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1Wonkru, Neph Vault Empty Wonkru, Neph Vault on 11/08/18, 01:48 am

Neph Acxa

Neph Acxa
β-Tier
β-Tier



Last edited by Neph Acxa on 03/09/18, 07:57 pm; edited 3 times in total


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2Wonkru, Neph Vault Empty Re: Wonkru, Neph Vault on 11/08/18, 01:49 am

Neph Acxa

Neph Acxa
β-Tier
β-Tier
Spoiler:
Wonkru, Neph Vault 7NGy48O

Name: Neph Acxa
Country Affiliation: Dual Citizenship.
Race: Fusion + Seraphim.
Tier: B-tier
Class: Body Manipulator + Magician
Age + Birthdate: - -
Gender: Male
Sexuality: Heterosexual.

Personality:
In spite of their charming appearance, and both their worlds colliding in one mind. Their becoming one has left them torn both mentally, and physiology leaving a husk of the two manifesting, and blossoming into a vast figmatation of their former selves. Essentially being cleansed, they both feel the need to stray from minor conflicts, rash decisions, and annoyances. They speak to everyone with sincerity especially twisting reality from one's perspective to the other. They are more into working behind the scenes, and being commanding through words hidden behind jokes with purpose vauling the truth. While being conflicted himself, he wants to hold the truth in high regards, but he will bend it if he must.

Feeling the bonds of both entities within the one body, conflict with whom his loyalties lie, they will always reach a conflict in where, their shown arguing publicly, secretively, in-mind, or flat out turning side to side as if one was in control. Considering how, one part of his mind knows how to be too prideful, and keep his head down the other might want to call out, and fight against those who oppose against him. Nevertheless, they are mentally challenging one another,usually caught up in the moment to the point in where they forgets their goal. Weather they see eye to eye, they find time to steer towards their goal, commands, and keep the order within themselves.


Likes:
Soar, Cruising: They enjoy cruising through the air. Its easy going on the mind, and no one can reach them leaving them to their own problems.
Reading: This is more of Aseo’s likes as he can relax, and remain more collected when he has a better control over the body by reading.
Music: This is more of Taavetti’s likes as he wishes to become a singer, and possibly find himself to become one in the future.
Dislikes:
Traditions: They have a strong dislike to traditions from both their backgrounds, one being involved with cleopatra, and the other kouian’s culture.
Storms: They detest being caught in storms their wings become heavy, and it causes a small discomfort.

Aspirations:
Seeing in how both of them would need to try and move forward. They came to terms with following one's goal doing their best to reach a consensus. Both of them having a high moral for seeing people in general positions, or higher authority either using it for good, or evil upsets both of them. Neither having a issue of going to such lengths of infurtraiting, eradicating, or rallying the people to get person, or people out their position. As long as their able to try, they would fight the fight.

Phobias/fears:
They fear others reacting to the new them. Having a mental challenge of holding together two minds in one body, and trying to seem normal around the masses, close friends, and possible reunited family members takes a toll on them subconsciously. Feeling like everything around them frozen. Choking up when someone comments on their appearance, or asks too many questions too what’s happening. Along with this fear, he has PTSD from Aseo of getting a hole in his chest, which doesn’t help with how they died. Gaining another one, from getting skewered making it hard for them to see opponents with spears, causing them to lash out uncontrollably at the person, their mind breaking down.

Face-Claim: Hau | Pokemon Sun&Moon
Hair Color: Dark Green
Eye Color: Opal
Height: 5 ft, 6in | 1.67 m
Weight: 68.49 kg | 91.63 kg {Wings}

Appearance:
Going from such a mature stature, entering a younger more boyish appearance. Both having a more darker complexion, being tanned with asian features. Their hair mixing between black, and white the pigmentation could result in dark green hair, which he ties up into a short ponytail held in place by a orange band. Upon fusing they dressed by the local, which gave them a black shirt, white board shorts with a orange belt, orange sandals, a yellow-oranges kimono with orange flowers, and white shells. His wings being small, they are usually hidden behind the kimono, breaking through the back of his black shirt.

Their usually have a smile, and a bright atmosphere around them. Naturally making people around have the impression of a innocent, and easy going young teen. To them, and only them they always have the body language of a pre-adult, and its of a sassy, boss presence showing to be like mini-boss figure to others once he talks, but it’s adorable to most who don’t take him serious.

Rukh Alignment: White

Special Features: Has six wings on his back. Dark Hand’s tattoo on his body, but the effects doesn’t change his rukh as he is a holy being.


History:
Aseo
Taavetti


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3Wonkru, Neph Vault Empty Re: Wonkru, Neph Vault on 11/08/18, 01:52 am

Neph Acxa

Neph Acxa
β-Tier
β-Tier
Classes


  • Primary -  Magician
  • Primary - Body Manipulator



Traits

Solar Fusion:

Trait Name: Solar Fusion
Trait Tier: Ω-Tier
Trait Requirement: SoS Trait
Trait Description: Two dying bodies fused into one new form, a magical new body infused with the power of light magic. A new being with a new identity this person needs to re-find their way in life with a general experience but no knowledge.
Trait Effect: This trait has a few effects to it and are as listed below.

