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Furcas - The Midway - A Midnight Millennia Ball

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Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Furcas - The Midway - A Midnight Millennia Ball 11-when-angels-die-dungeon

The blinding light that generally ensued upon shifting rooms caused the entrants to stumble, Trently having reached midway before anyone else would be greeted with the dismal halls and low-lit space from chandeliers just barely above the pair's heads.  The flickers from the lightning fixtures played with their figures, their shadows dancing from the on the walls.  It's dance accompanied by the pale moon, which was invited through glass panes decorating the halls.

It's sone brick leading the eye with it's tight and uniform construction, the large, nearly empty hall they were in was about 30m long, with a smaller hallway three people wide leading the way to a room in the distance. The cold brick would chill bare feet and go through light footwear. It was a space devoid of life, devoid of action. Its somber atmosphere would yield nothing more, at least no for the hall of his entry.

There was the creak of metal in the distance, with nothing stopping their progression the narrow hallway ahead of them seemed to have suits of armor lining the walls, their regal stance watching guard.

Behind him the thud of more followers, more competitors would be making their way into the room. The thud of their bodies would move the room as the glow rolled through slowly. Sesshomaru and his family would have a distance of a few meters on Zubidiah as her group would stumble on the stone. Surely the groups could make one another out but the Miracle pair had a lead of the entire room!

Each would have their own approach to how to treat the room or one another. The calmness was real, the serene atmosphere wouldn't last forever. There was an uneasiness of what could come. It wasn't anything like the previous dungeon, the rooms which seemed massive were slowly getting smaller here, the ceiling only stood 15m, going down to 6 for the hallway.

The aged, regal room was animated with the life of visitors. With the looming threat of King Xerxes in the other room soon to come through, as all the groups approach the small hallway the organized cry of the Major knights would be heard, their voices clamoring, while they moved before Zub the group had spent time gathering. It was time for the ball to begin.

72 hours till automatic proxy post, 24 hours till Xerxes post.

Trently

Trently
A-Tier
A-Tier
A cold touch it was, when Trently laid his hand upon the door at the end of the main hall. Magic were to envelope both men of the guild, Miracle, and advance them to the next room that came after the hall of wealth, the room known as the Midway, a room that would be shrouded in darkness and uneasiness. Any others who would touch the door to the Midway were to feel the same chill upon their hands, taking them for a ride. The shadows of all who entered would dance along stone walls, first starting with young Trently's and his general's.

Both men of Miracle would set foot within Furcas' Midway and look around the room immediately, on a close guard. An eerie aura lingered in the dark room of stone and metal armors observing the challengers. Light from the pale moon outside shined through the glass panels along the middle hall. Trently could feel something was certainly off about the room but he could not put a finger on it. Perhaps just the emptiness of the room made him uneasy, but no, he felt that there was something up with room. His general seemed not too fazed. It was a calm room for now, but certainly with the arrival of the others and the knights this room would begin growing lively.

Trently: "Let us continue, Guaiwu. Xerxes and his knightsmen should be here any moment now. We must not fall behind."

Trently said seconds after entering the second room of Furcas' great dungeon. He and Guaiwu would proceed onward with similar caution as the last room but with far more speed in their steps than last time. Trently did not expect to leave these room without having to fight some of the knights of Sasan and maybe, Xerxes. It was a room plenty big for a showdown.

Trently: "We may clash with Xerxes and his men here in this room. An eye must be kept behind and in front of us. We fight if it comes to it, but continue on. We fight valiant but smart, Guaiwu."

Guaiwu: "They will feel our might for our fallen friends."

The pair would run with a quick pace and keep a ready hand for what is to come. Trently with his hand upon his katana and his other upon his shuriken. No knight of Sasan would get a jump on any of Miracle's leading men. The other men would enter soon after Trently and his general, Sesshomaru and his friends. However, then followed knights of a so called holy state of Sasan. Trently had learned plenty of his enemies and was prepared for whatever the power they wielded.

Trently: "Let the night of Heaven's Raid begin, knights of Sasan."

Guaiwu: "It seems they are gathering."

The pair said quietly, Trently peeking back behind him and Guaiwu keeping a close eye on Sasan and each knight who entered. A chilled floor would feel cold to young Trently's and his general's feet while running. It was one hell of a night that was about to be had here in Furcas.

Trently: "I will not let them conquer this dungeon, Guaiwu, we must do our best for we do not allow the power of the djinn to fall into the hands of those twisted minds. Let us go, further in."

The young man would say, with a face of great bravery for what it is to come next. The lit up soul ran forward with great vigor in his steps, and a burning spirit exhuming from him. Trently would not allow his enemies claim a King's power. He could not by any means, with how the knights of Sasan have been causing a disturbance of the peace in countries. He and Guaiwu would try to reach the thin hallway to the door before anyone else, opening it and entering if they could reach it.

Guaiwu The Red Ogre, Miracle General!:

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Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:











Furcas - The Midway - A Midnight Millennia Ball QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas - The Midway - A Midnight Millennia Ball Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Midway - A Midnight Millennia Ball Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Midway - A Midnight Millennia Ball 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Midway - A Midnight Millennia Ball 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas - The Midway - A Midnight Millennia Ball HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas - The Midway - A Midnight Millennia Ball 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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Furcas - The Midway - A Midnight Millennia Ball BQdy5Kr

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The group cheered as they have made it to the next room looking around excited to see what the room has in store. The great big warrior looked around feeling a bit disappointed especially with how amazing amd wonderful the last room was. It looked like some kind of dance hall. Sessho thought dancing would be super cool here cause he was super awesome at dancing but then he saw something further on that struck his fancy even more. There were clear suits of armor and maybe one that fit sessho. "Guys!!! Suits of armor! Let's go loot and claim victory" he would shout running forward with the family nearby him. He would grin with all 3 heads at the 2 little men he passed "hello small people I dont know." He would say as he tries to pass them not to race but to get the armor

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

That hook-shaped mark upon her hand intrigued that purple-haired woman endlessly, even as the impossible magics of this Dungeon operated around her. Whilst the natural laws of the world were broken about her, Zubaidah just wondered on this intriguing blackness which stained her body. Her mind considered several interpretations, formulating multiple ideas which she devised in parallel thought. She kept devising such ideas, her scarlet smile widening ever more - she truly was enjoying this intriguing puzzle.

    Her two companions were not so preoccupied as to not recognise the unsettled atmosphere, remiss it would be to do. They took their established position, the lavender-haired woman behind and the tawny-skinned girl in front, flanking Zubaidah as she lost herself in the machinations of her mind. They had registered their proximity to those knights of that supposed holy state, wishing not to falter and allow them to close the distance, so they hastened towards the young man clothed in purple and the crimson-haired joker.

   
60/60 | 765/500 |165/165



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Image:

Furcas - The Midway - A Midnight Millennia Ball 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.




Image:
Furcas - The Midway - A Midnight Millennia Ball FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Shard of Solomon x 2


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Furcas - The Midway - A Midnight Millennia Ball Xaj4qc7

http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
As Trently and Guiwau breached into the thin hallway they would notice as the other groups came barreling past them. But overhead they would all be stopped in their venture. The knights would stand at the back, who barely kept up slightly encumbered by their numbers, slightly halted in their prep. Red drops would speckle their faces as the source would give a heavy thud, rolling by their feet. It's soft body still adorned with the broken gold armor from its conflict, Mars the feline would lay there, in front of Trently in the door of the hall.

"Playtime is over!" A roar came forth, the booming yell of King Xerxes would fill the room as he appeared before them. As the blindness and shuffle of haze, the Knight King would stand at the entrance, his eyes scanning them. His knights almost feeling a shiver from his gaze while they all seemed rushed towards the hall, some seemed to walk. His eyes would linger over to Armin who seemed to quickly rush back to his prep, the preacher seemed excited for a chance to give a wonderful sermon. If he rushed them to fight they could outnumber their foes swiftly and with ferocity.

