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Yaku's Spells

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1Yaku's Spells Empty Yaku's Spells 16/08/14, 04:10 pm

Duquin

Duquin
A-Tier
A-Tier

Retraining Spells

Name: Mist
Tier: C
Cost: 20 Magoi | 10 Sustained
Element: Water
Class: Supplementary
Range: 20m
Duration: 3 Posts
Cool-Down: 4 Posts
Description: The user speaks the name of the spell and commands water in the are to condense into a thick foggy mist. The mist cloud surrounds the caster in a 10m diameter and makes it impossible to see their exact location. On the other hand, the caster is aware of anything that moves within the mist and displaces water particles. The mist can diffuse 1 C-tier light magic and cool off up to 1 B-tier heat magic(Due to elemental strength). Using lightning magic of any kind on this spell will instantly hit anyone still inside of the cloud when shocked, this includes the original caster of the spell(due to elemental weakness). The cloud expands at a rate of 15m/s and can be moved around at the same speed within a range of 20m.


Original Mist:

Name: Frozen Horn
Tier: B
Cost: 20 Magoi
Element: Ice
Class: Offensive
Range: Self
Duration: 4 Posts
Cool-Down: 5 Posts
Description: The caster manifests ice from water in the atmosphere around their staff in the shape of a sharpened Rampaging Unicorn Horn that is 3m long. This ice coating will deal B rank cutting damage on a clean hit but will shatter in contact with an equal ability or two C-tiers. The ice forms at a rate of 20m/s.

Original Frozen Horn:


New Spells

Name: Ring
Tier: D
Cost: 10 Magoi | 5 Sustained
Element: Sound
Class: Supplementary
Range: 10m
Duration: 3 turns
Cool-Down: 4 turns
Description: The user generates 5 spheres of green rukh around the head of their staff that are 0.5m in diameter. The spheres are then flung towards a target at 10m/s and can then be moved freely within a 10m area around the caster. Upon striking a target, a sphere will stick to their body and move to their head. Anything inside the sphere is subjected to a loud ringing sound that cancels out any outside noise and causes a minor headache.


Name: Slippery Step
Tier: C
Cost: 20 Magoi | 10 Sustained
Element: Water | Ice
Class: Supplementary
Range: Self
Duration: 5 Posts
Cool-Down: 6 Posts
Description: The caster commands the rukh to generate a track of ice just wide enough for their feet up to 10m in length that extends in any direction. This track extends at a speed of 15m/s and is followed by a stream of water that runs along its surface pushing the user and anyone else riding it for an instant burst of speed. The speed depends on the direction of travel. Moving on a flat or downward slope, the user gains a burst of speed at 15m/s, however upward slopes of 45 degrees or more will slow the burst of speed to 10m/s. It is impossible to move upwards on a slope of 60 degrees or greater. So long as magoi is sustained, the user can extend the track once more and gain an addition burst of speed once per turn.


Name: Icicle Rain
Tier: C
Cost: 20 Magoi | 10 Sustained
Element: Water | Ice
Class: Offensive
Range: 20m
Duration: 3 Posts
Cool-Down: 4 Posts
Description: The user generates water above their staff from magoi and gathers more from the atmosphere in order to form ten 1m long spikes of ice. These spikes can then be fired up to 20m away at 15m/s dealing D-tier piercing damage. If all ten icicles hit a single target then a total of C-tier damage will be dealt. Each turn a new volley of ice spikes will form and can be aimed once more to fire another wave until the spell ends.


Name: Flood Fill
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20m
Duration: 3 posts
Cool-Down: 4 posts
Description: The user points their staff at a hollow object or construct and sends their magoi towards it at a speed of 15m/s. Upon reaching the target, the magoi enters the hollowed space and begins generating water. The water can fill up to 10m of space and can be moved around at will inside the hollow target at a speed of 15m/s. This does not work on humans or beasts but can work on life forms created by the caster through life magic.


