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Altair Loros

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1Altair Loros Empty Altair Loros 27/10/14, 05:15 pm

Solomon's Proxy

Solomon's Proxy
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Last edited by Solomon's Proxy on 27/10/14, 05:20 pm; edited 1 time in total

2Altair Loros Empty Re: Altair Loros 27/10/14, 05:16 pm

Solomon's Proxy

Solomon's Proxy
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Ω-Tier

Altair Loros HmsNBJb

Name: Altair Loros
Tier: D
Gender: Male
Sexuality: Heterosexual
Age + Birthdate:21, April 19th
Country Affiliation: Wanderer
Race: Human
Specialization: Strength


Personality:Altair is very gifted when it comes to interacting with people. He could turn a complete stranger into a best friend in a single conversation. He is naturally friendly and has a very peaceful aura about him. That said, he can be very forceful with his words and body when he needs to be, enforcing the rules and keeping the peace. When Altair is alone, he likes to spend his time in quiet meditation, taking a moment for himself in total peace and quiet. Being a Shepherd requires constant vigilance, so when he gets time off he spends it relaxing. Even though he is a village leader, he actively spends time tending sheep. He thinks that if he can't get sheep to follow him, how can he expect people too? He cares for people in the same way as he does sheep: with a watchful eye and a loving heart. But should anything actively attempt to harm his flock, he is merciless in getting rid of the threat. Through any means necessary. There have been times, although few, where Altair has lost all sense of humanity and mercy when defending someone. If you are going to get in his way, you better have a very good reason.

Likes: Altair enjoys the simple things in life the most, such as the smell of grass after a fresh rain, or the bleat of a newborn lamb.

Dislikes: There isn't much that Altair can't see the good in, but there are three things he absolutely cannot stand. The first is any form of slavery. The second is letting the guilty go unpunished. And the third is senseless violence.

Phobias: The only thing that Altair is afraid of is becoming someone heartless. His own self-destruction or the twisting of his good nature into something that would hurt others is something that he can't allow to happen. He would rather die than let himself become corrupted and used to bring harm to others.

Aspirations: Altair has a few goals in life, but one stands above the others. Altair wants to abolish slavery in every country. To him, it isn't right to have one person be completely subjugated by another. Being a ruler is one thing, but that comes with a responsibility to look out for your subjects and have their best interest in mind. Slavery is a corruption of this, seeking to give easy power over others to those who are "born in a higher status" than others.

Face-Claim: Kanda Yuu - D. Gray Man
Weight:180 lbs.
Hair Color:Brown
Eye Color:Hazel
Height:6'0''
Rukh Alignment:White
Special Traits:Altair has a tattoo of a black crown encircling his right bicep that marks him as the rightful heir to the Uriaa Clan's leadership
Appearance:Altair is tall and lithe. He has the strength of a seasoned warrior but is not quite as broad. His brown hair is allowed to grow freely, with no attempt to style it, but is kept relatively short. His skin is moderately tanned from being out in the hot sun all day. He has Hazel eyes that hide specks of emerald green in them. Altair wears simple clothes, usually just his tunic, trousers, and shepherd cloak. When he needs to dress up however, he has a special set of clothes stored away for special occasions. These consist of a black tunic and nice trousers with gold trimmings, as well as a gold, silver, and black brooch in the shape of a falcon’s head.

History:Altair was born into the head branch of the Uriaa tribe. As the firstborn of the current patriarch, he was destined to become the next leader of the tribe. However, some political trouble involving one of the branch families caused his succession to be disrupted, causing him to give up leadership to the branch family's son. While he is still the rightful leader, he will not be able to take control until the problem is resolved.

Most of Altair's childhood was learning the history, functions, and politics of the various branches of the tribe, as well as literacy and mathematics tutoring. While he excelled in his studies, he wasn't happy. That was until he turned 10 years old and learned to tend sheep. This became a passion of his; tending and protecting the sheep became his one true love. As he grew older, he learned that he could extend that happiness to tending to the business of the tribe and its people. He would tend them the same way as he would sheep, with a firm but gentle hand.

The first test of his conviction came when he was only 12 years old. His small flock of sheep was attacked by a Lion, and one of the lambs was in danger of being eaten. Quick as the wind, Altair was on top of the Lion attacking it with his Rod to distract it and then leading it away from the flock with the Hit and Run technique of his tribe's fighting style. When he was a safe distance away from his flock, but still not out of site, he changed tactics and began to actively attack the lion, bashing its skull with his rod while remaining out of range of its claws. The fight lasted for only 3 minutes, but it felt like hours to Altair. When he was running out of energy, the lion was still going strong. It launched one final attack, a swipe with its giant claw aimed at Altair's head. But Altair saw it coming. He ducked under the paw, and took one final upward swing at the jaw of the lion. It connects, and shatters its skull. The lion died on the spot, leaving Altair exhausted, but alive. But his job is not over. He walks back to his flock and continues to tend to them until he is relieved 3 hours later. When he arrived back at camp that night, he was greeted with a hero's welcome and a well-deserved rest.