  • New player gains access to both fusees primary classes at the start. Cannot buy Unlocked Potential. (Incase of magician player will be mixed race of magician and the others race, magician will always be around)

  • Exp is the average of the two players totals.

  • Loses all tiers in class' and forgets all previous skills.

  • Light magic spells are all half-cost, light magic spells can be cast through body with help of a wand.


Seraphim Physiology:

Trait Name: Seraphim Physiology
Trait Tier: -
Trait Requirement: Seraphim Race
Trait Description: This creature has six magnificent wings that it uses to soar through the air. Being a protector these creature has the ability to help and heal it’s allies with it’s abilities.
Trait Effect:

  • Can heal up to A-tier damage once per thread

  • Has six large wings that allow the player to fly through the skys at B-tier flight speeds allow them to fly with great speed.

  • May register up to 5 B-tier or lower holy magic healing abilities for free.

  • Keeps stamina/magoi pools


Regular Stats:

Trait Name: Enhanced Stamina
Trait Tier: B
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +75 Max Stamina

Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -  
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Trait Name: Exceptional Speed
Trait Tier: C
Trait Requirement: Must be Human or a Magician with a secondary combat class.  
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect: The character can now sprint as fast as a horse and can maintain these speeds for several minutes. At this level they are equal to a D-tier fanalis in speed.

Trait Name: Exceptional Strength
Trait Tier: B
Trait Requirement: Must be Human or a Magician with a secondary combat class.  
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier fanalis.

Code:

[b]Trait Name:[/b] Nimble Fingers
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] - 
[b]Trait Description:[/b] Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
[b]Trait Effect:[/b] Can swiftly tie knots or retrieve items on your person in an instant.

[b]Trait Name:[/b] Perfect Balance
[b]Trait Tier:[/b] C
[b]Trait Requirement:[/b] Must have a Physical Combat Class
[b]Trait Description:[/b] Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
[b]Trait Effect:[/b] Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

[b]Trait Name:[/b] Exceptional Speed
[b]Trait Tier:[/b] C
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.  
[b]Trait Description:[/b] Through excessive training, the character has reached a level of speed that exceeds the average human.
[b]Trait Effect:[/b] The character can now sprint as fast as a horse and can maintain these speeds for several minutes. At this level they are equal to a D-tier fanalis in speed.

[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.  
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b] The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone. This level is equal to a C-tier fanalis.


Racial Traits:

Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.


Trait Name: Human Physiology
Trait Tier: -
Trait Requirement: Human Race
Trait Description: The character possesses a human body with all its faults and advantages. An adaptable, albeit fragile, race which has the highest affinity for magoi.
Trait Effect:

  • Player can deal D-tier damage with their strength alone and move at average speeds.
  • Starts out with four starter trait points, rather than two.
  • Earn an additional 3,000 huang for completing jobs.
  • Earn a single custom Magic Weapon for your Primary Class once you reach B-rank.



Last edited by Neph Acxa on 19/09/18, 11:42 am; edited 7 times in total


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4Wonkru, Neph Vault Empty Re: Wonkru, Neph Vault on 11/08/18, 01:56 am

Neph Acxa

Neph Acxa
β-Tier
β-Tier
Magician [15/25]
Trait Effect: Light magic spells are all half-cost

D-tier Ability:

Imaginary Friend
Spoiler:

Code:
[center][b]Imaginary Friend[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must tap his wand against his hand.
[b]Scaling:[/b] Duration: The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
Using light magic, the user would create one illusions where their is multiple images of him. Each illusion standing at 5ft 6in (167.64cm) having a good resemblance to Neph. The illusion has basic functions such as copying the creator motions, 'd-tier' basic attacks would cause them to vanish away, and it last 1 post.[/list]

Blinding Light
Spoiler:

Code:
[center][b]Blinding Light[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must tap his wand against his hand.
[b]Scaling:[/b] Duration: The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
Using light magic, the user would don himself in a aura of blinding light. He wouldn’t become blinded as he is the light blinding all, blinding all who look at him in a radius of 5m. The light lasting for 1 post, and then dying out instantly after the post, unless sustain.[/list]

Enchanted Hue
Spoiler:

Code:
[center][b]Enchanted Hue[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must run two fingers down the stem of his wand.
[b]Scaling:[/b] Duration: The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
After running two fingers down of his wand, he would be able to project light upon weapons, and items. Forming to the length, adding a burning effect benefiting the weapon, and items. Giving the item the normal D-tier damage, and item durability as if it was a weapon. The equip lasting 1 post.[/list]

Cruel Sun
Spoiler:

Code:
[center][b]Cruel Sun[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must tap his wand against his hand.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
Using light magic, the user would create a sphere of light taking the form of a sun (9.55 inches (24.26 cm). The sun concentrating intense, and blinding light 8m around the user above his head giving anyone within the area ‘d-tier burns’ as long as it’s lit, being easily snuffed out by ‘c-tier + abilities ‘. The light lasting for 1 post, and then dying out instantly after the post.[/list]

Invasion
Spoiler:

Code:
[center][b]Invasion[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He would write ‘tragic’ in the air with his wand.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
Conjuring a arrow made of light magic, he would direct it towards 1 person. The arrow of light would project a image the user chooses from his imagination, or creates a image for them to see causing them to be stuck inside it for 1 post. [/list]




C-tier Abilities:

Molten Shower
Spoiler:

Code:
[center][b]Molten Shower[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] He would draw a large circle in front of himself.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 posts
[b]Cost:[/b] 20 magoi | 10 sustain
[b]Description:[/b]
[list]
Using meteor magic, the user would rip two chunks out of the ground that are 1 meter long and 1 meter wide. Combusting the chunks of rock, or whatever the ground is made of, he would propel the chunks down from the sky about 2 meters above himself in a range around himself up to 7 meters in diameter. The meteors will be crashing down to deal C-tier damage together and also create a 1 meter explosion of debris that does an additional D-tier damage.[/list]

Razor Dome
Spoiler:

Code:
[center][b]Razor Dome[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He would swirl his wand around before placing it in his hand.
[b]Scaling:[/b] AOE
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 magoi | 10 sustain
[b]Description:[/b]
[list]
Using razor magic, the user would create a sphere around himself about 10m in diameter with him as the center. It starts 3m from himself, and instantly spans out to its full length. It will deal C-tier damage to anything within the sphere. [/list]

Imaginary Hands
Spoiler:

Code:
[center][b]Imaginary Hands[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must swipe his wand down.
[b]Scaling:[/b]  Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 magoi | 10 sustain
[b]Description:[/b]
[list]
Using strength magic, the user creates two large hands made of the surrounding material, or just pure force if that’s not possible. Each hands being 4m in length, and 3m in width, appear from behind the user acting as a means of defense catching, stopping, or repelling in a omni-directional way. Each hands will be able to block up to D-tier damage, withstanding attacks. It will lasts for 2 post unless destroyed or sustained. [/list]

Cruel Son
Spoiler:

Code:
[center][b]Cruel Son[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must tap his wand against his hand.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 5 magoi | 5 sustain
[b]Description:[/b]
[list]
Using light magic, the user would create a 30cm sphere of light taking the form of a sun. The user can throw the sphere of condensed, and concentrated light 8m ahead of himself. It causes an explosion 3m around and 1m into the air, anyone caught within the explosion radius would receive ‘C-tier’ burns damage.[/list]





B-tier Abilities:

Borg
Spoiler:

Code:
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]

Angel’s Breath
Spoiler:

Code:
[center][b]Angel’s Breath[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] He would tap his knee with his wand, and hum.
[b]Scaling:[/b] AoE: The area of effect may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 3 post
[b]Cost:[/b] 30 magoi | 15 sustain
[b]Description:[/b]
[list]
Using razor magic, the user would start removing the air in his surrounding area about 15 meters, making air thin for 1 post. Gathering the removed air around himself he would make himself the center, and create a large upward funnel of razor like winds about 2 meters. The razor like winds would reserve the flow downward blowing outward from the ground, repelling all around himself as the wind have a dark tint, it deals razor like 'c-tier' cuts to all, and their equipment. [/list]

Breath Of Dragons
Spoiler:

Code:
[center][b]Breath Of Dragons[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Magician[Light]
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Palaimintas Drakonas must be activated for this spell to work. Pointing his wand in the direction to fire.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 3 Post
[b]Cost:[/b] 15 Magoi | 5 Sustain
[b]Description:[/b]
[list]
A beam of light travels 10 meters forward, with the size being 1-4 meters around out the mouth of the dragon, the light deal C-tier damage upon impact. It leaves 1-4m deep craters after impact as well, following the size of the beam fired.[/list]




A-tier Abilities:


Palaimintas Drakonas -Not Trained Yet-
Spoiler:
Code:
[center][b]Palaimintas Drakonas[/b][/center]
[b]Tier[/b]: A-tier
[b]Class[/b]: Magician [Pierce Magic]
[b]Type[/b]: Offensive
[b]Range[/b]: Long
[b]Requirements/Drawbacks[/b]:He would chant the name of the spell, while drawing a 8 pointed star.
[b]Scaling[/b]: Rebirth: Giving 10 magoi, the user can heal the dragon back to full health as long as the dragon isnt fully destroyed (or received A-tier damage).
[b]Sustain[/b]: 0
[b]Cooldown[/b]: 4 Post
[b]Cost[/b]: 40 Magoi | 20 Magoi
[b]Description[/b]:
[list]
He gathers the light particles in the air spawning a makeshift dragon, 10-15 meters in length and 1-4 meters in circumference. The dragon takes on a faint bloody look.  Being an dragon, it can take flight travelling at speeds equivalent to its caster tier. The dragon deals A-tier damage alone with its physical attack, and is able to fly freely up to 30 meters from the caster. It can be destroyed by A-tier damage, if not it lasts 4 post, before vanishing into light particles. [/list]



Body Manipulator [11/25]



D-tier Abilities:


Allure
Spoiler:

Code:
[center][b]Allure[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must dig his nails into his palms, squeezing his fist. Target must be downwind for this ability to affect them.
[b]Scaling:[/b] Range: The distance the ability can travel may increase by 5m for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stamina | 5 sustain
[b]Description:[/b]
[list]
The pores in his hand served as air ducts, releasing a signal pheromone covered in light magic hue. Spreading as a invisible gas with a sweet fragrance forward 5, at two people. Triggering a reaction in the brain along with the light magic, he would be able to insert images of locations, or words. Or give a warning to help someone react faster, in the thread for 1 post. D-tier winds and above can blow the pheromones off course.[/list]

Bulking
Spoiler:

Code:
[center][b]Bulking[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must stand still and take a few seconds to flush his system into his stomach.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b]1 post
[b]Cost:[/b] 10 stamina | 5 sustain
[b]Description:[/b]
[list]
If he gains a status effect that proves to debuff them. He flushes his system by gathering the said status effect in his stomach, combining it with flesh within his belly to form a translucent balls about 32mm in size. After compacting the effect into the flesh ball, he takes 'd-tier' damage to himself, before spiting them out 6m or he can store them in his cheek for 1 post. Whatever status effect it was the flesh ball will carry along with it.[/list]

Creeping Mugus
Spoiler:

Code:
[center][b]Creeping Mugus[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must rub the inside of his nose with both his fingers.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stamina | 5 sustain
[b]Description:[/b]
[list]
He would excrete mucus along his hands after pulling it out his nose by his fingers. Rolling the mugus into a large ball about 24.26 cm, throwing it 5 meters in front of himself. If it hits someone, or the ground it would spread 3 meters around, and 2ft(60.96cm) up. It would trap anyone caught it in for 1 post, unless broken by C-tier or stronger strength.[/list]

Decomposing Game
Spoiler:

Code:
[center][b]Decomposing Game[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must sit on the ground, criss cross applesauce.
[b]Scaling:[/b] Nutrient: The tier of limbs/eaten flesh he can turn into nourishment, will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stamina | 5 sustain
[b]Description:[/b]
[list]
If he is able to obtain limbs of his opponents, or bite down onto them during, or before a fight. He could sit down in the middle of combat, or any place if possible to decompose, and turn the meat, flesh, plant-like body parts, and etc. . . into enrichment, and proteins after 2 post. The amount he regains depends on the tier of the limb/person. One Post taking up the time in which it decomposed inside him, while the Second, would him allow him to stand, and be able to walk, run, etc... but not allow him to re-engage in combat if he had left to use this ability.[*] Eating Human/Beast, or Insect-oid/Plant creature , he would regain +25 [D-tier], +50[C-tier], +75[B-tier], and +100[A-tier] Stamina/Magoi.
[*]Only able to perform once in combat. Outside of that, he is able too.
[/list]

External Excrete
Spoiler:

Code:
[center][b]External Excrete[/b][/center]
[b]Tier:[/b] D-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must open his the pores in his forearm.
[b]Scaling:[/b] Duration: The amount of posts the ability can last for will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stamina | 5 sustain
[b]Description:[/b]
[list]
He opens the pores on his forearms, releasing a unique pheromone from said pores. Spreading a green cloud, with a rotten smell 8m around himself, rising up 4ft(121.92cm). The pheromones causing a reaction in opponent/opponents brain, besides the user to experience urgent bowel movement{Diarrhea}, and abdominal pain/cramps for 1 post. The cloud disperses after 2 post unless blown away by ‘ c-tier+ ’ winds/abilities. [/list]




C-tier Abilities:


Sweat-Nami
Spoiler:

Code:
[center][b]Sweat-Nami[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must open his glands along his arms, and shoulders as well as underneath his armpit.
[b]Scaling:[/b] Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. (Caps at A-tier)
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stamina ; 10 sustain
[b]Description:[/b]
[list]
[*]Taavetti, manipulating his open glands would release an medium size of sweat. Underneath him would become an puddle, and using said puddle to spin himself. Creating an decent height size of 5m whirlpool of sweat spreading away from his body 5 meters with him as the center. Anything around would receive C-tier damage, and a small push back of 3 meters.
[/list]

Sweat Slicers
Spoiler:

Code:
[center][b]Sweat Slicers[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must open his sweat glands by rotating his arms clockwise.
[b]Scaling[/b]: Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stamina | 10 sustain
Description:
[list]
Manipulating the sweat pouring out of his arms. He creates slicers on both his elbows 3m in length, and throws them 5m forward off his arm in a fluid motion. Each slicer deals D-tier cutting damage.[/list]

Hellish Leg
Spoiler:

Code:
[center][b]Hellish Leg[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Body Manipulation + Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must be in possession of his wand, and must have stretched.
[b]Scaling:[/b] Imaginary Hits: For every number of hits, or projectiles that double, and land it will also leave imprints of images for every 10 stamina/5 magoi invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stamina | 5 magoi | 10 sustain
[b]Description:[/b]
[list]
 Pre-stretching beforehand, and concentrating light magic upon his legs giving them a fire affinity. Being able to send stretched out kicks off the ground, or in the air from 5-8 meters, the user would deal C-tier damage, with D-tier burns from concentrated light. Using Scaling, the light effect would leave the person hit by the legs in a illusion of random images in them for 1 post.[/list]

