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Sasan

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1Sasan Empty Sasan on 22/07/19, 07:04 pm

Sasan, The Nation of Knights



Overview:A small nation secluded from most of the world, hidden in the mountains near Reim. This fortified nation is filled with Xenophobic citizens who are taught from the moment they are born that the outside world is filled with impure and vile people. Despite opportunity not being limited by gender many women stay at home to keep the house clean and maintained while most men work, and are expected to serve minor duty for the sake of the nation. Currently ruled by the Knight-King Xerxes the nation is starting to open up slightly, to view the world, to purify it. Many citizens are scared of the idea but many of the devout support this crusade belief, the world is theirs to lay claim to as the descendants of the Torran.

Motives: With most of their world being limited from their seclusion many of the higher ranking Knights, and the King himself believe that they have spent far too long secluded from the rest of the world. Despite it being seen as impure they believe the power, and the world out there is theirs to claim. To seek more power and control the have decided to hunt down a dungeon, and allow some of their Knights to leave and explore the world. Very untrusting of most outsiders they plan to spread the word of Solomon and to make their claim in the world.

Culture: The culture and system of beliefs behind Sasan dictate almost every part of their daily lives. Believing themselves to be the direct descendants from the Torran Humans and directly worshipping Solomon as their god with many if not almost unaware of his name. Despite that fact, all citizens are expected to worship him and to live clean lives in his name. All men are expected to have basic Knight training from a young age as a form of self-defense and to serve the country. While most women are expected to be strong and take care of the homestead for the family. Despite there being an intense pressure from most people in society to follow the norms there are no laws preventing women from entering the military or training as Knights in their own time. With many of the men working as Knights, training to protect their country many work in the countries mines, which are filled with luxurious metals. With many women having lounge areas or inns for the miners to go to after work, despite drinking being illegal. Many of the people in Sasan dress rather reserved, to keep themselves warm and covered, many finding the act of revealing too much skin indecent, at least for themselves.

Entrance: It's nearly impossible for outsiders to join the ranks of Sasan. There are sometimes rare exceptions such as abandoned children that may be taken in and taught their ways or refugees who are required to forfeit all connections to their past, and past beliefs along with devoting themselves to Sasan and their Religion.

Traits: The people of Sasan tend to be naturally born with fairer, pale skin accompanied by hair often coming in shades of browns and reds the most, with the more active Knights or others being tanned from outside work. It's common for many people to have names of Persian culture and others having names similar to those of famous European knights.

History: The people of Sasan were some of the first to begin building civilization, and quickly shutting the rest of the world out. Founded by the paranoid King Darius Uriens, banding his people together out of the belief that they were left in this world as the only true pure people of their kind. Choosing to make use of the surrounding area's rich resources they quickly mined the nearby areas,  building and fortifying walls to surround their country. Being hidden away in the mountains it was hard for them to secure food keeping the population relatively small.

Despite his efforts, he trained his people to be warriors, restricting them off his fear of the outside world. Allowing to him project his fears and brainwash his citizens he declared it was the will of God that they stay free of the impure world, to build up their strengths and protect their "sacred homeland."

Slowly over time, the hands of the throne would pass down from King to Son, with future kings after Darius becoming Knights themselves, training for their country and protect themselves from the impure world. The people of Sasan would know almost no pleasure besides that off work and worship, with plenty of joys or miscellaneous things deemed to be distractions from owns devout life. slowly warping and casting the people to mundane and simple lives.

With a poor quality living but plenty of resources for a powerful Military, the Knights and people of Sasan have fortified themselves to prepare for anything. But now, the Current King on the throne Xerxes Uriens believes that his people and the devout deserve more. The world is impure because heathens run amuck training and living their lives the way they wish when they should be working in the name of the creator, of the one behind the flow of their fate. With the support of his Major knights, the King has made a decree that they will make the world pure for those of Sasan, choosing to open up doors to spread their faith.

After many years of planning, gathering allies within his own country and teaching the people to use their fear to ask for more, to demand more, he was ready to mobilize. Now with his ideals, and his beliefs starting to take hold many of the Citizens are demanding for a better life. Not from the king, but the outside world. Many under the ruse of the Kings kind intentions while people have been sent out to purify, and spread their word, the high ranked knights hunt, looking for the divine power that is rightfully that of the Knight King.

