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Zubaidah’s Far Flung Franticisms

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Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Fluid Evasion


Tier: B Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Dodge/Enables another instance of B tier damage to be evaded for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character deftly whirls away from an attack with light feet as if dancing, moving up to three metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


Dulcet Bound


Tier: C Tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have space to perform this ability.

Scaling: Distance/Increases distance covered by a metre further for every additional 10 stamina.

Sustain: 0

Cool Down: 2 posts

Cost: 20 stamina

Description:

    The character quickly performs a bound with dazzling grace in one of the cardinal directions, covering a distance of two metres. If any ‘Stance’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.


Rushing Tides

Spoiler:
Tier: C Tier

Type: Supplemetary

Range: Long

Requirements/Drawbacks: The weapon must be placed with the blade facing the intended direction, to be used as a method of propelling.

Scaling: Speed/Increases the tier of flight speed increases for every additional ten stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 20 magoi

Description:

    By feeding magoi into the Magic Weapon, a concentrated stream of water under a great pressure is produced, measuring half a metre in width and five metres in length. This water is of such a strong pressure that it can be used to propel the character into the air up to ten metres with an angle of less than forty five, or be put to alternative use by utilising the projecting force of this water to effectively glide across ground. This can be used with two people to produce C tier flight speeds for a post, with each extra passenger outside of those two decreasing the tier of speed by one.


Ochs Stance


Tier: B Tier

Class: Warrior

Type: Offensive/Supplementary

Range: Short

Requirements/Drawbacks: The character must have a pole arm, such as a sort of spear. The character must have a clear area in front to perform this ability, if the blade cannot break the surface of the ground as it is brought down, the knockback will not be applied.

Scaling: Damage

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character raises their polearm with both arms above their head on a straight-lined horizontal plane, before driving the blade into the ground to deal B tier damage to those met with the edge as it falls, and knockback of one metre to those caught within a two metre distance by the brunt of the impact of it becomes lodged within the ground. If a ‘Form’ ability is used after this, that ability is performed as if there is no transition period between the two abilties, producing a seamless sequence as if the two abilties were one.



Mayir Guard


Tier: B Tier

Class: Warrior

Type: Defensive

Range: Short

Requirements/Drawbacks: Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

Scaling: Guard/Enables another instance of B tier damage to be blocked for every additional 10 stamina.

Sustain: 0

Cool Down: 3 posts

Cost: 30 stamina

Description:

    The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B tier damage or lower.



Last edited by Zuzu Mansur on 23/09/18, 01:06 pm; edited 10 times in total

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Bump!

Merrze

Merrze
Ω-Tier
Ω-Tier

Fluid Evasion: Would be supplementary since you aren't blocking or parrying. Cooldown needs to be 3 posts.

Rushing Tides: Cooldown needs to be 3 posts. How is this offensive? also if it's for a magic weapon please add it into the post.

Ochs Stance: I like the idea but seems more like an attack than a stance, how would this make other abilities cost less or affect them like you're trying to. And what are form abilities, are they the same as stances? I like the idea and it's really nice but it needs some work.


Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

I have updated and changed both Fluid Evasion and Rushing Tides. As for Ochs Stance, it is an ability based on the utilisation of an actual stance in classical spearmanship in Meyers’ school, known also as Ock’s Stance. The ‘Form’ abilities refers to the three pole-dancing abilities that were previously created for this character, and so the stamina save refers to how the Ochs Stance has taken half of the effort of attempting these abilities away by inserting the spear into the ground as a makeshift pole.

Merrze

Merrze
Ω-Tier
Ω-Tier

Even if you're using a makeshift pole from your spear it wouldn't take away from the cost. The ability would already have an effect, all it would allow for you to transition into the move faster.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

I have changed it slightly.

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Fluid Evasion The type should be supplementary . Also, please remove the 10 stamina reducing part, we won't allow it.

Dulcet Bound This should be supplementary too since you dont do any defensive act. Please remove the 10 stamina reducing part as well.

Rushing Tides Since the weapon is C-tier, this skill has to be C-tier as well as stated on the system (The tier of the spell is limited by the magic tool's tier.)
and you never mentioned dealing any damage so it would be supplementary type only.

Ochs Stance This would be offensive/supplementary type because of the damage dealing and the knockback. Also, reduce the B-tier damage to C-tier in order to keep the knockback function. Remove the 10 stamina reduction as well.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Bump!

Merrze

Merrze
Ω-Tier
Ω-Tier

Rushing Tide: Three people is kind of a lot of people to be carrying accurately with a C-tier stream of water. Tone it down to one or make it harder to control for each person you carry up to three maximum.

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Bump!

Merrze

Merrze
Ω-Tier
Ω-Tier

Approved for training!

