- Job:
Job Name: The Persistent explosion of Revelation
Job Rank: A-tier
Job Location: Balbadd
Job Reward: Mordred's Bombs | 30,000 Huang | 500 XP
Job Prerequisites: Must Request a DM | Can be challenged by B-tier Players
Job Overview: Mordred has snuck his way into the heart of Balbadd. Keeping most of his troops hidden in his makeshift base, while using the rest to scout the country and remaining areas. Mordred, choosing to stay in the city himself, looking for people who might be informed on dungeons. Rumors claim that he and his men can be found somewhere in the slums, hunt them down and try to put an end to his work.- Mordred:
- Name: Mordred, The Big Bang Bombardier
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Mordred is a pale short figure of 150cm with a muscular build making him like a stack of bricks, with most of the muscle seemingly in his legs. His head is covered with short, nail length black hair. He has a stern expression with his glaring red eyes. The pale man wears a black jacket with white lining on the edges. Around his waist is a white sash with a purple clip in the shape of a raven holding the cloth around his waist. He wears a pair of dark purple pants leading into silver boots with eye-sized amethyst. Around his arms are a matching pair of silver bracers. On his head is a traditional Sasan head garb, a white headcloth with a dark purple feather attached by a silver pin. Mordred is a rather sulky individual who only listens to his master and king. The young man believes that many act in their interests and exists to blow away the haze and lies that cloud the path to Sasan’s glorious victory.
Weapons:- Spoiler:
- Name: Big Bang Bomb Bag
Tier: B-tier
Type: Magic Bombs
Magic Type: Strength
Appearance: This magic weapon appears as a dark blue bag filled 15 blue bombs with black star designs drawn on them. When the bombs are used they glow with a magic seal. Each bomb seems to be about 20cm in diameter fitting into the palm of a hand. The bag itself is simple with a black button and latch to hold it, the bag is held by a shoulder sash and hangs at the waist, being about .75m long bag.
Function:- Passive: A Force to be Reckoned with- When these bombs impact and explode at a target it creates a 2m explosive field which pushes players back 4m regardless of if the damage goes through.
- Chain Reaction:- The user throws out a bomb up to 10m which then explodes with volatile force, infusing anything with the 2m diameter blast is infused with intense force, causing them to explode with B-tier damage, the blast may pass on to one additional target from a person who explodes with the force.
Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.
- Passive: A Force to be Reckoned with- When these bombs impact and explode at a target it creates a 2m explosive field which pushes players back 4m regardless of if the damage goes through.
Traits:- Spoiler:
- Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.
Trait Name: Explosives marksmen
Trait Tier: B-tier
Trait Requirement: Years of training and working with explosives
Trait Description: This user has built up their muscles and trained with throwing and launching explosives and other projectiles. Because of this, the user can throw explosives up to 20m away from themselves.
Trait Effect:Can throw bombs or other explosives projectiles up to 20m without the use of an ability.
- Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.
- Purple Rain!: The user throws out one of their strength magic bombs into the air causing it to explode and rain down from 20m in the air hitting everything under it within a 5m diameter rainfall of dark purple strength magic. The force causes everything under it to feel heavy and slow down their pace to that of walking.
- Clearing the way: The user dashes 5m in any direction throwing a bomb in any direction up to 15m when it hits the target it does B-tier damage.
- Dance of One thousand Starry Nights: A technique made from his own skills and training from his master the user performs a backward somersault, they are launched 15m into the air, while in the air the user spins their body around throwing out four bombs, activating their magic they explode outward, creating a swirling vortex of strength magic 15m tall and 5m thick, which throws around anything that gets caught within inside, doing A-tier damage in the form of intense force.
- Sasan Knights:
- Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
- Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.
- Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.
- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
The morning sky was painted with colors of blue and grey, colors of a storm. Dark clouds lied overhead raining violently. In the wake of a storm like this though, Trently and his men were to prepare to set out, and strike the enemy. Reports of knights of Sasan in the slums have been coming in frequently the past couple days but if it was indeed true that the knights were in the slums, then Trently would have a problem on his hands. Trently were to sit in a small fort in Balbadd, and rub his chin upon looking at the reports coming in from his men. The young guild leader was concerned about innocent civilians in the slums being hurt if he went to confront his enemies. This was a major dillema Trently was in and had to figure out. He did not want what had happened in Kou to happen again. Trently had to approach his fight with the enemy carefully and cautious. The young man has no clue what his enemy may have in store for him, so he has to plan his attack very meticulously.