If he started barking commands it would likely alert them, but it wasn't an ideal spot to fight so he figured they would be soon to move anyways. "Now, Lets venture and see what challenge this room brings shall we not?" He ventured, slowly stepping his way towards them all as his crow from behind appeared from the gate. The massive crow looming behind, keeping an eye so as to defend his owner. His eyes pierced into the room as his knights would start to move.

The space to move in was small, only about two people at a time. It wouldn't take long for the dungeon divers to make it to the next room of the midway, it seemed as if this entire dungeon room was sectioned, as there were no doors or gates to be seen. The armor creaked and the walls seemed lonely as the moon's light started to move, as it started to fade so did the chandeliers.

It shimmered, as the lights would soon vanish in the light the all had a moment to move. Armin, now standing amongst his Knights stood elevated, propping himself up for his sermon. The glorious smile glared over his plain face as the mighty cheer would soon ring out.

"What a Glorious day for you to join us! I hope you're fine with joining us for our prayer. Now even if you choose to run down the hall I hope you join your hands and give your grace to our Lord! All great excursions and journeys should have a prayer to commence them don't you think?" His chatter interrupted for a brief moment as the prince would comment. "You always wish to give a prayer, hurry up and get it over with." Leon rolled his eyes as he would hold onto his sword, most of the knights seemed to be in a defensive position. Charlemagne was calmed for a moment, the wild man sat mounted on his steed, the reindeer snorting but staying calm amongst the chatter.

The prayer would begin in a moment before his words would pass the night had filled the room. With the moon gone for a time all light had left. Only pitch black would fill everything as they would be left to their own devices. A sermon was soon to start.


There will be a proxy post within 72 hours of player posts.

Trently

Trently
A-Tier
A-Tier


Miracle, and its lead men, ran together for the door of the next room, when a sudden arrival were to let himself be known to the entire party of the room. There would be an aura of suspense as everyone last knew, Xerxes himself was occupied with a ferocious clash and duel with a cat man named Mars, a name not yet known by Trently. However, he sure would come to know it very soon now. As the King of Knights would have step foot into the room, a booming roar were to echo throughout with a great power. This did not intimidate Trently, only irk him more and desire a decisive last fight for once and for all. Yet, young Trently continued on for what his eyes lied set upon and fixated, a djinn's grand power.

Trently: "I shall- huh!?"

A body of a feline, covered in red color and golden color armor, on his death's door. He rolled, stopping before the door to the next room of the Midway's hall. It was a cruel scene. However, the young blue haired man would not waste any precious and valuable time, and feed his ring magoi at once! He would kneel down to the lying cat hero, and place his hand upon his face. Life magic would make an effort to revive him from his critical state of battle damage. The cat man could not fall here, for he fought valiantly with a great spirit against his opponent, fighting for what he believed.

Trently: "Rise, cat man of golden armor."

Guaiwau: "We shall make sure you return to your friends, cat man."

Said the pair, Guaiwu picking the cat man up once the magic healed his body. Trently quickly opened the door to the next room, looking back at the knights while his hand laid on his magic katana.  He would look forward, and take a step into the room before him while the one behind him darkened and would host a sermon. Trently would find that this new room did not seemingly have any doors or gates in sight, something that put him on guard. He would look around the room cafefully, up and down. Trently would venture farther into the room if he could, and see where to go to next, if anywhere else to go. If hopefully the cat man was feeling better then the blue haired warrior would say "Glad to have you back up, kitty! Hehe!".

Magoi: 330

Spriggan's Call Used:

Furcas - The Midway - A Midnight Millennia Ball Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Guaiwu The Red Ogre, Miracle General!:

Furcas - The Midway - A Midnight Millennia Ball Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:













Furcas - The Midway - A Midnight Millennia Ball QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas - The Midway - A Midnight Millennia Ball Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Midway - A Midnight Millennia Ball Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Midway - A Midnight Millennia Ball 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Midway - A Midnight Millennia Ball 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas - The Midway - A Midnight Millennia Ball HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas - The Midway - A Midnight Millennia Ball 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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Furcas - The Midway - A Midnight Millennia Ball BQdy5Kr

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The group would begin to run to the suits of armour only to stop when they heard armoured footsteps followed by a sickening thud. In unison the five family members would turn to see thier leader and father like figure laying on the floor bloodied. The large man has a look of panick on his face as he screams for Mars beginning to take steps to him when the room turns dark. He would listen to the leader and some other guy talk trying to stay calm but failing. They had to get to Mars quickly, normally he wpuld go into a rage but he already lost one father and couldnt lose another.

He would grab his new axe using the bladed weapon to slice open the palm of his middle left hand dealing damage to himself to cause a jet of flames to spurt out of the wound to light some of the area around him as he would run towards the cat man.

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier


ZUZU MANSUR

That purple-haired woman, preoccupied as she was by the machinations of the mysterious Dungeon, stood still as the spectacle unfolded of that feline, bloodied by battle, tossed upon the floor as if a worn-out ball of twine. She simply gazed at that burgundy King with cold eyes. Zubaidah was unsurprised, both from the unfounded presumption of the feline in thinking he could win and by her knowledge of that King’s brutal habits, yet she felt her blood boiling ever more crimson at those knights. But as hate took its hold upon her limbs, Zubaidah found the sight of Aryan - his kindly eyes dropping at this savage display. The dear grandfather she had lost appeared in her mind’s eye, overlain upon that old man’s figure, and she regained her composure.

Learned elder,’ Zubaidah spoke clearly, with respect and with courtesy, ‘May you prosper in your old age. For you are wise and know what is right.’ Her cryptic words were not followed upon, as she would leave along with her companions and their captive. She had not time for the indignation of her fellow contenders nor the zealotry of the enemy knights, she was resolved. The words of Xerxes’s call for the end of their supposed game echoing in her ears, Zubaidah left them all behind. She would claim that power to ensure the burgundy King did not. She would grant that old man reason to smile brightly. She would ensure no more harm came to others as with that bloodied feline.

And so she left them all behind.

60/60 | 765/500 |165/165



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type: Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within 5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura- By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive. Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away. 10 magoi to activate | 5 magoi to sustain


Image:

Furcas - The Midway - A Midnight Millennia Ball 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors. These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.



Image:
Furcas - The Midway - A Midnight Millennia Ball FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Shard of Solomon x 2


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Furcas - The Midway - A Midnight Millennia Ball Xaj4qc7

http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
A soft light would wash over them all as the moved through the crowded halls. The cut Sesshomaru had made in his hand would illuminate the crowded hallway. It seemed to barely breathe with them in it, only make enough room for those that were within its wall. It would push forward, showing the way to the end of the hall but nothing more, the body of Mars gently reflecting the light off of his fur and armor.

With assistance from Trently, the feline fighter would be saved from near death but a Coma had invited him. With the cat unconscious he would need to be carried. They would likely need to move quickly. Everything seemed muffled in the dark but Xerxes and men seemed to be moving. Thankfully the pep in Zub's step would help push the line.

The gentle blue glow would wash over the stone, slowly inviting them to the next room. It wouldn't be long till the light would lose its focus spreading, they had exited the hall. Even here all the light was gone, the chandeliers void of life, the only real noise the shrill creak of metal.

How long would the moon's embrace be vacant? With no way to see the entire hall, they would have no way to make out how large the room was. The light dance slightly near its edges, shaking chains and swaying chandeliers it seemed. The metal seemed to be moving too much almost, how many pieces and items lined these walls?