Military and Government: The Nation of Sasan is considered a rather well-equipped nation. Having significantly smaller manpower than nearly all nations besides that of Immuchak the nation must focus on its tactics and weaponry. Choosing to have heavy armored cavalry units that are armed with large lances, and ground troops armed with both a lance and a backup sword. They recently have managed to beef up their arsenal with magic weapons and tools, learning to utilize their power.

The Military is headed by the leader of the nation the Knight King, with a total of 12 generals, 6 of which are called the Major Knights, and the other 6 being their apprentices the Minor Knights. Each of the twelve Knights having command of their group of troops, with the Major Knights having more.

Not only are the Knights military figures but they are also officials of the government itself, with the King granting power and retrospective rights to Knights within the nation.


The Knight King


Xerxes Uriens is the current Knight-King of Sasan. Duties as Knight King include protecting the nation of Sasan, upholding high moral standards for the nation, appointing Knights to protect, govern and maintain the purity of the populace. The Current king has no wife and three sons who are named Leon, Artaxerxes, and Zoro.

Xerxes Uriens:
Name: Xerxes Uriens
”Personal Info”:

Age:52
Appearance: A bronzed tower Xerxes stands at exactly 2m tall. He has a powerful but lean build. His entire body appears tanned except across his collarbones going up towards his right jaw side is pink scar tissue from wound never to fully heal. His eyes are pots of bright red clay complimenting the dark but beautiful hue of his burgundy hair. His face was stout, rectangular but well proportioned. His long unruly mane was slightly brushed and wrapped in simple white cloth which was adorned by a jeweled headpiece of ruby roughly the size of his eye with a peacocks feather complimenting and finishing the headpiece. Some hair would also hang free over to cover his left eye.

His body shows the signs of his life's training, despite his age he looks rather youthful with a toned but heavily scarred body. His posture is strong and tall despite his height, giving him a strong presence and way of carrying himself. He appears as if he’s reserved often keeping his hands close by with one generally on the side and the other around his belt or weapon. With his protective stance, the Knight King's face tends to have a strong, and lingering glare to it.

Xerxes tends to dress in a white jacket and pants combo with the black lining around the edges. Adorned over this the king has a navy blue overcoat going down to his ankles which he keeps slightly opened. To keep it closed the king wears a white sash which is tied in a knot and has a large silver brooch of a silver turtle with a rather large emerald. The king also wears a pair of silver metal boots accompanied with a matching pair of bracers. To finish off his normal outfit is a large cloak of shimmering black feathers which lays rested on the shoulders of the knight king, with a chain of resplendent silver holding it together.

Personality: Many thoughts but little actions is an easy way to describe the behaviors of Xerxes. He is very honest about his thoughts but he keeps good control of his body. Generally standing with a reserved stance, keeping close to himself and staring with an authoritative gaze. His voice was like a crackling fire, warm and able to fill the room but also capable of becoming a roaring blaze.

Not much is understood about his motivations but his faith is honest. Xerxes often talks about the importance of the faith his people hold and the importance the Sasan people’s role in it. Only known to his devote followers and believers the Knight King has holds the ideology that the dungeons and djinns are the right of Sasan people. Furthermore that not only is it their right but they should seek out and hunt for dungeons so the Sasan Kingdom can purify the world.

Following his eccentric teachings, the king is a rather intelligent man. Having tempered his natural intelligence with wisdom from his life’s work and failings he plans rather meticulously, and in silence. While he believes in sharing information and beliefs so they may not die there are many things that the king keeps in the dark, but never permanently, for he only keeps things there for their protection. He has a fair understanding of the world as many people attempt to come there for their metals, many get turned away but the king seeing their use has captured the occasional outsider to gain info.

Under Xerxes stoic demeanor, religious zeal and scheming mind there really was just a man with good intentions. Xerxes always acts with the honest intent of what he thinks his best for his people and their faith. He is compelled by his desire, and duty to serve Solomon and Sasan. His Piety is only second to his power.