Name: Carnival of Bubbles
Tier: B
Cost: 30 Magoi | 15 Sustained
Element: Cavitation | Water + Sound
Class: Offensive
Range: 30m
Duration: 3 Posts
Cool-Down: 5 Posts
Description: The user points their staff at a nearby water source and sends their magoi towards it at a rate of 20m/s. Upon reaching a water source, the rukh is commanded to form 5 cavitation bubbles within an area of 15m. These bubbles then burst dealing impact damage from the shockwave as well as burning damage from the intense heat generated from the act of cavitation. Each bubble only deals D-tier damage by itself however if three hit a target C-tier damage will be dealt and if all five hit a single target then B-tier damage will be dealt.


Amethyst Spells

Amethyst:

Name: Groping Feelers
Tier: B
Cost: 30 Magoi | 15 Sustained
Element: Life
Class: Offensive/Supplementary
Range: 30m
Duration: 4 posts
Cool-Down: 5 posts
Description: The user generates purple rukh with their magoi and commands it to use nearby microscopic life as base components in creating a new life form. The beast created is a mass of plant-like flesh that has 5 smooth tentacles each 3m in length. (Reference Image) Each tentacle has the girth of a grown man's arm and can move freely in all directions. Each tentacle is hollow and can move around at 20m/s to both move this beast around as well as to lash out at enemy targets. The tentacles can squeeze a target to crush it, the force of this squeezing deals damage based on how many of the tentacles are actively grasping a target. Individually they can cause D-tier bruising, three together can crack bones with C-tier damage, and all five working together can deal B-tier damage breaking bones. Alternatively instead of dealing damage the beast can attempt to paralyze it's victim by holding their limbs in place and putting pressure on their nerves. The severity of paralysis increases in tier by the number of tentacles being used at the same scale as damage. It only takes D-tier damage to destroy a tentacle or B-tier damage to kill the beast if striking it's bulbous head where the tentacles meet, however so long as magoi is sustained the creature will reform at the start of the next turn.

Name: School of Animosity
Tier: B
Cost: 30 Magoi | 15 Sustained
Element: Life
Class: Offensive
Range: 30m
Duration: 4 posts
Cool-Down:  5 posts
Description: The caster uses their magoi to generate life magic and commands the rukh to use nearby microscopic life as a base to create a school of 1m long plant creatures that resemble fish. (Reference Image) This spell creates 15 fish in total and each one can deal and receive D-tier damage in the form of small cuts from either biting or ramming into a target with their sharp bodies before being destroyed. They can move through the air at 10m/s and move through the water at 15m/s. Each turn, new fish are generated next to the caster until they reach their max number again so long as magoi is sustained.



Last edited by Yakuroro on 07/10/14, 07:49 pm; edited 3 times in total


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Thank you all, for everything.

2Yaku's Spells Empty Re: Yaku's Spells 16/08/14, 07:01 pm

Diego Namez

Diego Namez
A-Tier
A-Tier

Flood Fill:  Please choose the speed boost to either formation or movement.

Everything else, approved for training

Code:

[b]Name:[/b] Mist
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user speaks the name of the spell and commands water in the are to condense into a thick foggy mist. The mist cloud surrounds the caster in a 10m diameter and makes it impossible to see their exact location. On the other hand, the caster is aware of anything that moves within the mist and displaces water particles. The mist can diffuse 1 C-tier light magic and cool off up to 1 B-tier heat magic(Due to elemental strength). Using lightning magic of any kind on this spell will instantly hit anyone still inside of the cloud when shocked, this includes the original caster of the spell(due to elemental weakness). The cloud expands at a rate of 15m/s and can be moved around at the same speed within a range of 20m.

[b]Name:[/b] Frozen Horn
[b]Tier:[/b] B
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] Self
[b]Duration:[/b] 4 Posts
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster manifests ice from water in the atmosphere around their staff in the shape of a sharpened Rampaging Unicorn Horn that is 3m long. This ice coating will deal B rank cutting damage on a clean hit but will shatter in contact with an equal ability or two C-tiers. The ice forms at a rate of 20m/s.