As he grew older, he learned more and more about what his responsibilities would be when he finally took control of his tribe. But at the age of 20, he learned that that would never be. The branch tribe that had usurped power years ago had solidified their reign, and officially banished him from the tribe. Using his knowledge of the trade routes he had been forced to memorize, he found his way to Balbadd, where he took up work as, what else, a shepherd.


Role-Play Sample:The road was a long one, but Altair had finally made it to Balbadd. The city was a hive of activity that day, but that didn’t seem unusual for a trade city like this one. The city’s name is Ysil, a city on the south-eastern edge of the country’s border. From the looks of things, there appeared to be something going on deeper in town today; something that attracted most of the city. Altair decided to follow the crowd into the city’s square and finally saw what all the commotion was about.

In the center of town, there was a sale going on; a sale of exotic and beautiful women apparently. Altair sighed. This always bothered him about the rest of the world. Slavery was a brutal, archaic system of repayment that followed ones debt through the generations. Being an indentured servant by your own doing was one thing, but forcing that life on their children was another. Not to mention the raids that he had heard about going on in this and other countries by slavers. They would kidnap those who looked like they could be useful and break them so that they wouldn’t fight back. It was truly a terrible thing. Altair picked up his staff and turned to leave. He couldn’t watch people being subjugated like this.

But before he had even taken a step he heard a scream. He whirled to see one of the women from the auction being beaten by her master. He heard the whispers of the crowd, ”she only said goodbye to her child, why punish her?” Altair’s blood boiled. ”Fuck. Here I go again.” He said, his rod in hand. He walked forwards out of the crowd and right up to the man doing the beating. ”I’ll give you exactly three seconds before I get involved.” The man stopped for a second, before laughing and pulling the woman by her hair. "Oh? And what are you going to do, boy? Herd me to greener pastures? Ahahahaha!"

The rod flew through the air so fast it whistled. It connected with the man's skull and sent him flying a full five feet backwards. The man began to rise, shakily at first but then fell back to the ground, clutching his now heavily bleeding head. The crowd was completely silent. Altair extended his staff to touch the mans chin and lifted his head to face him. he spoke to the man with absolute conviction. "If you ever touch a woman like that again, i'll make sure not to hold back next time." The man's face went white, maybe from fear, maybe from blood loss, but he began to call for the guards. "Don't bother. I'll head there myself." He said. Altair then turned to help the woman to her feet. he brushed her off, and kissed her upon her brow. "Peace. Hopefully next time we meet it will be under fairer conditions." Altair then turned, and began to walk towards the jailhouse. His trip just got a lot longer.

3Altair Loros Empty Re: Altair Loros 27/10/14, 05:16 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Specializations


  • Primary - Strength
  • Secondary - Intelligence
  • Tertiary -



Professions

Primary Profession
Related Specialization: Intelligence
Profession Title: Story-Teller
Description: A Story-Teller is someone who through a tale, narrative, or anecdote is able to evoke emotions and potentially move people to action.
Profession Perks:

  • Wordsmith: A story-teller always knows what kinds of tales will bring about the greatest or most subtle reaction in a crowd or individual (Any Player Character, or NPC ran by staff or registered under another Player Character, may choose to ignore this ability's effects on their own characters).
  • Sweet Emotion: A story-teller always knows how to tell a story to evoke a particular emotion in a crowd or individual (Any Player Character, or NPC ran by staff or registered under another Player Character, may choose to ignore this ability's effects on their own characters.).
  • Twice-Told Tales: A Story-Teller has knowledge of popular stories or topics within a region by spending even a short time in the area. (3 threads)


Secondary Profession
Profession Title: Shepherd
Description: A shepherd is someone who tends livestock such as sheep. They have very calming natures.
Profession Perks:

  • Beast-Whisperer: All domestic or otherwise trained animals start out friendly towards the Shepherd (this does not count towards beasts controlled by Dominance users).
  • Beast Mastery: All wild animals that approach the shepherd become less hostile, and will prefer not to engage the shepherd in combat.