Tier: Ω-Tier
Class: Warrior Ω-Tier | Beast Tamer Ω-Tier
M\S Values: 420 Magoi | 480 Stamina
Equipment:
Spoiler:

Sasan --
Name: The Ebony Talon
Tier: A-tier
Type: Magic Lance
Magic Type:  Plague [Water+Lightning+Life]
Appearance: The Ebony Talon is a large lance, with brown coloring which appeared black unless in direct sunlight, that stands at 3m long, with .5 wide base near the handle while having a straight line to the tip. The handle itself is thin with a ruby pommel, going in the wide base the front of the lance would go down to form handguard, and giving the entire lance a more sturdy look.
Function:

  • Passive: Touch of Disease- Whenever the Ebony Claw strikes an object it leaves a small spot of disease which on the next turn grows into a 3m spot of disease which can be a starting spot for spells using this weapon, and applies the plague magic passive to enemies that touch it. Can have up to 4.
  • Purifying Plague- Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot.

Traits:
Spoiler:
REVEALED UPON ENCOUNTER: 4 in Total 1 Omega
Abilities:
Spoiler:
REVEALED UPON ENCOUNTER: 4 A-tier, 2 A-tier Magic Weapon abilities, 10 B-tier, 5 C-tier
                           




The 12 Knight-Generals of Sasan





The 12 Knight-Generals are a group of Knights that are considered the strongest in all of Sasan. With the first 6 being a Master in their field of combat, being known as the Major Knights. The remaining 6 known as the Minor Knights being the retrospective apprentices of the Major Knights. Each knight carrying a unique magic weapon granted to them from the king to carry at all times. Sasan Knights who are B-tier get a unique magic weapon made for them and gain the opportunity to learn a unique free ability by training with one of the Major Knights.



The Warrior Knights


Major Knight:
Revealed Upon Encounter

Minor Knight:
Name: Constantine, The Mid-Morning Star
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Constantine is a young male standing at 177cm tall, he has a lean build, with a well-proportioned body, his giving him a rather stout shape despite his slim body. A tossed mane of amber orange hair laid on his head, the sides pulled and brushed back. The curled mess reached his shoulders complimenting his pale white skin, which had blushes of pink painting his cheeks and joints.  The young blue-eyed boy generally adorns himself with a set of gold armor, sectioned armor allowing him to stay protected while allowing mobility. The armor itself has intricate carvings, forming tight swirls, with the look or appeal that they were rays of warmth coming from the large sun carved on the center of his chest piece. Over his shoulders is an azure blue cape which is held together by muddled gold lion pin.  Underneath he wears an orange sweater and gray cloth pants. His is an energetic and devout individual who fights for his country to be a shining example. He has learned a lot from his master in the art of combat and wishes to prove himself. Wielding his mighty Morningstar Flail Constantine charges forward to spread his faith and lead the path for his king's conquest.
Weapons:
Spoiler:
Name: Morningstar, Flail of Radiant Faith
Tier: B-tier
Type: Magic Flail
Magic Type: Light
Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.


Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Tough Body
Trait Tier: B-tier
Trait Requirement: Intense Training/Biology
Trait Description: Thro.ugh years of training the person with this trait has denser muscles and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage B-tier or under is reduced by one tier against this player.
Abilities:

  • Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.

  • Star Shower: The user throws their flail into the air, bringing it down towards a target in front of them if it hits a target the attack does B-tier damage. If it hits breakable ground debris is launched in a cone 30cm at the start and 3m wide at the end, with the entire cone being 7m long.

  • Sol Reqiuem: The user spins around, activating the magic in the flail causing the ball to grow into a burning sphere of light, the ball starts at the end of the chain and grows to be a massive 30m in diameter. The ball burns with B-tier damage.

  • Sol Nyx Tempastas: A culmination of his training as a Knight and the Skills of his mentor the user throws the ball into the air, causing the sphere to glow with a burning black light. Nearly a trickery of light the black bolts rain down from the sky, flying out in every direction up to 20m dealing B-tier, the user then brings the black sphere sun surrounding their flail ball towards the nearest target, the attack explodes outward 2m changing into a bright white light dealing B-tier damage.