Inverse Style: Blood Cruddle
Spoiler:

Code:
[center][b]Inverse Style: Blood Cruddle[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Body Manipulation
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] He must tear his skin starting from his middle finger down half his forearm.
[b]Scaling:[/b] Hits: The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stamina | 10 sustain
[b]Description:[/b]
[list] The user would cut a line down his forearm, ripping the surface for 'd-tier' damage to himself. Ripping the skin would allow the user push blood out from the open wound. As blood covered his hands, and arm, he would crystallize both arms into jagged blades of blood, allowing him to deal ‘c-tier’ damage for 2 post . Unless scaled or broken by higher tier strength.[/list]

Inverse Style: Jagged Bone
Spoiler:

Code:
[center][b]Inverse Style: Jagged Bone[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Body Manipulator
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] He must tear his skin starting from his middle finger down half his forearm.
[b]Scaling:[/b] Defense: The tier of damage blocked/parried will increase by one for every 10 magoi/stamina that is invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stamina | 10 sustain
[b]Description:[/b]
[list] The user would cut a line down his forearm, ripping it for 'd-tier' damage to himself. Ripping through the skin, he would reveal a layer of harden skin that is soaked in  hard blood and some bone, acting as bracers allowing him to guard in multiple ways against ‘c-tier’ damage or lower. The braces last 2 post, before revert into the ripped skin. [/list]





B-tier Abilities:

Winged Missile
Spoiler:

Code:
[center][b]Winged Missile[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Body Manipulator + Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must reveal, and grow his wings to their full form.
[b]Scaling:[/b] Imaginary Hits: For every number of hits, or projectiles that double, and land it will also leave imprints of images for every 10 stamina/5 magoi invested.
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 3 post
[b]Cost:[/b] 30 stamina |5 magoi |15 sustain
[b]Description:[/b]
[list]
 The user reveals his six large wings, and expand them out casting a shadow of blinding light. As the wings extend, the user would flex allowing the light to gloss over the wings, than shooting four individual feathers (12in - 30.48cm) out, from a range of 15 meters away. The user can direct them towards desired target each feather dealing D-tier damage alone. A trail of light magic trails behind each one that only magicians may see, anyone caught in the trail would receive D-tier burns for whatever part of body, hair, etc touches them. [/list]

[/code]

[/code]



Last edited by Neph Acxa on 23/09/18, 02:39 pm; edited 3 times in total


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5Wonkru, Neph Vault Empty Re: Wonkru, Neph Vault on 11/08/18, 02:05 am

Neph Acxa

Neph Acxa
β-Tier
β-Tier
Weapons/Magic Items
Ashrune:

Wonkru, Neph Vault Ca2521df96c0169a106ca1a98bca4126
Name: Ashrune
Tier: B
Type: Magic Weapon - Sword
Magic Type: Lava Magic [ Heat + Strength ]
Appearance: The sword is about 118 centimeters in length with 98 centimeters being the length of the blade. Without feeding magoi into the weapon, the blade is a common steel color and only changes orange once magoi is infused.
Function:

  • Eruption - Feeding magoi into the weapon whilst it is stabbed into the earth causes lava magic to activate. The ground in front of the user glows red briefly before a 3m diameter pillar of lava bursts out of the earth up to 3m high. This eruption can take place within 8m of the place where the users sword was stabbed into the ground and deals B-tier damage. 10 Magoi to Activate | 5 Magoi to Sustain

Code:
[center][img(300px,400px)]https://i.pinimg.com/564x/ca/25/21/ca2521df96c0169a106ca1a98bca4126.jpg[/img][/center]
[b]Name:[/b] Ashrune
[b]Tier:[/b] B
[b]Type:[/b] Magic Weapon - Sword
[b]Magic Type:[/b] Lava Magic [ Heat + Strength ]
[b]Appearance:[/b] The sword is about 118 centimeters in length with 98 centimeters being the length of the blade. Without feeding magoi into the weapon, the blade is a common steel color and only changes orange once magoi is infused.
[b]Function:[/b]
[list]
[*][b]Eruption[/b] - Feeding magoi into the weapon whilst it is stabbed into the earth causes lava magic to activate. The ground in front of the user glows red briefly before a 3m diameter pillar of lava bursts out of the earth up to 3m high. This eruption can take place within 8m of the place where the users sword was stabbed into the ground and deals B-tier damage. 10 Magoi to Activate | 5 Magoi to Sustain
[/list]

Yoshii:

Wonkru, Neph Vault Nc6dP2Ym
Name: Yoshii
Tier: C-tier
Type: Scythe
Material: Red Carbon, Refined Steel
Appearance: Yoshii, has a red shaft adjusted to Aseo's height being 114.3 cm in length. The blades at the end of the shaft are rigid, refined, and shaped like a metal spine. The length of the blade being 58.42 cm. Yoshii, is considerably lightweight, and not to long for it's user.
Code:
[center][img]https://i.imgur.com/nc6dP2Ym.jpg[/img][/center]
[b]Name:[/b] Yoshii
[b]Tier:[/b] C-tier
[b]Type:[/b] Scythe
[b]Material:[/b] Red Carbon, Refined Steel
[b]Appearance:[/b] Yoshii, has a red shaft adjusted to Aseo's height being 114.3 cm in length. The blades at the end of the shaft are rigid, refined, and shaped like a metal spine. The length of the blade being 58.42 cm. Yoshii, is considerably lightweight, and not to long for it's user.

