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Race System

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1Race System Empty Race System on 25/10/14, 10:42 pm

Races

Currently there are four races which one can choose from. A race does not dictate what country you are affiliated with, but simply what group you were born into and what your general capabilities are.

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Humans
Humans make up 70% of the population in the world. They live in many different parts of the world, typically going on to becoming leaders of large countries and civilizations.

Perks:

  • Have 50 more basic magoi/stamina to start with.

Downsides:

  • None

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Fanalis
The Fanalis are said to have come from the Continent of Darkness, far off to the South-West. The majority of who they are and where they came from is a mystery. One thing is for sure, though: these red-haired people are a force to be reckoned with.  

Perks:

  • Increased physical strength (See Racial Strength Scaling below).
  • Increased movement speed: jogs at 5 m/s, runs at 10 m/s and sprints at 15 m/s.

Downsides:

  • Cannot learn intelligence as a specialization
  • Hot-Headed (Quick to anger).
  • Have 20 less basic magoi/stamina to start with
  • Receeve 10 less magoi/stamina than normal when ranking up

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Imuchakk
Those of the Imuchakk tribe are massive goliaths. Their race’s primary residence is in the Northern Continents. The Imuchakk race has a natural resistance to the cold, and they thrive in the harsh environment, prizing both strength and warrior spirit. The average male adult stands at a height range of 213 cm to 274 cm, whilst the average women can range anywhere from 152 cm to 213 cm. They are also known for their characteristic blue hair.

Perks:

  • Unmatched physical strength (See Racial Strength Scaling below).
  • Rampaging Unicorn-Horn - A weapon which each member of the Imuchakk has after they go down the passage into adulthood. It can be fashioned into any sort of weapon, including staffs. The Unicorn-Horn weapon begins at C-Tier and can be upgraded as you progress. The staff, however, cannot be upgraded and can only deal D-Tier damage. These weapons count as your basic starter item unless you are a beast tamer, in which case you do not receive this item.
  • An Imuchakk can hold their breath underwater for up to 4 posts, which is twice the time of any other race. They can swim at speeds of up to 10m/s underwater.
  • Those of the Imuchakk can easily tolerate cold temperatures, able to keep their bodies relatively warm in the tundra whilst wearing even the lightest of clothing. This does not affect their reaction and resistance to cold/ice-based abilities and damage.

Downsides:

  • An Imuchakk cannot learn stealth as a specialization.
  • An Imuchakk must lose 1 tier of passive strength to learn Dexterity.
  • An Imuchakk jogs at 1 m/s, runs at 3 m/s, and sprints at 6 m/s.
  • Slow reaction-timing (Reaction speed of .25 instead of .215)

Halflings
"Halflings" are those who have birth-parents that are from separate races. They come in two varieties: Fanalis-Humans and Imuchakk-Humans. It has been found that the Imuchakk and Fanalis are simply incapable of mating with one another. In some instances two separate races may give birth to a child which does not carry over Halfling attributes, but instead the genes of one race are more dominant than another.

Perks:

  • Fanalis-Human: Jogs at 5 m/s, runs at 10 m/s, and sprints at 15 m/s.
  • Imuchakk-Human: Slightly resistance to cold temperatures. Incapable of wielding Rampaging Unicorn Horns without the Strength Specialization. Do not have greater lung capacities.

Downsides:

  • Fanalis-Human: Cannot have Intelligence as a Specialization. Magoi/Stamina levels are still lowered. They are not as hot-headed.
  • Imuchakk-Human: Cannot have Dexterity or stealth as a Specialization. They jog at 1 m/s, they run at 3 m/s, and they sprint at 6 m/s.

Race System Pbucket
Dungeon Beasts
It is said that when one traverses through a dungeon, they risk their lives, but even for some who are fortunate enough to survive, they are unfortunate in the sense that they may lose their humanity. Corrupted by the dungeon and turned into beast-hybrids, these people must live as inhuman beings for the rest of their lives. This option is unavailable through character apps, and must be achieved by entering a dungeon.

Perks:

  • Vary

Downsides:

  • Vary



Racial Strength Scaling

Above, some races have physical strength bonuses listed. Below you can find the strength of each race and how it scales with each tier. Note that humans are not listed and this is because they always have a basic default of D-tier physical strength without abilities/specializations affecting them.

Fanalis

  • D-Tier: Capable of dealing C-Tier damage with bare hands allowing them to fracture bones with a single blow.
  • C-Tier: No change
  • B-Tier: Capable of dealing B-tier damage with bare hands allowing them to break bones with a single blow.
  • A-Tier: No change
  • Ω-Tier: Capable of optionally dealing A-tier damage with bare hands allowing them to shatter bones with a single blow. (At the cost of 20 stamina. This can only be done once every 3 turns.)