EREEEEEEEEEEEIEEEEEEEKKKKKKKK

An intense shriek would fill the room, the sound breaking the muffled noise that had occupied the room. The Kling and clang of moving metal could be heard as faces seemed to show themselves only 5m in the dark. Empty, void of emotion 14 suits of armor seemed to surround them in the dark. A Knight's Ball would be in effect around them as venturing further would seem more difficult.

The rattling of metal would seem too sharp. And now, they charged towards them all at the mouth of the room. Rushing forth the fourteen suits of armor each carrying a metal lance 2m long rushed at them. A stampede surprising them in the night would lead to dance, they stood 2m apart but would start collapsing in on one another, aiming for the partners in this soiree.


DM notes: Dimensions of room unknown, light will be return next post with the moons first rotation completed.

14 Knights D-tier durability A-tier in damage collapsing on everyone.

Room 1:
b]Enemy Name:[/b]Room 1
Enemy Tier: ???
Damage Required to Defeat: Escape
Description: A large room filled with chains, weapons, and suits of armor. It will do whatever it can to keep people from leaving alive.
Abilities:

  • A Knights Ball: The room creates 14 suits of armor which can move at the speeds of a C-tier fanalis and do A-tier damage with Lances 2m long.

  • No Escape!: From any point in the room chains from the wall chase up to 40m to grab a target, and pull them to walls and hold them immobilized for four posts. It requires A-tier strength to escape.

  • Get the Goods!: Weapons shoot from the wall in a stream 2m in diameter and 10m long dealing A-tier damage in the form of cuts, bruises and whatever damage the weapons smashing into them may do.


Trently

Trently
A-Tier
A-Tier
A room shrouded in almost pure darkness presented itself before the challengers of the dungeon, no sounds of chains and metal yet filling the air. However, a very small bit of light from a cut wound of a friend of the cat man would make slightly visible. It was not anything great of a light source but one which Trently could do something with. Trently were to look at the friend of the cat man and nod, appreciating his body of the Asura. He could remember at the end of the last dungeon when the man won a transformation into an Asura.

Trently: "Your friend will be okay.. Let us keep on a lookout and be careful.."

Guaiwu: "Wait! Shhh!"

Interjected the red haired man, noticing the sounds of chains and metal shriek in the dark night. He and Trently were to quickly look around, prepared to act if something from the shadows attacked. With the cat man in his arms, Guaiwu had to be on guard and protective and not let the friend of the Asura get hurt. Trently's hand upon his katana and his shuriken, he was prepared to attack but was hesitant to unless he truly had to. He would listen closely to the sounds of the nearing clanging metals. It came from just about everywhere! However though, one seemed to be approaching!

Trently: "We are surrounded!"

Guaiwu: "Everyone! Grab onto me!"

Roared the concerned Trently, before his friend would yell for others to hold onto him. Others could choose to escape with Trently and Guaiwu, fight, or do something else. However, Trently and his friend would make an attempt of quickly leaping out of the bad situation. Trently were to grasp his friend's arm as he leapt over the rushing metal armors. He would leap four meters over the attacking enemies, and seek to venture forward in the dark unknown of the room.

Guaiwu: "Horah!"

Trently: "You will not stop us!"

Magoi: 330

Guaiwu The Red Ogre, Miracle General!:

Furcas - The Midway - A Midnight Millennia Ball Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:















Furcas - The Midway - A Midnight Millennia Ball QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas - The Midway - A Midnight Millennia Ball Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Midway - A Midnight Millennia Ball Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Midway - A Midnight Millennia Ball 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Midway - A Midnight Millennia Ball 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas - The Midway - A Midnight Millennia Ball HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas - The Midway - A Midnight Millennia Ball 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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Furcas - The Midway - A Midnight Millennia Ball BQdy5Kr

Sesshomaru

Sesshomaru
β-Tier
β-Tier
Sesshomaru cheers smiling as he sees Mars no longer bleeding but unconscious. He picks up thier leader handing him to Ares. He would look at the 2 men that helped heal boss man. "Thank you so much little man. I am Sesshomaru." he would say from all 3 heads. He wpuld then turn amd start walking with the group before seeing and hearing a group of living armor changing at them. It was as of the room was coming alive. He grins, this is what he needed to cheer himself up. With Baba on his back he puts his right foot forward, grabbing his bisent amd hilding it in both hanfs at his side he charges forward performs his rhinoceros charge with extra force than normal thrusting his bisento at the tip of one of the knights in the center's lances. he yells as he does it rpepared to battle.

Notes: sessho attacks with rhinoceros charge scaled to A tier

50 stamina used
Remaining stamina 245/295
Still has 1 d tier damage

Moves used:
Sai no ryōkin (Rhinoceros Charge)
Tier: D
Class: Warrior
Type: Offensive
Range: short
Requirements/Drawbacks: The user’s right foot must be a bit behind the other in order to push off of. The user must also have a pole arm or spear like weapon which must be at his side to be able to thrust it. And the enemy must be in front of the user.
Scaling: damage
Sustain: 0
Cool Down: 1
Cost: 10
Description: When an enemy is in front of the user they get into position uses their power fanalis legs to charge quickly at the enemy while thrusting the weapon out up to 3 meters ahead with full force dealing d tier damage.



Last edited by Sesshomaru on 22/11/19, 05:35 pm; edited 2 times in total

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

Shaking her purple locks, Zubaidah cast aside her preoccupation upon the hook-shaped mark - it was but a black stain upon her white skin. She had much more weighing upon her than that simple mark, she had her companions who depended on her just as she depended on them. She could rely on them to support her whatever situation came for her and so she called upon them for this precarious one.

Missy, you’re up, ’ Zubaidah spoke with characteristic flippancy, her cranberry lips dancing with a vibrant smile, ‘Metal is perfect for your field of prowess, is it not?

    With a curt nod, Powehi understood her intentions; she whistled out her battle-song and cried ‘Begone, Fool!’ Her rainbow-winged beast seized Zubaidah in her claws while Amnet mounted her back, at which point she accelerated to a blur. Keeping up with that astounding speed, Powehi grabbed their captive, his amber locks flying as they raced to the next room - their progress not hindered by the precarious situation due to the static field repelling the suits of armour.
   
60/60 | 765/500 |165/165


Abilities Used:

Trait: Desert Wind
Trait Tier: A Tier
Trait Requirement: Must be Hieracosphinx species.
Trait Description: Heru-Er has a set of powerful wings connected to a long keel with masses of muscle attached for greater flapping power, along with pointed wings which contribute to a very streamlined body, allowing for extremely fast speeds of flight.
Trait Effect: Heru-Er can move like a blur across short distances and fly at speeds comparable to a B Tier Fanalis. She can maintain this speed even while carrying two passengers, one on her back and one in her clawed-feet, though with each passenger it becomes harder to control turning angles and acceleration.

Trait: Exceptional Speed
Trait Tier: A Tier
Trait Requirement: Must be Human or a Magician with a secondary combat class.
Trait Description: Through excessive training and the genealogy of her powerful ancestors, she has reached a level of speed that exceeds the average human.
Trait Effect: She can now move like a blur across short distances and move fast enough to run along walls. She can maintain this speed for hours. At this level she is equal to a B-tier fanalis in speed.

Begone, Fool [A Tier]:
Powehi whistles a middle C as a trained signal. Heru-Ur discharges a roughly-spherical electrostatic barrier three metres away from itself. This barrier interferes with the bio-electrical activity of those who cross, disrupting various functions of the nervous system, immobilising their movements for two posts - and repels metallic objects from entering within the field, unless used with some coating or magoi manipulation. The field lasts for two posts.

Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Image:

Furcas - The Midway - A Midnight Millennia Ball 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Fork of Terea

Tier: A-tier

Type: Magic Fork

Magic Type: [Strength + Lightning]

Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

Spoiler:

Function:

Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.