4Altair Loros Empty Re: Altair Loros 27/10/14, 05:18 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

D-tier Abilities

Spoiler:

C-tier Abilities

Spoiler:

B-tier Abilities

Spoiler:

A-tier Abilities

Spoiler:

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Spoiler:



Social Abilities

Social Abilities:

5Altair Loros Empty Re: Altair Loros 27/10/14, 05:19 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Weapons



Altair Loros SANY1276

Djinn: Caim
Theme: Razor Magic (Wind/Strength)
Type: Meteor Sword
Weapon Tier: B
Appearance: A jet black blade on a hand and a half hilt.  the blade is 2'4'' long (71 cm), and 1/2 inch (1.27 cm) thick at the center.  the hilt is 1 inch (2.54 cm) thick and 7 inches (17.78) long.

Items

Altair Loros Il_570xN.419804340_gmdg
Name: Shepherd's Flock
Tier: C
Type: Necklace
Magic Type: Life
Appearance: A small silver charm in the shape of a lamb hanging from a sturdy silver chain with a small magical circle inscribed on one side.

Function:

 - Holds the Four Fold Sigil of Healing spell.
 - By paying 5 magoi once per use, the wielder can create a single fluffy, adorable sheep by encouraging microscopic life in the area to grow. A maximum of 5 sheep may be summoned. This cannot be used in combat. Because no shepherd should be without a flock.

*This does not take up any of your item/weapon slots



Beasts



Last edited by Solomon's Proxy on 22/03/15, 11:06 pm; edited 1 time in total

6Altair Loros Empty Re: Altair Loros 23/02/15, 11:11 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

Code:
 [img]http://i.imgur.com/hmsNBJb.png[/img]

Name: Altair Loros
Tier: D
Gender: Male
Sexuality: Heterosexual
Age + Birthdate:21, April 19th
Country Affiliation: Wanderer
Race: Human
Specialization: Strength


Personality:Altair is very gifted when it comes to interacting with people. He could turn a complete stranger into a best friend in a single conversation. He is naturally friendly and has a very peaceful aura about him. That said, he can be very forceful with his words and body when he needs to be, enforcing the rules and keeping the peace. When Altair is alone, he likes to spend his time in quiet meditation, taking a moment for himself in total peace and quiet. Being a Shepherd requires constant vigilance, so when he gets time off he spends it relaxing. Even though he is a village leader, he actively spends time tending sheep. He thinks that if he can't get sheep to follow him, how can he expect people too? He cares for people in the same way as he does sheep: with a watchful eye and a loving heart. But should anything actively attempt to harm his flock, he is merciless in getting rid of the threat. Through any means necessary. There have been times, although few, where Altair has lost all sense of humanity and mercy when defending someone. If you are going to get in his way, you better have a very good reason.

Likes: Altair enjoys the simple things in life the most, such as the smell of grass after a fresh rain, or the bleat of a newborn lamb.

Dislikes: There isn't much that Altair can't see the good in, but there are three things he absolutely cannot stand. The first is any form of slavery. The second is letting the guilty go unpunished. And the third is senseless violence.

Phobias: The only thing that Altair is afraid of is becoming someone heartless. His own self-destruction or the twisting of his good nature into something that would hurt others is something that he can't allow to happen. He would rather die than let himself become corrupted and used to bring harm to others.

Aspirations: Altair has a few goals in life, but one stands above the others. Altair wants to abolish slavery in every country. To him, it isn't right to have one person be completely subjugated by another. Being a ruler is one thing, but that comes with a responsibility to look out for your subjects and have their best interest in mind. Slavery is a corruption of this, seeking to give easy power over others to those who are "born in a higher status" than others.

Face-Claim: Kanda Yuu - D. Gray Man
Weight:180 lbs.
Hair Color:Brown
Eye Color:Hazel
Height:6'0''
Rukh Alignment:White
Special Traits:Altair has a tattoo of a black crown encircling his right bicep that marks him as the rightful heir to the Uriaa Clan's leadership
Appearance:Altair is tall and lithe. He has the strength of a seasoned warrior but is not quite as broad. His brown hair is allowed to grow freely, with no attempt to style it, but is kept relatively short. His skin is moderately tanned from being out in the hot sun all day. He has Hazel eyes that hide specks of emerald green in them. Altair wears simple clothes, usually just his tunic, trousers, and shepherd cloak. When he needs to dress up however, he has a special set of clothes stored away for special occasions. These consist of a black tunic and nice trousers with gold trimmings, as well as a gold, silver, and black brooch in the shape of a falcon’s head.

History:Altair was born into the head branch of the Uriaa tribe. As the firstborn of the current patriarch, he was destined to become the next leader of the tribe. However, some political trouble involving one of the branch families caused his succession to be disrupted, causing him to give up leadership to the branch family's son. While he is still the rightful leader, he will not be able to take control until the problem is resolved.

