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The Book of Aharon

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1 The Book of Aharon on 30/06/18, 11:41 am

Aharon

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Last edited by Aharon on 30/06/18, 11:58 am; edited 1 time in total

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2 Character on 30/06/18, 11:44 am

Aharon

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D-Tier

Name: Aharon
Country Affiliation:Magnostadt
Race: Magician
Tier: D
Class: Magician [Strength]
Age + Birthdate: 16yo, Jul 9th
Gender: Male
Sexuality:Hetero
Personality:

When alone Aharon is a deep thinker, and detailed planner. He is highly organized, and enjoys putting his thoughts on paper. He is calm, and is no stranger to relaxation. More often than not you can find him in his dorm at the Academy curled up with a book and sipping a piping hot cup of tea.

In his classes Aharon is attentive, but shy. He tends to know answers to questions more often than not, but will refuse to volunteer to be called upon. He shys away from practical demonstrations in front of his peers. Aharon is slow to make friends. Where Aharon shines is in small group work where he is able to clearly articulate his ideas. Ideas which often earn himself, and his peers top marks.

With friends Aharon likes to make jokes, and takes joy in putting smiles on the faces of others. He is thoughtful and never misses a birthday, holiday, or special occasion in the lives of those he cares for. He is not at any point particularly aggressive, but is not cowardly either. He would gladly stand his ground if the need were to arise.

Likes:

-Tea: Aharon's mother is to blame for this vile addiction. She was always quite fond of tea with just a touch of mint, and honey. Working with her in the bookstore from a young age he inevitably picked up the habit, and drinks no less than 8 piping hot cups of the caffeinated concoction a day.

-Temples: Though not a believer himself Aharon was always quite obsessed with the temples of his parent's former homeland; Heliohapt. The vivid imagery of Ra, and Anubis. The incredible, and ancient architecture. The idea that temples served as the original bastions of the written word. All of these things together are inspiring and make Temples some of Aharon's favorite places to visit.

-Writing: Living in a bookstore for most of your life gives you either a certain appreciation of the written word or an intense hatred of it. There is simply no middle ground. Luckily Aharon developed quite the interest in it, and since about age ten has been writing all kinds of things ranging from short stories to poems, and recently he has had quite the ambitious idea for a book.

Dislikes:

-Coffee: Clearly the inferior drink in the realm of hot beverages Aharon will not touch a drop of the bitter black liquid.

-Large crowds: Too many people being around with all their excess talking, moving, breathing....existing sets Aharon on edge. He is perfectly fine in smaller groups however.

-Rude people: Aharon cannot abide intentional rudeness, or carelessness. He tends to avoid rowdy and uncouth individuals as if they were ill.

Aspirations:

-To compile the most extensive spell-book ever written by traveling to each major nation and learning from their top Magicians, and maybe even visiting a dungeon or two. He has no doubt that such a work would be a best seller, and regarded as one of the greatest literary works known to man. He is well aware in the difficulties involved in this task however as Magicians tend to guard their secrets well, and Dungeons are said to be some of the most terrifying challenges a person can face. Planning for this endeavor will take time, and Aharon is in no rush.

Phobias/fears:

-Dogs: Aharon's father used to keep a particularily nasty dog tht would often bite or lash out at him for no particular reason at all. Once when he was six the beast latched on to Aharon's left leg, and tore a chunk of the calf muscle away. Aharon will not allow himself to be in the company of a dog no matter how friendly it may be.


Face-Claim: Soma Asman Kadar-Kuroshitsuji
Hair Color: Purple
Eye Color: Amber
Height: 172cm
Weight: 65kg
Appearance:

Aharon's body is quite average in most respects if you can ignore the terrible damage to his left leg. Actually if you could get his nose out of a book or his writing long enough he might be considered attractive. His unusual purple hair, and bright Amber eyes certainly make him memorable if nothing else. His dark complexion and facial features obviously mark him as having descended from citizens of heliohapt.

