- What I'm bringing Along:
Kuroi Shimo, Garret's Wand- D Tier Abilities:
- Name: Jagged Flying Ice
Tier: D
Cost: 10 Magoi
Element: Water (Ice Sub-Type)
Class: Offensive/Supplementary
Range: Up to 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: A slab of ice is formed through guidance, which doesn't necessarily have a uniform appearance. Typically partially jagged, the ice is generally around 1.5-2 meters in length and 1 meter in thickness and 1 meter in width. Even with the name, the ice in question can be smoothed out into a more elegant form. It can be propelled up to 10m/s with its casting, however it cannot move farther than 10 meters from the user. If propelled into another person, it would deal D rank damage to that individual. So long as the user is within 10 meters of the spell, this spell can be sustained to propel it for a longer duration.
Name: Water Manipulation Technique
Tier: D
Cost: 10 Magoi 5 sustained
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: 1-3 posts
Cool-Down: 2-4 posts after the sustain has been broken.
Description: Controls up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which moves at a rate of 10 m/s. This water can possibly slow or halt an individual who is moving against the current, or it could be used to blast an opponent away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is a negative number, they are still able to move at that speed against the flow.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: 1-4 posts
Cool-Down: 2-5 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: State Transmutation
Tier: D
Cost: 10 Magoi, 5 sustained
Element: Water
Class: Supplementary
Range: 10 meters
Duration: 1-3 posts
Cool-Down: 2-4 posts
Description: This spell can change the 3 states of water; water, ice and mist. At this level, water can be changed into ice or mist, but mist can only be condensed into water, and ice can only be melted to water. Converts up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which converts at a rate of 10 cubic m/s (the size of a small crowd of 5 people).
- C Tier Abilities:
- Name: Pressure Control
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water
Class: Offensive/Supplementary
Range: 20 meters
Duration: 1-6 posts
Cool-Down: 3-7 posts
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (ex. Water Manipulation is flowing around the opponent, then cast Pressure Control). It can also be used on a bleeding wound to slow a person from bleeding out. In water, it can be used to lighten the load of pressure from deep diving, or increase that load by an order of magnitude. This can either provide C tier damage, or prevent C tier damage from bleeding. The technique moves at 10m/s. Rather than targeting a person in the attack, the spell targets a condensed area the size of a person.
Name: Ice Phase
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water (Ice subtype)
Class: Supplementary
Range: Self
Duration: 1-6 posts
Cool-Down: 3-7 posts.
Description: With the casting of this spell, the user is able to 'walk through' ice. The way this works is that a thin sheen of Magoi wraps around the caster, and as the caster is about to walk into the ice, it utilizes a combination of State Transmutation to turn the Ice the user is about to walk into to water, and then uses Water Manipulation Technique in order to move the water to the sides, and then behind the caster. Once the caster has passed, State Transmutation turns the water back into ice. Since the spell is strong enough to effect a large amount of ice and can be moved from it's original target at 15m/s. Do not be confused; the spell does not move unless directed to after being cast. It is cast on a single target and sticks to that target. It is simply that in it's cast it can move 15 m/s worth of movement from the caster, and may be sustained for longer duration/further movement in. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing them to temporarily 'create' staircases to walk up a mountain of ice.
Name: Water Dowsing
Tier: C
Cost: 20 Magoi
Element: Water
Class: Supplementary
Range: 20 meters
Duration: 1 post to 4 posts.
Cool-Down:3 to 5 posts
Description: Digging deep into the ground the caster is able to draw water from the soil and further underground, possibly from the aquifer directly. Water gathered this way can either take form in slowly rising to the top or bursting out of the ground in a geyser motion, which would move at 20 m/s. The size of the geyser would be up to 10 meters in diameter. Enough water to create a very small lake can be pulled up. It takes 10 seconds for the water to finish coming up if it is pulled up in the manner of the Gyser. It takes much longer to be pulled up via a slower, less destructive means.
- B Tier Abilities:
Name: Ice Mirror maze
Tier: B
Cost: 30
Element: Water (Ice subtype)
Class: Supplementary
Range: 30 meters
Duration: Instant
Cool-Down: 5 posts
Description: Using a water-heavy environment, a large maze is created, complete with ceilings. The surfaces are reflective and show mirrored images, possibly showing the image of others in the maze even if they are nowhere near the person. The maze's size can be up to 15 meters in diameter.
Name: Jet Stream
Tier: B
Cost: 30 Magoi
Element: Water
Class: Offensive
Range: 30 meters
Duration: 1 Post
Cool-Down: 5 posts
Description: Description: A high pressure stream of water shoots from the caster's staff/wand at a rate of 30 m/s. The spell is fairly painful and can cut with nearly surgical precision, dealing B-tier damage to an opponent. There are four beams in all and the size of each beam is up to 1m in diameter but may be as small as .025m, a.k.a. 1 inch in diameter. Each beam alone deals D-tier damage and can be fired with it's own unique trajectory according the the caster's will.
