Crashing wave
Tier: C-TierClass: Warrior
Type: Defensive/Offensive
Range:Close
Requirements/Drawbacks: Ability requires firmly planted feet, a shield and an incoming attack.
Scaling:Damage
Sustain: 0
Cool Down: 2 posts
Cost: 20 Stamina
Description:
As an enemy attacks with a melee weapon, the warrior uses his shield to block the incoming attack. He follows up by grabbing the opponent by the attacking wrist and lifting them into the air. The opponent is then whipped into the ground back first.This ability blocks D-tier attacks, and hit with D-tier damage.
Sealing Hold
Tier: D-tierClass: Warrior
Type: Suplementary
Range: Close.
Requirements/Drawbacks: User has to be empty handed to perform the skill and has to be in a close range with the target.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina
Description:
User grabs the attacking wrist and pulling it towards user while applying pressure the opponent's shoulder on the same side. This hold will be uncomfortable but harmless unless an attack is made. The hold will last for 1 post unless the enemy use D-tier strength to break out from the hold
Shield bash
Tier: D-tierClass: Warrior
Type: Supplementary
Range: Close.
Requirements/Drawbacks: Must have a shield equipped and raised. Target must be within 1m of user.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:
User slams shield into target's face. Target is stunned for 1 post
Shield toss
Tier: D-tierClass: Warrior
Type: Supplementary
Range: Close.
Requirements/Drawbacks: Shield must be equipped and raised. Either target or user must be in forward movement, can be from attacks or movement as long as there is forward momentum.
Scaling: Distance thrown
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:
User slams shield into target and lifts shield above his head in one motion using the momentum of either party. Throwing the target 5m behind him.
Battering Ram
Tier: D-tierClass: Warrior
Type: Offensive
Range: Close.
Requirements/Drawbacks: Shield must be equipped. Target must be in clear view. Shield must be raised.
Scaling: Damage.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:
User charges forward with shield raised and collides with target, dealing D-tier damage.
Last edited by Barratiti on 16/07/18, 08:37 pm; edited 6 times in total (Reason for editing : Adding water motiv)