The Assassin Knights

Major Knight:
Revealed upon encounter

Minor Knight:
Name: Mordred, The Big Bang Bombardier
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Mordred is a pale short figure of 150cm with a muscular build making him like a stack of bricks, with most of the muscle seemingly in his legs. His head is covered with short, nail length black hair. He has a stern expression with his glaring red eyes. The pale man wears a black jacket with white lining on the edges. Around his waist is a white sash with a purple clip in the shape of a raven holding the cloth around his waist. He wears a pair of dark purple pants leading into silver boots with eye-sized amethyst. Around his arms are a matching pair of silver bracers. On his head is a traditional Sasan head garb, a white headcloth with a dark purple feather attached by a silver pin. Mordred is a rather sulky individual who only listens to his master a king. The young man believes that many act in their own interests and exists to blow away the haze and lies that cloud the path to Sasan’s glorious victory.
Weapons:
Spoiler:
Name: Big Bang Bomb Bag
Tier: B-tier
Type: Magic Bombs
Magic Type: Strength
Appearance: This magic weapon appears as a dark blue bag filled 15 blue bombs with black star designs drawn on them. When the bombs are used they glow with a magic seal. Each bomb seems to be about 20cm in diameter fitting into the palm of a hand. The bag itself is simple with a black button and latch to hold it, the bag is held by a shoulder sash and hangs at the waist, being about .75m long bag.
Function:

  • Passive: A Force to be Reckoned with- When these bombs impact and explode at a target it creates a 2m explosive field which pushes players back 4m regardless of if the damage goes through.
  • Chain Reaction:- The user throws out a bomb up to 10m which then explodes with volatile force, infusing anything with the 2m diameter blast is infused with intense force, causing them to explode with B-tier damage, the blast may pass on to one additional target from a person who explodes with the force.

    Name: Sasan Knight Lance
    Tier: B-tier
    Type: Lance
    Material: Steel
    Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.

Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Trait Name: Explosives marksmen
Trait Tier: B-tier
Trait Requirement: Years of training and working with explosives
Trait Description: This user has built up their muscles and trained with throwing and launching explosives and other projectiles. Because of this, the user can throw explosives up to 20m away from themselves.
Trait Effect:Can throw bombs or other explosives projectiles up to 20m without the use of an ability.
Abilities:

  • Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.

  • Purple Rain!: The user throws out one of their strength magic bombs into the air causing it to explode and rain down from 20m in the air hitting everything under it within a 5m diameter rainfall of dark purple strength magic. The force causes everything under it to feel heavy and slow down their pace to that of walking.

  • Clearing the way: The user dashes 5m in any direction throwing a bomb in any direction up to 15m when it hits the target it does B-tier damage.

  • Dance of One thousand Starry Nights: A technique made from his own skills and training from his master the user performs a backward somersault, they are launched 15m into the air, while in the air the user spins their body around throwing out four bombs, activating their magic they explode outward, creating a swirling vortex of strength magic 15m tall and 5m thick, which throws around anything that gets caught within inside, doing A-tier damage in the form of intense force.


The Ranger Knights

Major Knight:
Revealed upon encounter.

Tristain, Arm of the Wind:
Name: Tristain, Arm of the Wind
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Tristan is a young man, standing at 156 centimeters tall he is somewhat well built. Most of his muscle seemingly in his arms he is still nonetheless on the more on the lean side. His oak-colored hair sat at a medium length past his ears, with it swept back into a white cloth held together by silver tornado pin with a sparrow’s feather. The earnest knight wears a dark green vest, with no undershirt to speak of, beige pants with a verdant green sash around his waist. Around his ankles and wrists were silver bracers but the young man had no shoes to be seen. With a wild-gaze in his stormy-gray eyes, Tristain may be somewhat of a trouble maker but he still holds his faith in high regard, his king higher, and the sake of the challenge the highest.
Weapons:
Spoiler:
Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.
Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Quick Aim, and Fire!
Trait Tier: B-tier
Trait Requirement: Training
Trait Description: After years of training with their specific weapon, a sling this user has become skilled enough to fling objects quickly and accurately, allowing them to use nearby objects to help.
Trait Effect:If out of ammo the user can pick up nearby objects or rocks, loading them into the sling to use as ammunition for basic attacks.