Able Substitute:

Wonkru, Neph Vault Zji8GjOl
Name: Able Substitute
Tier: A-tier
Type:  Wand
Material: Black Steel, and White Oak
Appearance: A white oak wand as long as 1.2 meter long wand, with a core made of black steel. It has foreign markings on its shaft, a deer looking center, with antlers holding a pearl, he made with others in his makeshift family representing how their cracked, but whole
Code:
[center][img]https://i.imgur.com/zji8GjOl.jpg[/img][/center]
[b]Name:[/b] Able Substitute
[b]Tier:[/b] A-tier
[b]Type:[/b]  Wand
[b]Material:[/b] Black Steel, and White Oak
[b]Appearance:[/b] A white oak wand as long as 1.2 meter long wand, with a core made of black steel. It has foreign markings on its shaft, a deer looking center, with antlers holding a pearl, he made with others in his makeshift family representing how their cracked, but whole.

Fists of the Prophet and Goddess:

Wonkru, Neph Vault D035696e7a40e9e8345b155c0ad68809
Name: Fists of the Prophet and Goddess
Tier: B
Type: Magic Gauntlets
Magic Type: Sunseer (Heat + Light + Clairvoyance)
Appearance: A pair of golden gloves that fit the wearer’s arms perfectly, reaching only as far as the middle of their forearm. The Prophet glove is adorned with red orbs. The Goddess glove has the middle finger and ring finger joined together. Both polar opposites yet strangely alike in their appearance, these gloves have never been apart.
Function:

  • Tiresias' Vision - By feeding magoi into the Prophet Gauntlet, the glove radiates with a brilliant yellow light and user is able to preview the past of the item or person with a single touch. Viewing the past of an item is easy, and the user is able to see as far back as the creation of the item. When a person is touched, the user is able to see the past 24 hours of that person’s life from the moment they are touched. The visions of those hours can be seen within the red orbs that decorate the glove. Sustaining doubles the time lapse you are able to see. 10 Magoi to activate | 5 Magoi to sustain.
  • Khione's Touch - By feeding magoi into the Gauntlet of the Goddess, the glove radiates with a dazzling white light. The user draws the heat out of whatever it touches, canceling up to B-Tier heat magic or causing immediate frostbite to a limb. 10 Magoi to activate | 5 Magoi to sustain.

Code:

[center][img(300px,300px)]https://i.pinimg.com/564x/d0/35/69/d035696e7a40e9e8345b155c0ad68809.jpg[/img][/center]

[b]Name:[/b] Fists of the Prophet and Goddess
[b]Tier:[/b] B
[b]Type:[/b] Magic Gauntlets
[b]Magic Type:[/b] Sunseer (Heat + Light + Clairvoyance)
[b]Appearance:[/b] A pair of golden gloves that fit the wearer’s arms perfectly, reaching only as far as the middle of their forearm. The Prophet glove is adorned with red orbs. The Goddess glove has the middle finger and ring finger joined together. Both polar opposites yet strangely alike in their appearance, these gloves have never been apart.
[b]Function:[/b]
[list]
[*][b]Tiresias' Vision -[/b] By feeding magoi into the Prophet Gauntlet, the glove radiates with a brilliant yellow light and user is able to preview the past of the item or person with a single touch. Viewing the past of an item is easy, and the user is able to see as far back as the creation of the item. When a person is touched, the user is able to see the past 24 hours of that person’s life from the moment they are touched. The visions of those hours can be seen within the red orbs that decorate the glove. Sustaining doubles the time lapse you are able to see. 10 Magoi to activate | 5 Magoi to sustain.
[*][b]Khione's Touch -[/b] By feeding magoi into the Gauntlet of the Goddess, the glove radiates with a dazzling white light. The user draws the heat out of whatever it touches, canceling up to B-Tier heat magic or causing immediate frostbite to a limb. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Witchdoctor's Beast bag:

Wonkru, Neph Vault Ebbbagofdevouring
Name: Witchdoctor's Beast bag.
Tier: A-tier
Type: Magical Bag
Magic Type: ACID MAGIC [ WATER + LIGHTNING ]
Appearance: A leather bag a meter long each way and able to fit up too 1.5 meters in objects as its seemingly stretchy material allows for the bag to fit an alarming amount of items inside. Its painted either red, green, or blue, along with some white leather layered in a way to resemble a face, did it's eyes just move?
Function:

  • Dissolving prescription- Feeding magoi into the bag its eyes will briefly glow and blow out a small green cloud of smoke, purely cosmetic, however. The real function being that after it's exhaled inside a 10cm in diameter green treat can be found inside, the shape of the treat changing to the user's wishes, but not gaining size. Upon feeding the treat to a beast, or eating it themselves whoever ingests it will begin to sweat, but this sweat is not ordinary. It's acidic in nature and will last up to 4 posts, dealing c-tier acidic damage to anything the player or beast touches. 10 Magoi to activate | 5 Magoi to sustain