Trently were to sit in his tent with his hands crossed holding up his chin as he thought to himself. He had made sure to bring all of his items with him on this crusade but what to take with him to fight the enemy, Trently asked himself. He would grab a note from the table before him, and were to look at it again for the hundredth time now. It was a note from a knight named Armin, to the black armored knight that Trently had killed back in Kou. The note itself was very intriguing. Reading its contents in his metal arm, Trently were to stare intensely. He would say to himself the allusive words 'Heaven's Raid' and grin. It had appeared from the note that the knights were closing in on the dungeon. Furthermore, the note were to detail how the high ranking knights in the religious nation of Sasan were now aware of Trently and his guildsmen.
"This'll be fun.."
Trently were to say as he were to stand up from where he was sitting. He would stretch really quick and then get prepared for a battle with the enemy. The storm outside calming, people and knights were to start to slowly populate slums of Balbadd. Trently and his men were to be situated in a more rural area away from the slums, but not very far out from it. Traveling to the slums from the small fort Trently and his guild made did not take very long at all. Trently would decide to not bring his men with him to do battle as to avoid chaos in the populated streets of the slums. However, chaos in the slums may be inevitable. Trently would have to play his cards right, or else he risked problems here in the Balbadd nation.
The young man would choose what items and weapons to bring, and walk out of his tent. His men knew what he was about to go do. Trently would ask of his general to come with but to follow right behind him during the battle. Both men were to fight in synchrony together. Trently and his general traveling to the slums in the late morning as the storm had begun to calm, they would scout out the area where reports said the knights frequent. Trently were to walk in the slums with Guaiwu, and take notice of all the filfth lying about on the streets. He would kneel down and look at the empty glass bottles of alcohol which looked weeks old. Trently grabbed a glass bottle of alcohol with his metal arm and would closely take a look before placing it back on the floor.
He would walk into the shadows of the slums and channel magoi into his magic shuriken. The warrior would perform an ability of his as he were to slash downward twice. From within the shadows of the slums, Trently would then tap his shuriken against his horn twice and give it electricity. He would store an A-Tier worth of electricity in his ivory white horn. Guaiwu were to keep a close watch on the slums for Trently as he prepared for when they encounter the knights in the slums. Trently would walk out with his general soon after casting the ability and then begin keeping an eye out for the knights that should be appearing from somewhere.
After some minutes, there the knights would surface from the shadowy depths of the slums! Trently did not draw any attention to himself as for he can strike them more suddenly and give them less time to react. Hiding behind an old abandoned building, Trently would step out with his right foot from where he lied in wait for the knights to near closer. Trently opening his mouth and sucking in a deep breath of air, his chest would swell up. He would hold it and step out with his general and perform Denki No Ho! to close the distance with the knights and him that would be about 15 meters. In an instant, Trently were to appear 1m before the knights. Guaiwu would run over to behind Trently, and back him up if the situation called for it. Trently were to immediately follow up his first ability with his second, screeching loud at his enemies who were to try and either attack or defend. The blue haired warrior used Denki No Himei on his enemies in an attempt of interrupting any actions they may make. Trently would follow up his second ability then with his third, Stance of Raioni, and use his stored electricity. Then, with his shuriken, Trently would swipe at the knights that lie before him and shock them with electricity sparks. If his opponents fell, slain by him, he would continue to hack and slash at his other enemies, ensuring only to attack those 2m right in front of him and no more than 2m to avoid hitting any civilians that may be nearby.
MAGOI: 320
STAMINA: 245
- Guaiwu The Red Ogre, Miracle General:
Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits:
Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.
Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.
Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.
Abilities:
Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.
Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.
Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat one limb in an A-Tier layer of iron that will protect that limb against A-Tier damage.
Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.
Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.
- Abilities Performed:
- Arashi DenkiTier: A-Tier
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user needs to slash downwards twice to activate the move.