"Here, for the horse." Garret said, paying the stablemaster a sum of Huang. He wore upon himself a set of clothes that put his looks to be a middle class citizen. With him he carried, as was quite often the case, his wand as well as several water skins underneath his clothing. His mission this time was to approach a courier on the road in some manner and switch out the report that the courier was carrying with the forged document report that requested reinforcements.
The reinforcements needed were quite the group, too; it was calling for the Fanalis Corps. A large group of soldiers in the Western Front had appeared, seemingly from nowhere, and were marching to take the land back. It was a decently scaled attack, and assistance was requested immediately.
Garret wasn't the only one switching orders and reports out, either. Along another road, there should have been an operation going on that was similar to his own. This was in order to verify the report with second hand reports from a close, yet unaffected city within Reim. With their collaborated efforts, it would seem all the more realistic. Garret increased the pace his horse was moving. He wanted to make better time.
The horse was getting tired, and it was time for a rest. He made sure to care for the horse so that he would be able to continue to ride it later, walking alongside it for the time being. His goal was a small wayside inn not too far down the road. It was a place for travellers to rest between the cities, and was approximately a day and a half's ride to the Reim Capitol from there. As the time passed, Garret climbed back onto the horses' back and continued their trek.
More time passed, and night fall was coming. Garret found a small stream just off the side of the road, an excellent place for the horse to get something to drink, and for him to set up camp. Garret lay back, relaxing as he watched the night sky. His mind rarely wandered, as he preferred to focus on a task and move straight towards it, however his life had changed drastically since coming to Reim. He met many new people, many of which extended a supporting hand to him. He expected wretchedness, much like that of the market merchants and the ship captain from Balbadd. However, everyone he met that had issues with their pasts were living without hatred for their place in life. They worked hard; Seviticus, the miners, Lieutenant Acius. Garret snorted, even Serene the slaver had some sense of kindness. Li Cao coming to Reim... Garret had to be ready. He would have to keep Azix in the dark. The man had potential, Garret knew, and wanted to make sure he could live up to that potential.
Sighing, Garret shook off the feeling of solitude that crept on him. He had always preferred lone missions, there was no reason that shouldn't change now. Setting up the camp, Garret slept for the night in order to get up early the next morning.
He set off, quelling the fire with the river water. He had made some good time the previous day and would be able to finish his trek to the wayside tavern fairly soon now; he could see it just over the horizon. "Heeya!" Garret urged the horse forward, approaching his destination at an even faster pace.
When he did arrive he approached the stable section of the place. There was a stablehand working there. As Garret dismounted, the boy offered to care for the horse. "Thanks." Garret handed the kid some Huang. "Can I take a look at the stalls he's going to be in? He's picky."
Garret didn't really know that much about the horse, and was lying to the kid so he would be able to check the stalls for other horses without causing too much suspicion. The boy, gullible and young as he was, led Garret to the stalls and beamed proudly at how well kept they were. Garret smiled; he had gotten there first. While newcomers were treated with wariness, those who had been there beforehand were considered part of the scenery. Well, not that Garret thought the courier would truly be on his guard.
Garret entered the tavern and approached the bar. "Milk." He said, his tone dead serious. The man laughed, even as he was paid. Garret looked about the establishment and took note of the exit, the stairs to the left, and the fireplace to the right. "So, any interesting news come through recently?" Garret began idle chatter with the man, who revealed himself to be the tavern keeper. Nothing really interesting has been happening lately; the western front was said to be pushing back against the Reim expansion, but it was currently a battle that Reim was winning. Ever since the peace between Reim and Heliohapt, Reim was able to focus better on the Western Front.
The talk changed from the expansion to the west to a more local line of questioning. The kid outside working the stable was the tavern owner's son, and the man's wife was the cook. It was a standard story for a lot of taverns on the roadside. It was difficult getting people to stick around to work if it wasn't family.
It was at this point that the courier arrived. Garret looked up and saw that it was a man dressed for his station. He looked used to the road. Sitting down next to Garret, the man had ordered an Ale. He, too, began talking, throwing his words into the conversation about traveling and meeting people, both good and bad. Garret offered to buy the man some more drinks, if he was going to stay for the night.
The courier had traveled quite a bit already, and it was getting close to evening. As such, the courier agreed to accept Garret's generosity. Garret, remembering the songs he had to learn in a mission earlier, began singing some bar songs. There weren't truly many spectators here. Just himself, the tavern keeper's family and the courier. They livened up however, and the ale continued to flow between everyone. Garret declined the drink, and the tavern owner laughed at him for insisting on drinking only milk. It became night, and the courier was having trouble walking straight. Garret offered to help him to a room, and made sure to pay for his night's stay as well. Once the courier was out cold, Garret made the switch.
Next morning, the courier and Garret bid their farewells. The courier moved towards the Reim empire's capitol, and Garret moved further west. When he was out of sight of the tavern, Garret hugged the treeline to the North and disappeared into the forest, doubling back towards Reim's Capitol to report his mission's success.
OOC: Word Count 1153/1000.