[b]Name:[/b] Ring
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 Sustained
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] 3 turns
[b]Cool-Down:[/b] 4 turns
[b]Description:[/b] The user generates 5 spheres of green rukh around the head of their staff that are 0.5m in diameter. The spheres are then flung towards a target at 10m/s and can then be moved freely within a 10m area around the caster. Upon striking a target, a sphere will stick to their body and move to their head. Anything inside the sphere is subjected to a loud ringing sound that cancels out any outside noise and causes a minor headache.

[b]Name:[/b] Slippery Step
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] 5 Posts
[b]Cool-Down:[/b] 6 Posts
[b]Description:[/b] The caster commands the rukh to generate a track of ice just wide enough for their feet up to 10m in length that extends in any direction. This track extends at a speed of 15m/s and is followed by a stream of water that runs along its surface pushing the user and anyone else riding it for an instant burst of speed. The speed depends on the direction of travel. Moving on a flat or downward slope, the user gains a burst of speed at 15m/s, however upward slopes of 45 degrees or more will slow the burst of speed to 10m/s. It is impossible to move upwards on a slope of 60 degrees or greater. So long as magoi is sustained, the user can extend the track once more and gain an addition burst of speed once per turn.

[b]Name:[/b] Icicle Rain
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user generates water above their staff from magoi and gathers more from the atmosphere in order to form ten 1m long spikes of ice. These spikes can then be fired up to 20m away at 15m/s dealing D-tier piercing damage. If all ten icicles hit a single target then a total of C-tier damage will be dealt. Each turn a new volley of ice spikes will form and can be aimed once more to fire another wave until the spell ends.

[b]Name:[/b] Carnival of Bubbles
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Cavitation | Water + Sound
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The user points their staff at a nearby water source and sends their magoi towards it at a rate of 20m/s. Upon reaching a water source, the rukh is commanded to form 5 cavitation bubbles within an area of 15m. These bubbles then burst dealing impact damage from the shockwave as well as burning damage from the intense heat generated from the act of cavitation. Each bubble only deals D-tier damage by itself however if three hit a target C-tier damage will be dealt and if all five hit a single target then B-tier damage will be dealt.

[b]Name:[/b] Groping Feelers
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Life
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] 4 posts
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user generates purple rukh with their magoi and commands it to use nearby microscopic life as base components in creating a new life form. The beast created is a mass of plant-like flesh that has 5 smooth tentacles each 3m in length. ([url=http://fc00.deviantart.net/fs70/i/2011/252/4/e/baby_tentacle_monster_by_frostyx999-d49dery.jpg][b]Reference Image[/b][/url]) Each tentacle has the girth of a grown man's arm and can move freely in all directions. Each tentacle is hollow and can move around at 20m/s to both move this beast around as well as to lash out at enemy targets. The tentacles can squeeze a target to crush it, the force of this squeezing deals damage based on how many of the tentacles are actively grasping a target. Individually they can cause D-tier bruising, three together can crack bones with C-tier damage, and all five working together can deal B-tier damage breaking bones. Alternatively instead of dealing damage the beast can attempt to paralyze it's victim by holding their limbs in place and putting pressure on their nerves. The severity of paralysis increases in tier by the number of tentacles being used at the same scale as damage. It only takes D-tier damage to destroy a tentacle or B-tier damage to kill the beast if striking it's bulbous head where the tentacles meet, however so long as magoi is sustained the creature will reform at the start of the next turn.

[b]Name:[/b] School of Animosity
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Life
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] 4 posts
[b]Cool-Down:[/b]  5 posts
[b]Description:[/b] The caster uses their magoi to generate life magic and commands the rukh to use nearby microscopic life as a base to create a school of 1m long plant creatures that resemble fish. ([url=http://fc07.deviantart.net/fs71/f/2013/309/2/9/indoor_fish_1_by_daedalus_net-d6t573f.png][b]Reference Image[/b][/url]) This spell creates 15 fish in total and each one can deal and receive D-tier damage in the form of small cuts from either biting or ramming into a target with their sharp bodies before being destroyed. They can move through the air at 10m/s and move through the water at 15m/s. Each turn, new fish are generated next to the caster until they reach their max number again so long as magoi is sustained.