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Training approved with these vouchers: https://magiworld.forumotion.com/t2277p350-ability-vouchers#56022

Add to vault :)

Code:
[center][b]Fluid Evasion[/b][/center]


[b]Tier:[/b] B Tier

[b]Class:[/b] Warrior

[b]Type:[/b] Supplementary

[b]Range:[/b] Short

[b]Requirements/Drawbacks:[/b] The character must have space to perform this ability.

[b]Scaling:[/b] Dodge/Enables another instance of B tier damage to be evaded for every additional 10 stamina.

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 3 posts

[b]Cost:[/b] 30 stamina

[b]Description:[/b]
[list]
The character deftly whirls away from an attack with light feet as if dancing, moving up to three metres in any direction, allowing them to spin around the back of an opponent or merely dodge an incoming hit. If any ‘Guard’ ability is used before this, this ability is performed at a greater speed, as if they were one ability.[/list]

[center][b]Dulcet Bound[/b][/center]


[b]Tier:[/b] C Tier

[b]Class:[/b] Warrior

[b]Type:[/b] Supplementary

[b]Range:[/b] Short

[b]Requirements/Drawbacks:[/b] The character must have space to perform this ability.

[b]Scaling:[/b] Distance/Increases distance covered by a metre further for every additional 10 stamina.

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 2 posts

[b]Cost:[/b] 20 stamina

[b]Description:[/b]
[list]
The character quickly performs a bound with dazzling grace in one of the cardinal directions, covering a distance of two metres. If any ‘Stance’ ability is used before this, this ability is performed at a greater speed, as if they were one ability. [/list]

[center][b]Rushing Tides[/b][/center]

[spoiler]
[b]Name:[/b] Suiryu

[b]Tier:[/b] C-tier

[b]Type:[/b] Magic Weapon - Polearm

[b]Magic Type:[/b] Water

[b]Appearance:[/b] A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

[b]Function:[/b]

[list]
[*][b]Water Jet[/b] - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain

[/list]
[/spoiler]
[b]Tier:[/b] C Tier

[b]Type:[/b] Supplemetary

[b]Range:[/b] Long

[b]Requirements/Drawbacks:[/b] The weapon must be placed with the blade facing the intended direction, to be used as a method of propelling.

[b]Scaling:[/b] Speed/Increases the tier of flight speed increases for every additional ten stamina.

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 3 posts

[b]Cost:[/b] 20 magoi

[b]Description:[/b]
[list]
By feeding magoi into the Magic Weapon, a concentrated stream of water under a great pressure is produced, measuring half a metre in width and five metres in length. This water is of such a strong pressure that it can be used to propel the character into the air up to ten metres with an angle of less than forty five, or be put to alternative use by utilising the projecting force of this water to effectively glide across ground. This can be used with two people to produce C tier flight speeds for a post, with each extra passenger outside of those two decreasing the tier of speed by one.[/list]

[center][b]Ochs Stance[/b][/center]


[b]Tier:[/b] B Tier

[b]Class:[/b] Warrior

[b]Type:[/b] Offensive/Supplementary

[b]Range:[/b] Short

[b]Requirements/Drawbacks:[/b] The character must have a pole arm, such as a sort of spear. The character must have a clear area in front to perform this ability, if the blade cannot break the surface of the ground as it is brought down, the knockback will not be applied.

[b]Scaling:[/b] Damage

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 3 posts

[b]Cost:[/b] 30 stamina

[b]Description:[/b]
[list]
The character raises their polearm with both arms above their head on a straight-lined horizontal plane, before driving the blade into the ground to deal B tier damage to those met with the edge as it falls, and knockback of one metre to those caught within a two metre distance by the brunt of the impact of it becomes lodged within the ground. If a ‘Form’ ability is used after this, that ability is performed as if there is no transition period between the two abilties, producing a seamless sequence as if the two abilties were one. [/list]


[center][b]Mayir Guard[/b][/center]


[b]Tier:[/b] B Tier

[b]Class:[/b] Warrior

[b]Type:[/b] Defensive

[b]Range:[/b] Short

[b]Requirements/Drawbacks:[/b] Character must be using a polearm, such as some sort of spear. The stance requires an attack to be aimed towards the character prior to its usage, and can only be used as a reactionary defence, but is fast in its execution.

[b]Scaling:[/b] Guard/Enables another instance of B tier damage to be blocked for every additional 10 stamina.

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 3 posts

[b]Cost:[/b] 30 stamina

[b]Description:[/b]
[list]
The character keeps their polearm at the plane of the waist, their rear-hand close to the butt-end while their fore-hand holds near to the top. Using the rear-hand as the crux of the lever, the character can quickly change the spearhead’s height and parry away an attack of B tier damage or lower.[/list]

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