Scaling: Damage
Sustain: 0
Cool Down: 4 Posts
Cost: 20 Magoi
Description:
The user conjures a thin supercharged storm cloud layer around his Shuriken of Storms that lasts for a total of 4 posts. The user can discharges electricity sparks from his Shuriken of Storms that will go as far as 15m, dealing B-Tier electricity damage and 2 post paralyzation when the user performs a basic action. Things struck by the electricity sparks are knocked back 5 meters every time each time they are hit if the user so chooses.Denki No Ho!Tier: A-Tier
Class: Body Manipulator
Type: Supplementary
Range: Long
Requirements/Drawbacks: User must step hard with his right foot on the ground, performing the ability as he steps.
Scaling: Range
Sustain: 0
Cool Down: 4 Posts
Cost: 40 Stamina
Description: The user will manipulate the muscles in their right leg to go past their limits and allow for the user to near instantly cover a distance up to 20 meters in one powerful step. Muscles in the right leg increase in strength and get slightly larger, and gain a spring like quality to be able to travel so fast with such bounce. A small part of the surface the user is standing on may break and crumble where he stepped.Denki No Himei!Tier: A-Tier
Class: Body Manipulator
Type: Supplementary
Range: Long
Requirements/Drawbacks: User must open their mouth and suck in a deep breath of air. Their chest will swell up a bit, which will require the user to have some chest space to suck the deep breath of air in.
Scaling: Range
Sustain: 0
Cool Down: 4 Posts
Cost: 40 Stamina
Description: The user must open their mouth and scream at top of their lungs. By manipulating their vocal chords, they are able to let out a loud and painful lightning sound screech away from them that will stagger targets, interrupting all lower tier abilities and actions within 20 meters of the user.Stance of the RaioniTier: A-tier
Class: Body Manipulator/Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Omen of the Storm trait, user must have atleast 1 stack of lightning saved and needs to grounded upon intial cast or they will be electrocuted taking full damage from the stack.
Scaling: 0
Sustain: 0
Cool Down: 4 posts
Cost: 40 | 20 Stamina
Description:
By first manipulating their upper body the user makes their skin conduct electricity a lot easier so as not to fry the skin, then using electricity stored in his horn via the omen of the storm trait the user can course it through their upper, and then into their melee weapons so long as they are made of metal. This coats the weapon with the damage from the charge and gives the users attacks a 2m lightning arc. The lightning persists for 4 posts.
- Magic Items:
- Spriggan's Call [Magic Item]:
- [/center]
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Lion's Pride [Magic Item]:
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:- Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
- Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.
- Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
- Universal Sheath [Magic Item]:
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:- One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.
- Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.
- One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.
- Magic Weapons:
- Kutter's Katana [Magic Weapon:
- ]
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:- Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.
- Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.
- Shuriken of Storms [Magic Weapon]:
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:- Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
- Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.
- Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
- Standing Mirror:
Name: Standing Mirror
Tier: B
Type: Tower Shield
Magic Type: Light
Material: Polished Steel
Appearance: A massive wall of metal backed by wood and tall enough to easily shield the whole body of a common man. This tower shield was custom made for an Imuchakk by Reim craftsmen. The tower shield stands 2m tall and 0.6m wide capable of covering a full grown Imuchakk if they crouch their profile behind it. The surface of the shield has been polished to a reflective sheen and the back is socketed with leather forearm straps allowing the wielder's hands to remain free.
Crimson cloth hangs over the front of the shield covering up a socket where an orange gem has been fitted. The gem has been cut into a perfect circle and possesses and engraving of the eight pointed star.
Function:- Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radius of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.
- Blinding Sheen - Feeding magoi into the magic tool causes the entire front surface of the shield glows with a bright orange light. When the caster wishes, this glow bursts into a bright flash spreading in a semicircle in front of the shield. The radius of this semicircle 5m. Those caught inside the circle will be blinded for 1 post and suffer blurry vision for 2 posts. The light spreads to fill the area of effect creating countless source points for the light as opposed to releasing it in a single direction. This causes the effect to be omnidirectional so simply looking away from the shield is not enough to avoid this effect if you are inside its range. 10 Magoi to activate | 5 to sustain.