Abilities:

  • Tornado Shot! The user throws out ball filled with wind magic up to 15m away from himself, when it impacts a point it creates a vortex of wind 10m tall and 1m wide, dealing A-tier damage to whatever it hits.

  • Overworking: The user aims at a target up to 20m away, they then start rapid-fire slinging up to 4 balls until at least one of them has hit. Once one has hit it does B-tier damage crippling a limb if it strikes one.

  • A Shot True and Solid, the Wind Song! In honor of his master Tristain uses all his knowledge to line up a shot with his sling, activating the wind Magic within he starts to form a current around it, giving it immense propulsion but then shaping the wind so as if the area moving around the ball produced a Vaccum. Then slinging the ball it launches fast enough to break the sound barrier, zooming towards a target up to 50m away cracking into them to do A-tier damage.


The Magician Knights

Major Knight:
Revealed upon encounter.

Minor Knight:
Name: Safir, Shieldshock
Tier:B-tier
Damage Required to Defeat: B-tier
Description: Many would say Safir looks plan, standing at 160cm tall with a shaved head which stays covered under an ashen gray turban with a sapphire adorned with the feathers of an odd yellow bird. His skin is pale white contrasting his dark black eyes which have a stern look. His body is fairly muscular but is hidden under a gray undershirt, blue overcoat and a light aqua harem pants with a gravel sash. He doesn’t speak very much but blindly follows to order of his master and King, using his magic to fight for the might of Sasan.
Weapons:
Spoiler:
Name: The Thunder-Aegis
Tier: B-tier
Type: Shield Staff
Magic Type: Lightning
Appearance: The Thunder-Aegis is a steel staff with a lightning-bolt shaped sapphire, towards the forward-facing part of the bolt connecting to the staff, however, is a long tower shield, using the staff a handle. Overall the staff is 2m long with the shield taking up 1.75m of it and being 1m wide. On the front of the blue-steel shield is the pattern of a storm clouding circling in towards the center of another bolt-shaped sapphire.
Function:

  • Passive: Protection of the Storm- Not only is this staff also treated as B-tier shield in defensive capabilities it also gains lightning stacks for each combat action involving the staff. After three stacks have been earned they be expelled to create a B-tier shield of lightning in the form of a dome from the staff that is 3m in diameter capable of blocking B-tier damage. if in the air turns into a sphere instead of a dome.

  • Grounded! The user stabs their staff into the ground, causing a bolt of lightning to strike them from the sky, and travel outward from the staff it sends out an electrical pulse which interrupts all actions B-tier or lower within 10m of the cast, causing people to fall from flight or even just stopping their attacks.



Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length.
Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Defensive spellcasting
Trait Tier: B-tier
Trait Requirement: Training
Trait Description: With specific training with their unique staff the user has developed a quick and reactive fighting style based on defending and counter-attacking.
Trait Effect:The person with this trait can immediately cast spells while or after blocking with their unique shield-staff.

Abilities:

  • Lightning Charge: The user surrounds their shield-staff with lightning, charging forward 10m, upon impacting a target it explodes in a 3m wide and 1m long cone dealing B-tier damage in the form of shocks.

  • Thunder Call: Pointing their staff at a target they shoot a ball of lightning 1m wide up to 30m away, upon hitting a target it causes all lightning abilities and moves within 5m of them to immediately track and follow them. Lasts three posts.
  • The Final Toll of Thunder’s Bell: Imitating his master with his flair Safir uses his ultimate moves. He twirls his staff around and causes a massive bolt of lightning to arc from it, forming into a massive stream of flowing energy from his staff it then flies to a target, the stream going up to 30m away from the staff, upon connecting to a target the stream connects forming a massive bolt of lightning, cracking through and bursting the air to deal A-tier damage in the form of horrifying burns.