  • Moaning sickness-By feeding magoi into the bag it will begin to inflate, only around the cheeks before the bag's mouth opens. It hurls out a 2-meter wide wave of acid that does A-tier damage to items, destroying durability. Can be clashed by other A-tier abilities, does less damage to items if weakened by the clash. 10 Magoi to activate | 5 Magoi to sustain

Code:
[spoiler="Witchdoctor's Beast bag"]
[center][img]https://3.bp.blogspot.com/-eBLaKA_urpY/V7ALEbJ2UDI/AAAAAAAAIjE/Xl6klWO0cS0ciWYp0EKlfjyhiuUjUc_8ACLcB/s320/ebbbagofdevouring.jpg[/img][/center]
[b]Name:[/b] Witchdoctor's Beast bag.
[b]Tier:[/b] A-tier
[b]Type:[/b] Magical Bag
[b]Magic Type:[/b] ACID MAGIC [ WATER + LIGHTNING ]
[b]Appearance:[/b] A leather bag a meter long each way and able to fit up too 1.5 meters in objects as its seemingly stretchy material allows for the bag to fit an alarming amount of items inside. Its painted either red, green, or blue, along with some white leather layered in a way to resemble a face, did it's eyes just move?
[b]Function:[/b]
[list]
[*][b]Dissolving prescription[/b]- Feeding magoi into the bag its eyes will briefly glow and blow out a small green cloud of smoke, purely cosmetic, however. The real function being that after it's exhaled inside a 10cm in diameter green treat can be found inside, the shape of the treat changing to the user's wishes, but not gaining size. Upon feeding the treat to a beast, or eating it themselves whoever ingests it will begin to sweat, but this sweat is not ordinary. It's acidic in nature and will last up to 4 posts, dealing c-tier acidic damage to anything the player or beast touches. 10 Magoi to activate | 5 Magoi to sustain

[*][b]Moaning sickness[/b]-By feeding magoi into the bag it will begin to inflate, only around the cheeks before the bag's mouth opens. It hurls out a 2-meter wide wave of acid that does A-tier damage to items, destroying durability. Can be clashed by other A-tier abilities, does less damage to items if weakened by the clash. 10 Magoi to activate | 5 Magoi to sustain
[/list]
Items

Shard Of Soloman:

Wonkru, Neph Vault HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Code:
[center][img]https://i.imgur.com/hREQtj1.png?1[/img][/center]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=http://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount:[/b] 1

Acxa Mask:

Wonkru, Neph Vault 3UixlQMm
Name: Acxa
Tier: A-tier 80 || 400
Material: Metal, Fur
Description: Acxa is a face mask that only covers the face completely, and the neck area. A cold metal, carved into a bug theme painted white, connected to the bur by long rectangular holes laced up with old gauze tape. The eyes aren't visible when the mask is equipped.
Code:
[center][img]https://i.imgur.com/3UixlQMm.jpg[/img][/center]
[b]Name:[/b] Acxa
[b]Tier:[/b] A-tier 80 || 400
[b]Material:[/b] Metal, Fur
[b]Description:[/b] Acxa is a face mask that only covers the face completely, and the neck area. A cold metal, carved into a bug theme painted white, connected to the bur by long rectangular holes laced up with old gauze tape. The eyes aren't visible when the mask is equipped.

Essence Of Dawn:

Wonkru, Neph Vault 350?cb=20160613233757Wonkru, Neph Vault 350?cb=20160613233753
Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
Function:

  • The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
  • The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.

Code:
[center][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/0/08/Estus_Flask_%28DSIII%29_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233757[/img][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/5/52/Ashen_Estus_Flask_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233753[/img][/center]
[b]Name:[/b] Essence of the Dawn
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Magic Type:[/b] Sunseer [Heat+Light+Clairvoyance]
[b]Cost:[/b] 10 magoi to activate | 5 to sustain
[b]Appearance:[/b] On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
[b]Function:[/b]
[list]
[*][b]The Wrath of Apollo[/b] - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
[*][b]The Gift of Diana[/b] - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.
[/list]


Auqamarie Tears:

Wonkru, Neph Vault 7CGZznV
Name: Aquamarine’s Tears
Tier: B
Type: Magic Item - Brooch
Magic Type: Crystal [Heat + Strength]
Appearance: A golden brooch with 3 aquamarine crystals decorating the upper part of the jewel and another crystal decorated the lower part. The magic circle is located on the back.
Function:

  • Crystal Craft - By feeding magoi into the item, the user would be able to create any kind of mundane item by using the crystal, including any shape of keys. The item has B-tier durability, the object that can be created by using the crystal can’t exceed 5 meters in any dimension. 10 Magoi to activate | 5 Magoi to sustain.