As far as clothing goes Aharon prefers to dress simply favoring earth tones, and white. His entire wardrobe while of fine enough quality looks rather dull to most people. More often than not you can find him wearing the black robe uniform of the Academy. On his off days Aharon will wear comfortable loose fitting linen robes or tunics, and simple sandals.

Aharon is somewhat lazy and is most often found in a reclining position.

Rukh Alignment: White
Special Features: Walks with a significant limp on the left side.
History:

Aharon's story is one that is bound to the story of his parents. They were Magician Soldiers for the nation of Heliohapt, and proud to serve their Pharoah. Seventeen years ago when Issa, Aharon's mother became pregnant with him she decided along with her husband Saalim that working as for the military was no longer safe for their budding family. Seizing the opportunity the two ran off to Magnostadt where Aharon was born to start their life anew. Soon after Issa opened her bookshop "Desert Wisdom", and Saalim began traveling to support her business.

Aharon grew up a bit spoiled perhaps. He never had to know a hard day's labor, but he was a kindhearted boy and preferred to spend his time helping his mother with her work. As he helped the young man soaked up every bit of knowledge that he could from the books he was meant to be stocking. His love for knowledge pleased his mother, but his father often hoped the boy would grow a bit more adventurous. The sheltered life within the protection of Magnostadt was making him weak, or so Saalim would say whenever he happened to be home.

Saalim had even feared that his son was not a Magician. Though Aharon claimed to be able to see the Ruhk he had never manifested even the slightest bit of magical ability. Around a year ago however Aharon discovered his magical affinity for the first time while tending to the store. The shop was packed with customers, and Issa had fallen ill a few days before. It was nearly impossible to keep up by himself. That is when the Ruhk first spoke to him in a whisper nearly too quiet to hear.

"Yad Allah" it said, and Aharon repeated the words thinking only of serving his customers. To his surprise requested volumes began to fly off the shelves and into the hands of those patrons, and coins set on the counter began to sort themselves into the till. With that Aharon, and his parents no longer had any doubts about the boy's future. He was enrolled at once into the Academy's Third Kodor.

Role-Play Sample:

Issa sat behind a shop-counter with her back flat against the wall, and a book propped in front of her nose. You would never know it by looking at the thirty seven year old woman's face that she ran a respectable book shop in the mecca of all magical learning. No she didn't look a day over twenty five, and like she didn't have a care in the world. That was in part the fault of her son, Aharon who was determined to handle every bit of work their quaint little bookshop "Desert Wisdom" had to offer. To that end Aharon was at this moment in the back of the store's stockroom throwing things about in a feverish manner as if he had lost something quite precious.

"C'mon, it has got to be here..." Aharon grumbled as he tossed another handful of paperback novels to the side. He had been at work all day organizing this space. His mother had ordered him to do it by hand on this day too, something he wouldn't normally dream of. He had just finished when he noticed it missing. A staff; little more than a walking stick to the normal eye, but to him something much more valuable. "...somewhere."

Not a single customer had visited the shop all day so Aharon knew that his precious keepsake hadn't been stolen. His mother had not gotten up from her post in hours so he knew she couldn't have moved it. It was rare for Aharon to be so careless, and so it alarmed him even more. As time pressed on he knew that he would have to forget about the staff for the day, and clean up the mess he had managed to make. As he stood up from the spot he had been crouching Aharon heard the most curious noise.

"Hehehehehe" A shrill childish voice sounded from the rear right corner of the room. "Looking for something?" A shadowy figure rose up from behind a stack of crates, and began to move forward into the room. With it's right arm it swung something in it's hand, and a loud "Crack!" echoed throughout the store. Aharon's eye widened as he got a better view of the object that just collided with the side of a massive container. It was his staff; the golden cobra headed Alhikmat Althaeban. "If you want this back sugar, you're going to have to do me a little favor".

