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Furcas - The Chamber, a Hero's worth

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1Furcas - The Chamber, a Hero's worth Empty Furcas - The Chamber, a Hero's worth on 11/02/20, 02:37 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Furcas - The Chamber, a Hero's worth 5c166ad0bda5a9a902e25215f66578f1

The doors of the chamber which warped in its individuals would have them stunned by the bright white entry light. It could happen a hundred times over but it wouldn't mean anything to the vertigo-inducing feeling that teleportation brought. The red carpet followed through, even into the new room despite being a different realm. The room was cool, the only warmth was the rays of light that danced through the windows which stood tall behind the throne.

While it's width seemed endless the carpet only lead 20m forward towards the throne of this castle hall. The intricately carved seat was draped over with a thin veil that seemed to be cloth, possibly silk, but it actuality it was fine thing metal floss made into a resplendent covering to adorn the seat. Standing guard beside the throne, lining towards the walls with a vigilant guard were angelic statues of polished silver, copper, and iron.

The room seemed void of life, only the faces of the architecture. The pillars which seemed to support the room were spaced evenly in width, but towards the throne, the line in rows of four, weaving a path to help direct where they should go if all the other signs weren't obvious. Surely mixed feelings would be generated from the scent of iron, the strong ferrous smell scrapping and hopping in the nostrils of those who picked it up.

The blood-like stench would permeate as the room waited for those who ventured in to accept its challenge. It wasn't big, but there was room to move, to dance, to perform in any kind of tests or feats. Furcas was ready for his challengers to step forth, he would see the first sign as the Sassanid Atlas would stumble through the gate, his tired frame leading the path forward, the others behind soon to follow suit.

Trently

Trently
A-Tier
A-Tier
It was a castle of fine architecture and materials, adorned with plenty of great items and statues of metal. In the air a scent of iron and blood floated around. It permeated the room, and would be something Trently and Guaiwu would take note of very quickly as each man regained his balance and senses upon entrance. Trently's earrings jingling as he made his first steps into the room would be one of the few sounds that filled the throne room. He would look at the scene and the carpet still leading forward. His eyes followed the carpet as the red material stretched past statues and pillars, leading before a throne draped over with a white veil. Who stood beside the throne came to the mind of Trently as he would step forward right behind Atlas. Trently glanced over to Guaiwu at his side.

Guaiwu: "..."

He said not a word. It was quiet. Trently would be the first to speak up. So with a strong voice, Trently would let his goal be known. "I seek out the power of who is named Furcas, who I presume is the djinn of this great dungeon!" He said with a great voice, walking up to the steps of the throne where the guard stood beside. Trently would stand before the beautiful and well made throne and stare at the guardian. Throwing his feet down firmly with resolve and vigor, Trently stood valiant.

Trently: "I wish to prove myself to him!"

Guaiwu The Red Ogre, Miracle General!:

Furcas - The Chamber, a Hero's worth Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons:

Kutter's Katana [Magic Weapon]:

Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Chamber, a Hero's worth FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:








Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items:

Spriggan's Call:

Furcas - The Chamber, a Hero's worth Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Chamber, a Hero's worth E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Chamber, a Hero's worth CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Chamber, a Hero's worth 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Chamber, a Hero's worth 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Chamber, a Hero's worth GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas - The Chamber, a Hero's worth HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Furcas - The Chamber, a Hero's worth 35360610

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Furcas: "You've done well in making it this far certainly. You've proved the type of person you are, along with those who follow behind you. I know you eagerly await but I'm sure there are plenty of questions that I'm going to be bombarded with." The commanding voice of Furcas would reverberate as the Djinn would appear before his throne, his figure standing at an imposing 20m. His upper body was the of a moving suit of armor, was his lower body was that of the front of half of a horse's torso, legs, and head as if it were human body resting on it.

Furcas - The Chamber, a Hero's worth Wind_knight

His hollow helmet of a voice would command a presence as his voice echoed out from it. He would stand in the center of the room as the others would soon arrive. Following with Trently was the Sassanid Atlas. His tired expression would stare in awe at the djinn, he wasn't really sure how to react. He wanted to be angry, but he knew it wasn't this djinns fault. As he would fail to mutter a response the large group that was Xerxes and his posse would pop in behind, naturally forming in rows, as if waiting in the assembly for the djinns words.

With the rest of the crowd following in soon behind the Djinn would start to begin unfurling his words as Zubidiah and her party would pop in behind.

He would pace back and forth, the blue of his skin shining through the turquoise armor that adorned his body. Seemingly made of an unknown living metal the organic armor that was Furcas watched, so did the eyes of his horse. Almost as if he looking over each of the contestants examining them, as the Knights of Sasan looked with wonderment.

Furcas: "I Shall give all of thee an option, you may choose to ask your queries now and state if you wish to just get your reward and leave you may go. If those here wish to place any queries then please ask before stating one's intent. Those who wish to take on the challenge fo my power stay to see if thy has proven worth or may redeem if not." His commanding tone would bring them into attention for sure if they weren't paying mind to the domineering figure that was the djinn. He certainly wasn't going to play for any tomfoolery.

He had watched them carefully through this dungeon, he was harsh in many of his criticism, but time again he saw an undying persistence that was hard for many to carry. Regardless of how the rest of this chapter would unfold the djinn would hold a small piece of respect for the work that everyone had put into the dungeon. That even meant the mighty Xerxes who many seemed to see as an afront, but he saw merit in most of them there, and that was the biggest worry. Furcas cared not for their goals, for now, he cared about who they were for their people, who they were as leaders and as examples for their nations.

Trently

Trently
A-Tier
A-Tier
It has come at last, the final challenge of the great dungeon. Trently would walk up to the ruling chair of Furcas' and would stand before him, as he would appear before the dungeon challengers. His eyes would stare at the sight of the grand and tall man atop an equally as glorious and imposing steed. Trently would stand just a few steps in front of his guild general, Guaiwu who stood behind him at his rear side. Atlas standing somewhere near when the mighty man and horse revealed himself. Trently would listen closely to every word that Furcas spoke to everyone. He would hear his words, realizing people did ask questions at end of dungeons. It happened in Gamigan. Trently was sure others had questions like Gamigan did.

Trently: "I have two queries. Here is my first query though, Furcas. Does the likes of God exist? I wish to know. While speaking of God, are you a God? People from my world refer to you by the term Djinns. Lastly, my final query, where do those who die go after meeting life's end?"

Trently would ask, remembering what he would learn from Gamigan, his very first dungeon. It was an experience he would never forget, no matter how difficult or even painful that one adventure was. Trently had suffered much in his life. Seeing his father and peers of Kou fall before violent bombs designed for death, and having to walk along a path of corpses, Trently would wonder if his father and many who have died went somewhere. Rukh was not something Trently knew much of but knew existed. Golden butterflies which magicians are said to be loved by is about much as Trently has heard of them.

Trently: "I wish to stay to take on your challenge if I may, Furcas!"

Said the young leader with valiancy and a great vigor. Trently would ask certainly grand questions. However it is uncertain when Trently may enter another dungeon. Trently looked at who stood before him, Furcas and his steed. Eyes resolute on his dreams, his sandals firm on the floor, Trently was here to prove his worth to the Djinn, Furcas.

Guaiwu: "I as well with Trently, Furcas!" Said the general with might and a determined voice. It was almost the end now of the dungeon. A wielder of Furcas' power was to be chosen. Curtains were soon to be drawn. However, for Trently, it was still only just beginning, the fight for the power.

Guaiwu The Red Ogre, Miracle General!:

Furcas - The Chamber, a Hero's worth Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Guaiwu's Magic Weapon:
Name: Valiant Knuckle
Tier: A-tier
Type: Magic Knuckle
Magic Type: Metal [Strength + Lightning]
Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
Function:

  • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.


Magic Weapons:

Kutter's Katana [Magic Weapon]:

Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Chamber, a Hero's worth FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:





Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items:

Spriggan's Call:

Furcas - The Chamber, a Hero's worth Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Chamber, a Hero's worth E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Chamber, a Hero's worth CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Chamber, a Hero's worth 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Chamber, a Hero's worth 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Chamber, a Hero's worth GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas - The Chamber, a Hero's worth HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Furcas - The Chamber, a Hero's worth 35360610

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

Traversing the golden passage, Zubaidah confronted the usual glimpses of past visions. She saw that black void; the three golden crowns; the circles with its murky symbol at their centre. She saw those glimpses of parts and was left without full knowledge of them. How much she would give to understand the entirety of that! Yet every time she tried to understand those parts, that black-haired woman appeared in her mind’s eye. Each and every time, her face appeared and Zubaidah’s chain of thought would falter and break. Her mind was severed in two by this foreign thought.

    Though her mind was still elsewhere, her body had emerged into the Dungeon’s treasury. Her thoughts not gathered yet, her legs threatened to give way but a sturdy arm steadied her, ‘Be thankful…’ Constantine turned his stoic features away as his purple-haired captor smiled her scarlet smile, ‘I can’t let the one who defeated me suffer such a demeaning fall. My pride would suffer as well, being the one defeated.

    Zubaidah could not help but smile as she wondered upon what he had said. She had feared he had a lack of reason, but it seemed he truly did have his own sense of a chivalric code. As she wondered upon that, she listened in to Furcas and responded in due course.

    ‘Well met, master of this Dungeon,’ That purple-haired woman bowed her head in courteous respect, posing her questions with a calm smile, ‘I take it you are Furcas? I must say, I admire this Dungeon you have built - it has the feeling of some living city, unlike the dead floors of Gamigin’s. It makes me wonder,’ Zubaidah’s scholarly soul burst forth into her smile, a scholar both inquisitive yet dangerous, ‘What is the purpose of these Dungeons? Men are slain by one another for its treasures and countries destroyed with its powers - yet the Djinn don’t intervene. I can’t imagine that is simply because you don’t care for it nor is that you can’t do so; I believe it is that there’s a purpose for you remaining here. So I pose these questions: What is the purpose of the Dungeon system? What really are the Djinni? Why do they care for the fate of humanity? But the greatest question lies beneath it all:

    ‘What does it mean,’ Her scarlet smile suddenly darkened into a hollow expression, ‘To fall into depravity? I have seen these visions - vision of a black void; of countless hands turning people to ash; of a woman walking unfazed amongst it all. Is this really the end which depravity will bring about? Is this what happens when people lose hope in the world?

    ‘That can’t be!’ Zubaidah practically shouted out her heart’s desires as she faced Furcas’ question, ‘I can’t let that happen! I can’t allow such a tragedy to happen! No one should have to suffer so much that they’d lose hope in the world! Whether I have to play the part of a hero or a villain - I don’t care! If that will create a world in which everyone can live happily, hopeful for the future, then that's enough for me. It is to restore this hope that I will put myself forward as a candidate in your trial.

   
100/200 | word/word | 315/315


Abilities Used:

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.

Zub's Mech Armor:

Name: Zubidiah, The Battle Dancer
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A Platinum construct 20m tall with the appearance of humanoid in an elegant, ruffled gown. With long hair tied up in a ponytail it’s legs seem to be metal spikes in which produce a magnetic field in order to keep the suit suspended in the air, along with wings on the back, emitting the same field in order to propel forward. She has Spears, each 21m long, the first one being a massive Fork of Terea, the second being a gold and blue one, that also seeming to fork off like a branch near the bottom, and the third being a glaive with serrated edges, and a deep red head with purple accentuated marks. Her fourth and final weapon is a ball and chain 100m long with the ball being 10m in diameter.

Dancing Flight~ This construct is capable of moving through the air with A-tier flight, appearing as a blur through the air, being shipped around in the magnificent armor.

Platinum Conduction~ All weapons of this individual and platinum within a 50m diameter of the user are caught in their magnetic field which they can control.
Abilities:
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  • Step One: Flight of the Sparrow- The user throws their spear forth any direction up to 200m away to do A-tier damage. 20 | 10 Stamina

  • Step Two: Landing of the Eagle- The user tosses a spear which goes up to 150m which produces a magnetic range in a sphere 50m in diameter which can redirect the flight path of a spear or bring the user towards it at speeds comparable to it’s flight. 20 | 10 Magoi

  • Step Three: Ravishing Tango- Bursting forth in a straight line 100m at blinding speeds the user does a diagonal slash that does A-tier damage with one weapon or two slashes each doing B-tier each done by a different spear in each hand.

  • Step Four: Morning Waltz- With a step and a heavy pull the user performs an intense overhead swing with the ball and chain swinging down on a target creating a 30m Shockwave from impact dealing A-tier damage.

  • Signature Move


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Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.



Furcas - The Chamber, a Hero's worth Latest?cb=20140917194711
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Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:


  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi

[color:dd78=D94773]


Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:


  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts

[color:dd78=D94773]


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:


  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain

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Image:


Furcas - The Chamber, a Hero's worth 462px-Weapon_b_1030204500
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Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:


  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.

[color:dd78=D94773]


Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:


  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.

[color:dd78=D94773]


Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:


  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.

[color:dd78=D94773]







Image:
Furcas - The Chamber, a Hero's worth FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items
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Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2



Last edited by Zuzu Mansur on 17/02/20, 07:34 am; edited 1 time in total


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Furcas - The Chamber, a Hero's worth Xaj4qc7

http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Sesshomaru

Sesshomaru
β-Tier
β-Tier
So sesshomaru was carried like an infant into the next room and was now cheering triumphantly. "Dungeon man I am here!" he says looking straight at the giant. He would than notice Xerxes and his posse of knight. He would shout at the man "Kingsly!!! Fight me!" he shouts loudly as bayek and the others shake their heads. They learned awhile ago there was no point in stopping him when he was like this. He would than look back at the man in the kimono and the women "Let us all fight in a battle royal! Winner gets to fight the giant!" he would say clearly not knowing what the blue man said to the others.

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
If the djinn had visible eyes they would be closed, in order to collect himself as he gathered the answered to all the questions unleashed unto him. Almost as if taking a deep breath the figure of the djinn would move forth, his imposing figure position himself at the center of all the entrants, including those who had recently entered.

Furcas: Certainly a small crowd was gathered before him now. "Well, I certainly hope that's everyone that's entered." He knew it was, but there needed to be some levity before the room would drop.

"I am no god, but the one many of you call God exists, and other creatures of inhabiting the layers of the world as well. Most of what we can reveal is limited to the time we are given to test you O' testing King Candidates. Those who have fallen return to the great flow of the man that these Knights before you worship in their altered way. A man who stole the power from a vicious god by right of man. I cannot break down the machinations of the tests in which you take, or the world you have faced. But we Djinn are those who through great power resist the flow to serve its greater purpose, to find those worthy, to find the rightful King! Furcas fervency would stop, only for a moment, as his speech would continue to bombard them.

"Many worship the depraved fate of the old god, wishing to bring a return to chaos to an end. So this why we search for a King, for a ruler who can gain the support of the world. But you come for the support of me, for the power of one who can level the playing field among kings. Those of you who have come to face my challenge I do thank you for your hard work and surviving, yes it may be cruel, but we must test and persevere to find one worthy to brace the rough road ahead. Upon entering my challenge and I tested your will to avoid extravagant prizes, go through consistent punishment and test your ability to react and fight amongst others."

He would gesture his hand as the hooks on those who grasped blades would begin to emit a glow from their tattoos. "This was meant to disqualify you." The Djinn would say rather disappointedly "But against every other odd you managed to persist and prove the ability to rise against the challenge. To care more about your goal, about your duty, about the paths you wished to take. Each in your own way exemplified the qualities I was searching for."

The air would pick up and whir as the djinn would bring his two hands together as the djinn formed his signature weapon. A massive sword would form, standing at almost the length of his body. The oddly-shaped weapon was like that of two blades, but was one blade with a dip in the middle, shaping it like a prong or fork. With a swing of his blade, the air would crackle, as spark would shoot forth to the ground in four spots, before the feet of Trently, Zubidiah Xerxes and Atlas.

Atlas:"What's the meaning of this?" he would question quickly, he just wanted out, he just wanted to go home.

Xerxes:"EXCELLENT! I wish to take on your challenge and claim your power O mighty Furcas."

As the sparks would start to form metal constructs he would speak.

Furcas:"Those of you worth to take my challenge, those of you who wish to and have proven you shall face a king greatest challenge, themself."

Erupting forth from the ground statuesque lifeforms mirroring the people they faced. Taking the same metallic hues as their mechs. Their mimics would stand tall in an offensive position, weapons held high, standing only 1m away from their combatant.

Xerxes: "Take care of the rabble please my knights, you have performed exceptionally, it is now time to ascend on the path Solomon has set for us."

The djinn held his reservations upon hearing the name of his master. How very few knew his true story, or his will, but it wasn't his to speak as they all lived in it after all.

The Knights of Sasan would gather one last time, standing before their opponent. Each of them gathering in formation, their find armor reflecting the light of the dungeon, their leader taking the chance to speak, hoping that their challenger would decline his offer.

Leon: "Stand down, if you do then we can just watch the show and let the fight end, it looks like your baby sitters put you down so it seems your sensible enough to react know I'd hope" His fiery voice would say in a stern tone, in all honesty, he was antagonizing. He had been looking forward to a fight.

DM Notes:
Idinium:
Enemy Name: Idinium
Enemy Tier: ???-Tier
Damage Required to Defeat: ???
Description:A metal Humanoid who completly mimics everything about the person they are facing in other to provide an exact challenge.
Abilities:

  • Vault Thief- Uses any move from your vault

Trently

Trently
A-Tier
A-Tier
Aura of grandeur exhumed from the great knight, warrior, Furcas who sat upon his great and majestic steed that stood tall before the dungeon challengers. Trently would be by the side of his friend, Guaiwu, and listen of what Furcas would say in reply to his and the woman known as Zub's queries. Here would be where a King of the magical being Furcas, would be crowned. A vessel of Furcas' power, to wield his magic to be King. Trently's eyes would rest upon the sight of Furcas, as his very ears perked up, listening intensly of the words of Furcas who would answer any queries of Trently and any other people.

A blue shine in Trently's eyes radiated while he looked at Furcas, while his fist would lie clenched in wait for the challenge of Furcas. Trently would put forth his all and everything, for the power of a King, Furcas' power which can be used to lead the world into a better light. It all would come down to who would conquer the last challenge. Trently would listen as Furcas answered his question. It appeared based on what Furcas said that yes, a God exists. Trently's eyes would widen, amazed a God exists.

Beforehand, Trently did not know so could not say. However, now he knew. Yet, listening closely of Furcas' words unveiled something to Trently. Sasan worshipped, what Furcas would refer to as an altered version of Furcas' God who he spoke of. Perhaps others may not have noticed that Furcas said that though, it was short. Trently would listen even more closely upon mention of fallen ones, before Furcas ever spoke of the altered version of God. Furcas would speak of a "Great Flow" of a man who the Sasan people worshipped, God.

