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John's Starters

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1 John's Starters on 03/11/18, 10:55 pm

Breaching Whale
Tier: D
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: John must be holding his weapon in a raised position with one or two hands grasping the hilt.
Scaling: With every 10 Stamina spent, damage increases by 1 tier.
Sustain: 0
Cool Down: 1 Post
Cost: 10 Stamina | 5 Sustain
Description:

    After raising his weapon above his head, or having it in a raised position, John makes a mighty downward slash to strike his foe and ends with his weapon in a lowered position. Will deal D tier damage.


Sharkfin Slash
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The user is required to be holding his weapon in a lowered position, using either one or both hands to grasp the hilt.
Scaling: Damage increases by 1 tier per 10 stamina spent.
Sustain: 0
Cool Down: 1 Post
Cost: 10 Stamina | 5 Sustain
Description:

    This ability involves making a flick of the arm in an upward movement in order to create a swift upward slash. Can deal D tier damage.


Narwhal Tusk
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must brace their weapon with one or two hands in a blocking position. The ability is incapable of blocking intangible attacks.
Scaling: With every 10 Stamina spent, John can increase his blocking strength by 1 tier.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina | 5 Sustain
Description:

    One must have good offence as well as defence. John will use his weapon to block an enemy's attack by shifting his blade to intercept it. Can block D tier damage.



Ocean Current
Tier: C
Class: Warrior
Type: Supplementary (Dodge)
Range: Close
Requirements/Drawbacks: Must have solid footing or ground for at least one foot and bend at the knees to use this dodging ability.
Scaling: With every 10 stamina spent, John can use this ability in succession by multipliers of 2.
Sustain: 0
Cool Down: 2 posts
Cost: 20 Stamina | 10 Sustain
Description:

    If there is an attack that he cannot block or parry, or if he needs to gain some distance from a foe, John will kick off of the ground or any solid surface with one foot to launch themselves out of the way of an incoming enemy blow up to 3 meters in any direction.


Dueling Narwhal
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: John must strike his own blade against the enemy blow's side to redirect it. This move cannot parry intangible attacks.
Scaling: With every 10 Stamina spent, John can increase his parry ability by 1 tier.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina | 5 Sustain
Description:

    John will use a horizontal sweeping motion with his blade to strike at an oncoming attack, gently accepting it so that he may force the blow downward by turning his wrist. John will simultaneously side-step out of harm's way. This technique ends with John's weapon above the enemy's while pressing it toward the ground. Can parry D tier damage.



Last edited by John Davis on 14/11/18, 03:32 pm; edited 3 times in total

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2 Re: John's Starters on 14/11/18, 11:41 am

Breaching Whale You have 2 functions in here: Leaping and Attacking. You cant have 2 functions at once in D-tier skill, so please choose one from those 2.

Narwhal Tusk Since you cant actually block with your blade, please remove the "block" word from there and change it to parry or redirecting. Also add that you cant parry against intangible attacks

Ocean Current SInce it's dodging, then you cant put damage in it. Please change your scaling and also remove the damage wording at the description

Dueling Narwhal Put that you cant parry against intangible attacks


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3 Re: John's Starters on 14/11/18, 02:36 pm

Interjecting: Blocking with a blade is viable. As a warrior you have to option to parry or block and the blocking is not limited to a single weapon type such as shields. You can keep the ability to blok with your sword, but keep in mind that blocking with your sword won't necessarily be better than a block used by a shield in some scenarios.


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Trait Points: 4/11 | SoS: 1
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4 Re: John's Starters on 14/11/18, 03:04 pm

I believe everything is in order, now. Thank you!

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5 Re: John's Starters on 15/11/18, 08:55 pm

Zion

avatar
β-Tier
β-Tier
Approved, don't forget to add these to your vault!:
Code:
[center][b]Breaching Whale[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] John must be holding his weapon in a raised position with one or two hands grasping the hilt.
[b]Scaling:[/b] With every 10 Stamina spent, damage increases by 1 tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina | 5 Sustain
[b]Description:[/b]
[list]
After raising his weapon above his head, or having it in a raised position, John makes a mighty downward slash to strike his foe and ends with his weapon in a lowered position. Will deal D tier damage.[/list]

[center][b]Sharkfin Slash[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user is required to be holding his weapon in a lowered position, using either one or both hands to grasp the hilt.
[b]Scaling:[/b] Damage increases by 1 tier per 10 stamina spent.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina | 5 Sustain
[b]Description:[/b]
[list]
This ability involves making a flick of the arm in an upward movement in order to create a swift upward slash. Can deal D tier damage.[/list]

[center][b]Narwhal Tusk[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must brace their weapon with one or two hands in a blocking position. The ability is incapable of blocking intangible attacks.
[b]Scaling:[/b] With every 10 Stamina spent, John can increase his blocking strength by 1 tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina | 5 Sustain
[b]Description:[/b]
[list]
One must have good offence as well as defence. John will use his weapon to block an enemy's attack by shifting his blade to intercept it. Can block D tier damage.[/list]


[center][b]Ocean Current[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary (Dodge)
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must have solid footing or ground for at least one foot and bend at the knees to use this dodging ability.
[b]Scaling:[/b] With every 10 stamina spent, John can use this ability in succession by multipliers of 2.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 Stamina | 10 Sustain
[b]Description:[/b]
[list]
If there is an attack that he cannot block or parry, or if he needs to gain some distance from a foe, John will kick off of the ground or any solid surface with one foot to launch themselves out of the way of an incoming enemy blow up to 3 meters in any direction.[/list]

[center][b]Dueling Narwhal[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] John must strike his own blade against the enemy blow's side to redirect it. This move cannot parry intangible attacks.
[b]Scaling:[/b] With every 10 Stamina spent, John can increase his parry ability by 1 tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina | 5 Sustain
[b]Description:[/b]
[list]
John will use a horizontal sweeping motion with his blade to strike at an oncoming attack, gently accepting it so that he may force the blow downward by turning his wrist. John will simultaneously side-step out of harm's way. This technique ends with John's weapon above the enemy's while pressing it toward the ground. Can parry D tier damage.[/list]


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