Image:
Furcas - The Midway - A Midnight Millennia Ball FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


Name: Shard of Solomon x 2


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Furcas - The Midway - A Midnight Millennia Ball Xaj4qc7

http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
As the grace of the pale moon came to appear through the moonlight the actions of the parties would be illuminated. Trently and Zubidiah would both manage to get past and outmaneuver the charging hollow suits of armor. While their swift action would manage to keep them safe for the moment Sesshomaru would simply bust through fighting with his allies. His feline friend completely unaware and unconscious as the challenge raged on. The soft glow and returning candle lights would bounce off of the chains and other metal objects scattering room 1.

The actual room was 50m long, 10m wide and 5m tall. Its stony walls would be hidden in the confusion as the walls would come to life. Get the Goods! would rush in from the sides of the walls in front of them as they would try to move through the halls if they dodged that a No Escape would be waiting for them as well. The reaching metal chains would aim for Trently, Zub, and Sessho. Seemingly to leave their companions behind they would have to worry as a new Knights Ball would rush in from the sides, mainly going for Gui as Zubidiahs field could protect her allies.

As metal dance in the field, another bright light would shine, coming from the halls before the first room, coming from the entrance room where the knights of Sasan rested. A bright and shining gleam could be seen piercing through the pale glow as if the day itself had just arrived.

Xerxes: An affirming gaze would fall upon his face as he stood at the backline of his knights. Set up just before the hall he could see his valiant preacher beginning his sermon. His son Leon stood next to him, with his dark blade in hand the prince certainly seemed ready for a fight.

"I think you can show them your fearsome combo, wreak some havoc." His command was simple, hoping they would act quickly.

Leon: "I Don't need your commands, we can do this quickly." His snide voice would reply snarkily while activating his Flying Knightmare. The magic swirling around in a visage of black and deep violet, the hues dancing with sickening deep burgundies as an abysmal dark image, a shifting knight mare, a crow warrior ready to strike.

Armin: "I believe it's only proper that we show them hospitality. The lord says we should invite them and hope they can repent. Now let's do our duty!" The priest would respond in an energetic tone. His voice would pick up one more time like a radiant glow as he stood behind, his bolt ready to be loosed. "May the Lord path bring you salvation, Divine Clearance!

Leon: The Prince would give a sigh, his deep voice groaning out as it was warped by the magic. "Well I guess we can just rush into combat you overzealous father." He would fly behind as the bolt flew forth towards the group, it would transform to slice them when it got close. Through the narrow hall behind Armin's attack the Knightmare would swing his blade sending forth a Flock of fears. The swarm of nightmare magic would go forth to add more to their annoyances, upon leaving the hall he would jet towards the ceiling of the small room in order to prep for the oncoming battle.

Dm Notes: Room is 50m long, 10m wide and 5m tall. First wave of soldiers dealt with. Get the goods weapon rain coming from walls on the side appearing in front of the groups, with no escape going for Trent, Zub and Sessho while more knights from the ball appear to go after Gui while a divine clearance from Armins Ballista fires from the hall entering the room from behind, with Leon flying behind, to launch a flock of fears while he's in flying Knightmare, he goes to the ceiling to defend.

Leon:
Name: Leon Uriens, The Greatblade of Fear
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Some would say Leon was a spitting image of his father, some would say he was a reflective opposite. His face was strong, with bronze skin and imposing size like his father, but styling his burgundy hair backward into slicked spikes. Smoldering earth seems to radiate from his red eyes, his furrowed brow giving off an intense stare. He chose to dress in a simple white jacket with black lining, and white pants with a lavender sash held with a silver crow pin to match his silver boots. Carrying himself in an intense manner, moving like a storm wherever he went.

The heir to Sasan took everything his father taught him to heart despite their differences. He believed that Sasan did have a rightful place in the world, that they shouldn’t have to live in fear. But he took those lessons too close to heart. For him his perversions formed the belief that it was their place to spread that fear out in the world, they needed to fear their impurity to understand their place. While the king kept close to himself the Major Knight flagrantly shared his opinions at the signs of the crusade. Fear was important, fear was needed to find salvation.
Weapons:
Spoiler:
Name: Nyx
Tier: A-tier
Type: Lance
Material: Steel
Appearance: A long cone shaped lance with an abysmal black-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.

Name: The Greatblade of Fear
Tier: A-tier
Type: Magic Greatsword
Magic Type: Nightmare [Light + Strength + Clairvoyance]
Appearance: A massive 2m long 12cm wide pitch black blade with a curving wobble. The handle is 52cm of the weapon, with a simple leather wrap and crow-wing shaped guard adorned with a ruby on both sides.
Function:

  • Passive: A Crows Eye into Fear- Each hit with the weapon spreads out a nightmare aura up to 5m after 5 hits 1m per hit, this aura makes the user look like their worst nightmare for 2 posts.

  • [i]A Flying Knightmare: By fuelling the magic item with magoi the user is covered in armor of nightmare magic in the form of a crow knight. This crow knight gives the user the ability to fly with the constructs wings, flying like with blurring speeds. Lasts 2 posts The Construct is A-tier in durability.


Traits:
Spoiler:
Trait Name: Herculean Endurance
Trait Tier: A-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
Trait Effect: Upon taking A-tier this character can perform one last action as long as they are no decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

Trait Name: Peak Physique
Trait Tier: A-tier
[b]Trait Requirement:
Lifetime of training, good genes
Trait Description:From spending their life from childhood till now in training, in order to achieve their peak in power and speed this user has managed to reach this goal through dedication and good genetics.
Trait Effect: The user with this trait is capable of running with the speed comparable to a cheetah in full spring and capable of doing B-tier damage with their physical strength, and capable of lifting large boulders.

Trait Name: Iron Body
Trait Tier: A-tier
Trait Requirement: Intense Training/Biology
Trait Description: Through years of training the person with this trait has insanely dense muscle and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage A-tier or under is reduced by one tier against this player.
Abilities:

  • Consistent Knightmares- Leon bursts forward with immense speed and force with his lance, he moves for with so much momentum that a great gush of air blows by, he does A-tier damage with the attack. Can use other attacks while charging

  • Haunting Murder- Swinging his sword horizontally with great force he sends forth a slash 10m wide and 1m thick made of knightmare magic appearing in the form a swarm of crows travelling up to 40m. Upon hitting a target it does A-tier damage and applies the nightmare magic passive of minor paranoia in the form of seeing allies as enemies for one post. (Can be scaled up to 3 times with hit scaling)

  • Flock of Fears[/i-] By Filling his sword with magoi and having it pointed towards a target he projects a flock of crows made from nightmare magic which is 20m in diameter, traveling any direction up to 40m, upon striking a target the ability causes them to undergo intense hallucinations which they see as physical, causing them to mistake people for monsters causing them intense disorientation for 4 posts.

  • [i]Here Comes The Knight- Filling his greatsword with magoi and swinging it with intense force he gathers and forms a nightmare which he then throws forth up 20m exploding into giant crow knight nightmare 30m Tall with a 10m sword, construction can swing his solid nightmare sword dealing A-tier damage applying the nightmare magic passive of minor paranoia and disorientation in the form of seeing allies and enemies as nightmare monsters. The construct lasts for four posts. Requires A-tier damage to destroy.

  • Phobetor Corvus Tempastas[i]- With all of his might, and filling his sword with magoi the mighty minor knight sends forth a rippling blade of nightmare magic 20m tall 1m wide, upon making contact it explodes forth into in a cloud with shifting images of crows, the entire cloud being 20m in diameter, buts everyone inside except the user in an intense nightmare dealing A-tier psychological damage putting the user in a vegetative state, surviving would scar the user with nightmares in the day even.