Trently would remember his grandfather and father, and anyone who has died or fallen in his life. From what Furcas said, Trently could presume his loved ones and people return to a "Great Flow" of who is God. Trently could feel more at peace with an answer, but he was already at peace. Yet it was a nice feeling knowing where his loved ones returned, still in our world or reality. He looked down, remembering his loved ones for a very brief and short moment. Trently rose his head and would stare up, lying eyes upon Furcas again.

Trently: "A Great Flow matters very little to find peace at heart. For they would still return somewhere, even if in a material state returning to the flow of the world."

Trently said to himself in his head. He would refocus quickly upon what lied before him now, a power of a King. It rested on Trently's shoulders now. He must win Furcas' power. Trently must prove he is worthy to wield a power of such caliber and strength as Furcas'. It was a challenge of immense meaning.

Furcas continued to speak after a powerful stop in speech. Trently could not be more determined in his endeavors and dreams. Furcas would say of how many worshipped a depraved way of an Old God. An Old God existed!? It was quite something for him to hear. Trently did not know of what happened, but Trently stood in slight shock. Furcas after some more dialogue, would unveil what purpose the first room of the dungeon had and how it was to disqualify people who could not resist extravagant prizes.

Guaiwu stood shocked, having wanted to pull one of the weapons at the end of the first room out. However, Trently urged the man to not. Trently did not quite know what purpose the weapons had been for, but he did not want to lie his hands on what is not his. It had not gone over well in the past for Trently. It was eye catching, but he resisted and would carry on his own way with his own equipment. Others' who lied hands on such prizes would have crooked hook marks glow. Trently would realize he had chosen right, but so did others. It still rested on a last challenge now.

A whirl of wind would pick up as Furcas' would bring his two hands together and create a fork like blade. Furcas would not disqualify two who lied their hands on weapons, seeking still a candidate and giving a chance to the two. Trently knew Furcas did not disqualify some when he would swing his blade and sparks flew before all who would be candidates in Furcas' power. To his amaze, he was chosen. Trently, he himself was chosen as a candidate for a great King's power! Trently's sprit rose as he realized he had a chance, but so did others now. Zubaidah, a woman of great intelligence and elegance who Trently remembers slightly from last dungeon. It was surprising to see her here but, Trently would not lose to her!

Trently: "I shall put forth my all, Furcas!"

Then Xerxes, Knight King of Sasan who was responsible for crusades upon lands far and wide, a nation leader. He was a menacing foe but, one Trently vowed in defeating months ago now. Lastly, was Atlas, a man who Trently would offer his meat to, seeing he was no longer for his King and had a mind like Trently's. Yet, he seemed to just want out of the dungeon. Trently could not blame him. Trently would look forward before him, and lie his eyes on his challenge now. It was.. himself! It was a replica of Trently, a clone of metal. It shined with color, and Furcas would announce how every candidate will now face.. a clone of themselves!



Trently: "Wha..!?"

Said the young man, in an offensive position before himself. It had the same pose as Trently, and if the clone did everything he did, well, Trently had quite a match up ahead of him now. Trently would stare at himself and ask himself how he would defeat himself. Throwing his feet down with resolve and determination, Trently's brows furrowed as he looked at himself. It may be his ultimate battle. His greatest duel.

Trently could listen to Leon behind him looking for a fight, but Trently had a great fight more important. Trently hoped his fellow dungeon challenger did not get in a fight but, he was a mad man Trently learned recently. Having attacked Xerxes wildly, Sesshomaru earned a spot in Trently's book of warriors of wild and brave. Anyhow now was more pressing matters here.

Guaiwu: "I wish you good luck, Trently."

Trently glanced at Guaiwu, who was beside him but unable in helping. It was a challenge for Trently, and nobody else. Trently had to face himself. A couple of seconds would pass before Trently made his first move. Trently drew out the Amulet of Tlaloc, very quickly changing it out with Universal Sheath. He would use Nimble Fingers to exchange tools. Trently would rip off his kimono top, showing his bare chest and would rush his clone with a quick step and use a function of Asura Earrings. He fed the Asura Earrings magoi and cast the useful Touch of Warmth function.

Trently: "Feel my burning spirit, horah!"

Roared the young man, pulling his arm back and stepping up the face of his metal opponent, unleashing his spirit. He would strike the metal Trently in the face and try to melt it. How would this exchange fair? Trently did not know but a mind of logistics and strong will is what Trently would use in every fight. It was no exception in a fight with himself.

Magoi: 330

Asura Earrings Used [Magic Item]:

Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Guaiwu The Red Ogre, Miracle General!:

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Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Guaiwu's Magic Weapon:
Name: Valiant Knuckle
Tier: A-tier
Type: Magic Knuckle
Magic Type: Metal [Strength + Lightning]
Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
Function:

  • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.


Magic Weapons:

Kutter's Katana [Magic Weapon]:

Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Chamber, a Hero's worth FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:








Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items:

Spriggan's Call:

Furcas - The Chamber, a Hero's worth Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Chamber, a Hero's worth E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Amulet of Tlaloc [Magic Item]:

Furcas - The Chamber, a Hero's worth GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Flying Carpet [Magic Item]:

Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Chamber, a Hero's worth 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Chamber, a Hero's worth 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Universal Sheath [Magic Item]:

Furcas - The Chamber, a Hero's worth CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Shards 1x:

Furcas - The Chamber, a Hero's worth HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1


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Furcas - The Chamber, a Hero's worth 35360610

Sesshomaru

Sesshomaru
β-Tier
β-Tier
He smiles not really understanding all that the giant man was saying . something about kings and the such. Sessho didnt care about that as he was preparing for battle with the knights. He didn't see the metal beings being created for the others. It was just him and Baba side by side against Xerxes and his... Xerxes! He was ignoring him and leaving his underlings to fight him. "Kingsly! You hide behind your men lile a coward! I shall fight you soon enough though" he would say looking at the group of knights before him. "Lets have a marvelous fight!" he says raising both of his axes in the air. He would cast celestial judgement from his magma axe and launch a massive magma ball onto the knights before charging in with baba on his back swinging his axes at Leon or any other knight near him.

Magic weapon used:
Name:Celestial Magma Axe
Tier: A
Type: Magic weapon-axe
Magic Type: Lava (heat+strength)
Appearance: A great shining axe made of various metals suck as gold and iron. The axe is 1.5 meters lonf with a .75 meter long blade.
Function:

Celestial judgement By raising the great axe into the air and feeding magoi into it, a large sphere of magma begins to form from the tip of the axe. The sphere is 4 meters in diameter. Once the sphere is at full size it will fly in the direction the user swing the axe travelling up to 20m away. The sphere of magma explodes outwards into an 8m pool on impact dealing A-tier burning damage to whoever it hits. 10 Magoi to activate | 5 Magoi to sustain
10 magoi used
Magi 120/130

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier


ZUZU MANSUR

Compiling the bare few words which that Djinn in ephemeral armour had uttered, a single feathered quill expanded them into vast libraries worth of knowledge. This quill darted upon ruffled pages, spelling out forgotten stories of an alien history and a foreign cosmology governing their native world. A quill belonging to a scholar with lavender hair - the ever carefree Amnet.

    ‘This is certainly filling in the body of my journal,’ Her almond-shaped eyes held a bright glint, quite suitable for the inquisitive mind which lay behind them, ‘More than the bare bones which those tribes gave me. The language barrier was such a hassle back then, now I can just write it all down as it comes.

    Inwardly Zubaidah sighed, that it took so long for her companion to decide upon this course of action; but she had taken it at last. There were some things which needed clarifying from the Djinn’s answers, but most of her questions had been resolved. Yet there was one which still plucked at the strings of her soul:

    Who was Solomon?

    Xerxes called him their God. Furcas asserted there had been two Gods who had changed place by right of man. Gamigin stated the Djinni had united under one man. She knew there had to be an answer between those three ideas, yet he eluded her. Solomon… Zubaidah would reach him. She knew she would. But she had to reach Furcas’ power before she could reach Solomon’s wisdom.

    Therefore, Zubaidah gathered her strength and faced Furcas’ trial. Her twin spears light in her hands, tapping her boots upon the ground, she departed upon [ Midnight Flight ]. She left a hefty distance between herself and her copy, before swivelling upon her heels of moonlight towards the copy. As she approached, she took a scarlet fauchard into both arms. Taking aim, she let loose a great [ Curtain Call ] towards the copy’s chest. With her bright pronged-fork, she girded herself with [ Song of Terea ] in a billowing dress dazzling with bright platinum. Stamping her feet upon the earth, she erected a crystal pillar of two metres height which propelled her into the air. Attracted towards the metallic shaft of her spear sailing towards the copy’s body, she delivered a solid kick to the butt as it struck their body before vaulting backwards.

   
180/200 | word/word | 275/315


Abilities Used:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


  • [*]Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.

    Last Step: Heaven's Curtain Call
    Tier: A-tier
    Class: Warrior
    Type: Offensive, Offensive/Supplementary
    Range: Long
    Requirements/Drawbacks: The character must be moving forward with more momentum than a walk, must use both hands for the weapon in order to produce proper force.
    Scaling: Range
    Sustain:
    Cool Down: 4 posts
    Cost: 40 | 20 Magoi
    Description:

      While moving forward in the facing direction of the user, while moving forth with great momentum the user thrusts forward with their spear, while filling it with magoi. They either have the option to hold on, extending their movement by 10m dealing B-tier damage, or they may let go sending it forward 20m to do A-tier damage


    Learning of the Dungeon:

    Zubaidah’s NPCs:

    Zubaidah’s Gear:

    Name: Bezrid

    Tier: D tier

    Type: Spear

    Material: Consists of a steel blade with an applewood shaft.

    Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


    Name: Al-Lat

    Tier: B tier

    Type: Halberd

    Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

    Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


    Furcas - The Chamber, a Hero's worth Latest?cb=20140917194711
    Name: Orbitals Arms

    Tier: A-tier

    Type:  Magic Tool

    Magic Type: Strength

    Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

    Function:

    • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



    Name: Head of Command

    Tier: B-tier

    Type: Magic tool

    Magic Type: Asura Magic [Life+Heat+Ice]

    Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

    Spoiler:

    Function:

    • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



    Name: Suiryu

    Tier: C-tier

    Type: Magic Weapon - Polearm

    Magic Type: Water

    Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

    Spoiler:

    Function:

    • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



    Image:

    Furcas - The Chamber, a Hero's worth 462px-Weapon_b_1030204500

    Name: Dual Solitude

    Tier: A-tier

    Type: Magic Halberd

    Magic Type: Asura Magic [Heat + Ice + Life]

    Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

    Spoiler:

    Function:

    • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



    Name: Morningstar, Flail of Radiant Faith

    Tier: B-tier

    Type: Magic Flail

    Magic Type: Light

    Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

    Spoiler:

    Function:

    • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
    • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



    Name: Fork of Terea

    Tier: A-tier

    Type: Magic Fork

    Magic Type: [Strength + Lightning]

    Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, reflecting wonderfully around the weapons wing patterns neart the split of the fork.

    Spoiler:

    Function:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

    Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


    Name: Crystalline Heels

    Tier: C-tier

    Type: Magic Item [Magical Boots]

    Magic Type: Crystal [Heat + Strength]

    Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

    Spoiler:

    Function:

    • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.




    Image:
    Furcas - The Chamber, a Hero's worth FxtrXQV
    Name: Luna Heels

    Tier: B-Tier

    Type: Magic Weapon

    Magic Type: Pierce Magic

    Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

    Function:

    • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

    • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


    Items


    Name: Dry Sand

    Tier: D tier

    Material: Leather pouch/Dry sand
    Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

    The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


    Name: Shard of Solomon x 2


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    Furcas - The Chamber, a Hero's worth Xaj4qc7

    http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    As the knights formed a barrier shell around Sesshomaru the challenge would kick-off. Isolated from their allies against clones of themselves most of the challengers would be quick to act in the confrontation, with Trently and Zub springing forth with great action.

    The boy of Bismuth would feel as heat enveloped the air around him. Things needed to cool off for sure. He would copy Trently's earrings, A Touch of Cold was all he really needed. Crackle Crackle Crackle would fill the air, the conflicting temperatures snapping the air, intensifying as their blades would meet, as Bismuth would horizontally slash at Trently clashing, and then he'd try to use his signature against him, Life's Treacherous End.

    While their fight would be entering neck and neck the Platinum clone of Zubidiah would be quick to react to her dance. As the crystal would erupt from the earth she would flip back into the air, using her own spear, and her own Curtain Call, to fly and launch herself towards the spear, clashing with the object, and with the real thing herself coming towards her she would attempt to Clash with a basic spear stab and follow up with Sinner's Twist.[/b

    The king would wait for his clone to act in order to fight him. The Black Iron Xerxes would charge forth, using a [b] Prayer of Absolvement
    , the heavy blade sinking. Sinking into clash with another blade as the King quickly put up his Prayer of Protection. The heavy clang reverberating from the force of their clash.

    Xerxes: "I'd say you're rather impatient, are you sure you're really a copy of me?" The king would surprisingly and jokingly prod as he continued combat.

    With a swift motion, he would Kick the metal mimic in the chest, knocking him back but not hurting him. Xerxes gathered his energy in his lance, his next attack beginning in retaliation against himself, a Prayer of Clarificatiion. His prayer would be prepared as around him the battles continued to rage.

    Trying to keep his distance Atlas would run off, trying to stay defensive while keeping away from the others' fights. It was too close, and he had no real idea of what he was doing. He would hold the silver rapier up, his eyes darting around as from above his mimic would strike, coming from 10m above with a downward stab.

    Atlas: Nervously, he tried to respond "I signed up for military duty expecting to do a service, not push and challenge myself this much.

    As the blade came down he'd stumble back, intersecting the blow, trying to curve his blade and body away. He needed to land a legit blow but he barely knew any swordplay. Rolling forward he'd try to initiate a stab against his enemy as he would soon be downed. The silver rapier streaking through the air to hopefully hit it's mark.

    DM notes:

    Trently: Clone neutralized earrings by copying and using ice effect, clashed blade and then used your signature moved

    Moves used by Trent's clone:
    [*]Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.


    Lightning Path Finale: Life's Thunderous End
    Tier: A-tier
    Class: Warrior/Body Manipulator
    Type: Offensive
    Range: Close
    Requirements/Drawbacks: Must be weapon locked, or clashing with an opponent, along with having both hands grasping the sword
    Scaling: Hits
    Sustain:
    Cool Down: 4 Posts
    Cost: 40 | 20
    Description:

      Upon clashing with an opponent, or being clashed the user manipulated their bodies muscles, increasing the electric charge with their electric horn in order to power up their muscles with immensse pressure to make thier sword press through in order to do A-tier damage, if clashing with physical projectile and this ability is used it will be redirected up to 20m doing A-tier damage.

    [/spoiler]

    Zubidiah: Clone Mimic'd flight, and used Heaven's Curtain call, flying with it to clash and meet you quicker, slashing at your foot if following through with the kick then using Sinners twist

    Zubs clone moves:
    Last Step: Heaven's Curtain Call
    Tier: A-tier
    Class: Warrior
    Type: Offensive, Offensive/Supplementary
    Range: Long
    Requirements/Drawbacks: The character must be moving forward with more momentum than a walk, must use both hands for the weapon in order to produce proper force.
    Scaling: Range
    Sustain:
    Cool Down: 4 posts
    Cost: 40 | 20 Magoi
    Description:

      While moving forward in the facing direction of the user, while moving forth with great momentum the user thrusts forward with their spear, while filling it with magoi. They either have the option to hold on, extending their movement by 10m dealing B-tier damage, or they may let go sending it forward 20m to do A-tier damage


    Sinner’s Twist (Asherah Form)


    Tier: B tier

    Class: Warrior

    Type: Offensive

    Range: Short

    Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must be able to thrust their spear into the a stable position in the ground. As they are gathering up momentum, there is a period of vulnerability.

    Scaling: Hits

    Sustain: 0

    Cool Down: 3 posts

    Cost: 30 stamina

    Description:

      The character thrusts their spear into the ground, bladeside down, and takes ahold of it with both hands. Using their brachial strength to haul themselves onto the spear’s shaft, they use their momentum to twist around the spear at B tier speeds while stretching out their strong leg to deal B tier damage, their weaker leg looped around the pole to provide stability.


    [/spoiler]

    Xerxes: Clone met with Prayer of absolvement, blocked it with prayer of protection, kicked away and followed up with prayer of clarification.

    Moves used:
    Prayer of Absolvement
    Tier: A-tier
    Class: Warrior
    Type: Offensive
    Range: Short
    Requirements/Drawbacks: Limits the use of arms, requires the user to pull their arm back with the weapon aimed properly in order to produce enough force.
    Scaling: Hits- For every 10 Stamina invested Xerxes can attempt to perform another strike.
    Sustain:
    Cool Down: 4 posts
    Cost: 40 Stamina | 20 Stamina
    Description:

      With his lance pulled back Xerxes grabs the handle with both hands in order to thrust the 3m long piece of metal forward with enough force to produce a gust of wind blowing forth small objects and impacting with enough force in order to deal A-tier damage to whatever he strikes.


    Prayer of Protection
    Tier: A-tier
    Class: Warrior
    Type: Defensive
    Range: Medium
    Requirements/Drawbacks: Requires user to be standing on a solid surface along with having the proper space in order to protect themselves, incapable of shifting into other warrior abilities during the use of it.
    Scaling: For an extra 10 magoi the user can expand the diameter by 5m
    Sustain:0
    Cool Down: 4 posts
    Cost: 20 Magoi and 20 Stamina | 10 Magoi and 10 Stamina
    Description:

      By coating his Ebony Talon with magoi he creates a thin layer around the object quickly stabbing it in the ground. In a quick twist of his body and upward swing with his body he produces an intense gust of force to dispel clouds or other such things in a 5m diameter around him, with his Lance being able to swat away projectiles  or attacks up to A-tier while he swings.


    Prayer of Clarification
    Tier: A-tier
    Class: Warrior
    Type: Offensive
    Range: Medium
    Requirements/Drawbacks: Must focus and control magoi, must have a lance firmly gripped in right hand only with the left hand and pressed on the left side.
    Scaling: Increase the size of impact by 5m for every 10 magoi invested
    Sustain:
    Cool Down: 4 Posts
    Cost: 40 Magoi | 20 Magoi
    Description:

      By focusing an immense amount of magoi into a Lance the user focuses the energy towards the tip into an incredibly dense point in order to swing out his lance to perform an attack dealing A-tier damage with the lance,  upon making contact the damage explodes outward and forward in blast 5m wide and 5m long carrying forward the force of the attack.

