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Waring Arsenal

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1 Waring Arsenal on 21/06/14, 11:28 am

Mari

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D-Tier
D-Tier
D Rank:


Name: Iron Fist
Tier: D
Cost: 10
Weapon Type: Gauntlet
Class: Offensive
Range: 0-1 Meters
Duration: 1 Post
Cool-Down: 2 Post
Description: A hand to hand combat technique that is initiated by clashing the users knuckles together. With one swift pull of the arm backward, with their fist clenched they'd strike forward with a high powered punch to the enemy, as fast as 10m/s. Upon contact it produces D rank damage, scale wise is about the size of average man fist.

Name: Corkscrew Uppercut
Tier: D
Cost: 10
Weapon Type: Gauntlets
Class: Offensive
Range: 0-1 Meter
Duration: 1 Post
Cool-Down: 2 Post
Description: This technique is initiated when pulling both hands closer to the body of the user and dashing in toward the opponent to close the gap between the two. Pulling a full stop and dropping their entire body downward, they'd use their arm and shoulder to punch upward as they bounce back up. Spinning their arm and fist in a clockwise rotation to cut through the air and gain more speed at 10m/s dealing D rank damage.

Name: Axe Heel
Tier: D
Cost: 10
Weapon Type: Melee
Class: Offensive
Range: 0-1 Meters
Duration: 1 Post
Cool-Down: 2 Post
Description: The technique is initiated when the user throws themselves in the air, continuing with a front flip toward the opponent. With their leg out coming down strong onto the opponent onto their shoulder. Spinning toward the enemy at a speed of 10m/s, up and downward onto the enemy, dealing D rank damage, leaving large amount of trauma on them.

Name: Cyclonic Skewer
Tier: D
Cost: 10
Weapon Type: Melee
Class: Offensive
Range: 3 Meters
Duration: 1 Post
Cool-Down: 2 Post
Description: This technique is initiated when the user throws themselves forward in a spinning formation landing on their hands, before stretching their legs outward in opposite directions. Spinning at a speed of 10m/s, the user will strike any opponent that is near them or attempts to strike at them. Spinning an average of five times, each strike dealing D rank damage upon the opponent. Also able to strike multiple opponents within a 3 Meter area.


C Rank:


Name: Triple Tap
Tier: C
Cost: 20
Weapon Type: Gauntlets
Class: Offensive
Range: 0-1 Meters
Duration: 1 Post
Cool-Down: 3 Post
Description: This tech is initiated when the user draws their clenched fists closer to their upper body before dashing in close toward their opponent. Upon closing in on the opponent the user unleashes a barrage of three punches, one right after the other, striking the same position traveling at 15m/s. Each strike produces D rank damage separately, while completely makes C rank damage if all strike.



Last edited by Mari on 24/06/14, 04:47 pm; edited 3 times in total

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2 Re: Waring Arsenal on 21/06/14, 09:40 pm

Duquin

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A-Tier
A-Tier
All your cool downs need to be updated to the ability guidelines
[quote=Ability Guidelines]Cool-Downs
Cool-Downs are the amount of posts you have to wait before you can use a given ability again.

D-Tier: 2 Posts
C-Tier: 3 Posts
B-Tier: 5 Posts
A-Tier: 7 Posts
Ω-Tier: One Use Per Topic[/quote]

Corkscrew Uppercut:
-The ability speed isn't listed
-The damage needs to be listed

Axe Heel:
-The ability speed isn't listed
-The damage needs to be listed

Cyclonic Skewer:
-How many hits can this attack have?
-The damage needs to be listed

Triple Tap:
-C-tier speed only goes up to 15m/s
-If you have multiple hits then total C-tier damage won't be dealt unless all three hit.
-The damage must also be listed for this ability as well.

It seem like you weren't using the ability guidelines, so here is a link:
http://magiworld.forumotion.com/t40-ability-guidelines

It can also be found stickied in the Abilities board. Good abilities over all though! I'd suggest you make at least one a defensive ability and train what you replace it with IC later. This is because only abilities can defend against enemy abilities.


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3 Re: Waring Arsenal on 24/06/14, 11:10 am

Mari

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D-Tier
D-Tier
Bump


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4 Re: Waring Arsenal on 24/06/14, 03:14 pm

Duquin

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A-Tier
A-Tier
You missed Corckscrew Uppercut's edits~

Aside from that the rest of these are approved. Get that one fixed and I'll stamp this thread and move it to the trained section.


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5 Re: Waring Arsenal on 24/06/14, 04:48 pm

Mari

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D-Tier
D-Tier
Uwaaa forgive meh Sad 


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6 Re: Waring Arsenal on 24/06/14, 05:30 pm

Duquin

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A-Tier
A-Tier
Approved~ Add em to your vault~

Code:
[spoiler=D Rank]

[b]Name:[/b] Iron Fist
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Gauntlet
[b]Class:[/b] Offensive
[b]Range:[/b] 0-1 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 Post
[b]Description:[/b] A hand to hand combat technique that is initiated by clashing the users knuckles together. With one swift pull of the arm backward, with their fist clenched they'd strike forward with a high powered punch to the enemy, as fast as 10m/s. Upon contact it produces D rank damage, scale wise is about the size of average man fist.

[b]Name:[/b] Corkscrew Uppercut
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Gauntlets
[b]Class:[/b] Offensive
[b]Range:[/b] 0-1 Meter
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 Post
[b]Description:[/b] This technique is initiated when pulling both hands closer to the body of the user and dashing in toward the opponent to close the gap between the two. Pulling a full stop and dropping their entire body downward, they'd use their arm and shoulder to punch upward as they bounce back up. Spinning their arm and fist in a clockwise rotation to cut through the air and gain more speed at 10m/s dealing D rank damage.

[b]Name:[/b] Axe Heel
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Melee
[b]Class:[/b] Offensive
[b]Range:[/b] 0-1 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 Post
[b]Description:[/b] The technique is initiated when the user throws themselves in the air, continuing with a front flip toward the opponent. With their leg out coming down strong onto the opponent onto their shoulder. Spinning toward the enemy at a speed of 10m/s, up and downward onto the enemy, dealing D rank damage, leaving large amount of trauma on them.

[b]Name:[/b] Cyclonic Skewer
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Melee
[b]Class:[/b] Offensive
[b]Range:[/b] 3 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 2 Post
[b]Description:[/b] This technique is initiated when the user throws themselves forward in a spinning formation landing on their hands, before stretching their legs outward in opposite directions. Spinning at a speed of 10m/s, the user will strike any opponent that is near them or attempts to strike at them. Spinning an average of five times, each strike dealing D rank damage upon the opponent. Also able to strike multiple opponents within a 3 Meter area.

[/spoiler]

[spoiler=C Rank]

[b]Name:[/b] Triple Tap
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Weapon Type:[/b] Gauntlets
[b]Class:[/b] Offensive
[b]Range:[/b] 0-1 Meters
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 Post
[b]Description:[/b] This tech is initiated when the user draws their clenched fists closer to their upper body before dashing in close toward their opponent. Upon closing in on the opponent the user unleashes a barrage of three punches, one right after the other, striking the same position traveling at 15m/s. Each strike produces D rank damage separately, while completely makes C rank damage if all strike.
[/spoiler]


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