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Zadi's Starting Techs!

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1 Zadi's Starting Techs! on 28/02/14, 10:02 pm

Zadi

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A-Tier
Name: Push
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster orders the Rukh to turn into pure force around the medium being used, as in the staff or wand. The caster can then touch an object with the medium and literally push that object back 10 meters, including the air. That means anything in front of the direction the medium is pointed towards, as in "the line of fire", will be pushed back up to 10 meters away from the medium. When the force of the push hits something, it deals D-tier damage. The width of the pushing force is 5 meters in diameter, like a cylinder. The pushing force can be seen, to those specialized in Intelligence, as a slightly transparent stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.

Name: Rush
Tier: D
Cost: 10
Element: Strength
Class: Supplementary
Range: Caster
Duration: Instant
Cool-Down: 2 posts
Description: The caster orders the Rukh to gather into pure force underneath the caster's feet. The force allows the caster to push off the ground with greater speed, in turn allowing the caster to either jump 10 meters into the air using both feet (5 using one foot) while traveling at 10 m/s into the air or just bursting on the ground ONCE at 10 m/s using either leg or both (no difference). This force is not constant, only one burst of speed or greater jumping power, even when using just one leg. Only increases burst speed/jumping power, not overall physical speed. Also does not increase the damage of any attack due to the extra speed.

Name: Burst
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster order the Rukh to gather around him/herself and the medium (staff/wand) and turn into pure force. The caster taps the medium on anything, ordering the pure force to expel in a dome-like force around the caster at 10 m/s for 10 meters. This pushes anything within those 10 meters, back up to 10 meters away from the caster, dealing D-tier damage in the process. Can be canceled by same tier technique/strength. The dome-like force can be seen, to those specialized in Intelligence, as a slightly transparent sphere of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.

Name: Twist
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster order the Rukh to gather in any given location within 10 meters of the caster and turn into pure force. The caster the taps the medium (staff/wand) on anything, ordering the Rukh to spiral around in a 5 meter wide, 5 meter tall, well, spiral of pure force that can be used to deal D-tier damage. This can also be used to deflect a D-tier or below attack away from the caster, however, by deflecting the purpose of the force, the caster sacrifices the damage output of the spell. Either the caster purely deal damage or deflects an attack, not both. The spiral force can be seen, to those specialized in Intelligence, as a slightly transparent twisting stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.

Name: Blunt
Tier: C
Cost: 20 | 10
Element: Strength
Class: Offensive
Range: The Medium (staff/wand)
Duration: 3 posts
Cool-Down: 4 Posts
Description: The caster orders the Rukh to gather 1 cm around the medium and turn into pure force. This force acts like a shell and in turn allows for the medium to be used as a melee weapon, specifically dealing C-tier blunt damage. The caster is not hurt by simple wielding the medium. However, like any shell, the force can be broken. The force is destroyed after being hit by 1 C-tier or 2 D-tier attacks. If the force is destroyed, that does not mean the medium is destroyed unless the attack applied to the force was greater than what was needed to destroy the force. The shell around the medium can be seen, to those specialized in Intelligence, as a slightly transparent shell of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur around the medium.



Last edited by Zadi on 17/07/14, 08:25 pm; edited 7 times in total

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2 Re: Zadi's Starting Techs! on 01/03/14, 01:12 pm

Sara

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Push: How big is this line of fire?

Twist: Try changing it to deflect rather then redirect. Redirect is like sending an attack back. Also a Vortex is considered Wind magic.

Blunt: This should be a sustainable move.

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3 Re: Zadi's Starting Techs! on 01/03/14, 02:52 pm

Zadi

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edit bump~


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4 Re: Zadi's Starting Techs! on 01/03/14, 03:05 pm

Sara

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C-Tier

Unless someone says otherwise.

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5 Re: Zadi's Starting Techs! on 02/03/14, 04:24 pm

Sara

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Moved back for revamp, Rush is a buff

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6 Re: Zadi's Starting Techs! on 03/03/14, 06:42 pm

Zadi

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edit bump~


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7 Re: Zadi's Starting Techs! on 04/03/14, 08:03 am

Taiyo

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D-Tier
D-Tier
Rush:

  • Add a sustain cost



Bump When Done

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8 Re: Zadi's Starting Techs! on 04/03/14, 11:21 am

Zadi

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I can't have a buff spell :/

that's why I added this "This force is not constant, only one burst of speed or greater jumping power, even when using just one leg."


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9 Re: Zadi's Starting Techs! on 04/03/14, 11:28 am

Taiyo

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D-Tier
So then make the duration instant.

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10 Re: Zadi's Starting Techs! on 04/03/14, 12:53 pm

Zadi

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Sorry, forgot about that ~.~

edit bump~


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11 Re: Zadi's Starting Techs! on 04/03/14, 01:04 pm

Adam

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C-Tier
C-Tier
All of these spells suck.

Just kidding.

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