Armin:
Name: Armin Gharagozlou, The Arrow of Divine Command
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Appearing average with earthy, chin-length brown hair and eyes of the darkest soil Armin is anything but. Dressing in a Long White jacket with a gold lining leading into a cross pattern and golden epaulets as well. Held tight all the way to the color he has a white turban with a gold and ruby cross atop of it. Underneath his long jacket he wears a grey tunic and has onyx black pants leading into golden boots, he also has golden bracers with both sets of objects having cross patterns with rubies adorning them.

The only thing superior to his command of the battlefield was his command of prayer. A fiercely devout man Armin grew up in a family of average status, with his best options being a mine foreman or a night he found solace in religion from a young age. Through toiling, and working to find a place in the world, regretfully at first finding himself at knighthood eventually despite the preacher life. He had discovered through training that he had a knack for combat, and he combined it with his passion to teach people the way through a bloody sermon, to find purity.
Weapons:
Spoiler:
Name: Major Knight Lance
Tier: A-tier
Type: Lance
Material: Gold
Appearance: A long cone shaped lance made of solid gold with a white handle. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.8m long with the handle itself only being 34cm of that length.
Name:Ballista Of Divine Command, Settaron
Tier: A-tier
Type: Magic Ballista
Magic Type: Holy Magi [Light + Life]
Appearance: Settaron is a ballista which stands at 1.5m tall, 3m long and 5m wide from the arch's length. The large holy object seems to be blocked in construction is made of fine ivory with gold plating around the edges, engravings of church scripture on the weapon.
Function:

  • Passive: Command Arrows- Settaron uses 1m long bolts with heavy gold tips. There are 25 in total, they can be used as the source for the magic weapons spells and can be used as a throwing weapon. With the Ballista they can be launched up to 300m with it taking one post to fire one bolt.

  • Angelic Hands- By spendings 20 magoi, 10 to sustain the user can create two B-tier angel constructs which can move at decent speeds, being capable of loading the Ballista themselves or throwing the bolts up to 20m to do B-tier damage each.

Traits: Trait Name: Herculean Endurance
Trait Tier: A-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: The Major Knights of Sasan through years and dedication of strength, and endurance training have gained resilience to the finest degree. Being able to fight until their very last breath.
Trait Effect:Upon taking A-tier this character can perform one last action as long as they are no decapitated or completely obliterated (Along with other reasonable cases) upon taking the required damage to defeat.

Trait Name:The Siege of Solomon
Trait Tier: A-tier
Trait Requirement: Training, Strong Muscles
Trait Description: The user through intense training has learned to throw ballista bolts or javelins with intense being able to use them as weapons.
Trait Effect: Being able to throw them up to 40, dealing A-tier damage with them.

Trait Name:Grace of God
Trait Tier: A-tier
Trait Requirement: Training, dedication working with dexterity and pole-like objects
Trait Description:The user with this trait is capable of maneuvering with ease and grace to avoid damage and sticky situations.
Trait Effect:The user can use pole o long objects to avoid damage by moving around it or vaulting with it or riding on mid. If jumping goes up to 15m
Abilities:

  • Divine Clearance~ The user fires forth a ballista bolt by either throwing it 40m or firing it 300m from a Ballista, at any point in the travel path the user can command it to transform into a 2m angel with a scythe 3m long which then spins around dealing A-tier damage to anything within range.

  • Cherub Swarm~ By using the Holy Magic within the Ballista the user creates four cherubs, each 1m in size capable of flying with the speed of a falcon which can heal allies or damage foes with touch being C-tier in value and can move 40m within the source.

  • Seraphim Sentinels~ Through the Magic of the Ballista the user creates two sentinels 3m in height in the appearance of 6 winged angels, these holy magic creatures can fly around at moderate speeds with 30m of their creation point doing B-tier damage with their attacks. Require b-tier damage to destroy. (Can be scaled for amount up to 2 times.

  • Angels Guidance~ The user launches a bolt up to 40m by throwing it or 300m from the Ballista and fills it with magoi, midflight the user can activate a spell and it will create an angel 2m in size which will grab a hold of it redirecting it to a different location. If it hits it does A-tier damage.

  • A Shot Righteous and Controlled, The Holy Hymns~ The user loads up their Ballista and fuels it with magoi forming an angelic construct around the user 10m in size with the Ballista moving on to the users right arm. They can the ability to fly around at decent speeds (A-tier flight) and can fire a full range Ballista shot once per post which is imbued with the power of holy magic dealing A-tier damage to whatever it strikes. Lasts 4 posts


Room 1:
b]Enemy Name:Room 1
Enemy Tier: ???
Damage Required to Defeat: Escape
Description: A large room filled with chains, weapons, and suits of armor. It will do whatever it can to keep people from leaving alive.
Abilities:

  • [i]A Knights Ball: The room creates 14 suits of armor which can move at the speeds of a C-tier fanalis and do A-tier damage with Lances 2m long.

  • No Escape!: From any point in the room chains from the wall chase up to 40m to grab a target, and pull them to walls and hold them immobilized for four posts. It requires A-tier strength to escape.

  • Get the Goods!: Weapons shoot from the wall in a stream 2m in diameter and 10m long dealing A-tier damage in the form of cuts, bruises and whatever damage the weapons smashing into them may do.


Sesshomaru

Sesshomaru
β-Tier
β-Tier
The large Ashura warrior cheers as he bursts through the first wall of living armor as the disappeared. He felt as if this was his victory not knowing they just naturally vanished. He starts running still holding onto his bisento in his hand with Baba still holding onto his back. He looks seeing the room trying to attack him and the others still amd sees two of the knights performing some kind of combo move. He smiles and shouts to Baba "Lets show them a flashy combo!
Rolling Sea Urchin!"
The rest of the family would keep runnimg ahead to give them space.  He would hold his bisento in his bottom two arms and twists his body with extra force to perform his blade cyclone. While Baba would use her whip it to send a blade of Harden hair outwards than activate blooming lotus at the end of her hair so while sessho was spinning they would be swinging a 5 meter dome of hair spikes with them in a circle performing their special combo move that should hit anything in its range.

(Baba uses whip it and blooming lotus while sessho uses blade cyclone scaled to a tier to spin the hair in a circle)

40 stamina used

Remaining stamina 205/295

Sessho skils:
Burēdosaikuron (Blade Cyclone
Tier: D
Class: Warrior
Type: Offensive
Range: close
Requirements/Drawbacks: The user must have a pole arm or spear like weapon and the users hands must be at the bottom of the pole. He must also twist his upper body to either side to help with his spinning.
Scaling: Hits
Sustain:  0
Cool Down: 1
Cost: 10
Description: When surrounded by multiple enemies close by the user moves their hands to the bottom of the weapon, twists their body than spins counterclockwise dealing d tier slicing damage to anyone in the 1 meter radius that the weapon hits.

Baba skills:
Whip it!: The user whips their hair forward manipulating it into a hard iron
like material which is 3m long. The whip of hair can be flicked in another direction
if it misses. When it hits the hair does B-tier cutting damage/
[*]Blooming lotus: When using any of her hair related abilities Baba can
activate Blooming lotus, which causes her hair to bloom out into a 5m in diameter dome
of hair hair spikes dealing B-tier damage.

Trently

Trently
A-Tier
A-Tier
A red mane in the dark of the night flying through the air, the fanalis from the land of Kou would carry his friend and himself forward into the dark room.  However, upon Guaiwu stepping foot on the floor of the room again, light would begin to shine through once more and lead the fanalis and his leader to the ends of the room, illuminating the path. Grasping ahold of Guaiwu's arm as he came to land, Trently would let go and begin sprinting side by side with his red haired friend onward. A determined and set Trently would rush forward for the depths of the dungeon yet explored.