Most of Altair's childhood was learning the history, functions, and politics of the various branches of the tribe, as well as literacy and mathematics tutoring. While he excelled in his studies, he wasn't happy. That was until he turned 10 years old and learned to tend sheep. This became a passion of his; tending and protecting the sheep became his one true love. As he grew older, he learned that he could extend that happiness to tending to the business of the tribe and its people. He would tend them the same way as he would sheep, with a firm but gentle hand.

The first test of his conviction came when he was only 12 years old. His small flock of sheep was attacked by a Lion, and one of the lambs was in danger of being eaten. Quick as the wind, Altair was on top of the Lion attacking it with his Rod to distract it and then leading it away from the flock with the Hit and Run technique of his tribe's fighting style. When he was a safe distance away from his flock, but still not out of site, he changed tactics and began to actively attack the lion, bashing its skull with his rod while remaining out of range of its claws. The fight lasted for only 3 minutes, but it felt like hours to Altair. When he was running out of energy, the lion was still going strong. It launched one final attack, a swipe with its giant claw aimed at Altair's head. But Altair saw it coming. He ducked under the paw, and took one final upward swing at the jaw of the lion. It connects, and shatters its skull. The lion died on the spot, leaving Altair exhausted, but alive. But his job is not over. He walks back to his flock and continues to tend to them until he is relieved 3 hours later. When he arrived back at camp that night, he was greeted with a hero's welcome and a well-deserved rest.

As he grew older, he learned more and more about what his responsibilities would be when he finally took control of his tribe. But at the age of 20, he learned that that would never be. The branch tribe that had usurped power years ago had solidified their reign, and officially banished him from the tribe. Using his knowledge of the trade routes he had been forced to memorize, he found his way to Balbadd, where he took up work as, what else, a shepherd.


Role-Play Sample:The road was a long one, but Altair had finally made it to Balbadd. The city was a hive of activity that day, but that didn’t seem unusual for a trade city like this one. The city’s name is Ysil, a city on the south-eastern edge of the country’s border. From the looks of things, there appeared to be something going on deeper in town today; something that attracted most of the city. Altair decided to follow the crowd into the city’s square and finally saw what all the commotion was about.

In the center of town, there was a sale going on; a sale of exotic and beautiful women apparently. Altair sighed. This always bothered him about the rest of the world. Slavery was a brutal, archaic system of repayment that followed ones debt through the generations. Being an indentured servant by your own doing was one thing, but forcing that life on their children was another. Not to mention the raids that he had heard about going on in this and other countries by slavers. They would kidnap those who looked like they could be useful and break them so that they wouldn’t fight back. It was truly a terrible thing. Altair picked up his staff and turned to leave. He couldn’t watch people being subjugated like this.

But before he had even taken a step he heard a scream. He whirled to see one of the women from the auction being beaten by her master. He heard the whispers of the crowd, ”she only said goodbye to her child, why punish her?” Altair’s blood boiled. ”Fuck. Here I go again.” He said, his rod in hand. He walked forwards out of the crowd and right up to the man doing the beating. ”I’ll give you exactly three seconds before I get involved.” The man stopped for a second, before laughing and pulling the woman by her hair. "Oh? And what are you going to do, boy? Herd me to greener pastures? Ahahahaha!"

The rod flew through the air so fast it whistled. It connected with the man's skull and sent him flying a full five feet backwards. The man began to rise, shakily at first but then fell back to the ground, clutching his now heavily bleeding head. The crowd was completely silent. Altair extended his staff to touch the mans chin and lifted his head to face him. he spoke to the man with absolute conviction. "If you ever touch a woman like that again, i'll make sure not to hold back next time." The man's face went white, maybe from fear, maybe from blood loss, but he began to call for the guards. "Don't bother. I'll head there myself." He said. Altair then turned to help the woman to her feet. he brushed her off, and kissed her upon her brow. "Peace. Hopefully next time we meet it will be under fairer conditions." Altair then turned, and began to walk towards the jailhouse. His trip just got a lot longer.

 [center][size=13][u][b]Specializations[/b][/u][/size][/center]

[list]
[*]Primary - Strength
[*]Secondary - Intelligence
[*]Tertiary -
[/list]


[center][size=13][u][b]Professions[/b][/u][/size][/center]

[center][u][b]Primary Profession[/b][/u][/center]
[b]Related Specialization:[/b] Intelligence
[b]Profession Title:[/b] Story-Teller
[b]Description:[/b] A Story-Teller is someone who through a tale, narrative, or anecdote is able to evoke emotions and potentially move people to action.
[b]Profession Perks:[/b]
[list]
[*][b]Wordsmith:[/b] A story-teller always knows what kinds of tales will bring about the greatest or most subtle reaction in a crowd or individual (Any Player Character, or NPC ran by staff or registered under another Player Character, may choose to ignore this ability's effects on their own characters).
[*][b]Sweet Emotion:[/b] A story-teller always knows how to tell a story to evoke a particular emotion in a crowd or individual (Any Player Character, or NPC ran by staff or registered under another Player Character, may choose to ignore this ability's effects on their own characters.).
[*][b]Twice-Told Tales:[/b] A Story-Teller has knowledge of popular stories or topics within a region by spending even a short time in the area.  (3 threads)
[/list]