    Trently

    Trently
    A-Tier
    A-Tier
    It would be a scene of a young man rushing forth for the metal mirror of himself with a cocked back arm that radiated heat, before the clash that would ensue directly after. Trently roared as he went forward, clashing with his metal self in a great show of heat and cold filling the air with smoke. Baring his fangs in a smile, Trently drew his katana and would press forward in a vigor filled slash. However, a bismuth metal blade would clash with Trently. It would be a difficult fight. Trently must defeat and conquer himself. He would need to fight strong and keenly to slay his copy, his metal self. Trently grit his fangs and would roar as he clashed with his opponent. He would need to slay his copy in one swipe of a blade, but.. how!?

    Trently: "I will not let you heal yourself. For once I have cut you, that will be the end of you! Forward upon my path I shall go! Hraaaa!"

    In the possession of a Magic Item able to heal himself for A-Tier damage, he could not let his match with his copy continue for very long. As he clashed and met blades with his copy, it would quickly begin to try and power through the great clash of blades. Trently would grab ahold of his shuriken with quick Nimble Fingers, and feed it some of his magoi as he held it close to his chest for a defensive ability. Trently's clash with his bismuth clone being broken by his clone's ability, he would quickly employ cloud armor on his body for defense. It would dissipate soon after however from his clone's ability striking the armor with such force. Yet, he would likely have least protected himself.

    Trently: "Arashi Yoroi! Guaiwu, just a moment!"

    Trently would not let his metal self rest however. Trently would pursue a fin and a great conquering well done, like he had promised Guaiwu and his dear friends of Miracle. Trently would stare at himself, determined in conquering his very first dungeon here and now! Grasping his katana, he would quickly equip his Fool's Gold blade in another hand as he put his shuriken by his hip. Trently would stare valiant, as he would breath in deep, filling his chest while he would feed his Kutter Katana his magoi.

    Trently: "Denki No Himei!"

    Roared young Trently, screeching with a manipulated and amplified voice. It would be an attempt in staggering his bismuth metal self as Trently would unleash upon the bismuth construct a great slash like no other. Trently aimed for his colorful copy's chest, seeking out a clash with his opponent once more but for a hidden reason. Trently would use his razor sharp Kutter Katana and let out an airslash horizontally, Kaze Ha, up close with his copy. Trently would execute something worthy of his own death. He would feed his shimmering Fool's Gold magoi as the bismuth construct would be forced in defending Trently's attack. In just a mere flicker of a second, gold dispersed all around as Trently cast Golden Cloud. Trently grinned behind his golden dust, as he slashed with his blade behind his Kaze Ha ability, seeking a clash with his metal bismuth opponent.

    Trently: "I will see my dreams out and nothing will stop me! Horaaa! Lightning Path Finale: Life's Thunderous End!"

    A visage of a courageous smile lied behind the gold, beginning to unveil itself once the gold began to depart. Trently shined bright in battle and in his great pursuit of a brighter world bathed in light and peace. Trently would strike his bismuth shining self down now, and he would not be stopped, for he would always be one step ahead of himself. In a brilliance of strategy and will, Trently would make an attempt in clashing with his opponent as he defended against his great airslash attack, for he may only attack stronger now with more vigor.

    Tossing his Fool's Gold hilt into his mouth, Trently grabbed his blade's hilt with his fangs, before grasping his katana with both of his hands and pressing onward, in a hopeful clash. Trently would feed his muscles swathes of electricity and press onward valiantly for his bismuth copy's very core lying deep within certainly. He would aim in severing and cutting down the colorful bismuth mirror, defeating it perhaps.

    However, as this would occur, Trently's other attack would come into motion! It would form behind bismuth Trently and shimmer with light and radiance, before piercing bismuth Trently's back as it would defend and or clash against Trently's abilities. Not his clone's abilities, but his own who were honed and perfected by him. It could mimick Trently, but was not Trently. Trently was Torento Yanaihara.

    Trently: "I, Torento Yanaihara, shall carve a path to a better world and lie my name out carved in its very history! I will fight until the very end!"

    Trently: "Horaaaaaa!"

    Magoi: 260

    Stamina: 285

    Abilities and Functions Used:

    Arashi Yoroi

    Tier: A-Tier
    Type: Defensive
    Range:​ ​Close
    Requirements/Drawbacks:​ ​The user must hold his Shuriken of Storms near his chest to activate the move.
    Scaling:​ ​Amount​ ​of​ ​Layers
    Sustain:​ ​0
    Cool​ ​Down:​ ​4​ ​Posts
    Cost:​ ​20​ ​Magoi
    Description:  

      The user creates ​a​ thin armor of storm clouds around his body and equipment, this​ ​ability​ ​employs​ ​the​ ​user​ ​with​ ​a​ ​defensive​ ​armor ​made of storm clouds. ​The ​armor ​blocks up to A-Tier damage before dissipating. It lasts four posts.


    Denki No Himei!
    Tier: A-Tier
    Class: Body Manipulator
    Type: Supplementary
    Range: Long
    Requirements/Drawbacks: User must open their mouth and suck in a deep breath of air. Their chest will swell up a bit, which will require the user to have some chest space to suck the deep breath of air in.
    Scaling: Range
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 40 Stamina
    Description: The user must open their mouth and scream at top of their lungs. By manipulating their vocal chords, they are able to let out a loud and painful lightning sound screech away from them that will stagger targets, interrupting all lower tier abilities and actions within 20 meters of the user.

    Kaze Ha
    Tier: A-Tier
    Type: Offensive
    Range: Long
    Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
    Scaling: 4 Layers
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 20 Magoi + 20 Magoi
    Description:

      When the user fills this weapon with magoi they can then slash producing an airslash which travels 40m. The blade of sharp wind is 15m wide long, 1.5cm blade thickness, and travels at A-Tier flight speed through the air severing things with A-Tier damage. It will cleanly slice anything it comes into contact with, beside its own user. If scaled, a 1cm thick layer will coat the razor blade of wind, doubling the damage potential per scale.




    Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
    Tier: A
    Type: Bastard Sword
    Magic Type: Lightning
    Material: Bronze-Gold Alloy
    Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
    Function:

    • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

      The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain

    Lightning Path Finale: Life's Thunderous End
    Tier: A-tier
    Class: Warrior/Body Manipulator
    Type: Offensive
    Range: Close
    Requirements/Drawbacks: Must be weapon locked, or clashing with an opponent, along with having both hands grasping the sword
    Scaling: Hits
    Sustain:
    Cool Down: 4 Posts
    Cost: 40 | 20
    Description:

      Upon clashing with an opponent, or being clashed the user manipulated their bodies muscles, increasing the electric charge with their electric horn in order to power up their muscles with immensse pressure to make thier sword press through in order to do A-tier damage, if clashing with physical projectile and this ability is used it will be redirected up to 20m doing A-tier damage.


    Guaiwu The Red Ogre, Miracle General!:

    Furcas - The Chamber, a Hero's worth Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

    Name: Guaiwu The Red Ogre
    Tier: A-Tier
    Damage Required to Defeat: A-Tier
    Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
    Weapons: None
    Traits: 

    Trait Name: Iron Body
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
    Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

    Trait Name: The Red Ogre's Will
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
    Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

    Trait Name: Perfect Balance
    Trait Tier: C
    Trait Requirement: Must have a Physical Combat Class
    Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
    Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

    Abilities: 

    Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

    Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

    Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

    Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

    Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

    Guaiwu's Magic Weapon:
    Name: Valiant Knuckle
    Tier: A-tier
    Type: Magic Knuckle
    Magic Type: Metal [Strength + Lightning]
    Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
    Function:

    • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.


    Magic Weapons:

    Kutter's Katana [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
    Name: Kutter's Katana
    Tier: A-Tier
    Type: Magic Weapon - Sword
    Magic Type: Razor (Wind + Strength)
    Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
    Function:

    • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


    Shuriken of Storms [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth FOQtMLY
    Name: Shuriken of Storms
    Tier: A-Tier
    Type: Weapon | Throwing
    Magic Type: Storm [ Wind + Lightning ]
    Cost: 10 magoi to activate | 5 to sustain
    Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
    Function:

    • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
    • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


    Fool's Gold [Magic Weapon]:











    Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
    Tier: A
    Type: Bastard Sword
    Magic Type: Lightning
    Material: Bronze-Gold Alloy
    Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
    Function:

    • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

      The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


    The Wind's Delivery [Magic Weapon]:

    Name: The Wind’s Delivery
    Tier: B-tier
    Type: Magic Sling
    Magic Type: Wind
    Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
    Function:

    • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
    • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


    Magic Items:

    Spriggan's Call:

    Furcas - The Chamber, a Hero's worth Pbucket
    Name: Spriggan's Call
    Tier: A
    Type: Magic Tool - Ring
    Magic Type: Life Magic
    Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
    Function:

    • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


    Asura Earrings [Magic Item]:

    Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
    Name: Asura Earrings
    Tier: D-Tier
    Type: Magic Earrings
    Magic Type: Asura Magic [Life+Heat+Ice]
    Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
    Function:

    • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

    • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


    Lion's Pride [Magic Item]:

    Furcas - The Chamber, a Hero's worth E9WnSEJ
    Name: Lion's Pride
    Tier: A-Tier
    Type: Magic Item - Artificial Arm
    Magic Type: Strength
    Cost: 10 magoi to activate | 5 magoi to sustain
    Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
    Function:

    • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
    • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


    Amulet of Tlaloc [Magic Item]:

    Furcas - The Chamber, a Hero's worth GX2Yb2M
    Name: Amulet of Tlaloc
    Tier: D-Tier
    Type: Magic Item - Pendant
    Magic Type: Lightning
    Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
    Function:
    [*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
    [/list]

    Flying Carpet [Magic Item]:

    Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

    Item Name: Flying Carpet
    Tier: A-Tier
    Type: Magic Item
    Description:
    A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
    Function:

    • This magical carpet gives a 25% word count reduction on traveling topics.
    • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


    Large Backpack:

    Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
    Name: Large Backpack
    Tier: A
    Description A backpack to hold your valuables in. Only one per character.
    Effect: Allows the user to bring 4 extra items into a thread.

    Backpack Items:

    Ruki Zhanshi - Grandpa's Blade:

    Furcas - The Chamber, a Hero's worth 2h3si111
    Name: Ruki Zhanshi - Grandpa's Blade
    Tier: C-Tier
    Type: Katana
    Material: Steel
    Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

    Necklace of Hidden Arts [Magic Item]:

    Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
    Name: Necklace of Hidden Arts
    Tier: A-Tier
    Type: Magic Item - Necklace
    Magic Type: Ultimate Ninja Magic - Light | Life | Sound
    Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
    Function:

    • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

    • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


    Mask of the Damned [Magic Item]:
    Furcas - The Chamber, a Hero's worth 9dOCl8q
    Name: Mask of the Damned
    Tier: A-Tier
    Type: Magic Mask
    Magic Type: Heat
    Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
    Function:

      Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


    Universal Sheath [Magic Item]:

    Furcas - The Chamber, a Hero's worth CMDxcjb
    Name: Universal Sheathe
    Tier: A-Tier
    Type: Magic Item - Sheathe
    Magic Type: Strength
    Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
    Function:

    • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

    • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


    Shards 1x:

    Furcas - The Chamber, a Hero's worth HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 1


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth 35360610

    Zuzu Mansur

    Zuzu Mansur
    β-Tier
    β-Tier
    ZUZU MANSUR

    As she vaulted from her crystal pillar, Zubaidah would notice the copy allowing their attempted offense to fail during the inevitable clash with her own. Not resigning themselves to this failure, the copy gripped their spear tighter and followed onwards into Zubaidah’s path. Knowing well that her copy would attempt some new offense, she met this incoming strike with her own simple blow before utilising the dazzling current running through her platinum-adorned form by taking hold of the spear itself with an unshaking strength, keeping that spear from being used in any other action. While she held that spear in one hand, she dispersed the bright lights within her boots into [ Moonlight Shine ] so that she would blind the copy with the intensity.

        Using that bare moment of distraction, she dropped her silver-pronged fork from her other hand and reached towards the lilac mask sat upon her forehead. While she channelled her magoi into this vessel with [ Call of the Asura] , she did the same into her two golden orbs for [ Satellite Assistance ]. She summoned simultaneously two burning women behind the copy as she gathered her falling fork, the discarded fauchard along with two other spears, gesturing for them to surround her copy. Her last spear she took into her empty hand, driving it forwards with an [ Abrupt Thrust ]. With the copy’s current weapon held in place, it seemed that they were ensnared between the two bear-traps in front and behind, hemmed in by those stakes to the sides. Was this yet checkmate?

       
    150/200 | word/word | 245/315


    Abilities Used:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain


  • [*]Call of the Asura - By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    [*]Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    Abrupt Thrust

    Tier: A tier [Scaled]

    Class: Warrior

    Type: Offensive

    Range: Short

    Requirements/Drawbacks: The character must be using a polearm, such as some sort of spear. The character must be able to see the target, and focus on the vital point they are aiming for.

    Scaling: Hits

    Sustain: 1

    Cool Down: 1 post

    Cost: 40 stamina

    Description:

      The character draws their polearm back quickly, before jabbing forwards, leaning into the blow with their full weight, aiming for the rib area to deal D tier damage. This attack is used to penetrate through armour by exerting as much force as they can onto a small area.


    Learning of the Dungeon:

    Zubaidah’s NPCs:

    Zubaidah’s Gear:

    Name: Bezrid

    Tier: D tier

    Type: Spear

    Material: Consists of a steel blade with an applewood shaft.

    Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


    Name: Al-Lat

    Tier: B tier

    Type: Halberd

    Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

    Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


    Furcas - The Chamber, a Hero's worth Latest?cb=20140917194711
    Name: Orbitals Arms

    Tier: A-tier

    Type:  Magic Tool

    Magic Type: Strength

    Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

    Function:

    • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



    Name: Head of Command

    Tier: B-tier

    Type: Magic tool

    Magic Type: Asura Magic [Life+Heat+Ice]

    Appearance: The Head of Command is a lilac and fuchsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance fit the wearer’s head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

    Spoiler:

    Function:

    • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



    Name: Suiryu

    Tier: C-tier

    Type: Magic Weapon - Polearm

    Magic Type: Water

    Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

    Spoiler:

    Function:

    • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



    Image:

    Furcas - The Chamber, a Hero's worth 462px-Weapon_b_1030204500

    Name: Dual Solitude

    Tier: A-tier

    Type: Magic Halberd

    Magic Type: Asura Magic [Heat + Ice + Life]

    Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

    Spoiler:

    Function:

    • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



    Name: Morningstar, Flail of Radiant Faith

    Tier: B-tier

    Type: Magic Flail

    Magic Type: Light

    Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

    Spoiler:

    Function:

    • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
    • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



    Name: Fork of Terea

    Tier: A-tier

    Type: Magic Fork

    Magic Type: [Strength + Lightning]

    Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, reflecting wonderfully around the weapons wing patterns neart the split of the fork.

    Spoiler:

    Function:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

    Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


    Name: Crystalline Heels

    Tier: C-tier

    Type: Magic Item [Magical Boots]

    Magic Type: Crystal [Heat + Strength]

    Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

    Spoiler:

    Function:

    • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.






    Image:
    Furcas - The Chamber, a Hero's worth FxtrXQV
    Name: Luna Heels

    Tier: B-Tier

    Type: Magic Weapon

    Magic Type: Pierce Magic

    Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

    Function:

    • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

    • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


    Items


    Name: Dry Sand

    Tier: D tier

    Material: Leather pouch/Dry sand
    Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

    The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


    Name: Shard of Solomon x 2


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth Xaj4qc7

    http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    The moment the Asura sprung forth onto the team of Knights. Swiftly he and his allies would try move forth, Mars even conscious forth the fight, but none would prepared for the artillery that was unleashed. Leon beginning, leading his team as well as begin an egregious defense that was the overkill of his counterattack. With his fear blade in hand, he activated it's function A Flying Knightmare. The burgundy haired knight formed into the visage of a crow knight once again, his blade radiated with a trembling aura, as his deep black wings sucked in the vision of all that laid eyes upon him.

    Leon: "I think it's time I put you in your place you insolent beast, you shall know true fear!" His voice would rage with a malevolent tone, scrapping with an intense, gravely harshness he would garner the gaze of his apprentice, who had only seen his master show such bloodlust once before.


    The walking Knightmare quickly responded to the magma sphere, darkness would ripple across the earth with a mighty heave of his blade. Phoetor Corvus Tempastas would clash the attack. Flying upward immediately he would swing his blade again, A Haunting Murder scaled 3 times, 8 slashes flying towards him in an overhead strike.

    While the leader was focused on the assault, Aryan the wise mage, remembered hearing of the appearance of this beast. It was the very same creature that had taken his apprentice in combat. He had no idea had would see such a creature in the dungeon. But with his staff held firm he knew what had to be done, he would begin to attack as the Prince lifted into the air.

    Aryan: "I can't say what life you've lived, but I know the actions you have committed. In the name of the lord, I shall act for my fallen apprentice, not in anger but in righteousness." His voice would speak calmly as he aimed the ruby scepter at Sessho. "Father Armin will be able to say a prayer for you, but for now Check Of the Diamond Queen"

    The resplendent crystal would form quickly as it flew to smash into Sesshomaru, gracefully flying through the air the queen began to attack with a spinning slash as it approached. Quickly Aryan began to act, castly spells to set up his defense, with a spin The Beryl Bishops, a stamp popped up the Ruby Rooks while pointing between them to create Sapphire Knights and finally crafting before the chessboard army the Crystal Pawns.

    While the miniature army began to craft, the two distraction forces would begin their attacks.

    Marcus: "I'd say it's time for some thundersnow to put this beast down don't you agree?" The weaver would question, he didn't like forced work sometimes, especially with Charlemagne, but their combo was undeniable.

    Charlemagne: "What changed with you, when did you get fun all of a sudden haha?" he gruffly laughed, like a choking beast.

    Marcus: "Please lets just get this over with, you know it's more enjoyable the quicker we take out the target." As he spoke his wires wrapping in the air around them, the Living Lake dripped forth and formed to hopefully trap the Asura. He'd follow up quickly with a powerful Pirhana Tsunami

    "Alright I've set em up, now just knock em down!" His words barely audible in the sound of combat, despite the straining nature of his scream.

    Charlemagne: Allright, now this is something I can do, YEEE YEEEP ASTOLFO!!" With an intense leap the Reindeer bolted into the air. The air would crackle and break, lightning formed as he soon launched a Bolt Bash quickly dashing into a Surging Stampede.

    While that pair hoped to set up a strong attack to take out the foe, the final two, Neda and Armin, would coordinate their attacks to assist from a distance. As they would both move around the side, activating their items effects to form an overwhelming assist.