The Tamer Knights

Major Knight:
Reaveled Upon Encounter

Minor Knight:
Name: Tor, Lord of the Fireflies
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Tor is a rather tall and well-built man standing at 188cm. Standing like a tall tan birch, he has short hazel hair with hints of burgundy, which connected down into a short beard adorning his face. His eyes appear rather kind, despite his facial hair and strong jay he still had yet to grow out of his baby fat. The kind green-eyed knight wears a dark green jacket with matching black pants, with a nice red sash around his waist, held by copper firefly pin. On his head, he wears a red cloth with an oval-shaped emerald and eagle feather. Tor is a rather peaceful man, only choosing to fight because of the wishes of his king. He hunts for the dungeon, using his forces to scout and gain info from local forces. He may avoid killing but he fights for the nation in which he had found a place where his family was able to live and have a role. He will succeed for Sasan.
Weapons:
Spoiler:

Name: Helios
Tier: B-tier
Type: Swarm
Species: Pyris Fly
Appearance: The Helios Swarm is a mass of 300 flies with glowing red backs. The flies are around the size of a fingertip with the entire swarm amassing to around 5m in total size. Examining each fly the appear to be black, the red glow seeming to come from a strange orange organ on at the end of their body.
Beast Traits:
Trait Name: Fires of Helios
Trait Tier: B-tier
Trait Requirement: Biology
Trait Description: The Pyris fly has an organ on it’s back which causes it to produce natural napalm. The chemical upon making contact with the air starts to burn. A natural defense coming in many ways.
Trait Effect: The Helios swarm can register abilities making the use of fire, and once per turn, the swarm can ignite itself to do B-tier damage to foes inside.

Trait Name: Burning Stingers!
Trait Tier: B
Trait Requirement: Biology
Trait Description: Not only do these flies have burning behinds they also come equipped with a pair of stringers, oddly located on its hands. Using its napalm the fly coats it’s stingers in it to poke and sting, burning away at their foes flesh from inside.
Trait Effect: If the Helios swarm stings a player in applies a stack of burning damage for one post which does D-tier damage if another is applied it turns to two posts of C-tier damage burning under their flesh.
Name: Burning Queen
Tier: B-tier
Type: Magic Metal Beast
Magic Type: Heat
Appearance: The Burning Queen is a unique magical item beast hybrid that in its natural state appears to be around gold egg around 1.5m in size. It appears to have multiple, rubies, sapphires and other precious gems adorning it. A magic circle glows on the center when it is used.
Function:

  • Passive: Hive leader of the flame- The burning queen cannot be used or activated unless the user has a beast with them. Upon bringing a beast towards the Burning Queen the user must pay 10 magoi to activate the weapon. It shall then mimic the shape of the beast by reshaping the egg and creating the shape from fire. The Mimic beast can only be 2m max in overall dimension and size but can copy or use any physical abilities (I.e claw slashes, stings, bites) from the beast it is copying along with copying their basic attacks dealing B-tier burns. Can only copy normal and swarm beasts.
  • Assisting the Group: If the Egg is within 10m of the beast or its user it can move onto them and by spending magoi will form a protective shroud of fire covering their body protecting up to B-tier damage.

Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.


Trait Name: Tracking Training
Trait Tier: B-tier
Trait Requirement: Practice, training with a beast
Trait Description: The user has spent rigorous hours and days developing methods using their beasts to track people, specifically insects to trail, and leaving nests.
Trait Effect: If the user is defeated or the attacker fleas they may leave part of their swarm beast Helios to track the player, it will leave a nest in their next open thread allowing for invasion from one of the user’s allies. Only works on players A-tier or lower.
Abilities:

  • Firefly! The user commands their swarm beast Helios to fly at the target, using its trait to surround itself in a large ball of fire 5m in diameter. The swarm does B-tier damage in the form of burns with the first thing it collides with, having free movement but only being able to use the ability for 20m of Travel.

  • Burning Unison: The user activates the burning Queen’s magic function producing fire around the Helios swarm, then using the swarms natural fire capabilities the two sources of fire are shaped and formed into a pillar of fire 20m tall, 5m wide which moves towards a target up to 20m away dealing B-tier damage. Because of the two sources of fire, the tower needs both sources to be clashed to fully extinguish the flames.