Code:

[center][img]https://i.imgur.com/7CGZznV.png[/img][/center]
[b]Name:[/b] Aquamarine’s Tears
[b]Tier:[/b] B
[b]Type:[/b] Magic Item - Brooch
[b]Magic Type:[/b] Crystal [Heat + Strength]
[b]Appearance:[/b] A golden brooch with 3 aquamarine crystals decorating the upper part of the jewel and another crystal decorated the lower part. The magic circle is located on the back.
[b]Function:[/b]
[list]
[*][b]Crystal Craft[/b] - By feeding magoi into the item, the user would be able to create any kind of mundane item by using the crystal, including any shape of keys. The item has B-tier durability, the object that can be created by using the crystal can’t exceed 5 meters in any dimension. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Tasca Vento:


Name: Tasca Vento
Tier: D-Tier
Type: Magic item - Pocket watch
Magic Type: Storm [Wind + Lightning]
Appearance: An ancient pocket watch found in Caim's Dungeon. It has an odd black center that glows blue upon being touched by magoi. Magic circle is located on the back of the pocket watch.
Function:

  • Thunderous Echo - By feeding magoi into the pocket watch, a blackened mist will begin to trail the user. Upon taking exactly five steps forward/backward, after-images of the user will begin to appear directly behind them. Despite these after-images being composed up of storm magic, they serve no actual offensive purpose. They are merely to be used as a cheap trick, typically clouding the enemies judgement on the user’s actual speed.

Code:
<img src="https://2img.net/h/s1.postimg.cc/hwyjwp8q7/image.png" width="350" class="charbordimg"/>
[b]Name:[/b] Tasca Vento
[b]Tier:[/b] D-Tier
[b]Type:[/b] Magic item - Pocket watch
[b]Magic Type:[/b] Storm [Wind + Lightning]
[b]Appearance:[/b] An ancient pocket watch found in Caim's Dungeon. It has an odd black center that glows blue upon being touched by magoi. Magic circle is located on the back of the pocket watch.
[b]Function:[/b]
[list]
[*][b]Thunderous Echo[/b] - By feeding magoi into the pocket watch, a blackened mist will begin to trail the user. Upon taking exactly five steps forward/backward, after-images of the user will begin to appear directly behind them. Despite these after-images being composed up of storm magic, they serve no actual offensive purpose. They are merely to be used as a cheap trick, typically clouding the enemies judgement on the user’s actual speed.
[/list]

Viper Ring:

Wonkru, Neph Vault ZmsCOyN
Name: Viper ring
Tier: D-tier
Type: Magic Tool - Ring
Magic Type: Heat
Appearance: The ring is made of titanium and shaped into a snake wrapping its tail to the wearer’s finger with 2 small jade stones embedded on the eye parts. The magic circle is located on the forehead part.
Function:

  • Heat Sensory-The magic tool is activated whenever the user feeds magoi into the ring. The user is then able to create a cone shaped heatwave starting from 0.5 meter wide and spans out to 5 meters long and 3 meters wide. The user will be able to have a heat vision that allows the user to see any objects in the dark by detecting their heat. 10 Magoi to activate | 5 Magoi to sustain.

Code:
[center][img]https://i.imgur.com/ZmsCOyN.png[/img][/center]
[b]Name:[/b] Viper ring
[b]Tier:[/b] D-tier
[b]Type:[/b] Magic Tool - Ring
[b]Magic Type:[/b] Heat
[b]Appearance:[/b] The ring is made of titanium and shaped into a snake wrapping its tail to the wearer’s finger with 2 small jade stones embedded on the eye parts. The magic circle is located on the forehead part.
[b]Function:[/b]
[list]
[*][b] Heat Sensory-[/b]The magic tool is activated whenever the user feeds magoi into the ring. The user is then able to create a cone shaped heatwave starting from 0.5 meter wide and spans out to 5 meters long and 3 meters wide. The user will be able to have a heat vision that allows the user to see any objects in the dark by detecting their heat. 10 Magoi to activate | 5 Magoi to sustain.
[/list]


Non Combat Pet

Dexx'Ter:

Wonkru, Neph Vault 2d99rth
Name: ‘Dexx’Ter
Type: Non-Combat/Companion Pet
Appearance: Dexx is beautiful, colorful, and hyperactive Peacock’Eagle’Rabbit. A hybrid creature of peacock,eagle, and rabbit species. Her ears have a wingspan of 100 cm in length, and a body length of 40 in ( 101.6 cm ). Dexx has a very vibrant assortment of rainbow colored feathers on her legs, and ear wings. Don't be fooled, her buck tooth is very round but sharp like the talons resting inside her feet.
Code:
[center][img]http://i65.tinypic.com/2d99rth.jpg[/img][/center]
[b]Name:[/b] ‘Dexx’Ter
[b]Type:[/b] Non-Combat/Companion Pet
[b]Appearance:[/b] Dexx is beautiful, colorful, and hyperactive Peacock’Eagle’Rabbit. A hybrid creature of peacock,eagle, and rabbit species. Her ears have a wingspan of 100 cm in length, and a body length of 40 in ( 101.6 cm ). Dexx has a very vibrant assortment of rainbow colored feathers on her legs, and ear wings. Don't be fooled, her buck tooth is very round but sharp like the talons resting inside her feet.



Last edited by Neph Acxa on 18/12/18, 02:16 am; edited 7 times in total

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6Wonkru, Neph Vault Empty Re: Wonkru, Neph Vault on 11/08/18, 02:22 am

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