Trently: "We go.. onward and onward until the power of our dreams is seized! We fight and journey forward!"

Young Trently roared as loud as he could, with a valiant spirit radiating from his determined voice. He would only try and sprint quicker with each step and stride, trying to go beyond..! Chains and metal would rustle as the blue haired man roared, beginning to attack with weapons sharp and blunt. He would see the weapons eject from out of the walls, and quickly dodge the attack with one powerful step to send him across the room. Trently would quickly grab ahold of Guaiwu's with his metal arm's great strength and step hard upon the stone floor, breaking it slightly.

Trently: "Horah~! Denki no Ho!"

Guaiwau: "Wha!?"

Said aloud the blue haired man, the top of his kimono hanging around his waist as his leg muscles would enlarge and go beyond their limits for a short moment. As if lightning itself, Trently would blur past the weapons soaring the air for him and dodge them by covering a distance in length of 20m forward past the mid part of the room, coming to about 35m into the illuminated stone hall. He were to dodge the weapons, but would be attacked this time by dancing chains.

Trently: "You will not bound us! Horah!"

Guaiwu: "Graaah!"

Roared the two, grabbing the chains which tried to bound them and with great strength, ripping them off their greatly muscled bodies. Trently would rip the chains off his ankles and body with his powerful Lion's Pride arm possessing A-Tier strength. He and his general would continue on forward but once again encounter the knights.

Trently: "I will defeat you, Sasan! There is nothing I cannot cut! Horaaah! Kaze Ha!"

Once again his voice boomed across the room ever so strongly, accompanied by the sharpest cut Trently has ever made. A blade of wind with a razor sharp edge like no other would blast forward in a vertical line, coming right for the door where the arrow and dark crow of the night would enter the lit up room from. Trently would aim his Kaze Ha along the arrow and dark knight, and seek to cut both down with his razor wind blade! As the arrow neared and turned into a reaper with a scythe, his blade of razor wind would aim to cut it down and the dark knight behind the series of attacks.

Trently: "I will do whatever it takes! Fits All!"

Guaiwu: "Run you all! Focus on escaping!"

However, a flock of nightmare crows would come toward everyone but that too the young Trently was prepared to react to. Trently would quickly grab the universal sheath and activate its magic function by giving it magoi. He would use its function to suck the incoming flock of dark crows into his sheath. Its large fan of sucking power would act like a shield for Trently and his general. However, those not as far traveled into the room as Trently would have to find another way to avoid the flock of crows as it would likely reach them before it did Trently and Guaiwu. Trently hoped that his Kaze Ha ability could give the others a moment to escape the knights.

If all worked in favor of Trently and his general, both of the men would be sprinting for the door to the second room if it lied within their sight. Trently would enter it if he could with his great general, marching on forward quickly in hopes of reaching Furcas' Chamber.

Magoi: 270

Stamina: 325

Guaiwu The Red Ogre, Miracle General!:

Furcas - The Midway - A Midnight Millennia Ball Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Abilities Used:

Kaze Ha
Tier: A-Tier
Type: Offensive
Range: Long
Requirements/Drawbacks: User must slash his katana toward where he would like the ability to be aimed.
Scaling: 3 Layers [8 A-Tier damage]
Sustain: 0
Cool Down: 4 Posts
Cost: 20 Magoi + 30 Magoi
Description:

    When the user fills this weapon with magoi they can then slash producing an airslash which travels 40m. The blade of sharp wind is 15m wide long, 1.5cm blade thickness, and travels at A-Tier flight speed through the air severing things with A-Tier damage. It will cleanly slice anything it comes into contact with, beside its own user. If scaled, a 1cm thick layer will coat the razor blade of wind, doubling the damage potential per scale.


Denki No Ho!
Tier: A-Tier
Class: Body Manipulator
Type: Supplementary
Range: Long
Requirements/Drawbacks: User must step hard with his right foot on the ground, performing the ability as he steps.
Scaling: Range
Sustain: 0
Cool Down: 4 Posts
Cost: 40 Stamina
Description: The user will manipulate the muscles in their right leg to go past their limits and allow for the user to near instantly cover a distance up to 20 meters in one powerful step. Muscles in the right leg increase in strength and get slightly larger, and gain a spring like quality to be able to travel so fast with such bounce. A small part of the surface the user is standing on may break and crumble where he stepped.

Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas - The Midway - A Midnight Millennia Ball FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:


















Furcas - The Midway - A Midnight Millennia Ball QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas - The Midway - A Midnight Millennia Ball Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas - The Midway - A Midnight Millennia Ball Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas - The Midway - A Midnight Millennia Ball 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas - The Midway - A Midnight Millennia Ball 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas - The Midway - A Midnight Millennia Ball GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
  • Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.


  • Shards 1x:

    Furcas - The Midway - A Midnight Millennia Ball HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 1

    Juicy Sirlion 1x:

    Furcas - The Midway - A Midnight Millennia Ball 8eWfuJ5
    Name: Juicy Sirloin 1x
    Tier: B-Tier
    Description A large sized meal.
    Effect: Allows the user to recover 100 magoi while resting.


    ──────────────────────────────────────────────

    Furcas - The Midway - A Midnight Millennia Ball BQdy5Kr

    Zuzu Mansur

    Zuzu Mansur
    β-Tier
    β-Tier
    ZUZU MANSUR

    A pair of rainbow wings left its multi-coloured trail behind with those unable to match their speed. Purple locks waving in the gale dyed so many colours, Zubaidah ensured their escape. She first swung a violent crimson Clear-Out against those midnight murder of crows, clashing with the nightmarish projection and dissipating its dark night with its bright fire. She then activated Satellite Assistance, taking control of four of those gleaming weapons emerging from the walls, fending off any stray missiles around with this barrier of floating blades. In the meantime, that electrostatic field remained in play, allowing any rusty chains to be deflected while they remained at the same speed and carried on towards the next room - not slowing down at all despite the dangers approaching. They were to continue onwards, all three companions along with their beast and captive, to the next room.
       
    180/200 | word/word | 315/315


    Abilities Used:

    Trait Tier: A Tier
    Trait Requirement: Must be Hieracosphinx species.
    Trait Description: Heru-Er has a set of powerful wings connected to a long keel with masses of muscle attached for greater flapping power, along with pointed wings which contribute to a very streamlined body, allowing for extremely fast speeds of flight.
    Trait Effect: Heru-Er can move like a blur across short distances and fly at speeds comparable to a B Tier Fanalis. She can maintain this speed even while carrying two passengers, one on her back and one in her clawed-feet, though with each passenger it becomes harder to control turning angles and acceleration.

    Trait: Exceptional Speed
    Trait Tier: A Tier
    Trait Requirement: Must be Human or a Magician with a secondary combat class.
    Trait Description: Through excessive training and the genealogy of her powerful ancestors, she has reached a level of speed that exceeds the average human.
    Trait Effect: She can now move like a blur across short distances and move fast enough to run along walls. She can maintain this speed for hours. At this level she is equal to a B-tier fanalis in speed.

    Begone, Fool [A Tier]:
    Powehi whistles a middle C as a trained signal. Heru-Ur discharges a roughly-spherical electrostatic barrier three metres away from itself. This barrier interferes with the bio-electrical activity of those who cross, disrupting various functions of the nervous system, immobilising their movements for two posts - and repels metallic objects from entering within the field, unless used with some coating or magoi manipulation. The field lasts for two posts.

    Dual Solitude/A Tier: Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.[/b]

    Orbital Arms/A Tier: Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    Learning of the Dungeon:

    Zubaidah’s NPCs:

    Zubaidah’s Gear:

    Name: Bezrid

    Tier: D tier

    Type: Spear

    Material: Consists of a steel blade with an applewood shaft.

    Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


    Name: Al-Lat

    Tier: B tier

    Type: Halberd

    Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

    Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


    [/b]
    Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140917194711

    Name: Orbitals Arms

    Tier: A-tier

    Type:  Magic Tool

    Magic Type: Strength

    Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

    Function:


    • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

    • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi




    Name: Head of Command

    Tier: B-tier

    Type: Magic tool

    Magic Type: Asura Magic [Life+Heat+Ice]

    Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

    Spoiler:

    Function:


    • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

    • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts




    Name: Suiryu

    Tier: C-tier

    Type: Magic Weapon - Polearm

    Magic Type: Water

    Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

    Spoiler:

    Function:


    • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain




    Image:


    Furcas - The Midway - A Midnight Millennia Ball 462px-Weapon_b_1030204500


    Name: Dual Solitude

    Tier: A-tier

    Type: Magic Halberd

    Magic Type: Asura Magic [Heat + Ice + Life]

    Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

    Spoiler:

    Function:


    • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.




    Name: Morningstar, Flail of Radiant Faith

    Tier: B-tier

    Type: Magic Flail

    Magic Type: Light

    Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

    Spoiler:

    Function:


    • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
    • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.




    Name: Fork of Terea

    Tier: A-tier

    Type: Magic Fork

    Magic Type: [Strength + Lightning]

    Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.

    Spoiler:

    Function:

    Dance of Terea - Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

    Song of Terea - By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


    Name: Crystalline Heels

    Tier: C-tier

    Type: Magic Item [Magical Boots]

    Magic Type: Crystal [Heat + Strength]

    Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

    Spoiler:

    Function:


    • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





    Image:
    Furcas - The Midway - A Midnight Millennia Ball FxtrXQV
    Name: Luna Heels

    Tier: B-Tier

    Type: Magic Weapon

    Magic Type: Pierce Magic

    Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

    Function:

    • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

    • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


    Items



    Name: Dry Sand

    Tier: D tier

    Material: Leather pouch/Dry sand
    Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

    The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.


    Name: Shard of Solomon x 2


    ──────────────────────────────────────────────

    Furcas - The Midway - A Midnight Millennia Ball Xaj4qc7

    http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

    Solomon's Proxy

    Solomon's Proxy
    Ω-Tier
    Ω-Tier
    Metal would be torn apart by the protective combo of Sesshomaru and Baba. It would ward off any of the knights which charged them from behind. Even as darkness moved into the room forth from a swarm it would meet a swift resistance of wind and climate control. As he burst towards the end of the room his razor winds would slice through part of the dark flock, the thick mass of birds offering some vision for both but the haze blurring it. While both Trently and Zubidiah would manage to dissipate a large section in order to save everyone from an initial nightmare only the horned-swordsman would slice through with additional vigor, the extra slashes and sustains from his sword whipping up a violent windstorm, slicing and lashing through the stone brick. His allies angelic shot had already been met with fervent resistance.

    Leon: As he flew towards the roof of the room he tried to keep a high vantage point, peaking through his cloud searching for a target to swoop down on. As his eyes preyed he would meet a surprise as his attack would dissipate, he could see the attack come through but he didn't have much time to react. He would have to fend off an assault while maneuvering in order to properly defend himself. As the winds rolled at him in a fashion he would drop down, matching the swings, using his Haunting Murder and scaling to match the amount.

    "I WILL DEVOUR YOUR WINDS AND DESICRATE YOUR STEEL, FOR SASAN!"

    His voice would roar out, a deeply warped warble of speech. He would begin to do a large swing with his sword, the blade arching back for an attack. Before he could launch the move however they'd reached the hall's end if he attacked before dodging he would've had time, but he wanted to stay low or more so believed he needed to. That would sadly lead to his fall, literally, as No Escape and A Knight's ball would both pursue the knight, he would slash at the knights with his blades as they closed in from the ground, he'd be stopped just 5m short of the doorway, while the rest of the dungeon divers would be getting through.

    The chains pulled him down to the ground but he'd have to slash them away. He stood firm, rolling into a standing position.

    "Tsk, they got away!" His demonic voice resonated with anger.

    Armin: "It's okay good buddy! We can get them in the hall! He would place his hand on the Ballista, Angelic Hands would come out, he would have the constructs push the massive weapon, fitting it through that initial hall that everyone else had already gone through. The weapon clogging it as they struggled to push it through.

    Xerxes:"I should've had the rest of the Knights move through the hall first..
    He would sigh as he gave the signal for the rest of the group to move, and help the fervent priest rush through the hall.

    Leon: "STOP MESSING AROUND, WE NEED TO STOP THESE PESTS!"

    The prince's angry growls would continue as the dungeon diving groups moved into the halls, safe from the combat for a moment. They entered a long hallway again, this time it cut to the left, it was 5m wide, 20m tall and 35m long. A pale blue glow would illuminate the room, behind them was a large window, showing the moon which rotated around the floating building which housed them, THey could see how soon once again the object was going to sink under again. However, they could clearly make out the second room at the end of the hall.

    Heavy thudding, shifting, the grinding and smack of moving stones. The second room in which the hall lead to was one of moving brick. The walls closed in, the floors pushed up as the ceiling fell down, and worse of all, it seemed to be rotating. CRSSSH CRSSSH TWACKKKK, THUDD! As the peril that was the midway continued they would have to rush, who knew how long until it would be that the knights made it into this room, the creeping shadows of nightmare could be felt creeping behind them all.

    DM notes: I assumed for Leon to properly block he'd miss the chance to attack this turn, in order ot meet Trentlys slash, because of the surprise he made the mistake of diving which has pushed the Knights movements a post behind yours now. Hall is 30m long, in two turns the midway goes dark again. Armin would not have had the chance for a clean shot in such a small space, last turn was his chance since no one seemed to fully stop.

    ((CODE IS NOT PROPERLY COPYING, KEEPS DELETING INFO PLEASE REFER TO PREVIOUS POST))

    Players have 72 hours between responses to post before there will be an automatic proxy post.

    Trently

    Trently
    A-Tier
    A-Tier
    A clash of magic occurring in the dark room of the Midway, chains of metal would rustle along the floors and move. While this happened, Trently and his friend ran forward for the door to the room next, alongside the other groups. Leon would be preoccupied with the heavy attack of Trently's coming right for him, and quickly. Trently sprinted onward with a determined face, not looking behind him often. He would open the door to the next room, and enter a hall that led to a second room. Guaiwu would briefly hear the scream of anger and ferocity from the dark knight before closing the door. Trently looked on forward, focusing on the path that lied before him leading deeper into the mysterious dungeon that is Furcas.

    Trently and his friend would come to a hall leading to a room. Not saying much of anything, Trently and Guaiwu would sprint forward along the hall alongside the other contenders. It was quiet as the young Trently solely had his focus on an end to this dungeon, running with a caution of his surroundings. Guaiwu similarly had his focus on the dungeon.  Trently would however glance to his side and rear, seeing that the others were not wounded. Trently would turn left in the hall, coming to see the room that would lie ahead of the contenders.

    Trently: "Arashi Yoroi! Now, we step forward! Denki no Ho!"

    Guaiwu: "!"

    Roared the blue haired man, grasping ahold of his friend's wrist once again and stepping hard upon the floor once a path in the room appeared for the two. Trently placing his shuriken near his chest before stepping, he gave it magoi. Trently's leg muscles flexing upon stepping down onto the tough stone floor of the hall, stone from the floor beneath his foot would crumble a bit. With his muscle bound general in his titanium hand, Trently would blast forth into the shifting stone room of danger. He would try to soar through the room in a similar way to the last room but this time around, it would be more strategic. When the bricks would open up, that is the moment Trently step forward inside.

    Guaiwu: "Iron Armor! Arm Catapult!"

    Trently: "Hoaaaa!"