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3Yaku's Spells Empty Re: Yaku's Spells 16/08/14, 07:11 pm

Duquin

Duquin
A-Tier
A-Tier

Since the speed isn't being applied to myself, why would I need to chose between what it's applied to? There isn't really a "base movement speed" for spells that I could lower the rest of the spell actions to.


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Thank you all, for everything.

4Yaku's Spells Empty Re: Yaku's Spells 16/08/14, 07:16 pm

Diego Namez

Diego Namez
A-Tier
A-Tier

Approved then~

Code:

Name: Flood Fill
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20m
Duration: 3 posts
Cool-Down: 4 posts
Description: The user points their staff at a hollow object or construct and sends their magoi towards it at a speed of 15m/s. Upon reaching the target, the magoi enters the hollowed space and begins generating water. The water can fill up to 10m of space and can be moved around at will inside the hollow target at a speed of 15m/s. This does not work on humans or beasts but can work on life forms created by the caster through life magic.


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5Yaku's Spells Empty Re: Yaku's Spells 04/10/14, 03:54 pm

Duquin

Duquin
A-Tier
A-Tier


──────────────────────────────────────────────

Thank you all, for everything.

6Yaku's Spells Empty Re: Yaku's Spells 04/10/14, 04:22 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Training Approved:

Code:
[b]Name:[/b] Mist
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user speaks the name of the spell and commands water in the are to condense into a thick foggy mist. The mist cloud surrounds the caster in a 10m diameter and makes it impossible to see their exact location. On the other hand, the caster is aware of anything that moves within the mist and displaces water particles. The mist can diffuse 1 C-tier light magic and cool off up to 1 B-tier heat magic(Due to elemental strength). Using lightning magic of any kind on this spell will instantly hit anyone still inside of the cloud when shocked, this includes the original caster of the spell(due to elemental weakness). The cloud expands at a rate of 15m/s and can be moved around at the same speed within a range of 20m.

[b]Name:[/b] Ring
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi | 5 Sustained
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] 3 turns
[b]Cool-Down:[/b] 4 turns
[b]Description:[/b] The user generates 5 spheres of green rukh around the head of their staff that are 0.5m in diameter. The spheres are then flung towards a target at 10m/s and can then be moved freely within a 10m area around the caster. Upon striking a target, a sphere will stick to their body and move to their head. Anything inside the sphere is subjected to a loud ringing sound that cancels out any outside noise and causes a minor headache.

[b]Name:[/b] Icicle Rain
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Offensive
[b]Range:[/b] 20m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user generates water above their staff from magoi and gathers more from the atmosphere in order to form ten 1m long spikes of ice. These spikes can then be fired up to 20m away at 15m/s dealing D-tier piercing damage. If all ten icicles hit a single target then a total of C-tier damage will be dealt. Each turn a new volley of ice spikes will form and can be aimed once more to fire another wave until the spell ends.

[b]Name:[/b] Carnival of Bubbles
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Cavitation | Water + Sound
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The user points their staff at a nearby water source and sends their magoi towards it at a rate of 20m/s. Upon reaching a water source, the rukh is commanded to form 5 cavitation bubbles within an area of 15m. These bubbles then burst dealing impact damage from the shockwave as well as burning damage from the intense heat generated from the act of cavitation. Each bubble only deals D-tier damage by itself however if three hit a target C-tier damage will be dealt and if all five hit a single target then B-tier damage will be dealt.


──────────────────────────────────────────────


7Yaku's Spells Empty Re: Yaku's Spells 07/10/14, 07:47 pm

Duquin

Duquin
A-Tier
A-Tier


──────────────────────────────────────────────

Thank you all, for everything.