  • Swarming Inferno:
    The Helios swarm flies around a target producing a cage of fire which blinds the target, then activating the Burning queen it flies above flying down causing the ball to burst, exploding outward 10m in all directions doing B-tier damage to anyone inside the ball or the blast.



[*]Blazeelbub!: Combining the teachings of his Master Tor has the burning queen swarm, then the Helios swarm combine into a large swarm, surrounding him, with some of the beasts grabbing onto support him. They then form two large currents of flames, 10m long each along his back, and lance of flame around his arm made from the rest of the swarm. While active his other abilities are unusable, but he can now Fly around, appearing as an orange blur, and can deal A-tier fire damage with his fire lance arm. Lasts 2 posts.
[/list]


The Manipulator Knights


Major Knight:
Revealed upon Encounter.

Minor Knight:
Name: Percival, The Voice of Command
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Bright red hair with deep blue eyes, Percival is a stout man with broad shoulders standing at a staggering 200cm tall. Akin to a walking wall of limestone the man is generally bare-chested with the only clothing on the upper half of his body was a pair of bronze bracers and a bronze ruby holding headband which sat in his ankle-long mane. Walking barefoot with bronze anklets to compliment his earthy brown pants which lead up to a sash of a gorgeous deep red, like a pool of blood. His skin body is scarred all over as signs of his training this quarter fanalis man believes strongly in his country. Not so much as devout but rather earnest he fights for his home. He sometimes questions their need for it but at the end of the day he is the force, he speaks and commands for his king, and he shall spread the word of Sasan.
Weapons: Name: The Voice of Power
Tier: B-tier
Type: Magic Voicebox
Magic Type: Sound
Appearance: A small metal piece which seems to fold and open when pressed on, the small mechanical object appears to be 10cm big. It takes on a dark grey color with a large red crystal that has a magic symbol. The object is placed within a person's throat, connecting to their voice box.
Function:

  • Passive: Give my word power!- This object is permanently planted with the user's voice box and is always equipped. This gives them a unique basic, when speaking they can turn their force into a 2m long and 1 wide cone which is equivalent to a B-tier sound magic ability.

  • Cacophonous Catastrophe: The user overs loud their voice sending out a massive, concussive sound wave breaking stone and dealing B-tier damage to all around within 20m, the sound of their voice lingering.

Traits:
Spoiler:
Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.

Spoiler:
Trait Name: Extra Skin
Trait Tier: B-tier
Trait Requirement: Natural biology, training
Trait Description: The person with this trait has such thick skin that they have a separate durable layer covering their body. This extra layer can take a little bit more damage to breakthrough.
Trait Effect:User has an additional layer of skin that can take B-tier damage before getting to their skin and flesh underneath, can be healed with abilities.

Abilities:

  • Here comes the Noise: The user manipulates their chest and lungs to enlarge, forming a tube-like shape, to enhance or funnel sound. Then upon taking a large breath of air, and activating the magic item within their voicebox fires a large cone of sound 30m long and 10m wide which pushes back all people and objects 10m.

  • And now the boom! Using his magical tool he enhances the sound of one his current attacks, causing them to deal an additional B-tiers worth of damage. (Can only be used in combo with other abilities)

  • Ready for the Pain? The user enlarges, rolling their body into a sphere 5m in diameter, their skin hardening and becoming armor-like. The user next rolls towards a target like a stampede, Lasts for the entire post and does B-tier damage upon impacting a target.

  • The Roaring Beast, Decival!! A technique that was inspired, and worked on with the help of his Master Percival Enlarges his entire body to be 5m tall, with his upper body becoming extremely swollen, mainly his chest and arms to allow more oxygen into his lungs. His arms seemed to have large open pores, all leading towards his throat inside, to funnel sound through other parts of his body. His long mane of hair puffs outward as he stares like a serious beast. Upon activating all of his abilities ranges, and size is increased by 5m and his sound attacks can be funneled through his arms for sound blasts. These blasts are like the Voice of Powers passive but are increased by the 5m along with the actual voice itself being increased as well.

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