    Neda: Neda-"Sorry it's come to this, stand down and survival is possible." The Dancing Gorgon, Mucneda would form before them. Using one limb to perform a Snaking Stab and Oozing Flurry coming from his left side in order to stab him and Baba retrospectively.

    As Armin circled his right side, while pushing his Ballista he would be to change. A Shot Righteous and Controlled, The Holy Hymns. As he formed with the weapon he would now fly, aiming the Ballista for an overpowered shot, the bolt blitzing towards the Asura.

    The coordination of their attacks was certainly fearsome. Those who were the sidelines could try to assist, but it was a small army appearing before them, and the knights were only just beginning.

    DM Notes: Leon clashed attack, transforming to fly up and scale attack 3 times for 8 A-tier slashes, A-tier construct from Aryan coming forth to do damage. As he forms his miniature army Marcus creates the lake sphere then flying forth with A-tier pirana attack and Charlemange launches a bolt and them himself. on the outside Neda and Armin transform, Neda launching two A-tier attacks on the left and Armin shooting one from the right. 8+1+1+2+2+1= 15 A-tiers of damage in total, with 15 constructs, a lake sphere 40m in diameter.



    Abilities Used:


    Haunting Murder- Swinging his sword horizontally with great force he sends forth a slash 10m wide and 1m thick made of knightmare magic appearing in the form a swarm of crows travelling up to 40m. Upon hitting a target it does A-tier damage and applies the nightmare magic passive of minor paranoia in the form of seeing allies as enemies for one post. (Can be scaled up to 3 times with hit scaling)

    [*]Phobetor Corvus Tempastas[i]- With all of his might, and filling his sword with magoi the mighty major knight sends forth a rippling blade of nightmare magic 20m tall 1m wide, upon making contact it explodes forth into in a cloud with shifting images of crows, the entire cloud being 20m in diameter, buts everyone inside except the user in an intense nightmare dealing A-tier psychological damage putting the user in a vegatative state, surviving would scar the user with nightmares in the day even.

    The Living Lake- By spending 20 magoi, the user fills their magic weapon with their energy commanding it to create a lake of water, forming in the shape of half sphere 40m deep and 70m in diameter, this construct extends all spells related to the weapon up to 10m, and produces confusing sounds and wails which disorient those inside of the lake for its duration of 4 posts.

    [i]Piranha Tsunami
    - By activating his magic weapon and weaving his wires Marcus can creates a massive 30m in diameter living water Piranha with shards of ice in which jets forth 40m dealing A-tier damage to whatever it strikes carrying Marcus with it.

    [*] A Shot Righteous and Controlled, The Holy Hymns~ The user loads up their Ballista and fuels it with magoi forming an angelic construct around the user 10m in size with the Ballista moving on to the users right arm. They can the ability to fly around at decent speeds (A-tier flight) and can fire a full range Ballista shot once per post which is imbued with the power of holy magic dealing A-tier damage to whatever it strikes. Lasts 4 posts

    Crystal Pawns- The user creates 8 Crystal pawns 1m tall each, capable of doing A-tier damage but each only requiring D-tier damage to destroy, lasts for 4 turns, they move at speeds comparable to a race-hound. Can move within 80m of the user
    Sapphire Knights- Aiming their staff at a location the user creates two 2m tall crystal knights with swords 1m long, capable of moving at speeds comparable to a C-tier fanalis they can move within 80m of the user, doing A-tier damage and being B-tier in durability. Lasts four turns

    Beryl Bishops- Spinning their staff around the user creates two Bishops made of Beryl, standing at 2.2m tall these constructs can move within 80m of their user, wielding staffs that can sling crystal projectiles A-tier in damage up to 5m from them, each requiring B-tier damage to destroy.

    Ruby Rooks- Stamping their staff on the ground the user creates two B-tier constructs who are treated as walking B-tier shields. These durable rooks stand at 3m tall and are capable of moving with 80m of their user at a walking pace. Last Four turns


    Check of the Diamond Queen- The user sends forth an orb of crystal magic which grows into a 4m tall diamond construct in the shape of a crystalline queen which goes forth 20m dealing A-tier damage to the first thing it hits. Afterwards if not destroyed in a clash it stays behind for four turns with A-tier durablity and attack, capable of moving within 80m of the user.


    Bolt Bash- Charging It’s Head with lightning the beast launches a bolt of lightning, which launches up 50m, being 1m wide and 5m long, the bolt deals A-tier damage upon impact.

    Surging Stampede- Surrounding itself in an intense storm cloud with the help of it’s magic saddle it becomes a moving storm applying the passive of Perfect storm magic of disorientation and dizziness, with the beast dashing forth 20m dealing A-tier damage in the form deadly storm.


    The Dancing Gorgon, Mucneda- Growing their body, and shaping their form into the visage in that of a 3m tall humanoid with an androgynous face, hair of Snakes, and a body with 4 Arms of Slime which can perform all of their abilities and each deal A-tier damage. Lasts 4 turns

    Oozing Flurry- The user sends forth an appendage of slime out up to 30m at high speed, faster than any other blow in order to appear faster than a blink and deal A-tier damage split between the form of blunt damage and slime damage.

    Snaking Stab- The user extends one of their slime appendages out holding their lance, up to 30m at quick speeds in order to deal A-tier damage, they can however change the direction of it up to 4 times.



    Enemies:

    Major Knight- Leon, The Greatblade of Fear

    Name: Leon Uriens, The Greatblade of Fear
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: Some would say Leon was a spitting image of his father, some would say he was a reflective opposite. His face was strong, with bronze skin and imposing size like his father, but styling his burgundy hair backward into slicked spikes. Smoldering earth seems to radiate from his red eyes, his furrowed brow giving off an intense stare. He chose to dress in a simple white jacket with black lining, and white pants with a lavender sash held with a silver crow pin to match his silver boots. Carrying himself in an intense manner, moving like a storm wherever he went.

    The heir to Sasan took everything his father taught him to heart despite their differences. He believed that Sasan did have a rightful place in the world, that they shouldn’t have to live in fear. But he took those lessons too close to heart. For him his perversions formed the belief that it was their place to spread that fear out in the world, they needed to fear their impurity to understand their place. While the king kept close to himself the Major Knight flagrantly shared his opinions at the signs of the crusade. Fear was important, fear was needed to find salvation.
    Weapons:
    Spoiler:
    Name: Nyx
    Tier: A-tier
    Type: Lance
    Material: Steel
    Appearance: A long cone shaped lance with an abysmal black-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name: The Greatblade of Fear
    Tier: A-tier
    Type: Magic Greatsword
    Magic Type: Nightmare [Light + Strength + Clairvoyance]
    Appearance: A massive 2m long 12cm wide pitch black blade with a curving wobble. The handle is 52cm of the weapon, with a simple leather wrap and crow-wing shaped guard adorned with a ruby on both sides.
    Function:

    • Passive: A Crows Eye into Fear- Each hit with the weapon spreads out a nightmare aura up to 5m after 5 hits 1m per hit, this aura makes the user look like their worst nightmare for 2 posts.

    • [i]A Flying Knightmare: By fuelling the magic item with magoi the user is covered in armor of nightmare magic in the form of a crow knight. This crow knight gives the user the ability to fly with the constructs wings, flying like with blurring speeds. Lasts 2 posts The Construct is A-tier in durability.

    Traits:
    Spoiler:
    Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect: Upon taking A-tier this character can perform one last action as long as they are no decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: Peak Physique
    Trait Tier:[b] A-tier
    [b]Trait Requirement:
    Lifetime of training, good genes
    Trait Description:From spending their life from childhood till now in training, in order to achieve their peak in power and speed this user has managed to reach this goal through dedication and good genetics.
    Trait Effect: The user with this trait is capable of running with the speed comparable to a cheetah in full spring and capable of doing B-tier damage with their physical strength, and capable of lifting large boulders.

    Trait Name: Iron Body
    Trait Tier: A-tier
    Trait Requirement: Intense Training/Biology
    Trait Description: Through years of training the person with this trait has insanely dense muscle and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
    Trait Effect:All damage A-tier or under is reduced by one tier against this player.
    [/spoiler]
    Abilities:

    • Consistent Knightmares- Leon bursts forward with immense speed and force with his lance, he moves for with so much momentum that a great gush of air blows by, he does A-tier damage with the attack. Can use other attacks while charging

    • Haunting Murder- Swinging his sword horizontally with great force he sends forth a slash 10m wide and 1m thick made of knightmare magic appearing in the form a swarm of crows travelling up to 40m. Upon hitting a target it does A-tier damage and applies the nightmare magic passive of minor paranoia in the form of seeing allies as enemies for one post. (Can be scaled up to 3 times with hit scaling)

    • Flock of Fears[/i-] By Filling his sword with magoi and having it pointed towards a target he projects a flock of crows made from nightmare magic which is 20m in diameter, traveling any direction up to 40m, upon striking a target the ability causes them to undergo intense hallucinations which they see as physical, causing them to mistake people for monsters causing them intense disorientation for 4 posts.

    • [i]Here Comes The Knight- Filling his greatsword with magoi and swinging it with intense force he gathers and forms a nightmare which he then throws forth up 20m exploding into giant crow knight nightmare 30m Tall with a 10m sword, construction can swing his solid nightmare sword dealing A-tier damage applying the nightmare magic passive of minor paranoia and disorientation in the form of seeing allies and enemies as nightmare monsters. The construct lasts for four posts. Requires A-tier damage to destroy.

    • Phobetor Corvus Tempastas[i]- With all of his might, and filling his sword with magoi the mighty major knight sends forth a rippling blade of nightmare magic 20m tall 1m wide, upon making contact it explodes forth into in a cloud with shifting images of crows, the entire cloud being 20m in diameter, buts everyone inside except the user in an intense nightmare dealing A-tier psychological damage putting the user in a vegetative state, surviving would scar the user with nightmares in the day even.




    Major Knight- Marcus, Spinner of the Living Lake

    Name: Marcus Ibnsam, Spinner of the Living Lake
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: With ivory skin and ash grey hair Marcus stares ahead with apple eyes of the fiercest red. The Albino boy keeps his hair cut in a short slicked back style resembling cat ears. Generally covering his mouth with an icy blue shawl leading into dark navy robes with grey pants and azure blue sash held together with a gold and garnet pin. To complete his outfit he wore a pair of silver bracers and knee-high iron boots. With a well-covered body, he moves with vigilance, heading into the future.

    His personality and life can be traced back to his experiences with the king. From a young age, he was treated like an outcast by his peers, his father who was once a strong knight struggled to provide for him. The young assassin worked hard to train his skills though to make his father proud. As luck would have it, he would be discovered from his odd appearance, his skills managing to have the king put him in proper training with a Major knight. Now a Major knight himself the young man mastered the art of control and killing in order to show a craft worthy of the king.
    Weapons:
    Spoiler:
    Name: Major Knight Lance
    Tier: A-tier
    Type: Lance
    Material: Steel
    Appearance: A long cone shaped lance with a bone white-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name: Hands of the Living Lake
    Tier: A-tier
    Type: Magic Wire Gloves
    Magic Type: Living Water [ Water + Sound + Life ]
    Appearance: A pair of durable, aqua-colored, leather gloves with wires running through the knuckles, down the arms to the sides of the body, leading to the back with a large spindle resting horizontally with a silver metal wire. The wire seems to have an almost endless length, but normal people can only extend it up to 15m to use the wires to slash or grab things dealing A-tier damage. (This is considered one weapon as the string is shared, and destroying the spindle will destroy it)
    Function:

    • Passive: The Lakes Graces- Once Per turn if an ability is used inside of the living lake while it is active it will create a fish that lasts 4 turns, and is 3m in size and is capable of intercepting attacks up to A-tier, destroying it if it does.

    • The Living Lake- By spending 20 magoi, the user fills their magic weapon with their energy commanding it to create a lake of water, forming in the shape of half sphere 40m deep and 70m in diameter, this construct extends all spells related to the weapon up to 10m, and produces confusing sounds and wails which disorient those inside of the lake for its duration of 4 posts.


    Traits: Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect:Upon taking A-tier this character can perform one last action as long as they are not decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: Spring Legged
    Trait Tier: A-tier
    Trait Requirement: Intense physical training and conditioning
    Trait Description: This knight has spent long hours, days, weeks, months, and years training their legs in order to produce superior leg power beyond that of a normal human.
    Trait Effect: The user can propel themself through the air and water with great speed in order to jump up to an insane 15m while appearing as a blur.

    Trait Name: Master Weaver
    Trait Tier: A-tier
    Trait Requirement: Long dedicated training with wire weaponry.
    Trait Description: Through consistent practice and control the user has put in enough time with wire weaponry to have control and strength to extend the range in which they can extend their wires and still produce enough force and control to damage someone.
    Trait Effect: May have wires or extend wires up 20m with basic attacks.

    Abilities:

    • [i]Swarming Frenzy- Marcus throws forth his wires 20m to a location in order to slash and serrate a target dealing A-tier damage, the wires spread out to 5m in width in the arc of the attack. Weapon abilities can be activated during this.

    • Sleeping With the Fishes-By filling his magic tool with magoi Marcus creates a shark construct which is 5m in length and 1m in width and capable of moving with immense speed he sends it forth with a wire to a target anywhere within 30m of Marcus, it then bites wraps itself around the Target freezing them in solid ice for four posts, requires A-tier force outside to break, with the wire attached Marcus can throw them around. (Can scale to increase the size of shark to 15m long and 3m in width)

    • Dual Dive- Throw out his wires from both arms Marcus creates a living water piranha 3m in size on each wire, capable of carrying the wires out to 40m the Piranhas themselves do B-tier damage each, and by bringing out Marcus wires can extend his attacks. Are also capable of Carrying his lance if grabbed or given to.

    • Piranha Tsunami- By activating his magic weapon and weaving his wires Marcus can creates a massive 30m in diameter living water Piranha with shards of ice in which jets forth 40m dealing A-tier damage to whatever it strikes carrying Marcus with it.

    • Dance of 100 Drowning Deaths- At any point Marcus activates his magic tool of living water and spins around his body and wires with such immense force that he becomes a massive 50m in diameter whirlpool which does A-tier damage to anyone inside in the form of a raging cuts slicing them to bits from miniature fish appearing in the whirlpool. Each water construct inside increases the size by 5m capping once it’s 80m.



    (Ranger Knights)
    Major Knight- Armin, The Arrow of Divine Command
    Name: Armin Gharagozlou, The Arrow of Divine Command
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: Appearing average with earthy, chin-length brown hair and eyes of the darkest soil Armin is anything but. Dressing in a Long White jacket with a gold lining leading into a cross pattern and golden epaulets as well. Held tight all the way to the color he has a white turban with a gold and ruby cross atop of it. Underneath his long jacket he wears a grey tunic and has onyx black pants leading into golden boots, he also has golden bracers with both sets of objects having cross patterns with rubies adorning them.

    The only thing superior to his command of the battlefield was his command of prayer. A fiercely devout man Armin grew up in a family of average status, with his best options being a mine foreman or a night he found solace in religion from a young age. Through toiling, and working to find a place in the world, regretfully at first finding himself at knighthood eventually despite the preacher life. He had discovered through training that he had a knack for combat, and he combined it with his passion to teach people the way through a bloody sermon, to find purity.
    Weapons:
    Spoiler:
    Name: Major Knight Lance
    Tier: A-tier
    Type: Lance
    Material: Gold
    Appearance: A long cone shaped lance made of solid gold with a white handle. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name:Ballista Of Divine Command, Settaron
    Tier: A-tier
    Type: Magic Ballista
    Magic Type: Holy Magi [Light + Life]
    Appearance: Settaron is a ballista which stands at 1.5m tall, 3m long and 5m wide from the arch's length. The large holy object seems to be blocked in construction is made of fine ivory with gold plating around the edges, engravings of church scripture on the weapon.
    Function:


    • Passive: Command Arrows- Settaron uses 1m long bolts with heavy gold tips. There are 25 in total, they can be used as the source for the magic weapons spells and can be used as a throwing weapon. With the Ballista they can be launched up to 300m with it taking one post to fire one bolt.


    • Angelic Hands- By spendings 20 magoi, 10 to sustain the user can create two B-tier angel constructs that can move at speeds comparable to a C-tier fanalis, being capable of loading the Ballista themselves or throwing the bolts up to 20m to do B-tier damage each.


    Traits: Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect:Upon taking A-tier this character can perform one last action as long as they are no decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: The Siege of Solomon
    Trait Tier: A-tier
    Trait Requirement: Training, Strong Muscles
    Trait Description: The user through intense training has learned to throw ballista bolts or javelins with intense being able to use them as weapons.
    Trait Effect: This user is capable of throwing Javelins and Ballista bolts with their hands up to 40m dealing damage equivalent to the ammo.

    Trait Name: Grace of God
    Trait Tier: A-tier
    Trait Requirement: Training, dedication working with dexterity and pole-like objects
    Trait Description: The user with this trait is capable of maneuvering with ease and grace to avoid damage and sticky situations.

    Abilities:

    • Divine Clearance~ The user fires forth a ballista bolt by either throwing it 40m or firing it 300m from a Ballista, at any point in the travel path the user can command it to transform into a 2m angel with a scythe 3m long which then spins around dealing A-tier damage to anything within range.


    • Cherub Swarm~ By using the Holy Magic within the Ballista the user creates four cherubs, each 1m in size capable of flying with the speed of a falcon which can heal allies or damage foes with touch being C-tier in value and can move 40m within the source.


    • Seraphim Sentinels~ Through the Magic of the Ballista the user creates two sentinels 3m in height in the appearance of 6 winged angels, these holy magic creatures can fly around at moderate speeds with 30m of their creation point doing B-tier damage with their attacks. Require b-tier damage to destroy. (Can be scaled for amount up to 2 times.


    • Angels Guidance~ The user launches a bolt up to 40m by throwing it or 300m from the Ballista and fills it with magoi, midflight the user can activate a spell and it will create an angel 2m in size which will grab a hold of it redirecting it to a different location. If it hits it does A-tier damage.


    • A Shot Righteous and Controlled, The Holy Hymns~ The user loads up their Ballista and fuels it with magoi forming an angelic construct around the user 10m in size with the Ballista moving on to the users right arm. They can the ability to fly around at decent speeds (A-tier flight) and can fire a full range Ballista shot once per post which is imbued with the power of holy magic dealing A-tier damage to whatever it strikes. Lasts 4 posts



    Major Knight- Aryan, The Crystalline Conjurer
    Name: Aryan Gul, The Crystalline Conjurer
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: Wisdom rested in his grey eyes, his skin of a soft peach color complimented by a coarse burnt-orange beard and balding heading, his bushy eyebrows giving him an almost sad expression. The short man barely 150cm tall dressed in a burgundy jacket with white-lining, a burnt oak shoulder cape only over his left side, leading into beige pants with bronze boots. Aryans arms protected with bronze bracers similar to his boots, on them patterns of mountains and gems can be seen.