[center][u][b]Secondary Profession[/b][/u][/center]
[b]Profession Title:[/b] Shepherd
[b]Description:[/b] A shepherd is someone who tends livestock such as sheep.  They have very calming natures.
[b]Profession Perks:[/b]
[list]
[*][b]Beast-Whisperer:[/b] All domestic or otherwise trained animals start out friendly towards the Shepherd (this does not count towards beasts controlled by Dominance users).
[*][b]Beast Mastery:[/b] All wild animals that approach the shepherd become less hostile, and will prefer not to engage the shepherd in combat.
[/list]
 

 [center][u][b][size=13]D-tier Abilities[/size][/b][/u][/center]

[spoiler]
[b]Name:[/b] First Wasp's Dance
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Melee
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] The user rapidly deflects incoming attacks with the Sword.  The technique Speed is 10 m/s.  it can deflect 2 D, or 1 C rank attack.

[b]Name:[/b] Sky Uppercut
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] A rising strike to an opponent.  causes serious bruising, and may even break weaker bones.  Speed of the strike is 10 m/s and deals tier D damage.

[b]Name:[/b] Quiver
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] None
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] A five meter dash done at 10 m/s.

[b]Name:[/b] Slay the Wolf
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] The user waits for the opponent to open themselves up with an attack, and then strikes them hard in the stomach with the hilt of the sword.  This can deal minor organ damage in addition to bruising.  Attack's speed is 10 m/s, and deals Rank D damage.

[hr]

[b]Name:[/b] Bliss
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi, 5 Magoi
[b]Element:[/b] Life
[b]Class:[/b] Supportive
[b]Range:[/b] Personal
[b]Duration:[/b] Sustained 3 Posts
[b]Cool-Down:[/b] 3 or Sustain +1
[b]Description:[/b] By targeting the pain receptors in the body, the caster can nullify the pain response. This allows them to keep fighting at full capacity even when heavily injured.

[b]Name:[/b] Life Sight
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi, 5 Sustain
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 2 + Sustain
[b]Description:[/b] Grants the user the ability to see any semblance of life within 5 meters.  This ability requires the use of eyes, and is not a global "Sensing" ability.  However, it does reveal opponents that are hiding behind objects, using stealth, or are invisible. Anything that is alive shows up as a glowing silver silhouette.

[b]Name:[/b] Tag
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi, 5 Sustain
[b]Element:[/b] Mind (Clairvoyance + Life)
[b]Class:[/b] Supplementary
[b]Range:[/b] 10 meters
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 2 or Sustain+1
[b]Description:[/b] The Sleep.  This is the connecting force that allows for future Mind spells to be cast on an individual.  The tag travels in the form of 5, 1 meter rays of purple light at 10 m/s.  When it strikes the opponent, it forms a small rune on the forehead.  It can be removed early by a targeted healing spell.  Up to 5 targets can be tagged at a time.  Lasts for 2 posts after Sustain ends.
[/spoiler]

[center][u][b][size=13]C-tier Abilities[/size][/b][/u][/center]

[spoiler]
[b]Name:[/b] Second Wasp's Dance
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Melee
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] The user rapidly deflects incoming attacks with the Sword.  The technique Speed is 15 m/s.  it can deflect 4 D, 2 C, or 1 B rank attack.

[b]Name:[/b] Slay the Bear
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user lands a devastating blow to the base of the skull.  this can cause broken bones, severe bleeding, and has a possibility of knocking out an opponent.  Movement is 15 m/s and deals rank C damage.

[b]Name:[/b] Four-fold Sigil of Healing
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Life
[b]Class:[/b] Supportive
[b]Range:[/b] 20 meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] A complex sigil of purple light moves from the caster towards the wounded area at 15 m/s, shining on the wounded area, healing 1 C tier or lower wound over the course of two posts.

[b]Name:[/b] Crown of Locusts
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi, 10 Magoi
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters.
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] By increasing the size of bacteria in the air, this spell creates locust sized insects that fly around, bite, and obscure the vision and hearing of those in it's area of effect.  The insects cause painful bites to those in the area, but the bites are not powerful enough to cause actual damage.  People within the radius become blinded and deafened.  The caster can control the movement of the swarm.  The Swarm moves at 15 m/s.

