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[Suggestion] A Topic Not Yet Talked about

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Lestacia

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As many of you now well know I've been going on about this in discord chat. I haven't been able to see any answers tbh so I'd like to make an Official Centralized suggestion/discussion thread here.

What about the People who don't want any Secondary or Tertiary classes

Generally the Majority consensus is Everyone wants a secondary class. But what if someone doesn't want a secondary class. They are forever doomed to be lesser than their peers that took these extra classes. There are many reasons as to why some people wouldn't take these extra classes. In my case in particular for Lestacia, it doesn't fit her character. Fighting generally isn't her thing and she really isn't interested in anything except for magic.

What I'd like to have implemented is a bonus system. For those who don't want their classes. Something that is small enough but also big enough to help them keep up with someone that has these extra classes.


  1. Now my first suggestion would be to give Stamina or Magoi bonuses to characters at C-tier. If they decided  to take another class later on the effect disappears. The Stamina and Magoi Bonus Will scale as they jump up into different tiers.

  2. Give people Character Specific Traits every time they go up a tier. a trait that can't be ugraded or tampered with. The trait will also disappear when they take on an extra class.

  3. Last Idea allow people to take the same class twice. doubling the amount of skills and abilities they can have with the same restrictions of other secondary or tertiary classes





I do personally think though that people who only play a single class should get a buff or a bonus of some sort because they're going through this without the help of another class.


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Zion

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I think this should just be tied into the existing unlocked potential that way you have to commit to it and can't decide to pick up a secondary later.

I'm not a fan of the idea that the character suddenly loses stamina and has a smaller pool of magoi just cause they learned a new skill, same with them suddenly forgetting ability slots.

Assuming we use my suggestion(someone else suggested this in the chat too I think) since it's a committed upgrade by purchasing unlocked potential, whatever the bonus is it will be permanent and not something they can undo. As for what the bonus should be, I think additional ability/weapon slots would be sufficient.


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Trently

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A-Tier
More slots for moves, more slots for weapons, and also I think they should yes, receive trait points, but that is about it imo.


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Lagi

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Nope...just like how there is unlocked potential. You'll call it master of 1 and just bolster the amount of abilities u can learn with ur primary. Thats all ot ever has to be.


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Zion

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Trait points might sound extreme initially, but considering that your secondary class is a source of trait points, sacrificing it means losing out on quite a few trait points. I don't think you should get trait points equal to the amount being sacrificed because then that sacrifice would mean nothing ultimately.

Maybe drop the weapon slot and instead gain an additional trait point for each class rank starting at B-tier on up. Along with extra ability slots for their primary.

That equals out to 3 extra trait points they otherwise wouldn't be able to get and some more ability slots for your primary too. Adjusting the number of ability slots could make it more or less viable of an option depending on how many abilities you get.


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so instead of getting a total of 17, you want to give them 13, Nah. Let them just get the same ability slots as they would get if they had a 2nd class, the same amount of trait points. If they Only a Ranger, bonus ammo, Assassin some extra ammo and one more weapon, Warrior magoi moves, Magician An extra element or something IDK. But the entire idea is to level the planning field if they want only one Path.

TBH This would work for Knux too, I only Went Assassin for a trick weapon, I don't really have any other use for it and I don't plan to level it up or make anything out of it besides get the trait points out of it.


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Ariel

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I agree with Zion—the weapon slot, while yes mechanically works to limit the player, it is also derived from the fact that lugging around a crap ton of weapons is difficult as hell without an item like the backpack. (Obviously, the exception to this is magician weapons, where the one weapon per thread limitation had likely been solely a balancing/mechanical decision.)

It also definitely makes sense to allow people who stick to one class more trait points and ability slots. If they're devoting their entire time to practicing only one thing, it would make sense that they would get even better at it than say the person who spreads their time over two classes or even three.

Specifically, I believe primary-exclusive should be allowed more A-Tier abilities. Because otherwise, a few trait points and some ability slots ain't gonna be particularly impressive. They could also possibly have more options for their main profession (i.e, more perks).

Knux: I think your examples to bolster classes by giving them extra ammo, more magoi moves, and an extra element for magicians should also be incorporated. That being said, I don't really support giving primary-exclusive more weapon spaces but if it happens, I don't think it would break the system so eh.

Also, in regards to the trait points, maybe give them an increment number? So at B-Tier, you get 1 point. At A-tier, you get 2 points. And finally, at Omega-tier, you receive 3 points. This would total 6 points. No, this isn't 17 points—it would be one point off. However, I think to give primary-exclusive users the same points as secondary users would be making them a tad over-powered if we also use the suggestions above (giving them more A-Tier slots/ability slots/maybe weapon slots/extra class perks/and extra main profession perks).


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