    A simple man with strong beliefs formed from his years in service to the king. He didn’t speak much but believed family and nation meant everything. From a young age, the mage knew him, they trained side by side in learning to protect the nation. They sparred with one another as Aryan was from a prominent family in Sasan so he was worthy of being with the king. His devotion to his religion seems fair, but his devotion to Xerxes is unwavering, believing him to be a fine example of a warrior and friend despite. Despite being the king's elder by eight years the tired and devout man fights to promote the rule of his truest friend.
    Weapons:
    Spoiler:
    Name: Major Knight Lance
    Tier: A-tier
    Type: Lance
    Material: Mercury Steel Alloy
    Appearance: A long cone shaped lance with a mercury-steel tint and black handle. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name: The Ruby Sentinel
    Tier: A-tier
    Type: Advanced Magic Staff
    Magic Type: Crystal [ Heat + Strength ]
    Appearance: The Ruby Sentinel is a crystal staff made of the namesake gem, the beautiful object is crooked in shape, bending and curving till the top, in which it was adorned with headpiece in the shape of an eye. The overall length of the object being 1.5m tall, with the handle barely being wider than 6cm.
    Function:

    • Passive: Crystal Identity- This advanced staff is treated as an A-tier crystal magic construct as well as an item granting light spell immunity, they can also swat light-based attacks back with a said magic item.

    • Boon of Gems- By filling this staff with 20 magoi the user is capable of granting any crystal construct an A-tier weapon up to 3m in dimensions. Lasts 4 posts.


    Traits: Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect:Upon taking A-tier this character can perform one last action as long as they are no decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: Battle-Mage
    Trait Tier: A-tier
    Trait Requirement: Dedicated training and experience towards quick spell casting and reactive combat.
    Trait Description: This Knight has spent a long life fighting and training, learning to cast spells quickly after attacking or while simultaneously blocking to gain an advantage in combat.
    Trait Effect: This character can cast a spell while blocking or attacking with a weapon or staff.

    Trait Name: Undying Vigilance
    Trait Tier: A-tier
    Trait Requirement: Eye training and conditioning of a long lifetime.
    Trait Description: After many years of living, fighting, watching guard and keeping an eye of the world in which folded around them a person becomes capable of noticing even the tiniest of body language to assume actions.
    Trait Effect: The user with this trait can deduce how players or things might react based on their actions or minute details (However its only prediction and assumption based off of evidence and can be fooled)
    Abilities:

    • Parading Charge- The user holds their lance up, preparing to swing at the first target he sees to do A-tier damage, but if the enemy is distant they will travel up to 20m by using their staff to create a path of crystals to thrust them forth towards their target.

    • Crystal Pawns- The user creates 8 Crystal pawns 1m tall each, capable of doing A-tier damage but each only requiring D-tier damage to destroy, lasts for 4 turns, they move at speeds comparable to a race-hound. Can move within 80m of the user

    • Sapphire Knights- Aiming their staff at a location the user creates two 2m tall crystal knights with swords 1m long, capable of moving at speeds comparable to a C-tier fanalis they can move within 80m of the user, doing A-tier damage and being B-tier in durability. Lasts four turns

    • Beryl Bishops- Spinning their staff around the user creates two Bishops made of Beryl, standing at 2.2m tall these constructs can move within 80m of their user, wielding staffs that can sling crystal projectiles A-tier in damage up to 5m from them, each requiring B-tier damage to destroy.

    • Ruby Rooks- Stamping their staff on the ground the user creates two B-tier constructs who are treated as walking B-tier shields. These durable rooks stand at 3m tall and are capable of moving with 80m of their user at a walking pace. Last Four turns


    • Check of the Diamond Queen- The user sends forth an orb of crystal magic which grows into a 4m tall diamond construct in the shape of a crystalline queen which goes forth 20m dealing A-tier damage to the first thing it hits. Afterwards if not destroyed in a clash it stays behind for four turns with A-tier durablity and attack, capable of moving within 80m of the user.



    Major Knight- Charlemagne, Reinsman of the Storm
    Name: Charlemagne Shah, Reinsman of the Storm
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: Standing at a solid 176cm with a broad build and tanned skin with a lush long brown mane Charlemagne is a walking beast. His smile was fanged and his eyes were of a wild yellow. Matching his appearance he is adorned by a fur cloak, seemingly the pelt of a wolf. Underneath he wears a short black vest that is undone with no sleeves. His lower body is covered with white pants and a black sash with a gold flower pin. He carries himself almost like a beast at times, with no protective bracers or boots.

    Raised in the wild, nurtured by the wild that was his childhood. Charlemagne had a name but he had no family, his father was a strange red-headed foreigner who was accepted upon him showing his piety to the Sasan, and his mother nobles daughter who would plead for him. But upon her death when she gave birth to him he and his father were shunned, he has his mother's traits but his father's brute power. He lived within the beasts, he trained them. Xerxes would through his network of birds find him, and would realize the strength in Charlemange’s talents. Giving him the Surname Shah, because the boy was a king, a king of the beasts.
    Weapons:
    Spoiler:
    Name: Major Knight Lance
    Tier: A-tier
    Type: Lance
    Material: Orichalc
    Appearance: A long cone shaped lance made from orichalc. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name: Reins of the Storm
    Tier: A-tier
    Type: Magic Bladed Rein, Saddle set
    Magic Type: Perfect Storm [ Water + Lightning + WInd + Sound ]
    Appearance: A black, smooth saddle with a set of reins, and leather straps to attach to a quadrupedal creature. The adjustable straps are made of a dark, deep earth brown with the the reins and being adorned with blue steel studs. The straps going from the reins, down the saddle, wrapping around down to each limb. Accentuating at the the bottoms of each limb and the front on mouth of the reins it’s suited with metal blades 36cm long, capable of doing A-tier damage.
    Function:

    • Passive: Brewing Storm- For each spell used with the Reins while running or moving with a beast the energy produces a storm cloud 5m in size, floating up to 30m in the air, each additional storm cloud adds to the size and everyone but the user is affected by the passive of perfect storm magic.

    • Storm Flight- By Spending 20 magoi the user causes the user to generate a storm around them which applies the magics passive effect of intense disorientation and dizziness to those who get close with the spells main function being granting electromagnetic levitation from the localized storm with its lightning, booming thunder, pelting rains and cumbersome winds.


    Name: Astolfo
    Tier: A-tier
    Type: Legend Beast
    Species: Tempest Reindeer
    Appearance: Standing a 2.2m tall Astolfo has a thick, beige coat with heavy concentrations of snowy white patches in the fur, with it having a glaring shine. The galiant creature has black, starry eyes as if looking into the night sky itself, with a glorious set of white, blue veined antlers standing proud on his head, sparking with electricity.
    Beast Traits:


    Trait Name: Herds of Lightning
    Trait Tier: Omega
    Trait Requirement: Legend Beast, Biology
    Trait Description: Tempest Reindeer are beasts that hold the power of a storm in their body. With the immense surging force inside them they leap, flying through the air, making the sky crack with a sharp shock as it trails behind them
    Trait Effect: The creature with this trait can leap, or kick off any surface, or electrically charged area, in order to fly forth 40m, producing a bolt of electricity around them with can intercept attacks up to A-tier protecting up to a single instance of the damage per leap.
    Trait Name: Electroconductive Fur
    Trait Tier: A-tier
    Trait Requirement: Biology, Tempest Reindeer
    Trait Description: With dense conductive fur covering this creature's entire body it has built a natural immunity to lightning/electric based damage.
    Trait Effect: Lightning/Electric based abilities A-tier or lower have no effect on this beast.
    Trait Name: Amp Antlers
    Trait Tier: A-tier
    Trait Requirement: Tempest Reindeer Biology
    Trait Description: With antlers that store and produce a natural electric charge beast wield the power of bolts with its powerful head ornaments, with intense production it protects.
    Trait Effect: This creature's antlers can be used to register electric based abilities and gives antlers attacks a 2m shockwave extension to their damage.
    Trait Name: Hyper Alertness
    Trait Tier: A-tier
    Trait Requirement: Biology
    Trait Description: Constantly being on guard for one of the few predators they’ve had in order to take advantage of their quick escape they’ve developed strong senses in order to identify threats,
    Trait Effect: Can pick up on any scents or sounds within 2 Kilometers of the beast.
    Trait Name: Magnetic Hooves
    Trait Tier: B-tier
    Trait Requirement: Biology
    Trait Description: This creature has a natural magnetic cling to it’s hooves, along it to attract to metal surfaces or apply a magnetic pulse to change the magnetic pole of an object.
    Trait Effect: Can cling to metal surfaces or repel based on natural magnetic poles. Used in abilties



    Traits: Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect:Upon taking A-tier this character can perform one last action as long as they are not decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: Man-Beast
    Trait Tier: A-tier
    Trait Requirement: Living in the wild with animals, Life style
    Trait Description: The user moves with the speed and force of a beast, moving like an animal, a master predator this person is to be feared.
    Trait Effect: Can consistently run at speeds comparable to cheetah, and claw, and bite strike with enough force to do B-tier damage.

    Trait Name: Bestial Tracking
    Trait Tier: A-tier
    Trait Requirement: Training and a vengeance
    Trait Description: A master of the hunt and beasts must know how to find them, to follow them over endless distance in order to get what they are looking for. Nothing can escape this hunter.
    Trait Effect: Can track players through any thread upon first encounter, random and does not end until killed or upon the character stating such ic.

    Abilities:

    • Ripping Charge- While Riding their mount the user aims their lance, stabbing the weapon based on the angle of the opponent, using the momentum to deal A-tier damage.

    • Bolt Bash- Charging It’s Head with lightning the beast launches a bolt of lightning, which launches up 50m, being 1m wide and 5m long, the bolt deals A-tier damage upon impact.

    • Shocking Sheers- Creating an intense field of lightning around it’s antlers it creates blades of lightning around them, extending to a whopping 2m long, slashing with the horns do A-tier damage.

    • Surging Stampede- Surrounding itself in an intense storm cloud with the help of it’s magic saddle it becomes a moving storm applying the passive of Perfect storm magic of disorientation and dizziness, with the beast dashing forth 20m dealing A-tier damage in the form deadly storm.

    • Shockmodeus, King of The Hunt- By filling their magic weapon with magoi and having the beast control its personal electricty the user creates a pair of cloud wings and crown, with a halo of lightning behind which creates a 5m electric field applying A-tier damage when be get within it, all abilities related get a 3m lightning arc extension.
      Lasts 4 posts



    Major Knight- Neda, Slime Veiled Shifter

    Name: Neda Zargar, The Slime Veiled Shifter
    Tier: A-tier
    Damage Required to Defeat: A-tier
    Description: To the people who first see Neda shock spreads on their face, as no one has seen their true face. Appearing in the shape of armor 200cm tall, with a lean but fortified build this warrior hides their true appearance. Speaking with a booming voice and stoic stride Neda is a master of deception. Underneath the armor, Neda is a woman in her mid 30’s with a young and sharp shape. With piercing jasper eyes and short messy black hair, she keeps a stern gaze. Actually only being 165cm tall she wears a long smoky grey coat with black lining. Keeping up the pattern of men's clothing she has deep fuschia pants with a black sash. Her accessories consist of a pair of ebony black arm and leg bracers so as to keep her hands and legs free.

    With her older brother being too weak to be a night the Zargar family hoped their second child would be a boy, but as it suggests their dreams were shattered. Neda saw her older brother work in the mines as he was too weak to fight, but he could work with gold. She wanted to fulfill her parent's dreams, there were no rules against female knights, but there were prejudices. She had to work hard while her brother raised a family of his own, finding the path too rough, she eventually learned to change her looks slightly and to crossdress to appear as one of the men. She worked her way up, only keeping her secret in solace with the king who acknowledged her worth. From his kindness he forever gained her loyalty, she would be an ever-changing obstacle for those who came after her king.
    Weapons:
    Spoiler:
    Name: Major Knight Lance
    Tier: A-tier
    Type: Lance
    Material: Titanium
    Appearance: A long cone-shaped lance made from black-tinted titanium with a blue handle. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

    Name: Ooze Belt Implant
    Tier: A-tier
    Type: Magic Weapon Augment
    Magic Type: Slime [ Water + Life ]
    Appearance:
    Function:

    • Passive: Double-Edged Living Weapon- The user has the item implanted in their waste, permanently removing 20m magoi from their pool and requiring 5 magoi to activate in a thread the user produces an armor of slime magic that is treated like ones body, creating slime from pores and water in their body in can stretch up 15m, stick to substances and has the durability of an A-tier weapon while doing the same damage.

    • Goopleganer- By spending 20 magoi the user creates a clone of themselves made of slime magic, capable of doing A-tier damage, mimicking their physical speed and stays within 20m of the user, can mimic abilities as well. Lasts 4 turns

    Traits: Trait Name: Herculean Endurance
    Trait Tier: A-tier
    Trait Requirement: Intense training, years of enduring physical pain.
    Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
    Trait Effect:Upon taking A-tier this character can perform one last action as long as they are not decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

    Trait Name: Unnatural Vitality
    Trait Tier: A-tier
    Trait Requirement: Training, years of building energy and dealing with it being drained.
    Trait Description: Through building up a tolerance from energy-draining techniques and items the user as pushed themself to the limits time and time again, allowing them to go further and ignore the effects of exertion as it ruins their body.
    Trait Effect: Can push through the effects of any and all forms of physical exhaustion, while not immune from the effects they can act until they are incapacitated or dead.

    Trait Name: Second Skin
    Trait Tier: A-tier
    Trait Requirement: Manipulation training and gradual DNA alteration
    Trait Description: By slowly manipulating their skin cell production the user has created a thicker, secondary skin layered over their body capable of taking severe blows before receiving fatal damage.
    Trait Effect: The user has a secondary Skin layer which is capable of taking A-tier damage before fatal damage can reach the user user.

    Abilities:

    • Snaking Stab- The user extends one of their slime appendages out holding their lance, up to 30m at quick speeds in order to deal A-tier damage, they can however change the direction of it up to 4 times.

    • Acid Burrow- By creating an intense acidic slime barrier spinning at immense speeds the user digs underground, burrowing up to 40m of total travel distance, melting whatever they dig through.

    • Slimic Slam- The user leaps forwards, growing into a ball of slime 5m in diameter, going up to 15m the user slams into the target dealing A-tier damage upon impact.

    • Oozing Flurry- The user sends forth an appendage of slime out up to 30m at high speed, faster than any other blow in order to appear faster than a blink and deal A-tier damage split between the form of blunt damage and slime damage.

    • The Dancing Gorgon, Mucneda- Growing their body, and shaping their form into the visage in that of a 3m tall humanoid with an androgynous face, hair of Snakes, and a body with 4 Arms of Slime which can perform all of their abilities and each deal A-tier damage. Lasts 4 turns




    [/spoiler]

    Sesshomaru

    Sesshomaru
    β-Tier
    β-Tier
    Sesshomaru would smile happy to be greeted by by so many warriors. This was going to be a fun battle. He would grab Baba amd toss her to the others. "This is going to get crazy guys! Get to safety so I can cut loose! Also so I dont end up attacking you all when im in fight mode!" he would say before his eyes turn red, he was now in fight mode and fighting was the only thing he was focused on now.

    He would raise both of his axes and activate both of the axes abilities. Sustaining each ability 4 times so there would be 5 magma spheres and 5 blades of copper ifbhe had the time he would launch 2 magma to the left to Neda and then 2 copper to the right towards Armin hopefully To stop the attacks.  Then the rest forward to the rest of the knights. He would grin wondering of he had any chance to survive this. He honestly didnt know but That wasnt his concern right now. He decided that maybe this waa the right time to use the small crystal thing he has had for awhile. He wasnt sure what it did but felt like it would be fun. while he is launching the attacks he would also crush a Shard of Solomon as he punches towards the enemy. he wasnt sure what the shard would do but as he crush it he put all his hope and dreams into the punch. Dreams of future adventures and promises he needed to keep. Hopes of another day of fighting. All these feeling were put into this punch.

    (Celestial judgement and fury of Ekgre udes and sustained 4 times each for 30 magoi each with a total of 60. And a SoS used while punching.)

    Magoi remaining 60/130

    Sessho items:
    Chikara:

    Furcas - The Chamber, a Hero's worth 2add66a51e53208185ceb64a8e7b00f8

    Name: Chikara (Japanese for Strength)
    Tier: D
    Type: Bisento (type of pole arm)
    Material: The blade is made of steel
    Appearance:  Chikara is a long pole arm style weapon given to Hector by his father when he was old enough to fight. Chikara's pole is 152 cm (5ft) in length and 10 cm diameter and its blade is 46 cm (1.5 ft) long, and its largest width is 30 cm (1ft) and it thins towards the pole to about 15cm (.5ft) than thins to the point the opposite direction. The handle is black with a gold colored hilt and butt of the pole. The blade is styled similar to that of a scimitar and it has a black sheath with a gold dragon on it. He has a strap attached to it to carry it on his back.

    Items
    Grasping ring:

    Code:
    Furcas - The Chamber, a Hero's worth Latest?cb=20110425234647
    Name: Grasping Ring
    Tier: D
    Type: Magic Item - Ring
    Magic Type: Strength
    Appearance: A ring that is made of simple materials and has a small magic circle engraved into its surface.
    Function:

    • Reach -  Feeding magoi into the ring causes a hand of strength magic to extend from the ring up to 3m away. The hand is the same size as the user's hand and can be used to grasp this to pull them closer or to pull the user up ledges and other such functions. The hand has D-tier strength but is brittle and is unable to perform attacks. 1k0 Magoi to activate | 5 Magoi to sustain.