[hr]

[b]Name:[/b] Gravity Lift, Stage 1
[b]Tier:[/b] C
[b]Cost:[/b] 20 on cast; 10 sustain
[b]Element:[/b] Gravity
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.


[b]Name:[/b] Alice
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Mind
[b]Class:[/b] Offensive
[b]Range:[/b] 5 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] This Nightmare conjures an image of a 1 meter tall girl.  The girl forms at a rate of 10 m/s.  The girl then releases a horrifying scream that immobilizes the legs of anyone standing within 10 meters of her for 3 rounds.  As she screams, she appears to melt away, leaving behind only an oily puddle, with 1 meter diameter, that soon evaporates.


[b]Name:[/b] Tweedles
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi, 10 Sustain
[b]Element:[/b] Mind
[b]Class:[/b] Offensive
[b]Range:[/b] 10 meters
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 3 + Sustain
[b]Description:[/b] This Nightmare summons the image of two grotesque fat boys each 1 meter tall.  They form at 15 m/s.  They actively chase the tagged individual, and deal D tier Psychic damage when they bite.  They move at 15 m/s, and need no direction.  They move within a 10 meter radius of the caster.
[/spoiler]

[center][u][b][size=13]B-tier Abilities[/size][/b][/u][/center]

[spoiler]
[b]Name:[/b] Slay the Jackals
[b]Tier:[/b] B
[b]Cost:[/b] 30 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] A wicked series of four attacks that targets the joints and can crush bones, cause internal bleeding, slice open muscle, and is great for dealing with crowds.  Each attack deals D-Tier damage. If 2 hit the same target, it deals C-Tier damage, and if 4 hit the same target it deals B-Tier damage. The speed of these attacks is 20m/s.

[b]Name:[/b] Gale Stepping
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi, 15 Sustain
[b]Weapon Type:[/b] Body, Magoi Manipulation
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 10
[b]Description:[/b] By infusing the legs and feet with Magoi, the user can easily reach speeds of up to 20 m/s.  This effect lasts for 4 posts.

[b]Name:[/b] Blade Lariat
[b]Tier:[/b] B
[b]Cost:[/b] 30 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] By switching the blade to a reverse grip, the user performs a horizontal spinning slash.  The Blade moves at 20 m/s and deals B tier damage.

[b]Name:[/b] Third Wasp's Dance
[b]Tier:[/b] B
[b]Cost:[/b] 30 Stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user rapidly deflects incoming attacks with the sword.  The technique speed is 20 m/s.  it can deflect 8 D, 4 C, 2 B, or 1 A tier attack.

[hr]

[b]Name:[/b] Caesin
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Life
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] This spell summons up the will of the dragons in a plant-like form, creating the beast from the ground in the form of vines, bark, wood and other plant matter.  It forms at 20m/s, detaching from the ground once its formation is complete. Caesin is the dragon's name, and it is 15 meters long and 1 meter thick.  He has the face of a dragon and the body of a serpent.  Caesin flies at 20 m/s within 30 meters of the caster.  Caesin attacks with a Bite at 20m/s which deals B-Tier damage.  Caesin is given verbal commands.  Caesin will follow this command to the best of its ability until the duration expires, at which time it decomposes.  This spell may be sustained to give Caesin the ability to bite again while also regenerating/regrowing any structural damage.
[/spoiler]

[center][u][b][size=13]A-tier Abilities[/size][/b][/u][/center]

[spoiler]
[b]Name:[/b] Slay the Dragon
[b]Tier:[/b] A
[b]Cost:[/b] 40 Stamina
[b]Weapon Type:[/b] Sword, Magoi Manipulation
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 14 Posts
[b]Description:[/b] a Magoi Manipulation technique that aims to utterly crush or remove the head of the opponent.  The sword moves at 25m/s, and deals A tier Damage in a single mighty blow.

[b]Name:[/b] Phoenix Blade
[b]Tier:[/b] A
[b]Cost:[/b] 40
[b]Weapon Type:[/b] Sword, Magoi Manipulation
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 14 Posts
[b]Description:[/b] A technique that overcharges a sword with Magoi, causing it to become visible, and wreathing the sword in a golden flame-like shape.  The technique is executed in a jumping downward slash.  The jump is 7 meters long and 7 meters high.  The blade moves at 25 m/s, and deals B Tier damage.
[/spoiler]

[center][u][b][size=13]Omega-tier Abilities[/size][/b][/u][/center]

[center][u][b][size=13]Beast Abilities[/size][/b][/u][/center]

[center][u][b][size=13]Djinn Related Abilities[/size][/b][/u][/center]

[spoiler]
[center][img(150px,100px)]http://fc02.deviantart.net/fs70/f/2011/054/f/e/yu_kanda_mugen_by_devilmaycryaqw-d3a89zf.jpg[/img][/center]
[b]Djinn:[/b] Caim
[b]Type:[/b] Katana
[b]Theme:[/b] Razor Magic
[b]Chant:[/b] "Reave, Caim!"
[b]Cost:[/b] 10/5 Magoi
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] A black bladed sword whose edge glows white-blue.  It's blade is 2 1/4 feet long (71 cm) and 1/2 inch thick at the base (1.27 cm).  a long black ribbon extends from the hilt and wraps around the user's arm.