8Yaku's Spells Empty Re: Yaku's Spells 07/10/14, 08:04 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

approved~

Code:

[b]Name:[/b] Slippery Step
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi | 10 Sustained
[b]Element:[/b] Water | Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] 5 Posts
[b]Cool-Down:[/b] 6 Posts
[b]Description:[/b] The caster commands the rukh to generate a track of ice just wide enough for their feet up to 10m in length that extends in any direction. This track extends at a speed of 15m/s and is followed by a stream of water that runs along its surface pushing the user and anyone else riding it for an instant burst of speed. The speed depends on the direction of travel. Moving on a flat or downward slope, the user gains a burst of speed at 15m/s, however upward slopes of 45 degrees or more will slow the burst of speed to 10m/s. It is impossible to move upwards on a slope of 60 degrees or greater. So long as magoi is sustained, the user can extend the track once more and gain an addition burst of speed once per turn.

Name: Flood Fill
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20m
Duration: 3 posts
Cool-Down: 4 posts
Description: The user points their staff at a hollow object or construct and sends their magoi towards it at a speed of 15m/s. Upon reaching the target, the magoi enters the hollowed space and begins generating water. The water can fill up to 10m of space and can be moved around at will inside the hollow target at a speed of 15m/s. This does not work on humans or beasts but can work on life forms created by the caster through life magic.


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Yaku's Spells Ari%20Sigs_zpsn7c2bhju

9Yaku's Spells Empty Re: Yaku's Spells 07/10/14, 09:42 pm

Duquin

Duquin
A-Tier
A-Tier


──────────────────────────────────────────────

Thank you all, for everything.

10Yaku's Spells Empty Re: Yaku's Spells 07/10/14, 09:45 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Abilities approved:

Code:

[b]Name:[/b] Frozen Horn
[b]Tier:[/b] B
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Ice
[b]Class:[/b] Offensive
[b]Range:[/b] Self
[b]Duration:[/b] 4 Posts
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b] The caster manifests ice from water in the atmosphere around their staff in the shape of a sharpened Rampaging Unicorn Horn that is 3m long. This ice coating will deal B rank cutting damage on a clean hit but will shatter in contact with an equal ability or two C-tiers. The ice forms at a rate of 20m/s.

[b]Name:[/b] Groping Feelers
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Life
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] 30m
[b]Duration:[/b] 4 posts
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user generates purple rukh with their magoi and commands it to use nearby microscopic life as base components in creating a new life form. The beast created is a mass of plant-like flesh that has 5 smooth tentacles each 3m in length. ([url=http://fc00.deviantart.net/fs70/i/2011/252/4/e/baby_tentacle_monster_by_frostyx999-d49dery.jpg][b]Reference Image[/b][/url]) Each tentacle has the girth of a grown man's arm and can move freely in all directions. Each tentacle is hollow and can move around at 20m/s to both move this beast around as well as to lash out at enemy targets. The tentacles can squeeze a target to crush it, the force of this squeezing deals damage based on how many of the tentacles are actively grasping a target. Individually they can cause D-tier bruising, three together can crack bones with C-tier damage, and all five working together can deal B-tier damage breaking bones. Alternatively instead of dealing damage the beast can attempt to paralyze it's victim by holding their limbs in place and putting pressure on their nerves. The severity of paralysis increases in tier by the number of tentacles being used at the same scale as damage. It only takes D-tier damage to destroy a tentacle or B-tier damage to kill the beast if striking it's bulbous head where the tentacles meet, however so long as magoi is sustained the creature will reform at the start of the next turn.

[b]Name:[/b] School of Animosity
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi | 15 Sustained
[b]Element:[/b] Life
[b]Class:[/b] Offensive
[b]Range:[/b] 30m
[b]Duration:[/b] 4 posts
[b]Cool-Down:[/b]  5 posts
[b]Description:[/b] The caster uses their magoi to generate life magic and commands the rukh to use nearby microscopic life as a base to create a school of 1m long plant creatures that resemble fish. ([url=http://fc07.deviantart.net/fs71/f/2013/309/2/9/indoor_fish_1_by_daedalus_net-d6t573f.png][b]Reference Image[/b][/url]) This spell creates 15 fish in total and each one can deal and receive D-tier damage in the form of small cuts from either biting or ramming into a target with their sharp bodies before being destroyed. They can move through the air at 10m/s and move through the water at 15m/s. Each turn, new fish are generated next to the caster until they reach their max number again so long as magoi is sustained.


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