The figure stepped forward revealing a young woman that Aharon recognized. Her shoulder length black hair, and impish demeanor were unmistakable. Her name was Rachael, a fellow student and she was in the next Kodor above him. Aharon swallowed hard. This girl had a reputation for getting exactly what she wanted, and not by being nice or playing by the rules. If she had her sights set on the young Black Magician, and worse her hand on his staff then Aharon knew he would have to comply.

"What do you need me to do, miss Dayan? I'll do whatever you ask just please give me back my staff. That was a gift from my father." Aharon pleaded knowing full well that she may just think him pathetic, and smash the thing to spite him.Rachael however smiled, and tossed the Alhikmat Althaeban to Aharon.

"Oh you can have it back...you're going to need it." Rachael said gleefully, before leaning in to whisper the details of her scheme in Aharon's ear. The longer she spoke the wider the boy's eyes became. When it looked like she could say nothing worse she backed off of Aharon's ear, and planted a quick kiss on his cheek. "You got all that dear? My dorm window. Midnight. Mess this up, and you have a lot more than some old stick to lose." She finished before making her way out of the shop.

Aharon collapsed to his knees, on the verge of hyperventilation. He couldn't believe what she was making him do, and what she would take from him if he didn't comply. A life for a life she had said. His mother's safety in exchange for a fellow third Kodor student named Theresa. He was to use his magic to help her in to the unsuspecting girl's window, and aide her in escaping when the deed was done. It was just about sundown now, and there was little time to act if he was going to stop this from happening. "But how?" Aharon pondered as he attempted to compose himself.

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3 Re: The Book of Aharon on 30/06/18, 11:45 am

Aharon

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D-Tier
D-Tier
Classes


  • Primary - Magician
  • Secondary - N/A
  • Tertiary -  N/A



Traits

Loved by the Rukh:
Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.



Professions



Last edited by Aharon on 05/07/18, 11:13 am; edited 1 time in total

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4 Re: The Book of Aharon on 30/06/18, 11:47 am

Aharon

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D-Tier
D-Tier
D-tier Abilities

Borg:

Borg
Tier: D-Ω
Class: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: Once the Borg is broken or damaged, it requires 3 turns to recover.
Scaling: Cannot be scaled
Sustain: No sustain limit
Cool Down: N/A
Cost: 5 Magoi
Description:

    A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.


Black Magic: Barrage:
Black Magic: Barrage
Tier: D
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The magician must aim their staff/wand at their intended target, and speak the incantation "alsiham alsuwda" to fire the spell.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10 Magoi|5 to Sustain
Description:
The magician commands the Rukh to form a 3cm in diameter black sphere comprised of pure kinetic force at the tip of of their wand/staff. After aiming the Magician releases the spell with the incantation "alsiham alsuwda", and the sphere travels up to 15m from the caster to deal D tier damage upon contact.

Black Magic: Repel:
Black Magic: Repel
Tier: D
Class: Magician
Type: Defensive
Range: Close (0-1m)
Requirements/Drawbacks: Requires "Yad Allah Yudafie!" incantation, and the magician to swat at an incoming ranged attack (spell or missile weapon) with their staff/wand.
Scaling: Defense
Sustain: 0
Cool Down: 1Cost: 10 Magoi| 5 to sustain
Description:
With a cry of "Yad Allah Yudafie!" the magician swings their rod at an incoming ranged attack, and 10cm from the tip of the staff the Rukh manifests itself as a massive black translucent hand. This hand is at least 1m across and 1.5m tall. It places itself in the way of the incoming ranged attack, and swats it away in the direction the magician swung. Can parry up to D-tier damage before scaling.