[center][img(250px,250px)]http://s2.postimg.org/wrefz19h5/Kanda_Mugen.jpg[/img][/center]
[b]Djinn:[/b] Caim
[b]Type:[/b] Katana
[b]Theme:[/b] Razor Magic
[b]Chant:[/b] Oh great spirit of insight and resolve, I command thee and thy household.  Dwell in my body, and transform me into a great liberator!  Reave, Caim!
[b]Flight:[/b] 15 m/s
[b]Cost:[/b] 20, 10 Magoi
[b]Cool-Down:[/b] 8
[b]Appearance:[/b] A black bladed sword whose edge glows white-blue. It's blade is 2 1/4 feet long (71 cm) and 1/2 inch thick at the base (1.27 cm).  A black ribbon extends from the hilt of the sword to wrap around the user's arm, over his shoulders, and down his other arm where a sword of the same size made purely of Razor magic can form.

[b]Passive Effect:[/b] When in weapon or Djinn equip form, Meteor Sword is wrapped with Razor Magic, giving the blade the cutting strength equivalent to a diamond. Clashes with this weapon causes weapon hp degradation equal to the tier that Meteor Sword is. [i]Ex.: Weapon Equip is C-Tier, so even if the opponent blocked an attack and prevented damage, the power of the clash inflicts 20 weapon hp damage to the weapon that clashed against Meteor Sword. This changes to 80 weapon hp damage during Djinn Equip.[/i]

[spoiler=Djinn Equip Ability]
[b]Name:[/b] Caimian Noken
[b]Tier:[/b] B
[b]Cost:[/b] 15, 8 Magoi
[b]Type:[/b] Razor Magic
[b]Class:[/b] Supplementary
[b]Range:[/b] Personal
[b]Duration:[/b] 4 posts
[b]Cool-Down:[/b] 3
[b]Description:[/b] This ability creates a second Katana made of pure Razor Magic.  The Katana counts as a B tier weapon.  Any and all abilities that can be used by the first katana may be used by this one.  It acts like a solid object, meaning it can be blocked by other weapons, armor, or techniques just as if it wasn't made of magic. However, it is still susceptible to being canceled out by a technique of the same tier.  If this occurs, it can be reformed in the next post.  The Katana is 2 1/4 feet long (71 cm) and 1/2 inch thick at the base (1.27 cm).

[b]*This ability costs half of the Magoi a regular ability of that tier would cost, and it automatically has a cool-down of 3 posts*[/b][/spoiler]


[spoiler="Djinn Abilities"]

[b]Name:[/b] Caimian Selura
[b]Tier:[/b] B
[b]Djinn:[/b] Caim
[b]Cost:[/b] 30 Magoi
[b]Type:[/b] Razor Magic
[b]Class:[/b] Offensive
[b]Range:[/b] 20 m
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] Using small particulates such as sand, dirt, or even water, Caim gives them a razor edge as they fly in a outward cone towards opponents.  This can be done as easily as making a cut through an object.  The cone is 20 m wide and long at it's farthest point.  Anything caught within the cone is dealt B tier damage by the shrapnel.  The shrapnel travels at 20 m/s.

[b]Name:[/b] Caimian Reza
[b]Tier:[/b] B
[b]Djinn:[/b] Caim
[b]Cost:[/b] 30 Magoi
[b]Type:[/b] Razor Magic
[b]Class:[/b] Offensive
[b]Range:[/b] 10 m
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The user uses his blade as a reflective surface, and shines a light upon an opponent.  The light is given a razor edge by Caim, and deals B tier damage to whatever is struck.  The beam is 1 inch in diameter.  The beam moves at 20 m/s.  This is only viable in short range however, as farther distances cause the light to dissipate too much.