    Magic Carpet:

    Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

    Item Name: Flying Carpet
    Tier: A
    Type: Magic Item
    Description:
    A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
    Function:

    • This magical carpet gives a 25% word count reduction on traveling topics.
    • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


    Magma Axe:

    Furcas - The Chamber, a Hero's worth OmoZDOT
    Name:Celestial Magma Axe
    Tier: A
    Type: Magic weapon-axe
    Magic Type: Lava (heat+strength)
    Appearance: A great shining axe made of various metals suck as gold and iron. The axe is 1.5 meters lonf with a .75 meter long blade.
    Function:

    • Celestial judgement By raising the great axe into the air and feeding magoi into it, a large sphere of magma begins to form from the tip of the axe. The sphere is 4 meters in diameter. Once the sphere is at full size it will fly in the direction the user swing the axe travelling up to 20m away. The sphere of magma explodes outwards into an 8m pool on impact dealing A-tier burning damage to whoever it hits. 10 Magoi to activate | 5 Magoi to sustain


    Furcas - The Chamber, a Hero's worth HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 2

    Name: Axe of Ekgre
    Tier: A-tier
    Type: Magic Axe
    Magic Type: Metal [Strength + Lightning]
    Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.
    Function:

    Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain

    Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    Trently would prove in his quick-acting that he was himself and that this golem couldn't
    change that. However, while he defended a clash, and was quick to counter-attack, the young warrior would realize this truly was a clone of him. It was a clone of his knowledge, his skills, and everything he knew and experienced when it had come to combat.

    As their clash was to end the mimic would also be quick to act. He would copy the abilities Arashi Yoroi and Kaze Bariaproducing a thicker layer of defense with the barrier surrounding him. As Trently would come at him he would duck to the ground attempting to use a Subatomic Slice to clash it and meet the clashing Treachrous End of his own. But Whilst he ducked he would use his free right hand to touch the earth, mimicking Lions pride as an immediate counter-attack would begin.

    Activating Force and the Asura Earrings Touch of Warmth breaking up the metal ground before them, heating the metal floor shrapnel to red hot temperatures. Controlling this burning scrap tsunami to rush toward Trent he would at the same time Mimic Kutters Katana again to Kaze Ha scaled 4 times and his blade of the protector which he didn't seem to have but held thoughts of, throwing the sword at him, activating its Ally in War which would forth behind in order to slash behind it's attacks

    Insite but not close enough to interact the fight with Zubidiah could be seen raging on with her clone. She managed to prove her worth, but with her skill set the mimic had quite a challenge to set up for her. Zubidiah certainly was quick to set one up for herself.

    The light would flash in it's eyes would provide a distraction, and damage if it had retinas to burn. With sunspots in it's eyes didn't matter, the movements of dance began to surround her. She knew how the moves could be, how they normally would play out. Things would need to play out differently for the expected result. With all of her attacks coming to surround the only way to go was up.

    It would Mimick the Dance of Terea leaping, clinging to a chandelier, and as she did so she would use the head of command, activating it's Call of the Asura to create a clone of herself andthrough it's eyes to see. WIth the clone it would fly forth with a copy of Zub's spear using her own Abrupt thrust with a suiryu copy scaled 4 times. While this happened it would summon from the body of above it's orbitals arms, using Helping Hands to Launch a Fork of Terea using Song of Terea to fall upon her as Dual Solitude would sping forth attacking with a Clear out. Finishing it the clone would drop from the Chandelier, using the Morningstar Mace and it's Bursting Radiance for a final overhead swing.

    Distantly Atlast would find himself on the defensive from himself still. Each swing from his clone seemed to make him take two steps backward. It felt overwhelming to be fighting against himself, to see all of this magic and how helpless he felt against it all. Yet his thoughts would be disrupted as his own clone would slash with an intense flurry.

    Atlas: "Well that wasn't very chivalrous I'd say, you don't really act like me at all." He tried to joke to cut the tension, but as he did the clone would slash his rapier away. Before panic could set in he would roll towards the blade. As he did his own clone would frontflip towards, attempting to stab his hand.


    Atlas: "NOW THAT DEFINITELY WASN'T VERY FAIR OF YOU!!" he would shout in a panic as he pulled his hand away. In response he would twist his body around, kicking at the blade in the clones hand to knock it away. He never really relied on hand to hand combat, but he learned here you had to try things you weren't used to or didn't know. He knew how to hold a blade, now he had to bare-knuckle brawl with a hunk of metal. As they both charged towards one another he would duck, slamming his shoulder into the clones torso, to lift and then proceed to grab, leap and slam him into a nearby pillar.

    As their fight tossed and turned Xerxes found himself at odds with himself once again. His Prayer of Clarification was wiped out by a Prayer of Protection that the black iron Xerxes had put up in defense. He would kick the king in the chest, sending him backward in order to begin his own assault in order to overwhelm the king.

    Xerxes:"If you have all my skills and combat capabilities then you should know very well I overcome any challenge, now through what you have at me." The king was surprisingly ready boastful, as he would hold his weapons firm, his bird appearing from behind, grabbing onto him in order to prepare their best combo. Their unison training would need to prepared for the assault that began.

    The Psuedo Xerxes would swing his lance a Shower of Disease sustained 4 times to to be 20m wider, to then circle around A Storm of Merciful Night would be scaled twice while spinning around for the clone to leap out towards the king to perform a Humming Hymn scaled three times.

    He had to think outside the box, as a an overwhelming flurry of attacks would come his way the world would slow in the king's mind as he began to formulate a plan. Surely it had to be the same for the others as the adrenaline pumped through their blood, jetting up with the stakes.

    DM Notes:

    Trently- Didn't think the shout would do much as everything he did at around that point was an A-tier ability and it lists actions and abilites lower in tier in the effect. Activating the storm cloud layer and the Razor barrier to protect from the gold blade and outlier damage if missed. Clashed with Subatomic slice for air slash, meeting the attack and clashing against your Treacherous End with one of his own, while dropping to the floor, using the arm with earrings to break and create a burning shrapnel vortex, scaling kaze ha for 16 slashes while throwing Command blade and creating clone to wield it and slash Trent.

    Trents abilities copied:
    Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.

    Arashi Yoroi[/center]

    Tier: A-Tier
    Type: Defensive
    Range:​ ​Close
    Requirements/Drawbacks:​ ​The user must hold his Shuriken of Storms near his chest to activate the move.
    Scaling:​ ​Amount​ ​of​ ​Layers
    Sustain:​ ​0
    Cool​ ​Down:​ ​4​ ​Posts
    Cost:​ ​20​ ​Magoi
    Description:  
    [list]
    The user creates ​a​ thin armor of storm clouds around his body and equipment, this​ ​ability​ ​employs​ ​the​ ​user​ ​with​ ​a​ ​defensive​ ​armor ​made of storm clouds. ​The ​armor ​blocks up to A-Tier damage before dissipating. It lasts four posts.

    Kaze Ha
    Tier: A-Tier
    Type: Offensive
    Range: Long
    Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
    Scaling: 4 Layers
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 20 Magoi + 20 Magoi
    Description:

      When the user fills this weapon with magoi they can then slash producing an airslash which travels 40m. The blade of sharp wind is 15m wide long, 1.5cm blade thickness, and travels at A-Tier flight speed through the air severing things with A-Tier damage. It will cleanly slice anything it comes into contact with, beside its own user. If scaled, a 1cm thick layer will coat the razor blade of wind, doubling the damage potential per scale.


    Kaze Baria
    Tier: A-Tier
    Type: Defensive
    Range: Long
    Requirements/Drawbacks: User must slash his katana in a wide arc motion.
    Scaling: Layers
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The user pours magoi into his katana and casts an ability that forms a perfect spherical barrier of razor magic all around him which defends him and any allies within it from up to A-Tier damage. It takes shape in a 10 meter radius from his initial cast and stops at the surface beneath the user if there is one, if not, it surrounds 10m under the user as well.


    Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.

    Ally in war- By paying 10 magoi | 5 to sustain the user can create 6 armed Asura clone of themselves which moves at speeds equivalent to a horse and can move within 20m of the user. Lasts four posts, capable of wielding the sword used to summon it, can do A-tier damage with it's attacks.

    Zubidiah: Your clone took the blinding, leaped into the air clinging to metal with the item's functions, creating a clone
    with head of command under it to see for her, attacking with your abrupt thrust scaled up 4 times for 16 A-tier strikes, with a metal spike being formed from a thrown fork of Terea with it's Second function and a clearing sweep from the asura spear being thrown ending with an overhead slam with the function of the Morningstar mace being used by the blinded main body.

    Abilities Used:
    Abrupt Thrust

    Tier: A tier [Scaled]

    Class: Warrior

    Type: Offensive

    Range: Short

    Requirements/Drawbacks: The character must be using a polearm, such as some sort of spear. The character must be able to see the target, and focus on the vital point they are aiming for.

    Scaling: Hits

    Sustain: 0

    Cool Down: 4 post

    Cost: 40 stamina

    Description:

      The character draws their polearm back quickly, before jabbing forwards, leaning into the blow with their full weight, aiming for the rib area to deal A tier damage. This attack is used to penetrate through armour by exerting as much force as they can onto a small area.

      Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi

      Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

      Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts

      Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.

      Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.

      Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

      Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


    Trently

    Trently
    A-Tier
    A-Tier
    Grandeur winds of might and magic, wills of iron, roaring cries, and the extraordinary way young Trently battled would paint the scene of the duel in magnificent hues as Furcas quickly came to an end with a winner soon to be revealed. However, no candidate was yet made a conqueror, for the righteous battle and war for the power of the dungeon would rage on in the hearts of the strong and valiant candidates. Every man and woman had a reason to fight and risk his or her's life. Trently was no exception. Trently was fighting with a heroic and determined spirit, one akin to that of a dog not wishing to let go of an opponent before him. Yet, it was not enough. Trently had to go farther and break past his limits, no matter how exhausted his body may feel. Trently had to learn and adapt, if he wished to overcome and conquer his very own abilities. It was nothing he did not already know, as overcoming himself was his path of attaining his dreams. Trently would underestimate his self, his clone. Trently would realize certainly he could not go down so easily. Trently grit his teeth, staring intensely before himself, looking at who he was facing. It would all progress so very quickly, Trently's magic filled duel with a mirror of his abilities and mind.

    Trently: "Raaaaaaaah!"

    A voice of an utter warrior filled the room crying out in passion for battle. It seemed like two like minded passionate young men would fill the room however with the beginning of Sesshomaru's duel against many of Xerxes' great generals. A heat was turning up here in Furcas that could be felt by everyone, with the battles of everyone bellowing out to the very blue genie who ruled this dungeon. Trently's chest and body would flex tightly as he and his opponent clashed. Guaiwu would observe, as his student and friend fought to overcome himself. His arms lied cross, and eyes fixated upon the blue haired honorary lion.

    Music

    Trently: "Am I THIS SLOW!? Oi, let us pick up pace! Denki no Ho!"

    Roared the charismatic Trently, quickly stepping upon the floor intact but coming apart rapidly and heating up fast soon. Torento Yanaihara's leg muscles would flex and suddenly increase in size by some bit. He would sidestep and seek in avoiding Idnium's attack. However, while Trently would sidestep with Denki no Ho 3m away right beside Idnium, Trently would begin using a spell against his foe.

    Trently: "Arashi Denki! Arashi Yoroi!"

    Yelled the blue haired man as he would slash his shuriken twice and conjure an ability, accompanied by a lunge at the heated shrapnel coming up from the ground. It would aim to strike the heated ground and throw the hot shrapnels back at the colorful clone with a blast of powerful lightning sparks. Arashi Denki enabled the warrior to knock back things 5m per strike. Trently would blur past Idnium's other abilities, stepping with an ability. Meanwhile he blurred past his opponent's attacks, Trently cast his defensive spell as a protective measure. With his shuriken held near his chest a armor coat of dark blue clouds began enveloping his body. Trently would appear at his opponent's side 3m away.

    Trently: "Kaze Ha! Arashi Kaze!"

    Trently said with vigor, swiping his katana in a wide vertical arc arc while his other hand gripped his shuriken and would cast a windy and gusty storm indoors. It would seek in slowing his clone down as young Trently moved quickly, beginning his storm dance. His storm's only purpose was slow Idnium down for even a second if able. Trently would begin his storm dance, giving his all. Trently would quickly step violently upon the floor, vanishing again before his opponent could process what was happening here now. Could even his own self process what he was doing?

    With no sound or mutter, Trently appeared behind himself now as an attack came from his clone's side. It was like a lightning bolt, vanishing and just appearing at anywhere with not one warning of where he would strike. Trently would cast Kaze Odoroki while his enemy dealt with his previous attacks just now striking, and attempt in catching his opponent off guard from his other side while Trently himself grinned and fed his horn electricity.

    Guaiwu: "He is..!-"

    Said the red haired man under his breath as Trently would vanish and flash around his opponent. Trently would feed his horn A-Tier electricity with lightning from his large shuriken. After receiving his electricity, Trently were to charge his opponent and smile. Electricity began coating Trently's body. Rushing for himself, Trently would strike with Hiyaku Tobu, jumping in the air quickly before descending upon his metal clone with one of his first ever abilities. Trently would not give up and would seek in ending his foe here now!

    Trently: "Hora! Hora! Hora! HORA!"

    Trently: "Fuuurcaaas! I am coming! Lighting Path Finale: Life's Thunderous End!"

    It was coming to a close, Furcas' dungeon. Trently would grin and roar at this last stretch, his body weary and his magoi depleting rapidly but his will persisting. Trently's face was blurred by what force and might lied behind his last attack after a long but short battle. Electricity and sparks filled air around his strike, with blue hues and white lines blurring past his grinning face. It was somehow a heartfelt and peaceful last attack of Trently's, feeling as if he was perhaps finally learning his own strengths.

    Trently: "I have always been as so, and I shall not give up! For I will become a hero of my world, restoring dark to light and ushering in peace so that my people of this world shall live without fear of evil and deprived minds! I, will always go beyond myself, until I meet my demise! Horaaaaa!"

    Guaiwu: "-Truly a lion at heart!"

    Trently: "Fuuuurcaaaas!"

    Magoi: 120

    Stamina: 85

    Abilities and Functions Used:

    Denki No Ho!
    Tier: A-Tier
    Class: Body Manipulator
    Type: Supplementary
    Range: Long
    Requirements/Drawbacks: User must step hard with his right foot on the ground, performing the ability as he steps.
    Scaling: Range
    Sustain: 2
    Cool Down: 4 Posts
    Cost: 40 Stamina + 20 Stamina + 20 Stamina
    Description: The user will manipulate the muscles in their right leg to go past their limits and allow for the user to near instantly cover a distance up to 20 meters in one powerful step. Muscles in the right leg increase in strength and get slightly larger, and gain a spring like quality to be able to travel so fast with such bounce. A small part of the surface the user is standing on may break and crumble where he stepped.

    Arashi Yoroi (4x Layers)

    Tier: A-Tier
    Type: Defensive
    Range:​ ​Close
    Requirements/Drawbacks:​ ​The user must hold his Shuriken of Storms near his chest to activate the move.
    Scaling:​ ​Amount​ ​of​ ​Layers
    Sustain:​ ​1
    Cool​ ​Down:​ ​4​ ​Posts
    Cost:​ ​20​ ​Magoi  + 20 Magoi
    Description:  

      The user creates ​a​ thin armor of storm clouds around his body and equipment, this​ ​ability​ ​employs​ ​the​ ​user​ ​with​ ​a​ ​defensive​ ​armor ​made of storm clouds. ​The ​armor ​blocks up to A-Tier damage before dissipating. It lasts four posts.


    Arashi Denki
    Tier: A-Tier
    Type: Supplementary
    Range: Long
    Requirements/Drawbacks: The user needs to slash downwards twice to activate the move.
    Scaling: Damage
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The user conjures a thin supercharged storm cloud layer around his Shuriken of Storms that lasts for a total of 4 posts. The user can discharges electricity sparks from his Shuriken of Storms that will go as far as 15m, dealing B-Tier electricity damage and 2 post paralyzation when the user performs a basic action. Things struck by the electricity sparks are knocked back 5 meters every time each time they are hit if the user so chooses.


    Arashi Kaze (New)
    Tier: A-Tier
    Type: Supplementary
    Range: Long
    Requirements/Drawbacks: Target(s) have to be under the storm. The user must slash his blade twice above his head to activate the move.
    Scaling: For every 10 magoi spent, the user can give 1 of his allies an eye 3m diameter also. An ally given eye acts the same as the user's own eye.
    Sustain: 0
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      The user conjures a storm that is stationary from where it was cast but its eye follows the user, protecting the user from the effects of the storm. The storm is overhead the user 40m but can be made lower as long as the storm stays overhead. It may only affect what is 40m below its storm clouds. Any and all opposing objects or opponents under the storm are susceptible to being slowed down by the strong winds and weather occurring within the storm. The opponents or opposing objects within the first 5 meters of the storm have their basic actions and abilities slowed down by 1 tier. The opponents or opposing objects within the second 5 meters of the storm have their basic actions and abilities slowed down by 2 tiers. The opponents or opposing objects within the third 5 meters of the storm have their basic actions and abilities slowed down by 3 tiers. The opponents or opposing objects within the fourth 5 meters of the storm have their basic actions and abilities slowed down by 4 tiers. The fourth 5 meters is the closest area of the storm to the user when the storm was cast while the first 5 meters is the farthest area of the storm from the user when the storm was cast. The user is unaffected by the storm cause he'll be in the eye of the storm that is 3M in diameter. The user's abilities that enter the storm are unaffected as long as the user's entire body remains within the eye. The storm lasts for a total of 4 posts. The storm is 40m in diameter.


    Kaze Ha
    Tier: A-Tier
    Type: Offensive
    Range: Long
    Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
    Scaling: 4 Layers
    Sustain: 1
    Cool Down: 4 Posts
    Cost: 20 Magoi
    Description:

      When the user fills this weapon with magoi they can then slash producing an airslash which travels 40m. The blade of sharp wind is 15m wide long, 1.5cm blade thickness, and travels at A-Tier flight speed through the air severing things with A-Tier damage. It will cleanly slice anything it comes into contact with, beside its own user. If scaled, a 1cm thick layer will coat the razor blade of wind, doubling the damage potential per scale.


    Kaze Odoroki
    Tier: A-Tier
    Type: Supplementary/Offensive
    Range: Long
    Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
    Scaling: Range
    Sustain: 0
    Cool Down: 4
    Cost: 20 Magoi
    Description:

      The user slashes their katana aimed toward a target either up close or up to 30m far and a razor sharp gust of wind is conjured where the target is and it blows on them with great force. It will blow on them suddenly without a warning and blow them up into the air 15m high if standing on a surface or bring them violently down 15m below. The gust of wind is 5m wide and 5m tall and will cut people and deal B-Tier cuts. User can control the direction the gust of wind blows.


    Stance of the Raioni

    Tier: A-tier
    Class: Body Manipulator/Warrior
    Type: Supplementary
    Range: Close
    Requirements/Drawbacks: Omen of the Storm trait, user must have atleast 1 stack of lightning saved and needs to grounded upon intial cast or they will be electrocuted taking full damage from the stack.
    Scaling: 0
    Sustain: 0
    Cool Down: 4 posts
    Cost: 40 | 20 Stamina
    Description:


      By first manipulating their upper body the user makes their skin conduct electricity a lot easier so as not to fry the skin, then using electricity stored in his horn via the omen of the storm trait the user can course it through their upper, and then into their melee weapons so long as they are made of metal. This coats the weapon with the damage from the charge and gives the users attacks a 2m lightning arc. The lightning persists for 4 posts.