Fanalis - Human

  • D-Tier: No bonus
  • C-Tier: Capable of dealing C-Tier damage with bare hands allowing them to fracture bones with a single blow.
  • B-Tier: No change
  • A-Tier: Capable of dealing B-tier damage with bare hands allowing them to break bones with a single blow.
  • Ω-Tier: No change

Imuchakk

  • D-Tier: Capable of dealing B-tier damage with bare hands allowing them to break bones with a single blow.
  • C-Tier: No change
  • B-Tier: Capable of dealing A-tier damage with bare hands allowing them to shatter bones with a single blow.
  • A-Tier: No change
  • Ω-Tier: No change

Imuchakk - Human

  • D-Tier: Capable of dealing C-Tier damage with bare hands allowing them to fracture bones with a single blow.
  • C-Tier: No change
  • B-Tier: Capable of dealing B-tier damage with bare hands allowing them to break bones with a single blow.
  • A-Tier: No change
  • Ω-Tier: Capable of dealing A-tier damage with bare hands allowing them to shatter bones with a single blow.

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2Race System Empty Re: Race System on 25/10/14, 10:43 pm

Character "Stats"



Now this post is for all those people who are really into fighting and will do anything to win. Be warned, RP Fighting includes a lot of math and thinking. If you wish to win a fight against another player for RP purposes, you should first try to discuss with them OOC and come to an understanding of what the two of you (and the characters themselves) want to do, as well as what they want to take away from the fight. If neither player is willing to play a ‘losing’ role, and you still want to fight and defeat another player while in character, you will have to confront each other in a battle. Below are some additional stats that will help solve disagreements when clashing your might against a foe’s.


Movement Speeds

There are three types of movement speeds, based on your race and whether or not you have gathered speed and momentum. Humans have a base Jogging speed of 2.5m/s, Running speed of 6m/s and Sprinting speed of 9m/s :

  • Jogging: When a character JUST starts to run they are not moving at their maximum speed. They have to build up speed gradually and gain some momentum. When a person is building up speed they are "Jogging". It generally takes 1-2 seconds to move from Jogging to Running.
  • Running: This is the mid-point between building up speed and moving at your maximum speed. It generally takes 1-2 seconds to move from Running to Sprinting.
  • Sprinting: Sprinting is when a person has reached his or her maximum speed, and cannot move any faster. Sharp turns while sprinting is not possible. Speed buffs from Magoi Manipulation is an exception to this rule.



Reaction-Timing

Reaction-Timing is a crucial concept in RP fights. This determines how quickly someone can perceive the fact that something is actually happening. The average reaction-rate of every non-Imuchakk character on the site is 0.215 seconds (215 milliseconds). Reaction-timing will be used only under the circumstances that the techniques that are clashing have a discrepancy of 2 or more ability tiers in order to determine whether or not an ability can be defended/clashed against. This is in order to allow close-range users the opportunity to use their abilities in a close range fight.

Ex.1: Swordsman and Spearman are fighting. Swordsman uses a B tier attack against Spearman, who uses a D tier defense that blocks C tier damage from Swordsman. Since Swordsman is using a B tier attack which is 2 tiers higher than Spearman’s D tier defense, reaction-timing may be used by either individual in order to determine if the defense is successful in the attempt to clash against the attack. In this case, if it is, then Spearman will only take C tier damage.

Ex.2: Swordsman uses a B tier attack and Spearman uses a B or C tier attack/defense. The reaction-timing will not be used to determine if Spearman can do so in time.

Ex.3: Swordsman uses a C tier attack and Spearman attempts to run away and dodge it without an ability. Since Swordsman is using an ability and Spearman is not, reaction-timing may be used by either individual in order to determine if his attempt to dodge is possible. Under the circumstances of Spearman using a dash ability, so long as it doesn't break example 1, reaction timing is not used in order to determine whether or not Spearman was able to get away in time, but speed of ability and the distance covered will play a part in this.

Normal Attacks Outside of Abilities

On this site the Imuchakk and Fanalis races deal more damage with their bare hands, without the need for abilities, than Humans do. There are Racial Strength Scaling for these races. The question here is as follows; are Humans able to do damage without weapons?

The answer is yes.

The punches of regular humans typically cause simple bruises (D-Tier damage). On another note everyone, regardless of race, can perform grapples and other holds which are equivalent to their real world counterparts. You can still snap a person's neck without the use of an ability or Magoi Manipulation buff, and you can break limbs by doing the same. The only thing to note with that is that it's much harder to perform these "basic" techniques while people have abilities. After all, even a D tier ability is enough to defend against an attack that could deal A tier damage if the attack is not an ability.

*NOTE - These rules aren't crucial to RPing, but are simply reminders if people wish to bring up arguments during fights and the like. You don't HAVE to use the information in here, but you can refer to it if you're stumped with as to how you should proceed in a battle.

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