    Roared the red haired man, grasping ahold of his friend who did the very same to him, and catapulting him meters farther into the room at a tremendous speed. Guaiwu in the shifting stone room, would pursue his blue haired friend he had just thrown. He would jump through the room with great speed and power, dodging out the way of shifting and smashing bricks of tough stone, covered in an iron armor made from his body. Trently and his general would venture further into the dungeon that is Furcas, quickly as can!

    Magoi: 250

    Stamina: 305

    Guaiwu The Red Ogre, Miracle General!:

    Furcas - The Midway - A Midnight Millennia Ball Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

    Name: Guaiwu The Red Ogre
    Tier: A-Tier
    Damage Required to Defeat: A-Tier
    Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guaiwu has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
    Weapons: None
    Traits: 

    Trait Name: Iron Body
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
    Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

    Trait Name: The Red Ogre's Will
    Trait Tier: A
    Trait Requirement: Must be Body Manipulator.
    Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
    Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

    Trait Name: Perfect Balance
    Trait Tier: C
    Trait Requirement: Must have a Physical Combat Class
    Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
    Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

    Abilities: 

    Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

    Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

    Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

    Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

    Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

    Abilities Used:

    Arashi Yoroi

    Tier: A-Tier
    Type: Defensive
    Range:​ ​Close
    Requirements/Drawbacks:​ ​The user must hold his Shuriken of Storms near his chest to activate the move.
    Scaling:​ ​Amount​ ​of​ ​Layers
    Sustain:​ ​0
    Cool​ ​Down:​ ​4​ ​Posts
    Cost:​ ​20​ ​Magoi
    Description: The user creates ​a​ thin armor of storm clouds around his body and equipment, this​ ​ability​ ​employs​ ​the​ ​user​ ​with​ ​a​ ​defensive​ ​armor ​made of storm clouds. ​The ​armor ​blocks up to A-Tier damage before dissipating. It lasts four posts.

    Denki No Ho!
    Tier: A-Tier
    Class: Body Manipulator
    Type: Supplementary
    Range: Long
    Requirements/Drawbacks: User must step hard with his right foot on the ground, performing the ability as he steps.
    Scaling: Range
    Sustain: 1
    Cool Down: 4 Posts
    Cost: 20 Stamina
    Description: The user will manipulate the muscles in their right leg to go past their limits and allow for the user to near instantly cover a distance up to 20 meters in one powerful step. Muscles in the right leg increase in strength and get slightly larger, and gain a spring like quality to be able to travel so fast with such bounce. A small part of the surface the user is standing on may break and crumble where he stepped.

    Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

    Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

    Magic Weapons Bringing:

    Kutter's Katana [Magic Weapon]:

    Furcas - The Midway - A Midnight Millennia Ball Latest?cb=20140415221134
    Name: Kutter's Katana
    Tier: A-Tier
    Type: Magic Weapon - Sword
    Magic Type: Razor (Wind + Strength)
    Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
    Function:

    • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


    Shuriken of Storms [Magic Weapon]:

    Furcas - The Midway - A Midnight Millennia Ball FOQtMLY
    Name: Shuriken of Storms
    Tier: A-Tier
    Type: Weapon | Throwing
    Magic Type: Storm [ Wind + Lightning ]
    Cost: 10 magoi to activate | 5 to sustain
    Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
    Function:

    • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
    • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


    Fool's Gold [Magic Weapon]:




















    Furcas - The Midway - A Midnight Millennia Ball QdGKUzIName: Fool's Gold
    Tier: A
    Type: Bastard Sword
    Magic Type: Lightning
    Material: Bronze-Gold Alloy
    Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
    Function:

    • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

      The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


    The Wind's Delivery [Magic Weapon]:

    Name: The Wind’s Delivery
    Tier: B-tier
    Type: Magic Sling
    Magic Type: Wind
    Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
    Function:

    • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
    • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


    Magic Items Bringing:

    Spriggan's Call:

    Furcas - The Midway - A Midnight Millennia Ball Pbucket
    Name: Spriggan's Call
    Tier: A
    Type: Magic Tool - Ring
    Magic Type: Life Magic
    Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
    Function:

    • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


    Asura Earrings [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball Red-white-blue-crystal-earrings
    Name: Asura Earrings
    Tier: D-Tier
    Type: Magic Earrings
    Magic Type: Asura Magic [Life+Heat+Ice]
    Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
    Function:

    • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

    • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


    Lion's Pride [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball E9WnSEJ
    Name: Lion's Pride
    Tier: A-Tier
    Type: Magic Item - Artificial Arm
    Magic Type: Strength
    Cost: 10 magoi to activate | 5 magoi to sustain
    Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
    Function:

    • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
    • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


    Universal Sheath [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball CMDxcjb
    Name: Universal Sheathe
    Tier: A-Tier
    Type: Magic Item - Sheathe
    Magic Type: Strength
    Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
    Function:

    • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

    • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


    Flying Carpet [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

    Item Name: Flying Carpet
    Tier: A-Tier
    Type: Magic Item
    Description:
    A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
    Function:

    • This magical carpet gives a 25% word count reduction on traveling topics.
    • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


    Large Backpack:

    Furcas - The Midway - A Midnight Millennia Ball Which-rpg-inventory-system-icon-preliminary-steps
    Name: Large Backpack
    Tier: A
    Description A backpack to hold your valuables in. Only one per character.
    Effect: Allows the user to bring 4 extra items into a thread.

    Backpack Items:

    Ruki Zhanshi - Grandpa's Blade:

    Furcas - The Midway - A Midnight Millennia Ball 2h3si111
    Name: Ruki Zhanshi - Grandpa's Blade
    Tier: C-Tier
    Type: Katana
    Material: Steel
    Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

    Necklace of Hidden Arts [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball Nim__s_pendant_by_aikurisu
    Name: Necklace of Hidden Arts
    Tier: A-Tier
    Type: Magic Item - Necklace
    Magic Type: Ultimate Ninja Magic - Light | Life | Sound
    Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
    Function:

    • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

    • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


    Mask of the Damned [Magic Item]:
    Furcas - The Midway - A Midnight Millennia Ball 9dOCl8q
    Name: Mask of the Damned
    Tier: A-Tier
    Type: Magic Mask
    Magic Type: Heat
    Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
    Function:

      Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


    Amulet of Tlaloc [Magic Item]:

    Furcas - The Midway - A Midnight Millennia Ball GX2Yb2M
    Name: Amulet of Tlaloc
    Tier: D-Tier
    Type: Magic Item - Pendant
    Magic Type: Lightning
    Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
    Function:
    [*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
    [/list]

    Shards 1x:

    Furcas - The Midway - A Midnight Millennia Ball HREQtj1
    Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
    Amount: 1

    Juicy Sirlion 1x:

    Furcas - The Midway - A Midnight Millennia Ball 8eWfuJ5
    Name: Juicy Sirloin 1x
    Tier: B-Tier
    Description A large sized meal.
    Effect: Allows the user to recover 100 magoi while resting.


    ──────────────────────────────────────────────

    Furcas - The Midway - A Midnight Millennia Ball BQdy5Kr

    Sesshomaru

    Sesshomaru
    β-Tier
    β-Tier
    The group would find themselves outside of the forst room and in the hall after it. They cheer even though none of them were really sire what was going on since there was so much happening at once. Honestly Sessho was starting to get quite a bit annoyed. He came into this dungeom with everyone for adventure and the have fun. Yet he was stuck in some massive battle with a country he doesn't even know of or why they would wanna fight him. He just wanted to punch a monster. He would see the mext room seeing the whole room moving amd smiles this would be fun. He runs straight into the room thinking he would be strong enough to stop the room if he needed to since be was cleary the strongest physically here. Or so he thought. The family were following right behind him with Ares holding Mars.

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