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Removing the Slave Traders I-III [D/C/B - Repeatable - Chain]

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Job Name: Removing the Slave Traders I/III [Repeatable][Job Chain]
Job Rank: D
Job Location: Reim
Job Rewards: 3,000 Huang, 50 XP
Job Overview:
Slavery has been outlawed in Reim by the new King, but the practice is still there as underground slave traders are still buying and selling slaves. The number of cruel slavers have dwindled greatly with the efforts of various individuals, however that no longer matters; all slave trade must be brought to an end. Having approached the local constibulary, they informed you of the location of one such slave trader hideout with a request to shut it down and bring them to justice.

You may choose to kill the slavers, or knock them out and bring them to prison to serve their time.

Enemy Information:
Spoiler:

Enemy Name: Slave Trader
Rank: D
Needed damage to take down: C
Abilities:
The slave trader may sprint up to 9m/s.
The slave trader is constantly guarded by 2 Guards, and uses a leather whip to deliver his attacks, which deals D-Tier damage.

Enemy Name: Guards (x2)
Rank: D
Needed damage to take down: D
Abilities:
The Guards may sprint up to 9m/s.
The Guards each have a shortsword they use to deliver their attacks, with each attack dealing D-Tier damage.




Job Name: Removing the Slave Traders II/III [Repeatable][Job Chain]
Job Rank: C
Job Location: Reim
Special Condition: One of the party members must have completed the first Job in this chain.
Job Rewards: 7,000 Huang, 100 XP
Job Overview:
Dropping by the constabulary again, the familiar constable smiles at your return. Glad to see you, he informs you there are more underground slavers that they found out about, but this time its a trafficker that's moving slaves out of Reim. He has found their "caravan's" course, but with all the backed up work going on in the city due to the change in Kings and policies, he has found it difficult to send men out to get them. He requests you take care of this job.

You may choose to kill the traffickers, or knock them out and bring them to prison to serve their time.

Enemy Information:
Spoiler:

Enemy Name: Trafficker
Rank: C
Needed damage to take down: B
Abilities:
The Trafficker may sprint up to 9m/s.
The Trafficker's Caravan is guarded by 3 Guards at all times.
The Trafficker has a mace, which delivers C tier blunt damage when struck.
Baleful Impact: Bringing his mace down with full force, the Trafficker slams the mace into his opponent and deals C tier damage.
Condescending Parry: The Trafficker casually parries away an ability or attack that would deal D tier damage.

Enemy Name: Guards (x3)
Rank: D
Needed damage to take down: D
Abilities:
The Guards may sprint up to 9m/s.
The Guards each have a shortsword they use to deliver their attacks, with each attack dealing D-Tier damage.




Job Name: Removing the Slave Traders III/III [Repeatable][Job Chain]
Job Rank: B
Job Location: Reim
Special Condition: One of the party members must have completed the first and second Job in this chain.
Job Rewards: 15,000 Huang, 200 XP
Chain Rewards: 3,000 Huang, 50 XP
Job Overview:
As slave trade has been outlawed, there has been a vast decrease in the number of slaves on the market, and no approved markets out there. Some people, however, were unable to adapt to such a life and were already too deep into the trade. The large bosses of the old, legal, slave trade are still secretly in the market for slaves. Your return to the constabulary is met with a relieved smile, as the constable has need of your assistance once again. This time, the opponents are a bit much for their guards to handle, and requesting military aid might take too long. The constable requests your help in clearing out one of the old Bosses from the slave trade.

You may choose to kill the traffickers, or knock them out and bring them to prison to serve their time.

Enemy Information:
Spoiler:

Enemy Name: Old Boss
Rank: B
Needed damage to take down: A
Abilities:
The Old Boss sprints up to 9m/s.
The Old Boss has two guards with him at all times.
The Old Boss uses a magical cane that is Jewel encrusted, which can deal D tier damage if used as a blunt object. He/She is a magician that uses sound based magic.
Relaxing Hymn: This C-Tier sound magic puts all opponents 1-5 meters away from the caster into a lull, which cancels out a C-Tier ability by relaxing the muscles through a soothing sound. This moves at 15 m/s.
Harmful Shout: This C-Tier sound magic creates a bubble 5 meters in diameter of highly agitated sound waves. It moves at 15 m/s and causes C-Tier damage to anything it strikes.
Destructive Shout: This B-tier magic erupts forward in a cone, 10 meters away and 5 meters wide, of blue sound waves that, if caught in it, ruptures your eardrums for B-Tier damage. For 3 posts the effects are as if you have slightly drunken vision and balance and loss of hearing, causing you to move at half your maximum movement speed in order to maintain balance.