Gravity Magic: Telekinesis:
Gravity Magic: Telekinesis
Tier: D
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The spell is activated by the incantation "Yad Allah", and the caster must actively direct the spell by aiming their wand in the direction they desire the object to travel. As such the spell instantly ends if the user can no longer see their target. Cannot effect Magical items.
Scaling: Control's complexity, for every 10 more magoi added to the spell, the user will be able to levitate an object with better control. It will caps at A-tier limit or no more than 30 magoi spent for the scaling, as following:
-D tier: The Magician can levitate and move an object with shaky and inaccurate control.

-C tier: The Magician can levitate and move an object as if using their own hands.

-B tier: The Magician can levitate and move an object with the grace of a dancer.

-A tier: The Magician can levitate and move an object with perfect control.

Sustain:
Cool Down: 1 post
Cost: 10 Magoi to cast|5 to Sustain
Description: By commanding the Rukh with the incantation "Yad Allah!" to change it into pure invisible force, The magician is able to levitate and control inanimate objects with their will alone. Note: This spell by itself is not intended to deal damage however the weight of a falling boulder, or tip of a flying sword may do so. This effect lasts for one post unless sustained.

Gravity Magic: Flight:
Gravity Magic: Flight
Tier: D-A
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must know strength magic.
Scaling: Flight Power
Sustain:
Cool Down: -
Cost: 10
Description: 
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.


    []D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.[]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.[]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed. []A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.


C-tier Abilities

Black Magic: Crush:
Black Magic: Crush
Tier: C
Class: Magician
Type: Offensive/Supplementary
Range: Medium 
Requirements/Drawbacks: Magician must have a free hand to cast this spell. Magician must aim wand/staff at their own offhand while making a squeezing/crushing guesture with it. The magician must say "yad allah sahaq" to cast spell.
Scaling: Damage
Sustain:
Cool Down: 2
Cost: 20 Magoi| 10 sustain
Description:
By speaking the incantation "yad allah sahaq" The magician commands the Rukh to form itself into a massive(2m wide, 3m tall) black translucent hand of force around the target, and no more than 10m away from the caster. This deals D-tier damage (before scaling) and immobilizes the target for one post if successful.

B-tier Abilities

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities



Last edited by Aharon on 06/07/18, 10:47 am; edited 2 times in total

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5 Re: The Book of Aharon on 30/06/18, 11:49 am

Aharon

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D-Tier
Weapons

Name: Alhikmat Althaeban
Tier: D
Material: Blackwood Staff, Gold bottom cap and cobra ornament, garnet eyes.
Appearance:
   Length: 95.25cm
   Thickness: 3cm along the shaft, and 12.7cm at the widest point of the head.

A beautiful antique from the country of Heliohapt, this staff is quite impressive. Nearly a meter in length it is carved from a single piece of blackwood from the dark continent. The gold on both the bottom cap, and the cobra's head ornament is of the highest purity. The garnets set in the beast's eye sockets are cloudy, and contain many internal fractures. This would be just about the only thing that detracts from the value of the piece. According to the researchers working alongside Aharon's father Saalim (who gave him the staff), the object is nearly a hundred years old. A close inspection would reveal that the lacquer used to seal the staff has started to chip away. A skilled restoration could be done to bring the staff back to it's former glory however it would be quite the costly affair.



Name: Blue Dragon
Tier: B-Tier
Material: Primarily made of iron. The handle is covered with velvet. The small, yellow decorations are made of gold.
Appearance: In height, it is 183 centimeters. It is a thin staff of only 1.5 centimeters around. The top decoration appears to have four jagged wing-like pieces that surround a pedestal. On the pedestal is a blue orb of 3 centimeters in both height and width. It gets the name 'Blue Dragon' due to the fact that the blue orb looks like a dragon egg which the 'wings' of the dragon are guarding.

Items

Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
Function:

  • The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
  • The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.



Tickets

https://i.imgur.com/r96l27S.png

https://i.imgur.com/EKV6pxq.png

Beasts



Last edited by Aharon on 05/07/18, 11:08 am; edited 1 time in total (Reason for editing : Adding stuff from the past week.)

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