[b]Name:[/b] Caimian Kosshi
[b]Tier:[/b] A
[b]Djinn:[/b] Caim
[b]Cost:[/b] 40 Magoi, 20 Sustain
[b]Type:[/b] Razor Magic
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 7 Posts
[b]Description:[/b] The user creates a lattice of razor magic around the user that encompasses a 3 meter radius sphere.  This sphere is centered upon the user, and moves at the same rate as the user.  Anything that touches the sphere is subject to A tier slashing damage.  The sphere is formed at 25 m/s.
[/spoiler]
[/spoiler]



[center][b][u][size=13]Social Abilities[/size][/u][/b][/center]

[spoiler="Social Abilities"]
[center][b]Masterwork[/b][/center]
[code][b]Name:[/b] Masterwork
[b]Tier:[/b] B
[b]Cost:[/b] N/A
[b]Element:[/b] Magoi Manipulation
[b]Class:[/b] Social
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] By infusing tools with Magoi, the user reinforces them, and makes it far easier to do jobs like carving, cutting, digging, etc...[/code]

[center][b]Relive[/b][/center]
[code][b]Name:[/b] Relive
[b]Tier:[/b] B
[b]Cost:[/b] N/A
[b]Element:[/b] Mind
[b]Class:[/b] Social
[b]Range:[/b] Touch
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] This Dream allows the caster to live through a memory through the eyes of the person that lived it, while also experiencing the same thoughts and emotions of the individual that occurred during the event.  The past is through the memory of the individual, so it is under the lens of bias and time.  The target must be willing for this to work.[/code]

[center][b]Soul Gaze[/b][/center]
[code][b]Name:[/b] Soul Gaze
[b]Tier:[/b] D
[b]Cost:[/b] N/A
[b]Element:[/b] Clairvoyance Magic
[b]Class:[/b] Social
[b]Range:[/b] 1 Meter
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] By peering into the stream of fate, one can analyze a person's true nature.  In the form of a poetic and dreamlike vision, each participant sees a three part vision focusing on first the past events of their youth (How well did you grow up?  Was life tough?  Were you persecuted?), then looking at their current actions (What important actions have you taken?  Who have you made ties with?), before finally looking towards a possible future (What are you capable of?  What are your big plans?).  These visions are all of a fantastic nature, using barely related images to tell the story.  Both the caster and the target are included in the spell.  This spell requires eye contact at a range of no more than 1 meter.  Both parties must be willing for this effect to work.[/code]
[/spoiler]

 [center][u][b][size=13]Weapons[/size][/b][/u][/center]

[center][img(20px,300px)]http://3.bp.blogspot.com/-eS09IC1bV-c/ULT8RTma4rI/AAAAAAAACvA/OlXPLPJbtnc/s1600/Amaranthine-Staff.png[/img][/center]

[b]Name:[/b] Soul Guide
[b]Material:[/b] Created from the broken remains of a Unicorn Horn and a hand crafted shepherds staff.  It has a purple gem at the top
[b]Appearance:[/b] The staff has taken on a black color, and has the gem at the peak of the staff.  It is 6'0''(1.83meters) long and 1 inch(2.54cm) thick.

[center][img(300px,100px)]http://makotokamui.com/blog/wp-content/uploads/2014/02/SANY1276.jpg[/img][/center]

[b]Djinn:[/b] Caim
[b]Theme:[/b] Razor Magic (Wind/Strength)
[b]Type:[/b] Meteor Sword
[b]Weapon Tier:[/b] B
[b]Appearance:[/b] A jet black blade on a hand and a half hilt.  the blade is 2'4'' long (71 cm), and 1/2 inch (1.27 cm) thick at the center.  the hilt is 1 inch (2.54 cm) thick and 7 inches (17.78) long.

[center][u][b][size=13]Items[/size][/b][/u][/center]

[center][img]https://img0.etsystatic.com/011/1/5875756/il_570xN.419804340_gmdg.jpg[/img][/center]
[b]Name:[/b] Shepherd's Flock
[b]Tier:[/b] C
[b]Type:[/b] Necklace
[b]Magic Type:[/b] Life
[b]Appearance:[/b] A small silver charm in the shape of a lamb hanging from a sturdy silver chain with a small magical circle inscribed on one side.

[b]Function:[/b]

 - Holds the Four Fold Sigil of Healing spell.
 - By paying 5 magoi once per use, the wielder can create a single fluffy, adorable sheep by encouraging microscopic life in the area to grow. A maximum of 5 sheep may be summoned. This cannot be used in combat. Because no shepherd should be without a flock.

[b]*This does not take up any of your item/weapon slots[/b]

[center][img]http://static.trendme.net/pictures/items/webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259.png[/img][/center]

[center][b]Item Name:[/b]
Flying Carpet
[b]Type:[/b]
Magic Tool
[b]Description[/b]:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible. This magical carpet gives a 25% word count reduction on traveling topics. The carpet can fly at a speed of 25 m/s at to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. *The carpet is indestructible, however it can be taken by force by anyone and made their own property. Damage still goes through and around the carpet, but none is dealt to the object itself.

[b]*Can be purchased once per person.[/b][/center]

[center][u][b][size=13]Beasts[/size][/b][/u][/center]
 


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