Enemy Name: Slave Warden
Rank: C
Needed damage to take down: C
Abilities:
The Slave Warden sprints up to 9m/s
The Slave Warden has two guards with him at all times.
The Slave Warden uses a heavy cleaver which delivers C-Tier damage.
Deep Impact: Bringing his cleaver down with full force, the Slave Warden cuts into his opponent and deals C tier damage at 15 m/s.
Basic Parry: The Slave Warden uses a basic parry taught in the military, sliding an ability or attack that would deal C-Tier damage away from him/her at 10 m/s.

Enemy Name: Guards (x4)
Rank: D
Needed damage to take down: D
Abilities:
The Guards may sprint up to 9m/s.
The Guards each have a shortsword they use to deliver their attacks, with each attack dealing D-Tier damage.

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Jian

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Duquin

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Approved & Rewarded


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Thank you all, for everything.
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Jian

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Any Ability used by yourself or an NPC, and any Normal Attack that inflicted damage, must use the bold tags in your post.


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Jian

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Edited bump


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approved and rewarded~


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Jian

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Vardreth

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A couple issues need to be discussed. Not sure if I recall properly, but I'm pretty sure that Ariella told you that you needed to train your stuff in separate posts and not have the wordcounts mesh. We have to be able to see where one starts and another ends. (May have been in the CBOX)

I can approve the 2 story fall doing D-Tier damage from the mage hand. I don't mind a D-Tier effect from a special circumstance being thrown into it when rping. At the same time, though, the Hurricane ability is purely supplementary. It does not deal damage, no matter what kind of items get flung around in the storm. Lagi has a similar ability with magnetism, and we've already made a similar ruling on that. This being the case, the full damage needed to complete the job has not been met.

The last thing I want to mention is your style of training. We mention that it is perfectly fine to use RP word counts to fill in your ability training, but you still have to come to a spot where you use the ability being trained. You don't simply 'get the ability' when you hit the word count.

What does this have to do with your job being considered ready for completion, though? Your stamina/magoi needs to be updated appropriately once you use those abilities that you are training, and you need to actually describe using each ability you train when you do so.

Since I couldn't find a post where Ari tells you to not merge word counts together, you don't need to make any edits for that. However, the rest must be edited in order to meet the damage requirements and the magoi/stamina update requirements.


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Jian

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Sorry about that, bump.

P.S. discount the bit saying that I'd trained Palm Gust and Projection Blast technique. Keeping it in was easier than having to recalculate all the maths.


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Vardreth

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Approved and rewarding momentarily.

Just for an example, I'm asking you look over the following post:

http://magiworld.forumotion.com/t2392-a-pirate-s-life-job-liber#11563

It's a great example of how to bold abilities and attacks, and it makes it about 10x faster to approve something if we can simply catch where a specific ability is used, and where an opponent's ability is used as well.

There are some abilities that you haven't bolded in your posts that you've used, but I'll approve it this time because I've read through it several times in order to double and triple check what was used. Just this once XD.


One more thing. The A-Tier poison kills in 5 posts. Since it wasn't expressly stated in the rules, and could be misconstrued, I'm allowing it to kill in 1 post this time around. Fixing the ability guidelines to explain that death doesn't come until the fifth post.


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Ayero

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Vardreth

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Approved and rewarded~


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Ayero

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Approved and rewarded~


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Ayero

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approved and rewarded. Please post in 1 B-tier and 1 D-tier reward to claim your bonus~


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@Sara, approved and rewarded. Please post in one D-tier reward linking to this post~


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D.Styx

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Approved and rewarded~


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Part I: http://magiworld.forumotion.com/t7830-removing-slave-traders-isolo-job#42278 Finished :D I tried to do the write bolding and stuff let me know if i messed up please trying to learn.


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The opening spoiler tag should be [spoiler=Abilities]. Also, as future reference make sure you bold your enemies' attacks. But other than that, I give you my stamp of approval.


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