to Reim to further learn, but because of his brief time in Kou, decided to help them with whatever means necessary.

Role-Play Sample: Adrastos laid on a rooftop under the stars and gazed up at the ever darkening abyss of sky ahead. There was a soft, sweet breeze coming from the west, and the salty scent of the sea wafted through his nostrils. Kou, his country affiliate, was attempting to strengthen their control on Reim, his birth country. Under normal circumstances, one could potentially snap and lose their minds due to which side they should take. Adrastos was by no means 'normal', or at least didn't react to pressing situations like others would. He had no attachment to Reim anymore since his parents were slaughtered and his friends were either sold or killed. He lived in Magnostadt, the birthplace of his father, but saw no opportunities for him there other than training to enhance his magical abilities. Kou was his best bet out of all the countries to align himself with. Everyone hated them so it saved him from getting attached to anyone. With Kou, Adrastos would be able to gain revenge against the pirates and thieves that had stolen his life, get rich beyond belief, and be able to do whatever he wished.
Adrastos sat up, causing his long white hair which glowed at night to blow in front of the ice cold gaze of his silver eyes, and sighed as he gazed upon Magnostadt. It was indeed a wonderful city, filled to the brim with opportunities in regards to magic even though the country was getting off their feet from what happened a year ago. Too bad he wouldn't be staying here forever.

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8 Re: Underworld Vault of Thanatos on 06/08/16, 01:35 am

The Acquaintances and Servants of Death

The Teachers:
Dan Feng - Warrior Master:

Name: Dan Feng
Country Affiliation: Kou
Race: Fanalis
Specialization: Strength
Gender: Female
Personality: Dan Feng is very brutal and uncaring. She'd rather rip someone limb from limb if someone were to fail her. She is very strict and will take no excuses. She despises weakness, and at the slightest sign of it, she will go ballistic. She takes training seriously, perhaps some would say too seriously, as she pushes the trainees past their limit, occasionally killing those who are not strong enough to survive.
Face-Claim: Katarina Fanart by Haje714 (Deviantart)
Hair Color: Red
Eye Color: Orange
Rukh Alignment: Black
Chou Zhi - Magician Master:

Name: Chou Zhi
Country Affiliation: Kou
Race: Human
Specialization: Intelligence
Gender: Male
Personality: A seemingly calm old man, this mage is very hard to read. His eyes are cold and stern. His silence is enough to kill. He, like Dan Feng, is strict, but in his own way. He is a mystery, often speaking in riddles, and is never straight forward, forcing students to think for themselves.
Face-Claim: Midkemia by HELMUTTT (Deviantart)
Hair Color: White
Eye Color: White
Rukh Alignment: Black
Meng Xun - Assassin Master:

Name: Meng Xun
Country Affiliation: Kou
Race: Human
Specialization: Stealth
Gender: Male
Personality:
Face-Claim: Artwork by Hyojin Ahn (Deviantart)
Hair Color: Brown
Eye Color: Brown
Rukh Alignment: Black

The Close Relationships:
Kazuya Akina - The First Love:


(Left: Younger | Right: Now)
Name: Kazuya Akina
Gender: Female
Country: Kou
Personality:
Hair Color: Deep Auburn
Eye Color: Green
Height:
Weight:
Appearance:
Face Claim: Shibuya Rin
Rukh Alignment: White
Special Traits:
History:

Alchemist Team:
Zayn - Fanalis Body Manipulator:

Name: Zayn
Gender: Male
Country: Balbadd
Personality:
Hair Color: Crimson
Eye Color: Green/Yellow
Height:
Weight:
Appearance:
Face Claim: Grell from Black Butler
Rukh Alignment: White
Special Traits:
History:

Kenji Yuuto - Human Beast Tamer:

Name:
Gender: Male
Country: Kou
Personality:
Hair Color: Deep Auburn
Eye Color: Green
Height:
Weight:
Appearance:
Face Claim: Jia Chong - Dinasty Warriors
Rukh Alignment: White
Special Traits:
History:

Nida Ikram - Imuchakk Ranger:

Name:
Gender: Female
Country: Heliohapt
Personality:
Hair Color: Green
Eye Color: Yellow
Height:
Weight:
Appearance:
Face Claim: Remilia Scarlet - Touhou
Rukh Alignment: Black
Special Traits:
History:

Shadow Society Leaders:

Nox:

Name: Nox
Gender: Male
Personality:
Hair Color: Black
Eye Color: Black/Blue/Red
Height: 180 cm
Weight: 55 kg
Appearance:
Rukh Alignment: Black
Special Traits: N/A
History:

Yoshi:

Name: Yoshi
Gender: Male
Personality:
Hair Color: Black
Eye Color: Black
Height: 145 cm
Weight: 44.23 kg
Appearance:
Rukh Alignment: Black
Special Traits: N/A
History:

Balbadd Cabinet Candidates:
Raza Imam:

Name: Raza Imam
Gender: Male
Personality:
Hair Color: Auburn
Eye Color: Auburn/Red
Height: 170.69 cm
Weight: 65.77 kg
Appearance:
Rukh Alignment: White
Special Traits:
History:

Juda Mustafa:

Name: Juda Mustafa
Gender: Male
Personality:
Hair Color: White
Eye Color: Red
Height: 152.4 cm
Weight: 45.36 kg
Appearance:
Rukh Alignment: White
Special Traits: White Fox Ears
History:

Samina Dania:

Name: Samina Dania
Gender: Female
Personality:
Hair Color: Pale Blonde
Eye Color: Blue
Height: 172.4 cm
Weight: 50.8
Appearance:
Rukh Alignment: Black
Special Traits: N/A
History:

Zia Naji:

Name: Zia Naji
Gender: Male
Personality:
Hair Color: Black
Eye Color: Yellow
Height: 182.88 cm
Weight: 77.11 kg
Appearance:
Rukh Alignment: Black
Special Traits: N/A
History:

Atiya Shayma:

Name: Atiya Shayma
Gender: Female
Personality:
Hair Color: Blonde
Eye Color: Yellow
Height: 165.1 cm
Weight: 54.43 kg
Appearance:
Rukh Alignment: White
Special Traits: N/A
History:

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