    Hiyaku Tobu

    Tier: D (Scaled to A)
    Specialization: Warrior
    Type: Offensive
    Range: Close
    Requirements/Drawbacks: Must be able to swing a blade with enough space. This will not work if the user is tightly surrounded and or is arms are being restrained.
    Scaling: Damage
    Sustain:  0
    Cost: 10 Stamina + 30 Stamina / 5 Stamina to Sustain
    Description:


      With a blade in hand, the user raise their blade into the air and brings forth his blade onto the foe as they bounce up 2m. Striking at the foe from above, the user forces his blade in an attempt to deal a D-Tier wound. If not and the foe defends, the user is blown back 2m. As the blade falls onto the foe, the user's feet are not touching the ground as they are forcing their weight on top of their strike.


    Lightning Path Finale: Life's Thunderous End
    Tier: A-tier
    Class: Warrior/Body Manipulator
    Type: Offensive
    Range: Close
    Requirements/Drawbacks: Must be weapon locked, or clashing with an opponent, along with having both hands grasping the sword
    Scaling: Hits
    Sustain:
    Cool Down: 4 Posts
    Cost: 40 | 20
    Description:

      Upon clashing with an opponent, or being clashed the user manipulated their bodies muscles, increasing the electric charge with their electric horn in order to power up their muscles with immensse pressure to make thier sword press through in order to do A-tier damage, if clashing with physical projectile and this ability is used it will be redirected up to 20m doing A-tier damage.


    Guaiwu The Red Ogre, Miracle General!:

    Furcas - The Chamber, a Hero's worth Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

    Name: Guaiwu The Red Ogre
    Tier: A-Tier
    Damage Required to Defeat: A-Tier
    Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
    Weapons: None
    Traits: 

    Trait Name: Iron Body
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
    Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

    Trait Name: The Red Ogre's Will
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
    Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

    Trait Name: Perfect Balance
    Trait Tier: C
    Trait Requirement: Must have a Physical Combat Class
    Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
    Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

    Abilities: 

    Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

    Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

    Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

    Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

    Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

    Guaiwu's Magic Weapon:
    Name: Valiant Knuckle
    Tier: A-tier
    Type: Magic Knuckle
    Magic Type: Metal [Strength + Lightning]
    Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
    Function:

    • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.


    Magic Weapons:

    Kutter's Katana [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
    Name: Kutter's Katana
    Tier: A-Tier
    Type: Magic Weapon - Sword
    Magic Type: Razor (Wind + Strength)
    Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
    Function:

    • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


    Shuriken of Storms [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth FOQtMLY
    Name: Shuriken of Storms
    Tier: A-Tier
    Type: Weapon | Throwing
    Magic Type: Storm [ Wind + Lightning ]
    Cost: 10 magoi to activate | 5 to sustain
    Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
    Function:

    • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
    • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


    Fool's Gold [Magic Weapon]:


















    Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
    Tier: A
    Type: Bastard Sword
    Magic Type: Lightning
    Material: Bronze-Gold Alloy
    Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
    Function:

    • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

      The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


    The Wind's Delivery [Magic Weapon]:

    Name: The Wind’s Delivery
    Tier: B-tier
    Type: Magic Sling
    Magic Type: Wind
    Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
    Function:

    • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
    • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


    Magic Items:

    Spriggan's Call:

    Furcas - The Chamber, a Hero's worth Pbucket
    Name: Spriggan's Call
    Tier: A
    Type: Magic Tool - Ring
    Magic Type: Life Magic
    Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
    Function:

    • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


    Asura Earrings [Magic Item]:

    Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
    Name: Asura Earrings
    Tier: D-Tier
    Type: Magic Earrings
    Magic Type: Asura Magic [Life+Heat+Ice]
    Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
    Function:

    • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

    • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


    Lion's Pride [Magic Item]:

    Furcas - The Chamber, a Hero's worth E9WnSEJ
    Name: Lion's Pride
    Tier: A-Tier
    Type: Magic Item - Artificial Arm
    Magic Type: Strength
    Cost: 10 magoi to activate | 5 magoi to sustain
    Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
    Function:

    • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
    • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


    Amulet of Tlaloc [Magic Item]:

    Furcas - The Chamber, a Hero's worth GX2Yb2M
    Name: Amulet of Tlaloc
    Tier: D-Tier
    Type: Magic Item - Pendant
    Magic Type: Lightning
    Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
    Function:
    [*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
    [/list]

    Flying Carpet [Magic Item]:

    Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

    Item Name: Flying Carpet
    Tier: A-Tier
    Type: Magic Item
    Description:
    A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
    Function:

    • This magical carpet gives a 25% word count reduction on traveling topics.
    • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


    Large Backpack:

    Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
    Name: Large Backpack
    Tier: A
    Description A backpack to hold your valuables in. Only one per character.
    Effect: Allows the user to bring 4 extra items into a thread.

    Backpack Items:

    Ruki Zhanshi - Grandpa's Blade:

    Furcas - The Chamber, a Hero's worth 2h3si111
    Name: Ruki Zhanshi - Grandpa's Blade
    Tier: C-Tier
    Type: Katana
    Material: Steel
    Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

    Necklace of Hidden Arts [Magic Item]:

    Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
    Name: Necklace of Hidden Arts
    Tier: A-Tier
    Type: Magic Item - Necklace
    Magic Type: Ultimate Ninja Magic - Light | Life | Sound
    Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
    Function:

    • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

    • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


    Mask of the Damned [Magic Item]:
    Furcas - The Chamber, a Hero's worth 9dOCl8q
    Name: Mask of the Damned
    Tier: A-Tier
    Type: Magic Mask
    Magic Type: Heat
    Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
    Function:

      Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


    Universal Sheath [Magic Item]:

    Furcas - The Chamber, a Hero's worth CMDxcjb
    Name: Universal Sheathe
    Tier: A-Tier
    Type: Magic Item - Sheathe
    Magic Type: Strength
    Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
    Function:

    • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

    • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


    Shards 1x:

    Furcas - The Chamber, a Hero's worth HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 1


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth 35360610

    Zuzu Mansur

    Zuzu Mansur
    β-Tier
    β-Tier


    ZUZU MANSUR

    That purple-haired woman had misplaced her pieces upon the chessboard, allowing the king chance to escape its supposed checkmate. Zubaidah had been outplayed. She was not playing against some inferior opponent, but one as superior in this game as she was.

        But… what did she mean by ‘playing’? Was that truly what she thought this battle was about - playing a fun game against an suitable opponent?

        She wistfully thought upon her dear companions, whose support she had relied upon. Her mind wandered towards all those people she had ventured with. She had learnt kindness from the kindly old man she had studied under. She had found dignity with that self-proclaimed conqueror she had fought besides. She had seen bravery in the lion-maned bartender and the dancer scented in lavender she had bonded with. She had never treated her relationships with them as a game of social rules, so why did she view everything else as part of some fun game?

        ‘The world is in your hand, Zuzu. One snap of those fingers and it’ll be moved however you like. You want to destroy it? Crush it within your palm. The world is yours to play with like the puppet it is.

        She remembered the words of that brooding tyrant. He had always said that she could do what she liked if she thought it was good. As long as she thought it was good, all things were permitted. Death was merely a stepping-stone towards something better. Life was a simple tool towards something better. But that did not explain…

        What was ‘something better’?

        She had declared that she wished to gift hope back to those who had been trampled underfoot. But treating death and life as means to an end did not seem to justify that hope. Hope was the power to act kindly towards everyone, to see everyone with dignity and to face everyone bravely. She had violated that hope by pretending death was simply part of playing the long game towards ‘something better’.

        ‘Death hangs heavy round my person but, long since my shears first cut life’s thread short, I disguised its stench with the sweetness of roses. I did all that I could to ignore the scarlet staining my hands - but no longer can I call them clean. To accept their unclean state is the only way I can surpass this challenge before me! I will overturn that condescending mentality of a battle being some simple game. A battle is not a chessboard on which players move their pieces - lives are not pawns to be moved as one sees fit. A life cannot be put back upon the board once a game is finished… Every life taken is a life forever lost.

        She conjured forth quiet shades through her [ Head of Command ], coloured with the faint hues of history. They were clothed in memory’s gown, holding aloft the flickering flames of their own pyres. They numbered twelve in all, each one of their baleful gazes alighting upon the solitary figure of Zubaidah. The sunken hollows that once were filled with such vitality - now smouldering empty  - served as a reminder of those whose lives she had robbed and whose deaths she had excused. She could not allow those shameful excuses to stand any longer.

        ‘I regret that it took this trial for me to face my past… But face it I must, and face it I will. I am much lighter without history’s troublesome load weighing down upon my shoulders.’ She rode upon the trails of dazzling white flowing from her sustained [ MIdnight Flight ], pursuing her metallic doppelgänger onto the richly-decorated chandelier they had settled upon. ‘I can see that my false self still has that burden - the burden of immaturity. But don’t worry; I’ll lift it off with your defeat!

        Below her, the soldier-like remnants of her past marched upon the copy’s vessel guttering in unsteady bursts of purple flame. They had no remorse, snuffing out that weak candle. Above them, the copy’s sight returned with an opportune timing as their attempted thrust would be met with a well-timed scaled [ Mayir Guard ] - interrupting their intended chain of attacks - as that purple-haired woman alighted upon the furnished ceiling. However, she landed directly upon the copy, a burning white tearing its way into their metallic body as a stiletto formed of pierce magic stabbed into its chest kept in place by the intense strength of the attractive force flowing through the platinum dress which billowed above those boots.

        Using their brief moments of disorientation, that purple-haired woman launched a brutal onslaught as her left side brought down a volatile [ Clear-Out ] upon one Orbital Arm at the same time as her right side brought down a sharp [ Song of Terea ] upon the other. Cracking those golden orbs, she prevented any further attacks in her blind-spots.

        She did not continue her attacks. She simply pointed her final spear at the copy’s throat. Her beloved Al-Lat, the last possession she had of her family, wavered as that purple-haired woman spoke in whispered words:

        ‘Poor construct, or should I say ‘the one who has been me’... I can only thank you. You have opened my eyes to my hypocrisy. I would have wandered blindly in self-justification without your help… So thank you. You can leave it to me now.

        ‘I will prove this is not for naught. I will bring light to the darkness. I will gift hope back to the world.

       
    90/200 | word/word | 95//315

    Furcas - The Chamber, a Hero's worth 6abd3510
                                                                                                                                                                                       
    Abilities Used:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain


  • [*]Call of the Asura - By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    [*]Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    [*]Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.

    Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain

    Mayir Guard

    Tier: A Tier [Scaled]

    Class: Warrior

    Type: Defensive

    Range: Short

    Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

    Scaling: Guard/Enables another instance of B tier damage to be blocked for every additional 10 stamina.

    Sustain: 0

    Cool Down: 3 posts

    Cost: 40 stamina

    Description:

      The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B tier damage or lower.


    Learning of the Dungeon:

    Zubaidah’s NPCs:

    Zubaidah’s Gear:

    Name: Bezrid

    Tier: D tier

    Type: Spear

    Material: Consists of a steel blade with an applewood shaft.

    Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


    Name: Al-Lat

    Tier: B tier

    Type: Halberd

    Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

    Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


    Furcas - The Chamber, a Hero's worth Latest?cb=20140917194711
    Name: Orbitals Arms

    Tier: A-tier

    Type:  Magic Tool

    Magic Type: Strength

    Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

    Function:

    • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



    Name: Head of Command

    Tier: B-tier

    Type: Magic tool

    Magic Type: Asura Magic [Life+Heat+Ice]

    Appearance: The Head of Command is a lilac and fuchsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance fit the wearer’s head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

    Spoiler:

    Function:

    • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



    Name: Suiryu

    Tier: C-tier

    Type: Magic Weapon - Polearm

    Magic Type: Water

    Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

    Spoiler:

    Function:

    • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



    Image:

    Furcas - The Chamber, a Hero's worth 462px-Weapon_b_1030204500

    Name: Dual Solitude

    Tier: A-tier

    Type: Magic Halberd

    Magic Type: Asura Magic [Heat + Ice + Life]

    Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

    Spoiler:

    Function:

    • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



    Name: Morningstar, Flail of Radiant Faith

    Tier: B-tier

    Type: Magic Flail

    Magic Type: Light

    Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

    Spoiler:

    Function:

    • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
    • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



    Name: Fork of Terea

    Tier: A-tier

    Type: Magic Fork

    Magic Type: [Strength + Lightning]

    Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, reflecting wonderfully around the weapons wing patterns neart the split of the fork.

    Spoiler:

    Function:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

    Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


    Name: Crystalline Heels

    Tier: C-tier

    Type: Magic Item [Magical Boots]

    Magic Type: Crystal [Heat + Strength]

    Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

    Spoiler:

    Function:

    • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.







    Image:
    Furcas - The Chamber, a Hero's worth FxtrXQV
    Name: Luna Heels

    Tier: B-Tier

    Type: Magic Weapon

    Magic Type: Pierce Magic

    Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

    Function:

    • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

    • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


    Items


    Name: Dry Sand

    Tier: D tier

    Material: Leather pouch/Dry sand
    Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

    The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


    Name: Shard of Solomon x 2


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth Xaj4qc7

    http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    As they moved around the battlefield with their own natural graces the finals acts of the dungeon would finally unfold. Cutting through the heavy atmosphere the sound of battle reached it's climax of clanging metal, and other magnificent mystifying magics. Trently maneuvered quickly, braking his pattern of attack to attack. As he danced around, using the force of storm winds would quell the heat from the flames. The sizzling crackle calming down as the sparks would side off and Trently continued to show a different side of his strength.

    Zubidiahs revelation would show through her resolve and her actions as she faced off against herself. As her mind would reach some sort of clarity the clash with her mirrioring mimic would come to an end. Her spear would clang against the copy as she chose to clash, meeting the intense force in order to go forth with her own action and new resolve. As it pushed her, the others around pushed as well in their own challenges, the great king met at equal with himself and the adapting Atlas staying on his toes.

    As the climax to their action would soon finish off their clones in a final clash they would all fall to rust. Furcas had given his sword a quick wave at his constructs that he had made. Just as quick as their battle had raged on it had also ended just as well. His metal would shine, guiding all eyes towards his massive physique as he has felt sastified in the challenge. Xerxes, barely through in his fight would find an unpleasant expression on his face, it hand ended to early for his liking for this to mean anything good.

    Furcas: His voice would speak out, addressing those who had dared to take on this challenge, certainly battered bruised and worried he would share his thoughts, his voice commanding their ears to him."Xerxes you've been true to your goals and the path that you wish to take. Your resolve is one that may not have a parallel out there besides that of Solomon himself. However you don't adapt for that sake, you learn but never truly change, it's something you must learn if you wish to face the changing tides that are sure to come your way. And to you Atlas, given more time you likely would have been perfect with your simple way of life but you have your own path to be forged outside of this. I believe there are many of my brethren who might one day lend their power to you.

    As he spoke his words would continue to pour out as he would turn his direction towards that of Zubidiah and Trently. "You've both shown great worth in this challenge alone, facing the odds that were before you with a challenge bigger than yourselves. At every goal you chose to keep your allies at your side, something that I can admire. A true leader in my eyes stays persistent, willing to change but stay to true to themselves. Zubidiah, my dear girl you failed the first challenge for your wandering eye but showed more than that in the face of your goal. It seems you may see more in the grander scheme from here on too I cannot say. Torentino, you have showed amazing diligence, and work towards what you had in mind, carrying your past failures as guidance to the future. With a true steady will to improve yourself, you've shown through, that's why I have chosen to grant my power to you."

    He would turn his eyes over to the purple haired warrior, hoping that his words would reach through to her. "You have done splendid, and you've definitely proven your worth to step in these realms designed to test a king. Go forth with whatever goal you have in mind, and take forth a gift whether it be query of gift you shall partake before I depart. It is quite a shame we don't have much to talk, you really only have until the young master here decides what my vessel shall be

    As theirs would soon come to a close the clash between the nights and Sessho would be reaching an explosive conclusion. A battle to the death with a deathblow of defense against a million in one odds with a fate changing strike to make a statement.

    DM NOTES: WIthin 24 hours there will be another post detailing the shard busting clash of Sessho against the Knigths, Zubidiah we will discuss your prize, Trently pick a vessel on you or state something you'd like for the metal djinn to make.

    Trently

    Trently
    A-Tier
    A-Tier
    Valiant and bravely, Trently would fight and pour his all into his vigorous battle. With eyes shining blue, he descended upon himself, ripping his metal mirror if not for his metal image rusting away and meeting its demise. Trently would end up striking down a sparkling floor and finding himself with his blade within a firm floor. Furcas had waved everyone's battles off, as a winner had been chosen at last after great thought. Trently would stand where his metal self would have stood, and rise his head up as his blue hair settled down after blowing wildly from his final attack. It was a difficult battle. Trently would look around him, seeing everyone else's fights having ended as well. He would look at Furcas soon after, glancing quickly at Guaiwu before lying eyes upon Furcas who would declare who would be granted his great power now.

    Guaiwu: "Hm!?"

    Trently: "Huh!?"

    In a mere matter of seconds, Trently and his red haired friend would realize what was happening now suddenly. It seemed Furcas had made his decision! Trently would pull his blade out of a stubborn floor, and listen closely. His eyes and ears on Furcas, Trently would begin feeling nervous as Furcas spoke. Thoughts of a Xerxes having a power of a great Djinn haunted Trently. A beating heart sounded near Trently's muscle bound chest. Trently would however be brave and face any fate which may come. He would sheath his razor katana.

    Ending Music

    By young Trently's very side, stood a greatly imposing Guaiwu who would hope for his student and leader's victory. No matter win or lose however, it can be said by Guaiwu that Trently certainly impressed him, becoming an honorary lion from his spirit and battle prowess. Trently looked upon Furcas with dazzling eyes, awaiting for Furcas to speak about his performance. Guaiwu could see Trently was nervous, and would pat him on his back reassuringly.

    Then, after speaking on every candidate for his power beside Trently, it would be finally revealed who had won a power of a great king. Furcas would arrive upon who he would grant his power of an iron willed king, with his chosen king and wielder being.. Torento Yanaihara! Trently stood speechless, as excitement for having won would fill his body quickly. A vigor filled Trently would stand still for four seconds, before bursting out in morale for his victory!

    Trently: "Hoaaa! I shall wield your power for a greater world, Furcas! I promise you!"

    Guaiwu: "Horaaa!"

    Cheered in victory Trently and his instructor of Fanalis arts. It was a great dream come true for Trently and only a very beginning of something greater for his adventure. Trently smiled in joy and immense relief. He and Guaiwu would shoot fists of conquest and joy up into the air as a celebration was in order once both returned to Miracle, Trently's guild. Trently would now must however choose a metal vessel for Furcas to reside within. It was a difficult choice.

    Trently: "Ah.. vessel? Hmm, I think I have an idea.."

    Said excited Trently, digging within his backpack for his first real metal katana given to him by his grandfather, Chien. It had no real name, as the katana was but a novice katana for young warriors. However, Trently would find a real name for the katana now, one suitable for what purpose the katana now would serve yet one which would retain history of Trently and Chien's legacy.

    Chien was a man who passed down much of his values and wisdom onto young Trently. Having raised Trently in an art of battle from very young and caring for Trently, Chien was a dear father in his heart who he learned from. Despite his support for what some would describe as an evil ruler, he was a kind man who honestly disagreed with his ruler on many issues but was afraid of resolving such issues with a great war that would spill blood of thousands of innocent people. Trently did not want bloodshed neither, for he was afraid of war and all. Trently would look back on his past as he drew his first katana from its sheath, remembering his past and great adventure which has led him here.

    Yanaihara Kasai however spoke from a different perspective on war. He spoke that war and bloodshed was necessary in a better future and world. It was a conflict of Trently's, ever since his father said his perspective of war over a year ago now. It was difficult saying how issues should be resolved. Trently would still not know which perspective on war was better. However, Trently did know his dream would not end in forging a peaceful world, whether by violence or by peace and diplomacy. Perhaps it just depended? Trently would ask himself.

    Trently would unviel his first metal katana ever held by him before Furcas. A shimmering blade, green in color similar in Furcas' armor's color. It was a dear blade to Trently, one which would only become much more dear to his heart very soon. It symbolized a beginning of a great adventure for young Trently. Trently smiled bright.

    Trently: "I choose my first blade I ever wielded, Ruki Zhanshi, now known by as Kaishi no Kinzoku!"

    Said a legendary Yanaihara, rising his beautiful shining katana up before his new partner, Furcas. Trently looked on at who would join him in his adventures and would grin, warm eyes meeting majestic Furcas and his great steed. Sasan's King had been overcome by an ivory horned young man, and what would come after was unknown but for now celebration was in order for Trent.

    Guaiwu smiled, his hands resting on his hips as he looked on at Trently rise his katana up as his chosen metal vessel. It was an eventful many months for a former bandit who over a year ago was just snatching barrels from caravans and stealing passerbys' valuables. It was a life Guaiwu regretted back then and still today. He did not want to steal and rob but, Guaiwu felt resentment toward everyone in Kou, coming out of slavery. Guaiwu acquired a like minded group of bandits who resented Kou and the war and played off it, to try and justify what they did despite how bad they felt for it.

    However, that was quite far past the red ogre nowadays. He would follow and carve a path of good and contribution. No more would Guaiwu loathe at what pain dwelled within his heart, as he had found a new and brighter purpose in this world of magic, one with a friend. Far more adventure lied upon the horizon, and a new beginning of an arc.

    Chosen Metal Vessel:

    Furcas - The Chamber, a Hero's worth 2h3si110
    Name: Kaishi no Kinzoku | Ruki Zhanshi - Grandpa's Blade
    Tier: C-Tier
    Type: Katana
    Material: Steel
    Appearance: Kaishi no Kinzoku or perviously named Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade. It is a katana originating from a humble Kina blacksmith, who gave it to Yanaihara Chien as his first metal katana. Later on the novice blade would be inherited by Torento Yanaihara, as his first metal katana.

    Guaiwu The Red Ogre, Miracle General!:

    Furcas - The Chamber, a Hero's worth Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

    Name: Guaiwu The Red Ogre
    Tier: A-Tier
    Damage Required to Defeat: A-Tier
    Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
    Weapons: None
    Traits: 

    Trait Name: Iron Body
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
    Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

    Trait Name: The Red Ogre's Will
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
    Trait Effect: The character's nails become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

    Trait Name: Perfect Balance
    Trait Tier: C
    Trait Requirement: Must have a Physical Combat Class
    Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
    Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

    Abilities: 

    Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

    Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

    Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

    Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

    Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

    Guaiwu's Magic Weapon:
    Name: Valiant Knuckle
    Tier: A-tier
    Type: Magic Knuckle
    Magic Type: Metal [Strength + Lightning]
    Appearance: A pair of silver knuckles with spikes on the actual knuckle, with the weapon seemingly 17cm across in length with a magic circle on the grip which has close, line carvings to signify the space.
    Function:

    • A Knights Arsenal- By activating this weapon the user draws and shapes metal particles into an arm weapon up to 2m in dimensions in any and all directions, they then attack once with it dealing A-tier damage.


    Magic Weapons:

    Kutter's Katana [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth Latest?cb=20140415221134
    Name: Kutter's Katana
    Tier: A-Tier
    Type: Magic Weapon - Sword
    Magic Type: Razor (Wind + Strength)
    Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
    Function:

    • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


    Shuriken of Storms [Magic Weapon]:

    Furcas - The Chamber, a Hero's worth FOQtMLY
    Name: Shuriken of Storms
    Tier: A-Tier
    Type: Weapon | Throwing
    Magic Type: Storm [ Wind + Lightning ]
    Cost: 10 magoi to activate | 5 to sustain
    Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
    Function:

    • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
    • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


    Fool's Gold [Magic Weapon]:























    Furcas - The Chamber, a Hero's worth QdGKUzIName: Fool's Gold
    Tier: A
    Type: Bastard Sword
    Magic Type: Lightning
    Material: Bronze-Gold Alloy
    Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
    Function:

    • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

      The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


    The Wind's Delivery [Magic Weapon]:

    Name: The Wind’s Delivery
    Tier: B-tier
    Type: Magic Sling
    Magic Type: Wind
    Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
    Function:

    • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
    • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


    Magic Items:

    Spriggan's Call:

    Furcas - The Chamber, a Hero's worth Pbucket
    Name: Spriggan's Call
    Tier: A
    Type: Magic Tool - Ring
    Magic Type: Life Magic
    Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
    Function:

    • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


    Asura Earrings [Magic Item]:

    Furcas - The Chamber, a Hero's worth Red-white-blue-crystal-earrings
    Name: Asura Earrings
    Tier: D-Tier
    Type: Magic Earrings
    Magic Type: Asura Magic [Life+Heat+Ice]
    Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
    Function:

    • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

    • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


    Lion's Pride [Magic Item]:

    Furcas - The Chamber, a Hero's worth E9WnSEJ
    Name: Lion's Pride
    Tier: A-Tier
    Type: Magic Item - Artificial Arm
    Magic Type: Strength
    Cost: 10 magoi to activate | 5 magoi to sustain
    Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
    Function:

    • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
    • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


    Amulet of Tlaloc [Magic Item]:

    Furcas - The Chamber, a Hero's worth GX2Yb2M
    Name: Amulet of Tlaloc
    Tier: D-Tier
    Type: Magic Item - Pendant
    Magic Type: Lightning
    Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
    Function:
    [*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
    [/list]

    Flying Carpet [Magic Item]:

    Furcas - The Chamber, a Hero's worth Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

    Item Name: Flying Carpet
    Tier: A-Tier
    Type: Magic Item
    Description:
    A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
    Function:

    • This magical carpet gives a 25% word count reduction on traveling topics.
    • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


    Large Backpack:

    Furcas - The Chamber, a Hero's worth Which-rpg-inventory-system-icon-preliminary-steps
    Name: Large Backpack
    Tier: A
    Description A backpack to hold your valuables in. Only one per character.
    Effect: Allows the user to bring 4 extra items into a thread.

    Backpack Items:

    Ruki Zhanshi - Grandpa's Blade:

    Furcas - The Chamber, a Hero's worth 2h3si111
    Name: Ruki Zhanshi - Grandpa's Blade
    Tier: C-Tier
    Type: Katana
    Material: Steel
    Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

    Necklace of Hidden Arts [Magic Item]:

    Furcas - The Chamber, a Hero's worth Nim__s_pendant_by_aikurisu
    Name: Necklace of Hidden Arts
    Tier: A-Tier
    Type: Magic Item - Necklace
    Magic Type: Ultimate Ninja Magic - Light | Life | Sound
    Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
    Function:

    • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

    • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


    Mask of the Damned [Magic Item]:
    Furcas - The Chamber, a Hero's worth 9dOCl8q
    Name: Mask of the Damned
    Tier: A-Tier
    Type: Magic Mask
    Magic Type: Heat
    Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
    Function:

      Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


    Universal Sheath [Magic Item]:

    Furcas - The Chamber, a Hero's worth CMDxcjb
    Name: Universal Sheathe
    Tier: A-Tier
    Type: Magic Item - Sheathe
    Magic Type: Strength
    Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
    Function:

    • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

    • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


    Shards 1x:

    Furcas - The Chamber, a Hero's worth HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 1


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth 35360610

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    The world would seem bright, how often had Sessho leaped into danger, how often had he thrown his life into dangers that should have ended him. Baba had heard of these times, she had seen him challenge opponents who wielded mighty magics, through the fierce fields of dungeons and when the first met in the palace of Yoshiro. She had joined this family with him, he had planned to help her deal with the pain of her past. She was finally able to face the experiments she had undergone, the friends she had watched change, and die before her. Now it was happening again, as the Sasanid knights collapsed on him, as his shard shattering blinded them all.

    His Valiant efforts would not prevent the comfort hands of death reaching form him to return to the flow, but before he could leave, before he could depart, the last roar of Sessho had to be heard.. His Flesh would combust, as the shell that was his body dissipated from the force of each attack that hat hit him. His chunks of flesh were chipped away as a blazing blue blur started to burn through the room. It's massive plumes licking the ceiling above, causing the chandeliers to drip as Furcas watched in keen interest. The knights turning, Xerxes in his defeat even caught in the visage of a scorching six-bladed warrior. The Immolating Indra was born from Sessho, as all watched all Baba could do was sob.

    "SESSHO!!" She would cry out, smashing the ground as he failed to speak to her, her words couldn't reach his ears. Yet he moved forward, nothing was going to hurt his friends, all of the knights would have to stay back as the blades in which he carried would slash forth, forming a flaming hand which would snake, skating off the ground, the pillars and upward, leaving a melted trail of metal as it shot up to grasp the knight-prince Leon. His blade protected him, but it had not prevented the scars that would follow, for his attack was more than just damage, it was his last will. He had proven his strength and left a mark that he would never be able to forget.

    Its flames would tear away his nightmare armor, as the spell took the damage it would press deep into his body. As his nerves would burn, firing off thousands of times signaling to escape the pain, that the adrenaline his body was producing wasn't enough, he wasn't dying but his brain would struggle to go through the shock as death looked him in the eyes. As he would begin to fade into Coma all the burned into his mind was the name Sessho, this disgusting Asura who stole peace and comfort from him.

    His image would fade after his attack would land, making its mark, as the Prince failed in pain, his life was saved but there wouldn't be much living for Leon. But Sessho would have the moment for his last words, for his last goodbyes to those in the dungeon.

    Furcas:"I cannot undo the tragedy in which has befallen you who has been honest and resolute, for you are the truest I have seen and that I see through into your end, and wish to grant this honor unto your friends in whatever you wish " The Djinn offered his final sentiments as he awaited the last words of those around, soon things would crumble away but the last of the rewards were to be granted before he retreated to his new vessel and Candidate.


    Spoiler:

    Immolating Indra Sessho's Burning Menagarie
    Tier: Omega
    Class: Warrior (Shard/Asura)
    Type: Offensive/Supplementary
    Range: Long
    Requirements/Drawbacks: Death, Shard Ability
    Scaling:
    Sustain:
    Cool Down: Once Per Thread
    Cost: 50 Magoi and 50 Stamina and the life
    Description:

      The user sacrifices their life in an instance in order to grow into a burning blue visage of themself, as a burning blade appears in each hand and the asura struggles to stay contained to a for a final attack it pushes through, forming a 3m flaming hand which moves forward 10m and consumes it's target, which burns the passion and life of ones last will into them, permanently burning their nerves and cells, if death is avoided they will permanently be hindered to no more than a walking pace and leisurely movements or the asura magic burns will pierce through their body eating away them in severe pain, always lingering, never healable. A-tier damage.

    Sesshomaru

    Sesshomaru
    β-Tier
    β-Tier
    Sessho would laugh as the battle seemed to end coming to his senses finally. He had lost but still felt like he had won. To him win or lose didnt matter as long as he had fun, that was what his while life was. He did feel sorry for his family, they had put up with so much cause of him and now he was leaving them. He didnt want to leave but also felt contempt with his life and his end. He would smile amd the king amd the knights before turning and walking to the Family. He would grin looking at them. "Well looks like this is the end for me guys! I have had a blast. Please dont be sadden by my departure but instead keep going! Have more adventures for me" he says cheerfully and looks at Baba, probably his closest friend "Oi Baba please dont cry. Its my fault this happened decided to be selfish amd I'm sorry. Sorry for breaking our promise but I know the others will help save your friends. Be strong Baba" he would say before waving one last goodbye to his Family.

    Zuzu Mansur

    Zuzu Mansur
    β-Tier
    β-Tier


    ZUZU MANSUR

    A strange event this was, the four-way contest between dreamed kings and queens, but even Sleep must cede to eventual waking. The crown had fallen upon the fierce brow of that determined young man Zubaidah had encountered before, his blade winning that long-sought power. Though she had not acquired that treasure, she was not downtrodden nor did disappointed thoughts take hold. Such a conclusion was ideal, insofar as the nightmarish scenario of Xerxes succeeding had not taken place.

        But Fantasy is a fickle thing, and dreams do not all end happily. Some end in tears and others in blood; this one ended in ashes. A radiant pyre born from sacrifice consumed its foreign offering, leaving sadness and pride in answer to those prayers. What poetic justice that this fire clipped the wings of that tyrant’s son, who styled himself as a crow. His father must have seen the folly of his destructive path, losing not only a loyal soldier but even his own son. She hoped it would humble him. But how sad it was that another of her fellow adventurers had lost themselves in this trial - it could easily have been her. Those companions had to bear the brunt of this sudden loss; what if it had been her own ones? That death made it even clearer how much she valued her own friends, and what she would do to protect them.

        Witnessing her hesitations, that knight with ginger hair knelt before the iron-clad Djinni, ‘Oh, mighty spirit of Solomon, grant me the power to protect all whom I hold dear.  For my country, my people, my king and… my conqueror - let me assume the form of something greater!

        Her companions gathered around Zubaidah, that lavender-eyed woman alongside the tawny-skinned girl with her rainbow-winged beast close by her side. Their warm expressions spurred her on as she was asked for her own reward.

        Her scarlet smile flashed crimson, ‘Hey, Djinn, I ask for little that you don’t have. I wish to grasp the meaning of this world; to understand its reason, its mechanisms, its existence. So some directions on this path mightn’t go amiss? Whatsoever you should wish to tell me, I’d gladly hear… But what you don’t wish to tell, I’ll eagerly search after.

        Her amber eyes glinted gold, ‘Mayhaps your lips are sealed over the two gods you mentioned? And don’t worry, I don’t wish to know these tales for some idle indulgence - satisfying my curiosity is not reward enough. My intent reaches much further abroad and your knowledge should further it still. I’m sure you’re well-aware, but my old mentor is tangling with something he shouldn’t - a little something you might be familiar with. So I need all the knowledge I can, alright?

        ‘Tell me everything - even if it should take a hundred nights, or a thousand nights!

    200/200 | word/1000 | 315/315


    ──────────────────────────────────────────────

    Furcas - The Chamber, a Hero's worth Xaj4qc7

    http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    As the dying Sessho would give his last words would ring out in the room. With the roaring flames of his will giving their last licks on the ground leaving nothing but scorched marks. The burnt earth would be washed with the tears of Baba, of the family that had grown close to the valiant warrior. All he desired was for them to be safe, to help the woman that wept for him. His words would be heard however, his kindness would be heard.

    Furcas: Sesshomaru's words had resounded into and through his heart. His voice would speak up granting the gifts he asked for. He would grant the prizes for those who had risked their lives, their ideals in order to gain a piece of further knowledge, power.

    He would speak up, his booming voice shaking like the crumbling halls as his dungeons bearing began to break. While his face could not be seen, a certain kindness could be found in his face, as he took his turn looking to them each during his speech.

    "She will be safe you have my word, with her quick wit and actions, you will be able to honor him, to keep your family safe and get whatever it is you desire. And to you young Knight you shall gain the strength and power you need to do what you wish, but with your shining brilliance do not be a fool, shine brightly like true gold." His words continuing to prattle on he would turn towards Zubidiah as he waved his hand, transforming the two of them into mighty dungeon beasts. Baba now a shimmering golem of Mercury, and Constantine, standing as a form a pure gold, his body now mechanical and nagging, but the works of gears and metals now ran through his head.

    "And to you.." he would say with a pause. "To you, I wish I could share the stories and tales to see how you act knowing what the world has held. But also time waits for no one, and I must go along with the rest of you. To find your way, to guide you I give you a book of 1000 days and nights, stories to give you the push and guidance in which will show your truth, and a path forward. But, it will be up to you, to decide how you see these, and what truth you find in it."

    As the djinn began ready to vanish to his vessel, there were others that had yet to claim a prize, one who wished to leave, and another who would make sure that his words would be heard, that his will would not be broken.

    Xerxes:"I ask for the ability to forge my destiny, the tool to enact my will and go forth further in my goal!" His voice would carry forth his anger, he held back his frustration as he wished for a chance to work harder, to dedicate himself once again into his goal.

    As he reached out, asking for his prize a Hammer would form in hand, if he wanted to work, and forge something better then he would certainly have to put in the work.

    Furcas: With a hint of mocking to his tone, he would say his last words, before he would go to his new vessel with Torentino. "Well Fair king, while I go to my king I hope you can enjoy forging your path and so desperately putting in the work you so desire to do."

    As Furcas would vanish into the sword that was Trentlys the time to gather their stuff was ending, they soon began to leave. The portals would begin to take them up, to have them exit the dungeon. There were still matters to be solved, discussions to be had, yet there was no time for them. Atlas would would wave to them all, vanishing before he could even say that he wanted, to let them know he hoped to meet on better terms.

    All actions good and bad have their consequences, some too quick, some too slow. But their actions would echo, the earth moved outside and now too would the be joining the fray again. While beyond Sessho's soul would go on to be admired, to be seen in the flow from an observer, free from the dungeon, they could all move forth with their lives.

    DM Notes: Dming you for your prizes.

    [END]

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